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Updated: | 04-08-08 08:57 PM |
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The next release of Checklist is now in beta. You may want to try it out!
What the hell is Checklist?
Checklist is a simple addon that allows you to list the things that one must keep track on. It is intended to provide the functionality that its name suggests - a checklist. Some uses are:
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Magictrix |
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03-17-08, 06:46 PM | |||
A Kobold Labourer
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Re: Re: Re: Re: I'm back.
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Magictrix |
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03-13-08, 06:03 AM | |||
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Re: Re: Re: I'm back.
Minor note: Error in my last post - it's FuBarPlugin-2.0 and not FuBarPlugin-1.0. The latter is absolutely ancient. Fixed now.
By the way, as this mod is still considered to be in beta, issues may arise in certain places. I sometimes find out what these guys might have felt...
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-- To code of programmer none compare, -- Leaves his users seeing double; -- To defy its efficiency none would dare, -- Don't report anything, I might get in trouble! |
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Quezacolt |
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03-12-08, 09:24 AM | |||||
A Kobold Labourer
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Re: Re: I'm back.
I am sorry though that i got pulled away from wow right then though =/ |
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Magictrix |
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03-12-08, 04:34 AM | |||||||
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Re: I'm back.
(maybe I should move it to a page on my author portal...) 1.0 was written in nine days, coding only on weekends due to RL constraints, bringing it down to five coding days. That was probably the fastest I had programmed yet. At present, parts of the current Checklist have been ported, with minimal modifications, from the code created during those five days. 1.1 replaced some coding "shortcuts" that were used, increasing efficiency; and removed the shortcut button (bad design) in favor of FuBar. It was the first version released here on WoWInterface. 1.2.53 enhanced the FuBar plugin, remembers the list you last used through sessions, changed the font used in the list title to what it is today, made the window movable, made the Checklist window look like the World Map window, added an "Add current text to editbox" in the setup window, made the list item text colors changeable, and added a task counter. Internally, the way Checklist2 handles list items was overhauled. 1.2.74.0322 fixes the problem with the add/remove list items functions. The unreleased 1.3 broke my Checklist saved data . Also, I discovered so much obstacles in allowing arbitrary amounts of lists and list items that it would be easier to start from scratch. The first public beta of Checklist2 was released on February 2, 2008. The first pieces of code were written around Christmas day, bringing total development time to about 9 weeks, almost from scratch, with very active coding, compared with 9 days from absolute scratch on the original. Internally, the code is peppered with sanity checks to prevent accidental "damage" to saved data, large amounts of notes so I don't get lost in my own code, and list names are now used to identify them as opposed to a numeric ID. Well, that wasn't exactly a summary, was it? ^_^
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-- To code of programmer none compare, -- Leaves his users seeing double; -- To defy its efficiency none would dare, -- Don't report anything, I might get in trouble!
Last edited by Quezacolt : 03-13-08 at 04:18 AM.
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Magictrix |
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02-29-08, 01:17 AM | ||
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Re: Re: Re: Screenies
Firefox crashed while I was writing this. Had to rewrite that long post
After you've written an interactive baby dragon program (pretty simple, really), try the 2nd and 3rd links in here. The 2nd link has a lot of more advanced facts (how to create slash commands, tabbed windows, scrollable lists...), the third of which is pretty obvious in Checklist Next, look at Farang's Frames Tutorial, also linked in the link above. It's a bit harder to learn XML, but it allows you to literally see your work, which is worth the effort. Of course, you need to learn to make a TOC file. This is pretty simple, and you probably won't spend much time editing this file anyway. Lastly, here are the programs I used in Checklist2. All are free.
You're not gonna learn to program overnight, not even one week! Take your time, and remember: the code is only a small part of a mod - the important part is how it is designed. Good luck!
__________________
-- To code of programmer none compare, -- Leaves his users seeing double; -- To defy its efficiency none would dare, -- Don't report anything, I might get in trouble!
Last edited by Quezacolt : 03-01-08 at 07:54 AM.
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Quezacolt |
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Lunos |
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02-28-08, 05:16 AM | |
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Re: Screenies
Thanks for sending the screenshots and translations! One thing though:
This: Code:
["Öffne/Schließe das Checklist2 Fenster"] = true, Code:
["Toggle Checklist2 window"] = "Öffne/Schließe das Checklist2 Fenster", For the import feature, mods are not allowed to access anything outside WoW. That means you still have to copy-paste stuff in. What I can do is to make that easier - The import module will be built into the upcoming notepad. Every line can be turned into a list item when you click on a button. That's the best that I can do within WoW's restrictions. As for the .m3u playlists, WoW can't handle those, but you can create a mod to play sound files (.mp3, .ogg, and maybe others) within the game. The sound files have to be inside the mod's folder before WoW starts though. Yet another restriction If you're planning to learn to program, I encourage you to do it. It's fun!
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-- To code of programmer none compare, -- Leaves his users seeing double; -- To defy its efficiency none would dare, -- Don't report anything, I might get in trouble!
Last edited by Quezacolt : 02-28-08 at 08:47 AM.
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Quezacolt |
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02-27-08, 09:23 AM | |
A Kobold Labourer
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Screenies
Like I said, I'm using your mod mainly for the lvlin-guide I'm currently using. It has become just perfect for this purpose. At the moment I must copyNpaste every single item into checklist2. An import feature would save a whole lot of my time. I also plan to translate the guide into German and improve it a bit more at some points, so an import/export feature would make it possible to release the translated and improved guide in Checklist2-style
Here are two Screenshots with some explanations: Screen 1 Screen 2 I think you've got the idea now on how I use your mod and how I think the mod could be improved. By the way, have you recieved my mail with the translation of Checklist2? If you want it to be completed for the new version please send the strings to be translated over to my e-mail address. This way it would be much easier to translate all in the correct spelling since I do not have a single clue about programming, but I'm keen to learn it. This leads to my next question: Do you know if it is possible to open and play m3u-playlists with a mod directly out of WoW? If it is I'd like to learn some programming so I can put my fancy ideas into practice. |
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Lunos |
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02-27-08, 04:39 AM | |||||
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RE: Your last update was awsome great!
As for the export module, It'll be simple to format a list (and absolutely easy for the upcoming Notepad) to replicate its Lua code. The import module would then interpret that code, turning it back into a list, or a Checklist Notepad "file".
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-- To code of programmer none compare, -- Leaves his users seeing double; -- To defy its efficiency none would dare, -- Don't report anything, I might get in trouble! |
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Quezacolt |
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02-27-08, 01:41 AM | |
A Kobold Labourer
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Your last update was awsome great!
Hey there ^^
I couldn't live without your addon anymore It has become as essential as cartographer to me. I use it also as a notepad to store and remember the cartographer chat commands ("/note xx,yy text" "/qnote" "tloc xx,yy") and the gear I found on other people, which I want to wear later on too. I'll post a screen soon so others can see how I'm using this incredible mod. Here's my new request: Could you make an import/export module for .txt-files? If it's impossible to create an import/export with .txt-files, maybe this feature could be implemented using .lua-Files (which can be opened and edited with the wordpad or other texteditors). It just should be that userfriendly that it is easy to use the copyNpaste method. It could be usefull in many occasions. For example you've looked some information up and want to store it inGame, be it gear, where to get it or some strategies you want to try out or what ever. You also could use this, when you looked up some quests, which you want to try. The export could be seen as another method to deliver the notes on another way than the impemented method. Maybe you want to post some stuff out of your checklist DB on a forum you could do it with the export module as simple as that. Thanks again for your efforts to implement all the stuff I'm posting in here. No other modder respects the users of his mod as much as you do. |
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Lunos |
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02-24-08, 01:42 AM | |
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Re: Tooltip wrap
Using the function you found below, I've enabled text wrapping on the tooltip Screenshots:
(see item #91) Then tame a mistbat... (wrap after 75 characters) Wrap test (wrap after 50 characters) Side note: If you have FuBar and a mouse with mousewheel, mousing over the FuBar plugin and rolling the mousewheel will move the slider. I'll put in an option to adjust how far it goes before the text wraps.
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-- To code of programmer none compare, -- Leaves his users seeing double; -- To defy its efficiency none would dare, -- Don't report anything, I might get in trouble! |
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Quezacolt |
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02-23-08, 08:08 PM | ||
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Re: Tooltip wrap
What I can do is fix it from my end - I've thought of ways of fixing this problem:
There'll be an option to pick which one you like in the upcoming Options tab, seen in a screenshot below. Look out for releases on WoWAce, either on files.wowace.com or through the WowAceUpdater (if you have it) as I commit updates to their SVN almost daily. Major updates will be uploaded here and at Curse, as always.
Last edited by Quezacolt : 02-23-08 at 08:25 PM.
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Quezacolt |
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02-23-08, 01:39 AM | |
A Kobold Labourer
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Tooltip wrap
Thanks a lot ^^ this thing becomes better and better =D
Here's my 2nd request: Could you add the auto wrap feature also to the tooltip list? (the list that pops up when I hover my mouse over the Checklist2-Icon) Or just make it happen by deleting something like you did before xD When I put this far long memo into the List the tooltip totally screws up. Code:
Then go tame a Mistbat, use that pet to do "The Fallen Courier" while you are there. (You are going to need to use this mistbat pet for the following 2 quests, so move quickly because your pet only lasts 15 minutes)
Last edited by Lunos : 02-23-08 at 04:49 AM.
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Lunos |
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