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Updated: 05-22-13 06:50 PM
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Updated:05-22-13 06:50 PM
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Downloads:26,293
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OnScreenHealth  Popular! (More than 5000 hits)

Version: 5.3.0.1
by: Dridzt, Phanx

OnScreenHealth

OnScreenHealth provides simple text displays of health and power for you, your vehicle, your pet, and your target.

It additionally shows your combat state, combo points on your target, your target’s target’s name, and your class’s secondary resource (such as Holy Power).

Type “/osh” to open the options panel, or browse to it in the standard Interface Options window.

Not completed

  • Localization (you can help by visiting the link and submitting translations for your language)
Changes
  • WoW API updates for MoP (GetSpecialization etc)
  • Support for all secondary resources.
    combo points, runes, chi, eclipse, holy power, shadow orbs, soul shards|burning embers|demonic fury
  • Support for ClassColors.
  • Switch from event based processing to update based processing, with adjustable throttle.
    Some optimization pending but (a) with Blizzard's move to predictive hp / power updates,
    events don't fire half as often as needed for smooth updates (b) some resources don't fire UNIT_POWER
    or other power related events at all (eclipse, soul shards|embers|fury, shadow orbs etc)
Bug Reports

If you encounter a problem with OnScreenHealth (MoP beta), please post a ticket here with the following information:
  • Addon version (ex: 5.0.3.2)
  • WoW client build and locale as seen on the login screen (ex: 15882 enUS)
  • Description of the problem
  • Steps to reproduce the problem
  • Whether the problem occurs when all other addons are disabled
  • Exact text of any related error messages (WITHOUT lists of local variables or installed addons, please!)

Version 5.3.0.1
  • .toc update, compatible with WoW 5.3 "Escalation"
Version 5.2.0.2
  • Framestrata option added courtesy of Phanx (under Position section)
Version 5.2.0.1
  • Libraries update
  • .toc update, compatible with WoW 5.2.
Version 5.1.0.1
  • Fix for changes to Monk chi
  • .toc update, compatible with WoW 5.1 "Landfall"
Version 5.0.5.1
  • Fix error when selecting 'Player Class' as Health Text color mode.
  • Adjust the maximum font size to 29 (larger sizes are silently ignored in WoW 5.x)
  • Pull in and enable updated koKR localization (sayclub)
  • Update included libraries.
Version 5.0.4.7
  • DK: Fix flickering rune text.
Version 5.0.4.6
  • Full exit of the game is required before upgrade if playing on a non-US client (new files have been added)
  • Fix a sneaky upgrade bug for users with 4.x saved variables.
  • Add esES, esMX, ptBR localizations by Phanx and localization stubs for other files so users don't have to do a full exit for subsequent updates
  • Removed some WoW 4.x compatibility code remnants.
Version 5.0.4.5
  • Fixed player health *stalling* when targeting a corpse
  • Minor performance optimizations
  • WoW 5.0.4+ compatible only!
Version 4.0.3.65
  • Fixed the error when toggling the “Show Power Text” option
  • Updated Korean localization from sayclub

Version 4.0.3.60
  • Fixed localization loading
  • Fixed a couple other minor errors

Version 4.0.3.58
  • Fixed combo points toggle
  • Added a workaround for a Blizzard bug that causes the game client to tell addons that everyone has holy power after being resurrected

Version 4.0.1.56
  • Updated for WoW 4.0
  • Added support for secondary resources (holy power, soul shards, etc.)
  • Added support for vehicles (finally)
  • Added deDE localization from Humfras on Curse.com

Version 3.3.3.51-beta
  • Fixed a bug that prevented texts with percents from updating correctly
  • Replaced AceAddon-3.0 and AceEvent-3.0 libraries with standard event handlers

Version 3.3.3.48-beta
  • Fixed error when toggling combo point display
  • Update all displays when changing profiles

Version 3.3.3.47-beta
  • Converted from obsolete Ace2 to current Ace3
  • Options not extensively tested. Please report any errors, broken options, or strange behaviors.
Post A Reply Comment Options
Unread 10-21-08, 04:45 PM  
Phanx
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... Before you post next time, how about reading the comment at the top of the comment page from the addon author? I just said that the one issue in 3.x will be fixed soon, and asked the previous commenter what other issues he was experiencing. Other than combo points (which I hadn't noticed because I'm not currently playing a combo point class) the addon is working fine for me. If there's some specific problem (other than combo points) which needs to be fixed, please let me know. In general though, I do NOT post "updates" just to increment the TOC interface number.
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Unread 10-21-08, 07:30 AM  
o_o
A Kobold Labourer

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3.0.x status or alternative?? ^^
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Unread 10-21-08, 03:37 AM  
Phanx
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The combo point error is an easy fix. What else isn't "working as it should"?

Originally posted by Lastbreath
Any chance of update for 3.0.2 m8 i love the addon, but it doesnt work at it should atm + it make whole time error about showing the combo pts tnx
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Unread 10-20-08, 05:07 PM  
Lastbreath
A Defias Bandit

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Any chance of update for 3.0.2 m8 i love the addon, but it doesnt work at it should atm + it make whole time error about showing the combo pts tnx
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Unread 09-10-08, 08:27 PM  
Phanx
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Hmm. I won't say no, but don't hold your breath.
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Unread 09-10-08, 07:34 PM  
joshwill80
A Murloc Raider

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raid icons

any chance of getting raid icon display added to the target display?
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Unread 08-30-08, 03:40 PM  
Phanx
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Well, it's actually registering for both UNIT_PET and PLAYER_PET_CHANGED, since WoWWiki wasn't clear on the status of PLAYER_PET_CHANGED. I'll go ahead and remove it, but it shouldn't have been affecting functionality (and indeed has been working fine for my hunter). Thanks for the info!
Last edited by Phanx : 08-30-08 at 03:41 PM.
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Unread 08-30-08, 10:34 AM  
Ellipsis
A Kobold Labourer

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I noticed that your code is registering for PLAYER_PET_CHANGED to update the pet's information - this event is no longer fired, having been replaced by UNIT_PET with arg1 = "player". Just thought you should know, since it may affect the functionality of the pet information, particularly in the moments between a pet's spawning and health/mana recalculation.
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Unread 08-17-08, 02:23 AM  
Phanx
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Did I forget to change the URL for that? Oops...
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Unread 08-16-08, 10:49 AM  
Terrick
A Kobold Labourer
 
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Great mod, thanks for your work, Phanx.

If you were directed to this download by GridStatusHealingReduced's message, and not OnScreenHealth, I believe you need to head here:

http://www.wowinterface.com/downloads/info7364
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Unread 08-14-08, 06:50 PM  
biggoofyus
A Kobold Labourer
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Originally posted by Phanx
The pet display should obey the player settings for showing and hiding.
I chose "showOOC" for the player and it works, but the Pet numbers are always displayed

EDIT: Posted in Bug Reports
Last edited by biggoofyus : 08-14-08 at 10:23 PM.
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Unread 08-14-08, 06:43 PM  
Phanx
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The pet display should obey the player settings for showing and hiding.
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Unread 08-14-08, 06:42 PM  
biggoofyus
A Kobold Labourer
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Is there a way to allow the Pet to also show only while in combat?
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Unread 08-14-08, 06:32 PM  
Phanx
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Yes and no. OnScreenHealth uses the Ace2 framework, so the options are written as an AceOptions data table. By default, configuration is available through the command line using the AceConsole library. However, as with any Ace2 addon, you can access the options through a GUI if you install an addon to do so. DeuceCommander (dropdown menu interface) and Waterfall (traditional GUI interface) are popular choices. Both are available from http://files.wowace.com/. Also, if you have any addons that use the Rock framework (these include CowTip, FuBar, PitBull, Parrot, TitanPanel, etc) you can access the options for Ace2 addons from within the RockConfig window.

I am (very slowly) working on a "2.0" version of OnScreenHealth that will not use Ace2, and will have its options available in the Interface Options window. No ETA, though.
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Unread 08-14-08, 06:26 PM  
biggoofyus
A Kobold Labourer
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great addon, this looks to be what I've been looking for, but is there a GUI for options?
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