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Plunderstorm (10.2.6)
Updated:04-15-24 04:06 PM
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
10.2.6

IceHUD  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v1.14.38
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.14.38:

- Update TOCs

v1.14.37:

- Update LibRangeCheck version to address taint issues (wowace ticket #353)

v1.14.36:

- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.35:

- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.34:

- Fix Vigor showing up sometimes when it shouldn't.

v1.14.33:

- Update TOC for Dragonflight to 10.2.5

v1.14.32:

- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+

v1.14.31:

- Fix nil concatenation error (wowace ticket #351)

v1.14.30:

- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+

v1.14.29:

- Fix Stagger bar error for 10.2.0 (wowace ticket #348)

v1.14.28:

- Update TOC for Dragonflight to 10.2.0

v1.14.27:

- Update TOC for Dragonflight to 10.1.7

v1.14.26:

- Update TOC for classic-era to 1.14.4

v1.14.25:

- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.

v1.14.24:

- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.

v1.14.23:

- Update Dragonflight TOC for 10.1.5

v1.14.22:

- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.

v1.14.21:

- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.

v1.14.20:

- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module

v1.14.19:

- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone

v1.14.18:

- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.

v1.14.17:

- Updated TOCs for 10.0.7

v1.14.16:

- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.

v1.14.15:

- Updated TOCs for 10.0.5

v1.14.14:

- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.

v1.14.13:

- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)

v1.14.12:

- Added a module for showing Dragonriding Vigor points.

v1.14.11:

- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.

v1.14.10:

- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.

v1.14.9:

- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)

v1.14.8:

- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.

v1.14.7:

- Add option to scale absorb bar by the unit's maximum health.

v1.14.6:

- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).

v1.14.5:

- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.

v1.14.4:

- Update TOC for 10.0.2

v1.14.3:

- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.

v1.14.2:

- Fix CC and Invuln modules not showing immediately when they should.

v1.14.1:

- Fix Hide Party feature on pre-10.0 clients.

v1.14.0:

- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
Optional Files (0)


Archived Files (87)
File Name
Version
Size
Author
Date
v1.14.37
1MB
Parnic
04-04-24 07:15 AM
v1.14.36
1MB
Parnic
02-10-24 02:51 PM
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:43 AM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:33 AM
1.13.5-alpha2
1MB
Parnic
05-20-21 07:51 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:13 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:05 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 11:07 AM
1.13.4
1MB
Parnic
04-25-21 09:55 PM
1.13.4-alpha1
1MB
Parnic
04-13-21 08:34 PM
1.13.3
1MB
Parnic
03-22-21 08:45 PM
1.13.3-alpha1
1MB
Parnic
03-21-21 10:24 AM


Post A Reply Comment Options
Unread 08-23-11, 01:25 PM  
davidcmc
A Kobold Labourer

Forum posts: 0
File comments: 5
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Can I add target portrait to the target module?
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Unread 07-31-11, 08:51 PM  
Parnic
A Murloc Raider
 
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Originally posted by Nibelheim
Yeah, it is a bit of a confusing situation. May have to change a tooltip or two to let users know of the effect the option has.
Which is tricky given that the existing text is already localized in several languages. Whee!
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Unread 07-31-11, 08:31 PM  
Nibelheim
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Originally posted by Parnic
That probably won't be terribly intuitive to the end user
Yeah, it is a bit of a confusing situation. May have to change a tooltip or two to let users know of the effect the option has.
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Unread 07-31-11, 08:11 PM  
Parnic
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Originally posted by Nibelheim
Something you may want to implement into CustomBar, is a more lenient SpellID check based on the Exact Match option.

A lot of abilities have many SpellIDs associated with them, and finding the correct one can be a pain. This way, if Exact Match is disabled you can use any SpellID related to that buff, otherwise it'll look for the exact SpellID.

Just got to replace:
Code:
if checkId then
	validId = spellId == mySpellId
end
with:
Code:
if checkId and self.moduleSettings.exactMatch then
	validId = spellId == mySpellId
else
	validId = true
end
That probably won't be terribly intuitive to the end user, but I think it's a good change. I'll go ahead and commit it.

BTW, your last 2 changes were committed in r857 and r858. Thanks again for the contributions!
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Unread 07-31-11, 07:39 PM  
Nibelheim
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Something you may want to implement into CustomBar, is a more lenient SpellID check based on the Exact Match option.

A lot of abilities have many SpellIDs associated with them, and finding the correct one can be a pain. This way, if Exact Match is disabled you can use any SpellID related to that buff, otherwise it'll look for the exact SpellID.

Just got to replace:
Code:
if checkId then
	validId = spellId == mySpellId
end
with:
Code:
if checkId and self.moduleSettings.exactMatch then
	validId = spellId == mySpellId
else
	validId = true
end
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Unread 07-30-11, 12:16 AM  
Zzyzxrd
A Kobold Labourer
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Originally posted by Nibelheim
There won't be any new options, simply enter 89775 into the 'Buff to track' box, and it'll track that SpellID.
Meh I was trying it with 56807 (the Glyph itself), not weird nothing really changed then. Staying up late does this I guess, my bad! :P

And yet again, THANK YOU so much, this was awesome. Works like a charm, should've asked for help before! To both of you, thank you!

You both get a little <3 for being wonderful persons.
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Unread 07-30-11, 12:12 AM  
Parnic
A Murloc Raider
 
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Originally posted by Nibelheim
I remember my first question here about the IceHUD addon, got hit a little bit myself Not by Parnic, of course, he's always solid.
Keeping this place in line isn't always easy, but having people that care about your addon is worth it. I do what I can to keep out the people who just want to cause trouble.
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Unread 07-30-11, 12:10 AM  
Parnic
A Murloc Raider
 
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Thanks for helping out so much, Nibelheim!
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Unread 07-30-11, 12:08 AM  
Nibelheim
local roygbi-
 
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There won't be any new options, simply enter 89775 into the 'Buff to track' box, and it'll track that SpellID.
Last edited by Nibelheim : 07-30-11 at 12:08 AM.
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Unread 07-30-11, 12:03 AM  
Zzyzxrd
A Kobold Labourer
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Originally posted by Nibelheim
I'll upload a changed version for you. Give me a few minutes.



Well, it happens everywhere. WoW Interface is usually pretty good, though. I remember my first question here about the IceHUD addon, got hit a little bit myself Not by Parnic, of course, he's always solid.
"Wow!" yet again, amazed once more. No one's ever uploaded things for me just to simply help out. I guess I made myself look pretty bad back there, too, haha! Is there a way I can pay you back for all the wonderful help? A rating system or something.

Although, and here goes another one which will make me look even worse: I replaced the file you kindly uploaded for me (THANKS!), reached the current hEmo bar but saw no change in its options. Tried creating a new one and still didn't see any change. Have I hit the bottom yet? What should I be looking for haha... :P

And yeah, it does apparently happen everywhere. That's why I usually stay out of communities and try to sort things out myself. But I'm a perfectionist and this time I had really no idea what to do to solve this... And I don't want to use another addon, Icehud fits my needs perfectly.
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Unread 07-29-11, 11:42 PM  
Nibelheim
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I'll upload a changed version for you. Give me a few minutes.

People usually tend to ignore, trash-talk and what not...
Well, it happens everywhere. WoW Interface is usually pretty good, though. I remember my first question here about the IceHUD addon, got hit a little bit myself Not by Parnic, of course, he's always solid.
Last edited by Nibelheim : 07-29-11 at 11:51 PM.
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Unread 07-29-11, 11:23 PM  
Zzyzxrd
A Kobold Labourer
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Wow so much support guys, really appreciated for all the effort! People usually tend to ignore, trash-talk and what not... But this community seems to be quite amazing indeed!

Also, first of all, congratulations with the parenting! That has to be wonderful, really.

Secondly I'll be trying this in a second and will come back with what happened. I'm not too much into code, not this sort of thing anyway so it might take a while.

Thanks again and see you soon for feedback!

Edit: Hmm, so I opened Custombar.lua, found line local i = 1, checked to see if the code matched (partially, since I expected a change) to make sure it was the right spot, replaced it and opening wow causes Icehud to act as a newly installed addon. No profiles, or anything from before. Also when trying to create a new bar it gives me an error. Reverted the change and all was normal again. Where did I fail terribly? Should I have pasted the other code quotes aswell? Because I've only pasted the latest one.
Last edited by Zzyzxrd : 07-29-11 at 11:35 PM.
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Unread 07-29-11, 05:32 PM  
Nibelheim
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Re: Re: Re: Re: Re: Re: Re: Hemorrhage, SpellIDs

You were right, had to change the appropriate buff checking section to:

Code:
	local i = 1
	local remaining
	local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
	local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
	local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
	local isMine = unitCaster == "player"
	local mySpellId = tonumber(self.moduleSettings.buffToTrack)
	local checkId = mySpellId ~= nil
	local validId = true
	
	while buff do
		if self.moduleSettings.maxDuration and self.moduleSettings.maxDuration ~= 0 then
			duration = self.moduleSettings.maxDuration
		end
		
		if checkId then
			validId = spellId == mySpellId
		end
		
		if (((self.moduleSettings.exactMatch and buff:upper() == buffName:upper())
				or (not self.moduleSettings.exactMatch and string.match(buff:upper(), buffName:upper())))
				and (not self.moduleSettings.trackOnlyMine or isMine) and validId) then
			if endTime and not remaining then
				remaining = endTime - GetTime()
			end
			return duration, remaining, count, texture, endTime
		end

		i = i + 1;

		buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
		isMine = unitCaster == "player"
	end
Edit: The if statement could be rewritten to accommodate the change, but I spread it out to make the changes more visible
Last edited by Nibelheim : 07-29-11 at 05:39 PM.
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Unread 07-29-11, 04:55 PM  
Nibelheim
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Re: Re: Re: Re: Re: Re: Hemorrhage, SpellIDs

Originally posted by Parnic
But GetSpellInfo is just going to return the spell name too, which would cause the same problem in the "two debuffs both named Hemorrhage" case, right? Unless I'm missing something .

edit: the modification would likely need to be in GetAuraDuration so it can check by spell ID instead of by spell name.
Hmm, interesting point. I'll have to recheck

So it does. Guess a code change is in order
Last edited by Nibelheim : 07-29-11 at 04:59 PM.
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Unread 07-29-11, 04:47 PM  
Parnic
A Murloc Raider
 
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Re: Re: Re: Re: Re: Hemorrhage, SpellIDs

Originally posted by Nibelheim
A few quick code changes can get you SpellID functionality. However, Parnic may wish to keep his SpellID>SpellName conversion in IceHUD, which would require a bit more code change involving an extra option and checking for that option's value.


File to edit is Modules > CustomBar.lua.
If you don't have a good editor, I recommend Notepad++.

Lines 273 > 275, replace:
Code:
if tonumber(v) ~= nil then
	v = GetSpellInfo(tonumber(v))
end
with:
Code:
-- if tonumber(v) ~= nil then
	-- v = GetSpellInfo(tonumber(v))
-- end


Lines 657 > 658, replace:
Code:
self.auraDuration, remaining, count, auraIcon, endTime =
	self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
with:
Code:
if tonumber(self.moduleSettings.buffToTrack) == nil then
	self.auraDuration, remaining, count, auraIcon, endTime =
		self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
else
	self.auraDuration, remaining, count, auraIcon, endTime =
		self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
end
But GetSpellInfo is just going to return the spell name too, which would cause the same problem in the "two debuffs both named Hemorrhage" case, right? Unless I'm missing something .

edit: the modification would likely need to be in GetAuraDuration so it can check by spell ID instead of by spell name.
Last edited by Parnic : 07-29-11 at 04:48 PM.
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