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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-15-14 08:28 PM
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Downloads:541,800
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Afflicted3  Popular! (More than 5000 hits)

Version: 2.3.6
by: Shadowed, Tatterotts

Afflicted is an enemy spell timer mod for PvP (mainly arenas). This is for people who just want useful information, such as an interrupt is on cool down and you're
safe to cast a heal or that Blessing of Freedom is going to be back up for an enemy Paladin soon. If you want to know the cool down of an obscure ability say Whirlwind then this is not the mod for you. New timers for abilities that are not included by default can easily be added under the configuration. However, the system is flexible enough that any enemy timer can be added including traps or totems.

Alerts for when a spell is triggered (or ends), as well as when you interrupt or dispel an enemy are included. All alerts can be shown inside party, raid, raid warning, combat text or a specified chat frame.

Slash command: /afflicted

NOTE: Dispel and interrupt announcements will not be part of Afflicted come next push (when 3.2 goes live), they have been broken off into Purgeatory


Version 2.3.6(12/15/14)
Updated for 6.0.3/WoD LIVE
*Lots and lots of spell changes/updates
*Updated libraries

Version 2.3.5 (10/12/14)

Updated for WoD/6.0.2
*Reworked some spell code to remove any spells in the spell list without an actual spell in game associated with it. This will remove custom added spells that no longer exist in WoD. You shouldn't see any more #XXXXX or similar spells at the top of your spell list.
*Removed spells from the spell list that no longer exist, changed the cooldown for a few others, and upped the spells version number to 14. I anticipate having more spells to add as time goes on (or requests are made) as I didn't take the 20 hours it would take to go through every class and spec and see what new toys they got for WoD.
*Updated wowace libraries to the newest available.

Version 2.3.4 (7/5/13)

Set arena to default to 3v3 for now since there's not a super-reliable way to predict arena team size that I've been able to test since the patch.
This will fix the problem of the addon not working when in arenas.

Version 2.3.2 (5/27/13)

Updated TOC
Updated libs
Changed purgeatory reference as the addon is no longer maintained

Version 2.3.2 (3/9/13)

Added in code to merge in a proper anchor on spell database update to avoid future problems and properly updated spell database so that life cocoon and combat readiness will respond properly.

Version 2.3.1 (3/9/13):

Work around for error popping up due to combat readiness and life cocoon ending early and not being assigned to proper anchors.

Version 2.3.0 (3/7/13):

Added general monk cooldowns, also tagged all appropriate spells with the "buff" type
Attempted to correct two general errors that seem to be caused by zoning issues where the combat log isn't reporting a source
Fixed icons not fading when abilities fade early, also corrected for bars (though it was only a select few spells).

Version 2.2.6 (8/30/12):

Fixed the ability to turn off icons when using bars
Corrected a seen issue when upgrading spell database versions
Changed two default initialization values

Version 2.2.5 (8/29/12):

Corrected an error in the GTB library that was causing icons to not display properly in bar mode. This was brought about by new functionality in the GetTexture API call. Testing during a single level 8X BG showed the proper icons for the abilities.

Version 2.2.4 (8/27/12):

Updated all spells and added new ones, lots of spell changes brought about by 5.0.4

Version 2.2.3 (8/25/12):

Increased the spells database version

Version 2.2.2 (8/12/12):

Initial bugfixes for Cata:

Updated Libraries
Removed non existent spells and totems
Removed old spell from the test
Added likely incorrect localizations so that the classes field could be populated for Monks

Have not had time to test extensively yet

Version 2.2.1 (1/6/12):

*Redone spells, might not have gotten all of them put in that people may want, but the durations and CDs, as well as spells new to Cata (like rebuke and skull bash) have been added into the default.

-Note that this will not effect people who have already used that addon, as the spells list seems to be generated when the addon is first loaded, so if you want the new ones, you'll have to delete the addon under the WTF saved variables folder. You can also add them in yourself.

Version 2.2.0 (12/23/11):

Numerous fixes for all (mainly combat log) changes that have occurred since wotlk
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.2.1
247kB
01-06-12 05:39 PM
Patch
1.0
230kB
04-27-11 09:08 AM
Patch


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Unread 01-07-08, 07:13 PM  
bmannhz
A Kobold Labourer

Forum posts: 0
File comments: 5
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Feral Charge

Does this only track things if they successfully interrupt a cast? I'm having issues tracking Feral Charge, the druid ability.

And spelllock doesn't seem to be working well either.

I'm scared of all the random versions of MagicTrack floating around, and I love the UI.

Keep up the good work.
Last edited by bmannhz : 01-07-08 at 07:16 PM.
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Unread 01-07-08, 05:24 PM  
blackwater
A Deviate Faerie Dragon

Forum posts: 14
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Shug I dont know because none of the warning are showing up , zero. I have tried to enable it in raid, party, combat, and all other chats and there are no warnings. I dont use any mods that would effect this and magictrack works fine.

Another buggy thing are the anchors , toggling it shows one and hides the other and vice versa, turning it off in ui works sometimes. Also sometimes they will show up in combat with them turned off and stay there, seems rather messy.

Resizing them moves them diagonally for some add reason across each other.

Anyhow im going back to magictrack since no point using this if warnings dont work. Great idea do have a ui version and hopefully some these problems get worked out, cheers.
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Unread 01-07-08, 05:19 PM  
bmannhz
A Kobold Labourer

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fair enough, thanks for the quick reply.

the anchors are hidden but when there are spells cooling down the anchor IS shown, and i can't figure out how to hide them. fantastic otherwise, thanks!
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Unread 01-07-08, 01:31 PM  
Shadowed
...
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chaoshero: This isn't going to become NECB, if you want a mod that tracks everything available then you need to look elsewhere.

bmannhz: PS support won't be added, it may come later with 2.4 but right now it's a huge pain to support and not worth the effort required. You can already hide the anchors, it's an option under /afflicted ui should be something along the lines of "Show timer anchors". Earth shock is fixed to 5 seconds, and it won't be hosted on wowace.com
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Unread 01-07-08, 08:26 AM  
bmannhz
A Kobold Labourer

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Earth Shock Cooldown + Anchors

The cooldown for the interrupt ability "Earth Shock" is 6 seconds (5 with talents) not 12 as currently implemented.

I second support for "Physic Scream" as a Holy Paladin in 2s and 3s it might as well be an interrupt.

And finally I was hoping you could add the option to hide anchors, as I don't need to see the large 'B' and 'S' on my screen when there is a spell cooldown showing.

Thanks for this, its great, user friendly, and I was wondering if you were going to host it @ wowace.com in the future so I can easily update it with the WowAceUpdater. (And maybe use external libraries ).
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Unread 01-07-08, 07:52 AM  
chaoshero
A Kobold Labourer

Forum posts: 1
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Pummel and Kick are planned, as is Earthshock but I need to play with a few things.

PS, HoJ, Intimidation and Shadowstep won't likely be added. PS maybe, but the rest aren't really key things and Shadowstep only lasts until next attack so it's not useful as a buff.

This is meant to show very simple and not every timer available, you won't likely replace this with NECB if you want to know the cooldown of 20 abilities.
:< I know it will be alot of work to replace NECB , the reason i asked it because the author of NECB already announce he will stop developing NECB due to the combat log change in 2.4. Yes i like the way Afflicted work simple and effective JUST FOR PVP and i see it have a lot of potential in 2.4 when NECB stop working. A lot of Pvper will love you for fully developing Afflicted into a PVP NECB ( just focus on PVP side of NECB track enemy CD/DR not all of the crap)
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Unread 01-06-08, 07:01 PM  
Shadowed
...
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What timers specifically is it not outputting blackwater? Theres a bug with it not catching timers which will be fixed, so if you don't see a timer showing up in Afflicted then it's another bug, not specifically alerts not working.
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Unread 01-06-08, 12:26 PM  
Shadowed
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I'll look into it, but it was working fine when I tested make sure you have it enabled to actually send info to chat
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Unread 01-06-08, 11:41 AM  
blackwater
A Deviate Faerie Dragon

Forum posts: 14
File comments: 55
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Great mod but its not outputting any ifo to the party chat, ive selected raid warning and all other chats and I get nothing. It does show my dispels in chat but my party cannot see it, also I need to have warning in chat like magictrack does.
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Unread 01-05-08, 02:17 PM  
Shadowed
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I'll look into it, but non-English localization support isn't a high priority as they're a pain to test and it's being replaced in 4-5 months when 2.4.0 hits.
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Unread 01-05-08, 06:00 AM  
EnSabahNur
A Defias Bandit
 
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Bugreport

on the german Gameclient after Login i become this
Code:
[2008/01/05 12:55:20-379-x3]: Afflicted\Afflicted.lua:278: invalid capture index
Afflicted\Afflicted.lua:278: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:139: in function <...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:139>
<string>:"safecall Dispatcher[12]":4: in function <[string "safecall Dispatcher[12]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[12]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...\AddOns\Afflicted\libs\AceEvent-3.0\AceEvent-3.0.lua:69>

  ---
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Unread 01-05-08, 03:20 AM  
Shadowed
...
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Kick - Silenced is pointless since it's just an additional feature to Kick with no independent cool down, nor is it a buff.

The German localization changes will go out with next update.
Last edited by Shadowed : 01-05-08 at 03:25 AM.
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Unread 01-05-08, 03:06 AM  
EnSabahNur
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Kick - Silenced

Kick - Silenced http://www.wowhead.com/?spell=18425

and the the actual German Spell Locale

Code:
	-- Spells
	["Divine Shield"] = "Gottesschild",
	["Ice Block"] = "Eisblock",
	["Feral Charge"] = "Wilde Attacke",
	["Silencing Shot"] = "Unterdr\195\188ckender Schuss",
	["Blessing of Protection"] = "Segen des Schutzes",
	["Blessing of Freedom"] = "Segen der Freiheit",
	["Blessing of Sacrifice"] = "Segen der Opferung",
	["Cloak of Shadows"] = "Mantel der Schatten",
	["Spell Reflection"] = "Zauberreflektion",
	["Spell Lock"] = "Zaubersperre",
	["Counterspell - Silenced"] = "Gegenzauber - zum Schweigen gebracht",
	["Counterspell"] = "Gegenzauber",
	["Shield Bash"] = "Schildhieb",
	["Silence"] = "Stille",
	["Earth Shock"] = "Erdschock",
	["Pummel"] = "Zuschlagen",
	["Kick"] = "Tritt",
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Unread 01-05-08, 02:24 AM  
EnSabahNur
A Defias Bandit
 
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Question Support for German Client?

Hi, can you add BabbleSpell for German Support please? I get many strange errors with the German Client.
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Unread 01-04-08, 07:12 PM  
Shadowed
...
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Originally posted by Basmoth
Is it possible to have the spell alerts be output to SCT?
That should already be an option, or maybe thats in the next update. Whichever it is, it's doing that right now on my copy.
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