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Seeds of Renewal (10.2.5)
Updated:02-10-24 02:51 PM
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods

IceHUD  Popular! (More than 5000 hits)

Version: v1.14.36
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.14.36:

- Really fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.35:

- Fix IceHUD stomping on other uses of the PowerBarContainer such as the Digging bar for the Archive event.

v1.14.34:

- Fix Vigor showing up sometimes when it shouldn't.

v1.14.33:

- Update TOC for Dragonflight to 10.2.5

v1.14.32:

- Enable GlobalCoolDown module in Classic Era 1.15.0+
- Enable tracking target buffs/debuffs in Classic Era 1.15.0+

v1.14.31:

- Fix nil concatenation error (wowace ticket #351)

v1.14.30:

- Update Classic-era TOC for 1.15.0
- Enable TargetCastBar module on Classic-era 1.15+

v1.14.29:

- Fix Stagger bar error for 10.2.0 (wowace ticket #348)

v1.14.28:

- Update TOC for Dragonflight to 10.2.0

v1.14.27:

- Update TOC for Dragonflight to 10.1.7

v1.14.26:

- Update TOC for classic-era to 1.14.4

v1.14.25:

- Fixed lua error that would appear when targetting webwrapped players in heroic alpha/beta titan rune dungeons.
- Added ability to adjust strata globally.

v1.14.24:

- Fixed an error when targeting a player and right-clicking a module that should show a menu in 10.1.5.

v1.14.23:

- Update Dragonflight TOC for 10.1.5

v1.14.22:

- Fixed reported issue with a Lua error on Wrath Classic clients. https://www.wowace.com/projects/ice-hud/issues/344
- Fixed Vigor module not working when riding Grotto Netherwing Drake (and theoretically all future Dragonriding mount types).
- Updated TOC for Wrath-Classic.

v1.14.21:

- Increased maximum scale/zoom to 400%, by request.
- Fixed TargetCC/FocusCC modules on Wrath Classic.
- Fixed disabled Buff/Debuff Watchers showing a static gray bar when set to When Missing or Always display modes.
- Fixed Buff/Debuff Watchers showing an empty bar when set to Missing mode. If the background was disabled, this looked like just a floating spell icon.
- Fixed spell icons sometimes not showing up for custom bars until the tracked spell had been cast once.

v1.14.20:

- Added Winding Slitherdrake as recognized for the Dragonriding Vigor module

v1.14.19:

- Updated TOCs for 10.1.0
- Added addon icon for 10.1.0 clients
- Fixed Dragonriding Vigor charges not showing up in 10.1.0
- Fixed Vigor not always updating correctly when loading into the game or a new zone

v1.14.18:

- Fixed Runic Power showing on a scale of 0-1000+ instead of 0-100+ with DogTags off
- Added option (enabled by default) to hide mod during cataloging.
- Fixed "Hide Blizzard Buffs" option on PlayerInfo causing errors and "?" icons when toggling off.
- Also hide Debuff frame if it exists (Dragonflight+) when enabling "Hide Blizzard Buffs" in the PlayerInfo module.

v1.14.17:

- Updated TOCs for 10.0.7

v1.14.16:

- Exposed the option in the Totems module to hide the Blizzard Totems frame or not, and changed the default value to not hide when on a version of the game that doesn't support right-clicking to destroy totems (any version after Wrath). This enables using the default Totems frame to cancel totems early.
- Fixed a reported error when playing Darkmoon Faire games.
- Added a few more Polymorph ranks to TargetCC for Classic. I'm sure there are more missing.

v1.14.15:

- Updated TOCs for 10.0.5

v1.14.14:

- Fixed PlayerAlternatePower bar showing up when it shouldn't have, such as when casting Power Word: Shield before ever having done anything to trigger a game-level "alternate power" event, such as mounting a Dragonriding mount.

v1.14.13:

- Fixed Vigor module hiding default Climbing, Film, etc. UIs. (wowace ticket #336)

v1.14.12:

- Added a module for showing Dragonriding Vigor points.

v1.14.11:

- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.

v1.14.10:

- Fix an error in TargetTargetHealth/Mana and CustomHealth when Low Threshold Color was checked and Scale by Health % was un-checked.

v1.14.9:

- Fix Low Threshold to be usable even when Color By Health/Mana % is disabled. (ticket #334)

v1.14.8:

- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color.
- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example.

v1.14.7:

- Add option to scale absorb bar by the unit's maximum health.

v1.14.6:

- Add ability for buff/debuff watchers to only display when the specified buff/debuff is missing. This also adds the ability to require that the given unit exists. So if you had Unit set to Target, Display mode set to Missing, and Only if unit exists checked, you'd show the bar if you have a target and they don't have the given buff/debuff.
- Don't flash the castbar for instant-cast spells that the player didn't cast (such as internal quest spells).
- Add DruidEnergy module (disabled by default). This module will show the player's Energy level if they're a Druid and currently shapeshifted to a non-energy-using form (eligible forms are configurable by the user).

v1.14.5:

- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
- Fix Charged point support in the ComboPointsBar module.

v1.14.4:

- Update TOC for 10.0.2

v1.14.3:

- Add Spell ID support for aura tracking.
- Add Evoker support.
- Add Empowered Casting (hold-to-cast levels) support.

v1.14.2:

- Fix CC and Invuln modules not showing immediately when they should.

v1.14.1:

- Fix Hide Party feature on pre-10.0 clients.

v1.14.0:

- 10.0 compatibility
- Renamed Anima Charged combo points to Charged, and removed specific references to Kyrian.
Optional Files (0)


Archived Files (85)
File Name
Version
Size
Author
Date
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:43 AM
1.13.5-alpha3
1MB
Parnic
05-21-21 06:33 AM
1.13.5-alpha2
1MB
Parnic
05-20-21 07:51 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:13 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 04:05 PM
1.13.5-alpha1
1MB
Parnic
05-09-21 11:07 AM
1.13.4
1MB
Parnic
04-25-21 09:55 PM
1.13.4-alpha1
1MB
Parnic
04-13-21 08:34 PM
1.13.3
1MB
Parnic
03-22-21 08:45 PM
1.13.3-alpha1
1MB
Parnic
03-21-21 10:24 AM


Post A Reply Comment Options
Unread 03-26-09, 08:54 AM  
NeuronRider
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Re: Re: ToT Bar Feature Request

Originally posted by AnrDaemon
If you mean mob class color, that's almost irrelevant.
And setting DO means that it's CLASS color, target a player to see it.
No, I agree, mob class color would be essentially useless.
What I was referring too, which it looks like I conveyed correctly the second time around, was extra configuration options for the ToT bar (not the TargetTargetHealth/Mana modules, but the actual green bar that by default shows beneath TargetInfo).

Sadly, I'll just have to acclimate to it the way it is :>
I just got used to being able to watch for targeting changes by way of a color change rather than having to read names. Maybe I'll dig around in the code and see if I can figure out how to extend that particular modules functionality...
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Unread 03-25-09, 03:41 AM  
AnrDaemon
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Re: ToT Bar Feature Request

Originally posted by NeuronRider
Would it be possible to have an option to color the bar according to class color, instead of reaction (I think that's what it uses currently)?
If you mean mob class color, that's almost irrelevant.
And setting DO means that it's CLASS color, target a player to see it.
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Unread 03-24-09, 11:03 PM  
Parnic
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Re: Re: Re: ToT Bar Feature Request

Originally posted by NeuronRider
I may not have been very clear on that. The module I mean is the TargetofTarget one. So far as I can see, the only options there are scale, 100% alpha, vertical and horizontal position, stacking debuffs, font size, mouseover, texture and size to gap. There's no submenu appended to the module itself to modify text or the like. Which I actually just realized creates an oddity for me. I don't know if it's a result of the font size I chose, but the health percent is truncated to 2 characters, so 100% health is showing as "10...". I might be missing it, but I don't think there's an option to modify that via custom DogTags or the like.
Use TargetOfTargetHealth/Mana if you want more flexibility and configurability than the basic TargetOfTarget module provides .
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Unread 03-24-09, 10:34 PM  
NeuronRider
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Re: Re: ToT Bar Feature Request

Originally posted by Parnic
There's already an option for this. Un-check to color the bar by health/mana % and check to color it by class. /icehud => Module settings => player/target/tot/etc. health modules
I may not have been very clear on that. The module I mean is the TargetofTarget one. So far as I can see, the only options there are scale, 100% alpha, vertical and horizontal position, stacking debuffs, font size, mouseover, texture and size to gap. There's no submenu appended to the module itself to modify text or the like. Which I actually just realized creates an oddity for me. I don't know if it's a result of the font size I chose, but the health percent is truncated to 2 characters, so 100% health is showing as "10...". I might be missing it, but I don't think there's an option to modify that via custom DogTags or the like.
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Unread 03-24-09, 10:23 PM  
NeuronRider
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Re: Re: Settings Loss on First Config

Originally posted by Parnic
I've never seen options not stick. It's possible that the first time the addon is installed there are some problems, but I don't know. I'll check it out.

For what it's worth, IceHUD has never asked for donations. I simply updated to a newer version of the Ace libraries that complies with Blizzard's new policy.
Sounds good. Let me know if there's anything else I might be able to help dig up.

I didn't mean to imply anything with the donations pane; I know it's become a contentious issue in the community since the announcement. I just seized on it as a quick way to identify the version. I should have simply looked at the .toc.

Version: 1.4.4 (Revision: 359)
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Unread 03-24-09, 09:44 PM  
Parnic
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Re: ToT Bar Feature Request

Originally posted by NeuronRider
Would it be possible to have an option to color the bar according to class color, instead of reaction (I think that's what it uses currently)?
There's already an option for this. Un-check to color the bar by health/mana % and check to color it by class. /icehud => Module settings => player/target/tot/etc. health modules
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Unread 03-24-09, 09:43 PM  
Parnic
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Re: Settings Loss on First Config

Originally posted by NeuronRider
This is odd behavior (I thought I might have seen mention of it before, but I don't know...perhaps a different addon I was reading up on).

Upon starting from an absolutely clean setup (deleted WTF/Interface folders), when I partially configured IceHUD then reloaded my UI most of the settings reverted to their defaults.

The obvious settings that remained the same were the gap, font type, scale and style options (CleanCurves in this case). Looking over the SavedVariables file, it looks as though they were the only options written out. ["settingsMoved"] = true existed in the lua file, but none of the positioning modifications saved. This is actually the second time this has occurred (from the same starting point).

The frames I touched for sure were player (health, mana, threat, cast), target (same minus threat of course) and pet (minus cast and threat). All changes to these were exclusively positioning, after having set the font type and bar style. Gap was changed after these adjustments. I also changed the font size on the ToT frame (the bar, not the HUD component, which remained disabled).

I then tried to manipulate settings one at a time, to see if any of them didn't stick, reloading the UI and watching the SV file promptly include them each time. I then tried making 2-3 changes at once, with no loss of settings. Finally, I tried to make adjustments while under configuration mode (unchecking that mode when the changes were done) and reloading. Still didn't lose anything. To clarify, I'd made most of the original (lost) changes while in config mode.

I believe I am using the current version (I don't see the donate pane anywhere; downloaded it today a few hours after it posted), but the first time this occurred was about 1 week prior, and so was definitely a different version.

Aside from Blizzard addons, the only other extant addons are:
  • Align
  • Bartender4
  • Prat3

I hope this is the right spot for bug reports/feature requests. Didn't see the option enabled on the main page.
I've never seen options not stick. It's possible that the first time the addon is installed there are some problems, but I don't know. I'll check it out.

For what it's worth, IceHUD has never asked for donations. I simply updated to a newer version of the Ace libraries that complies with Blizzard's new policy.
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Unread 03-24-09, 09:28 PM  
NeuronRider
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ToT Bar Feature Request

Would it be possible to have an option to color the bar according to class color, instead of reaction (I think that's what it uses currently)?
Last edited by NeuronRider : 03-24-09 at 09:28 PM.
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Unread 03-24-09, 09:24 PM  
NeuronRider
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Settings Loss on First Config

This is odd behavior (I thought I might have seen mention of it before, but I don't know...perhaps a different addon I was reading up on).

Upon starting from an absolutely clean setup (deleted WTF/Interface folders), when I partially configured IceHUD then reloaded my UI most of the settings reverted to their defaults.

The obvious settings that remained the same were the gap, font type, scale and style options (CleanCurves in this case). Looking over the SavedVariables file, it looks as though they were the only options written out. ["settingsMoved"] = true existed in the lua file, but none of the positioning modifications saved. This is actually the second time this has occurred (from the same starting point).

The frames I touched for sure were player (health, mana, threat, cast), target (same minus threat of course) and pet (minus cast and threat). All changes to these were exclusively positioning, after having set the font type and bar style. Gap was changed after these adjustments. I also changed the font size on the ToT frame (the bar, not the HUD component, which remained disabled).

I then tried to manipulate settings one at a time, to see if any of them didn't stick, reloading the UI and watching the SV file promptly include them each time. I then tried making 2-3 changes at once, with no loss of settings. Finally, I tried to make adjustments while under configuration mode (unchecking that mode when the changes were done) and reloading. Still didn't lose anything. To clarify, I'd made most of the original (lost) changes while in config mode.

I believe I am using the current version (I don't see the donate pane anywhere; downloaded it today a few hours after it posted), but the first time this occurred was about 1 week prior, and so was definitely a different version.

Aside from Blizzard addons, the only other extant addons are:
  • Align
  • Bartender4
  • Prat3

I hope this is the right spot for bug reports/feature requests. Didn't see the option enabled on the main page.
Last edited by NeuronRider : 03-24-09 at 09:26 PM.
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Unread 03-20-09, 10:33 PM  
Kuzah
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My bad there, I need to work on making my posts less confusing, but never mind that side note. I just post ideas to try and help improve customization choices.

And I apologize if anything sounds harsh or rushed or anything like it. This is a very exceptional addon and a very beautiful one. (you can't say beautiful to every addon)
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Unread 03-20-09, 09:02 PM  
Parnic
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Originally posted by Kuzah
[b]Sorry I wasn't specific enough,

for the text there seems to be three parts,

[time remaning] + [spell name] + [spell rank #]

I was interested in just seeing the [spell name].
I will put it on the wish list, but it's not a high priority thing.




Originally posted by Kuzah
On a side note if I only have 'combo points' and 'range' enabled would that be wasting any resources (like cpu or mib) just for those two things? I can't seem to find an addon for combo points and I really llike icehud's (with the addition of lacerate stacks).
Nothing in the module is 'wasting' resources, to my knowledge. Every piece of every mod that you use brings some performance/memory cost to it (no matter how tiny), but it's not like there's a huge overhead to just running base IceHUD without any components.
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Unread 03-20-09, 03:25 PM  
Kuzah
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Originally posted by Parnic
It's already there. /icehud => module settings => cast bar => text settings => Spell cast text visible
Sorry I wasn't specific enough,

for the text there seems to be three parts,

[time remaning] + [spell name] + [spell rank #]

I was interested in just seeing the [spell name].




On a side note if I only have 'combo points' and 'range' enabled would that be wasting any resources (like cpu or mib) just for those two things? I can't seem to find an addon for combo points and I really llike icehud's (with the addition of lacerate stacks).
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Unread 03-20-09, 07:45 AM  
Parnic
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Re: Text Alpha

Originally posted by eVaderum
I have the alpha set to be 0 while ooc and no target/full, and i unchecked 'lock upper text alpha' but the health/mana text for player/pet/focus still does not drop below 100% alpha. I don't use lower text but i enabled it to test and it changes alpha correctly, only the upper text stays visible. Any idea's what could cause this? i can post more info if needed, thanks for any help in advance.

[Edit] While further configuring icehud i enabled 'use dog tags' and i no longer had this problem, it only occured when 'use dog tags' was disabled [Edit]
Glad you got it fixed.
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Unread 03-20-09, 12:26 AM  
eVaderum
A Kobold Labourer

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Text Alpha

I have the alpha set to be 0 while ooc and no target/full, and i unchecked 'lock upper text alpha' but the health/mana text for player/pet/focus still does not drop below 100% alpha. I don't use lower text but i enabled it to test and it changes alpha correctly, only the upper text stays visible. Any idea's what could cause this? i can post more info if needed, thanks for any help in advance.

[Edit] While further configuring icehud i enabled 'use dog tags' and i no longer had this problem, it only occured when 'use dog tags' was disabled [Edit]
Last edited by eVaderum : 03-20-09 at 05:05 AM.
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Unread 03-19-09, 07:53 AM  
Parnic
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Originally posted by EnjoyRC
Is there a way to have a bar show Polymorph of a mob that is no longer targeted? I may polymorph one mob, then proceed to dps the main mob. It'd be nice to visually see the poly bar counting down on the other mob. Right now I can polymorph a mob, but when I click away, the bar goes away.

Any ideas?
Enable FocusCC module and make the poly target your focus target.
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