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Updated:11-04-10 07:53 AM
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SimpleHUD  Popular! (More than 5000 hits)

Version: 1.6.1
by: Dagma [More]

v1.6.1 -- Some bug fixes. Maybe fixed the library problem people were having? Also fixed a weird OnUpdate "elapsed" bug.

-- SimpleHUD

/shud for options window.

-- Basic heads-up-display, but with lots of options.
-- There are FIVE simple segmented arc gauges that display data.
-- Each can display: player/target/pet health, player mana, player energy, player rage, player combo points, or player time in 5 second rule, ability/item cooldown, debuff duration.
-- Each can be hidden and configured separately. Type /shud at prompt for configuration dialog.

PURPOSE: Other heads-up-displays are complicated things. I wanted something simple. Others requested various features that have made it less simple. All such features are optional.

LAYOUT OPTIONS: Top, bottom, left, right positions; grow to middle and change growth direction.

QUICK START: Load the add-on and type one of the following preset commands.

/shud preset caster (if you are a caster)
/shud preset rogue (if you are a rogue)
/shud preset warrior (if warrior)
/shud preset druid (if druid)

Type "/shud" by itself for configuration window. "/shud help" gives the full list of text commands.

v1.6.1 -- Some bug fixes. Maybe fixed the library problem people were having? Also fixed a weird OnUpdate "elapsed" bug.

v1.6.0 -- updated to game version 4.0.1. Probably still some bugs, but core functions are fine.

v1.5.0 -- Combo point bugfix (I hope), and some tweaks for power updating. Power auto-coloring also colors Death Knight health bar by presence, in addition to the old druid power color changes, by shapeshift form.

-- v1.4.1 -- updated TOC for latest patch. (20400)

-- v1.4.0 -- Updated for game patch 2.2. Added: (1) data type "cooldown", which displays cooldown of an actionslot. spell or item must be on an actionslot someplace, not just in a bag or spellbook. this may mean you need to make a macro for it. (2) data type "debuff", which times player-cast debuff on unit. both use new pref field "action".

-- v1.3.1 31 July 2007 -- Added (1) if gauge is for energy or combo points, alert color applies ABOVE threshold. this allows alerts to signal sufficient energy or combo for an ability. (2) bugfix for alert threshold activation. wasn't activating at exactly the right point, because of some kind of internal rounding error (floats are NEVER equal!). (3) bugfix for minor issue with druid form color changes. (4) ensured that gauges update immediately after entering combat. (4) bugfix for applying presets to gauges 4 and 5 --- was applying them to gauge 1 instead. (5) streamlined the gauge settings in Waterfall. Now uses a popup to choose which gauge to edit.

-- v1.3.0 25 July 2007 -- added (1) grow to middle option, (2) growth direction option, (3) FOURTH and FIFTH gauges, so can now support two gauges growing to middle in top layer, two to middle in middle layer, one in small layer, (4) 11 segment energy arc, for rogues with Vitality talent

-- v1.2.0 25 July 2007 -- added (1) individual gauge sizes, (2) smart rotation locations

-- v1.1.0 25 July 2007 -- added (1) unit selection, (2) HUD rotation, (3) xoffset and individual HUD x and y offsets, (4) Waterfall options dialog

-- v1.0.0 24 July 2007 -- first publish
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Unread 07-26-07, 06:46 PM  
Toran
A Nerdscale Dorkin
 
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I assume by "hud rotation" you mean it can be setup like MetaHud? I like having me on left and target on right - that possible with this?
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Unread 07-26-07, 12:53 AM  
Dagma
A Defias Bandit
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Originally posted by lightcaster
Is there any possibility to add a menu stuff like that? I'm playing the Chinese version so i got some problems with the commands. Prob cuz the language doesn't support but other En mods works fine.................... Is that asking to much?
The options window you get form "/shud" doesn't work? Make sure you have version 1.3.0.
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Unread 07-25-07, 07:15 PM  
lightcaster
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Is there any possibility to add a menu stuff like that? I'm playing the Chinese version so i got some problems with the commands. Prob cuz the language doesn't support but other En mods works fine.................... Is that asking to much?
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Unread 07-25-07, 01:34 AM  
Dagma
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Originally posted by Game&Watch
This is a great HUD indeed, but have you considered that as a rogue with 110 (or 120 with full season 2), you wouldn't be able to tell how much energy you have without a number to tell you?
I know it's the same when you've used some energy and missed some skills so you might get some odd numbers anyway, but I just thought it might be nice to have 11 blocks when 110 energy and 12 blocks when 120
Good observation. I'd need to make new 11 and 12 segment textures, but otherwise not hard to add this. I will put this on the wish-list.
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Unread 07-25-07, 12:02 AM  
Nakoruru
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Hm looks really simple and nice , gonna give it a try ^^
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Unread 07-24-07, 03:12 PM  
Game&Watch
A Murloc Raider

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This is a great HUD indeed, but have you considered that as a rogue with 110 (or 120 with full season 2), you wouldn't be able to tell how much energy you have without a number to tell you?
I know it's the same when you've used some energy and missed some skills so you might get some odd numbers anyway, but I just thought it might be nice to have 11 blocks when 110 energy and 12 blocks when 120
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