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Seeds of Renewal (10.2.5)
Updated:02-10-24 02:51 PM
Created:unknown
Downloads:428,215
Favorites:1,153
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
10.2.5

IceHUD  Popular! (More than 5000 hits)

Version: v1.14.36
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.14.36:

- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.35:

- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.34:

- Fix Vigor showing up sometimes when it shouldn't.

v1.14.33:

- Update TOC for Dragonflight to 10.2.5

v1.14.32:

- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+

v1.14.31:

- Fix nil concatenation error (wowace ticket #351)

v1.14.30:

- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+

v1.14.29:

- Fix Stagger bar error for 10.2.0 (wowace ticket #348)

v1.14.28:

- Update TOC for Dragonflight to 10.2.0

v1.14.27:

- Update TOC for Dragonflight to 10.1.7

v1.14.26:

- Update TOC for classic-era to 1.14.4

v1.14.25:

- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.

v1.14.24:

- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.

v1.14.23:

- Update Dragonflight TOC for 10.1.5

v1.14.22:

- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.

v1.14.21:

- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.

v1.14.20:

- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module

v1.14.19:

- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone

v1.14.18:

- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.

v1.14.17:

- Updated TOCs for 10.0.7

v1.14.16:

- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.

v1.14.15:

- Updated TOCs for 10.0.5

v1.14.14:

- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.

v1.14.13:

- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)

v1.14.12:

- Added a module for showing Dragonriding Vigor points.

v1.14.11:

- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.

v1.14.10:

- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.

v1.14.9:

- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)

v1.14.8:

- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.

v1.14.7:

- Add option to scale absorb bar by the unit's maximum health.

v1.14.6:

- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).

v1.14.5:

- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.

v1.14.4:

- Update TOC for 10.0.2

v1.14.3:

- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.

v1.14.2:

- Fix CC and Invuln modules not showing immediately when they should.

v1.14.1:

- Fix Hide Party feature on pre-10.0 clients.

v1.14.0:

- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
Optional Files (0)


Archived Files (85)
File Name
Version
Size
Author
Date
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:43 AM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:33 AM
1.13.5-alpha2
1MB
Parnic
05-20-21 07:51 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:13 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:05 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 11:07 AM
1.13.4
1MB
Parnic
04-25-21 09:55 PM
1.13.4-alpha1
1MB
Parnic
04-13-21 08:34 PM
1.13.3
1MB
Parnic
03-22-21 08:45 PM
1.13.3-alpha1
1MB
Parnic
03-21-21 10:24 AM


Post A Reply Comment Options
Unread 10-12-10, 07:03 PM  
Nellisynthia
A Kobold Labourer

Forum posts: 0
File comments: 16
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Configuration issue ...

I just downloaded the most recent live IceHud, and with either:

/icehud

or esc-interface-addons-icehud-open icehud configuration

... absolutely nothing happens. now this wouldn't be a problem, since everything is all set up exactly how I like it ... EXCEPT my new soul shard counter - I need to move it to where it's supposed to be for my UI - but since I can't get to the modules, I can't move it.

I don't have this problem on my beta account.

Thanks!
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Unread 10-02-10, 08:08 AM  
Parnic
A Murloc Raider
 
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Re: Raid Icon

Originally posted by Lare
I've been attempting to find a way to change the size/position of the Raid Icon (Skull/X/Star/Whatever) On the player side, with no luck. I've grown rather dependant on having a giant icon appear over my health bar on various other unit frame mods, and would really like to have my easy-mode-immediately-move-out-of-stuff function back

Any help greatly appreciated!
The player health module doesn't have a raid icon option since it's already huge and on top of your head. For TargetHealth, you can click the + next to the module name and select "Icon Settings" to tweak the raid icon on the target.
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Unread 10-02-10, 01:02 AM  
Lare
A Kobold Labourer

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Raid Icon

I've been attempting to find a way to change the size/position of the Raid Icon (Skull/X/Star/Whatever) On the player side, with no luck. I've grown rather dependant on having a giant icon appear over my health bar on various other unit frame mods, and would really like to have my easy-mode-immediately-move-out-of-stuff function back

Any help greatly appreciated!
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Unread 10-01-10, 11:06 AM  
AnrDaemon
A Chromatic Dragonspawn
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It seems like "Bar Settings:Bar Proportion" changing "Positioning:Gap" instead.

Shouldn't combopoints be centered?



MirrorBarHandler lacks all usual customization and not visible in configuration mode.

Pet HP bar is not visible in configuration mode. It blinks momentarily then disappear.

Pet Mana bar do not behave better. It is visible in configuration, however, it wrongly reflect disabling/enabling (don't appear again).

(Answer "summon your pet" is quite of a joke - 5 min delay and 15 sec life time don't allow for much of a configuration).

***/Text settings.
Move "[ ] ... text visible" checkboxes in place of "Lower text", "Upper text" box headers. However, change " visible" to simple colon

TargetHealth/PVP Icon horisontal placement does not allow negative offsets ????
Last edited by AnrDaemon : 10-01-10 at 12:27 PM.
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Unread 09-18-10, 04:31 PM  
Parnic
A Murloc Raider
 
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Originally posted by lodewijk
great addon, i couldnt live without it anymore!
request: i would like to have a target party role icon.
Thanks for the compliments and feature request.
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Unread 09-18-10, 04:10 PM  
lodewijk
A Deviate Faerie Dragon

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great addon, i couldnt live without it anymore!
request: i would like to have a target party role icon.
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Unread 09-18-10, 01:05 AM  
Parnic
A Murloc Raider
 
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Originally posted by PetWolverine
I'm finding that if I'm both resting and in combat (e.g. dueling in the sewers or practicing on a dummy), the combat icon in the player health module doesn't disappear when I leave combat
This confuses me. On my client, the resting icon is never replaced by the combat icon at all. Can you explain a little more about what you're seeing?

edit: Oh, I see. If you have the resting icon disabled then the combat icon gets stuck. Got it. I'll make your suggested change.
Last edited by Parnic : 09-18-10 at 01:08 AM.
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Unread 09-18-10, 12:31 AM  
PetWolverine
A Kobold Labourer

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I'm finding that if I'm both resting and in combat (e.g. dueling in the sewers or practicing on a dummy), the combat icon in the player health module doesn't disappear when I leave combat. I fixed it with this:

>981 if not (self.resting and self.moduleSettings.showStatusResting) and self.frame.statusIcon then

The bold part was previously just "self.resting". Similar changes may need to be made in other modules, I haven't checked.

While I'm at it, it would be nice to change the "step" of all the positioning controls to 1 instead of 10--I have to change this in a zillion places every time I update IceHUD, to make it so I can get my UI pixel-perfect.

Love the addon--best HUD out there by far!
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Unread 09-13-10, 04:39 PM  
darkvertigo
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Originally posted by Parnic
I've had reports that the most recent alpha of IceHUD fixes the problem some users were having with their settings not loading and seeing the "IceHUD has changed" pop-up every time they start the game. If that's you, try out this version and let me know if it's fixed.

http://www.wowace.com/addons/ice-hud/files/8521-r587/

edit: I went ahead and published this as 1.6.10 - let me know if it fixes the issue for you!
It seems like it has! Excellent work.
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Unread 09-13-10, 10:04 AM  
Parnic
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I've had reports that the most recent alpha of IceHUD fixes the problem some users were having with their settings not loading and seeing the "IceHUD has changed" pop-up every time they start the game. If that's you, try out this version and let me know if it's fixed.

http://www.wowace.com/addons/ice-hud/files/8521-r587/

edit: I went ahead and published this as 1.6.10 - let me know if it fixes the issue for you!
Last edited by Parnic : 09-13-10 at 11:54 AM.
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Unread 09-12-10, 07:28 PM  
Parnic
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Originally posted by darkvertigo
Ok its an addon conflict but its more complicated than that. If I simply disable all my addons and only load IceHUD when I log in I get a LUA Error box with several problems. Then when go back to the char selection screen and open the addon check boxes I see that several LIBs that are installed have been loaded (checked) all on their own. I had to remove my entire addon directory to make IceHUD save my settings and that makes me think that the culprit is an independent installation of a LIB that is either outdated or overrides some global variable/function you are using. I don't know what installed them but I have at least 48 Lib* folders in my addons directory. I am in the process of reinstalling all my addons to see if its just a ghost in the machine from something in the past or if an active addon does this intentionally.
Two things:
1. Can you please copy and paste any errors you're getting before you clear them up? I'd like to know what is happening so I can tell other users how to fix it or fix it myself.
2. Maybe you could take a screenshot of the libraries that are getting auto-enabled and send them over?

The way that the Ace system works is by providing a bunch of libraries that are intended to make addon development easier. What's supposed to happen is only the latest version of any given addon should be loaded at any time. That means that if IceHUD is providing the latest and greatest version, then it should be loaded. However, if you have a beta version of a library, it could be causing problems. Either way, I need to see those error messages to know what's causing it and investigate a fix.
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Unread 09-12-10, 07:20 PM  
darkvertigo
A Kobold Labourer

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Originally posted by Parnic
I'm really anxious to get to the bottom of this problem but have been completely unsuccessful at reproducing it. Does it still happen when Icehud is the only mod running? If you get any more data about this please let me know. You can email [email protected] or we can chat on IM if you want.
Ok its an addon conflict but its more complicated than that. If I simply disable all my addons and only load IceHUD when I log in I get a LUA Error box with several problems. Then when go back to the char selection screen and open the addon check boxes I see that several LIBs that are installed have been loaded (checked) all on their own. I had to remove my entire addon directory to make IceHUD save my settings and that makes me think that the culprit is an independent installation of a LIB that is either outdated or overrides some global variable/function you are using. I don't know what installed them but I have at least 48 Lib* folders in my addons directory. I am in the process of reinstalling all my addons to see if its just a ghost in the machine from something in the past or if an active addon does this intentionally.
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Unread 09-12-10, 08:02 AM  
Parnic
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Originally posted by darkvertigo
Yes I too am running English. I am running a startling array of other addons also and I am in the process of seeing if one of those is interfering with the loading of my profiles.
I'm really anxious to get to the bottom of this problem but have been completely unsuccessful at reproducing it. Does it still happen when icehud is the only mod running? If you get any more data about this please let me know. You can email [email protected] or we can chat on IM if you want.
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Unread 09-12-10, 07:57 AM  
Parnic
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Re: Dog Tags

Originally posted by cheriea99
Call me naive, but what are dog tags? I have it enabled, in my IceHUD, but I don't know what it is or does, and the tool tip isn't very helpful. I didn't see anything in FAQ's that was helpful either.. unless I missed it.
DogTag is the name of the library that provides all of the dynamic text on the mod. It's what shows your health, mana, threat values, and every other number or info text that appears on the HUD. Some people believe it uses too many resources and are adamantly against using it so there is an option to disable it. However the text that shows up without dogtag is cumbersome and difficult/impossible to customize and is largely untested.

Type /dog to get a better idea of what is available with the library. All of the tags are customized under "text settings" below most modules.
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Unread 09-12-10, 06:43 AM  
darkvertigo
A Kobold Labourer

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Yes I too am running English. I am running a startling array of other addons also and I am in the process of seeing if one of those is interfering with the loading of my profiles.
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