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Updated:11-04-10 07:53 AM
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SimpleHUD  Popular! (More than 5000 hits)

Version: 1.6.1
by: Dagma [More]

v1.6.1 -- Some bug fixes. Maybe fixed the library problem people were having? Also fixed a weird OnUpdate "elapsed" bug.

-- SimpleHUD

/shud for options window.

-- Basic heads-up-display, but with lots of options.
-- There are FIVE simple segmented arc gauges that display data.
-- Each can display: player/target/pet health, player mana, player energy, player rage, player combo points, or player time in 5 second rule, ability/item cooldown, debuff duration.
-- Each can be hidden and configured separately. Type /shud at prompt for configuration dialog.

PURPOSE: Other heads-up-displays are complicated things. I wanted something simple. Others requested various features that have made it less simple. All such features are optional.

LAYOUT OPTIONS: Top, bottom, left, right positions; grow to middle and change growth direction.

QUICK START: Load the add-on and type one of the following preset commands.

/shud preset caster (if you are a caster)
/shud preset rogue (if you are a rogue)
/shud preset warrior (if warrior)
/shud preset druid (if druid)

Type "/shud" by itself for configuration window. "/shud help" gives the full list of text commands.

v1.6.1 -- Some bug fixes. Maybe fixed the library problem people were having? Also fixed a weird OnUpdate "elapsed" bug.

v1.6.0 -- updated to game version 4.0.1. Probably still some bugs, but core functions are fine.

v1.5.0 -- Combo point bugfix (I hope), and some tweaks for power updating. Power auto-coloring also colors Death Knight health bar by presence, in addition to the old druid power color changes, by shapeshift form.

-- v1.4.1 -- updated TOC for latest patch. (20400)

-- v1.4.0 -- Updated for game patch 2.2. Added: (1) data type "cooldown", which displays cooldown of an actionslot. spell or item must be on an actionslot someplace, not just in a bag or spellbook. this may mean you need to make a macro for it. (2) data type "debuff", which times player-cast debuff on unit. both use new pref field "action".

-- v1.3.1 31 July 2007 -- Added (1) if gauge is for energy or combo points, alert color applies ABOVE threshold. this allows alerts to signal sufficient energy or combo for an ability. (2) bugfix for alert threshold activation. wasn't activating at exactly the right point, because of some kind of internal rounding error (floats are NEVER equal!). (3) bugfix for minor issue with druid form color changes. (4) ensured that gauges update immediately after entering combat. (4) bugfix for applying presets to gauges 4 and 5 --- was applying them to gauge 1 instead. (5) streamlined the gauge settings in Waterfall. Now uses a popup to choose which gauge to edit.

-- v1.3.0 25 July 2007 -- added (1) grow to middle option, (2) growth direction option, (3) FOURTH and FIFTH gauges, so can now support two gauges growing to middle in top layer, two to middle in middle layer, one in small layer, (4) 11 segment energy arc, for rogues with Vitality talent

-- v1.2.0 25 July 2007 -- added (1) individual gauge sizes, (2) smart rotation locations

-- v1.1.0 25 July 2007 -- added (1) unit selection, (2) HUD rotation, (3) xoffset and individual HUD x and y offsets, (4) Waterfall options dialog

-- v1.0.0 24 July 2007 -- first publish
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Unread 10-13-08, 12:43 PM  
Lindalas
A Deviate Faerie Dragon

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1) Having the text value associated with a bar displayed (whether it is % or absolute) would actually be very nice. The one I care most about is target Health % (since many fights trigger phase changes on that). Also, as a pet user I could sure use a 6th bar :-)

2) I have yet to figure out how I put an action (cooldown/debuff) on a bar... what do I put in the the action box?

3) My pet health bar stays up after I exit combat even though I have "show out of combat" deselected for all bars. All the other bars are fine.

4) Could we get a "show when targetting" option? I'd like to see the hud when I target someone, not only when I finally enter combat.
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Last edited by Lindalas : 10-13-08 at 01:30 PM.
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Unread 08-06-07, 03:02 PM  
Game&Watch
A Murloc Raider

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Originally posted by Dagma
I hear you. I wouldn't use this myself, but I can see how it'd be useful.

There are a couple new features I am aiming to release with the patch for the next game patch (2.2). So maybe this will make it into that.
As I said, you shouldn't feel that you have to implement something because a lot of people request it - after all, it is your mod. Though I also use Pitbull unitframes which uses a lot of Load on Demand stuff that I don't know anything about. If you don't want the feature in the addon itself, it might be a better idea to simply let people choose which features they want.
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Unread 08-05-07, 05:49 AM  
Dagma
A Defias Bandit
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Originally posted by Game&Watch
It would be very nice with a toggle-able display of power-percent for yourself only.
I hear you. I wouldn't use this myself, but I can see how it'd be useful.

There are a couple new features I am aiming to release with the patch for the next game patch (2.2). So maybe this will make it into that.
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Unread 08-04-07, 07:16 PM  
Game&Watch
A Murloc Raider

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Now that I've played some more time with the HUD, I'm almost 100% satisfied

The only thing is that as a warrior, it's hard for me to tell how much rage I've got.
It would be very nice with a toggle-able display of power-percent for yourself only. I know you want to keep it minimal and simple and I perfectly understand if you don't want to implement this feature
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Unread 08-01-07, 01:04 AM  
Dagma
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Originally posted by Jazradel
Awesome HUD. Only problem is that it takes up too much of my screen space and the chunks the bars decrease in make it a little difficult to compare.
Could you implement a thin, unbroken bar similar to Myst_HUD (http://wowui.incgamers.com/ui.php?id=4328)?
You might try reducing the scale, in the global options, to take up less screen space.

I can understand wanting a continuous, un-segmented, gauge. But you won't get that from this add-on. Sorry.
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Unread 07-31-07, 09:01 PM  
Jazradel
An Aku'mai Servant
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Awesome HUD. Only problem is that it takes up too much of my screen space and the chunks the bars decrease in make it a little difficult to compare.
Could you implement a thin, unbroken bar similar to Myst_HUD (http://wowui.incgamers.com/ui.php?id=4328)?
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Last edited by Jazradel : 07-31-07 at 09:13 PM.
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Unread 07-31-07, 09:52 AM  
Fleetfoot
A Murloc Raider
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Just a thx for this cool mod, ive never been a big fan of huds before, but this one i actually find myself using alot.
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Unread 07-31-07, 07:58 AM  
Nesquick
A Murloc Raider

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in my eyes... it looks wicked.
It's like having rainbows my screen.
i find it disturbing.
But indeed very unique
GJ
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Unread 07-28-07, 01:00 PM  
Toran
A Nerdscale Dorkin
 
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Thanks for the answer. I'll keep my eyes on this in the future.
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Unread 07-28-07, 12:52 PM  
Dagma
A Defias Bandit
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Originally posted by Toran
Feature request: If you can find a way to smooth the graphical effect of losing health/mana/power it would work better. Right now the "block" visual is nice to look at, but during combat when sometimes a sliver of heath can make a difference, this addon can't show that. So, if there's a way to have it animate each block to get smaller as health is lost (or power). That way there's a more gradual visual representation.
ArcHUD does that, so yes, it's possible. I'm not likely to do it, though. I specifically didn't want such an effect, so I didn't write the texture engine to support it.

But I never say never. I might decide to write it as an option at some point. But again, not likely to happen soon.

Sorry.
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Unread 07-27-07, 02:19 PM  
Toran
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Thanks for the update. Any comment on the feature request?
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Unread 07-27-07, 11:33 AM  
Dagma
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Originally posted by Toran
I'm having trouble with the presets. I went to Gauge 5 to set the preset to target's Mana and it resets my Gauge 1 for some reason - to power.
This is a bug I've fixed. It affects both gauge 4 and 5. Sorry for that. It'll be fixed in the next upload.

Originally posted by Toran
I cannot seem to set Gauge 5 as target's Mana (does selecting Power do the same thing?). Tried selecting Power, but nothing.

Also, target mana doesn't seem to show up (I have that as Gauge 4).
Power as the data type is the same as mana, yes. Target's mana doesn't work for all targets. I think the game provides that data for group and raid members, the way I've implemented it. So I'll hunt around and see if there is a broader, better way to do it.
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Unread 07-27-07, 10:54 AM  
Toran
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Looks great - nice and clean. A few things:

I'm having trouble with the presets. I went to Gauge 5 to set the preset to target's Mana and it resets my Gauge 1 for some reason - to power. Then I have to go back switch Gauge 1. I cannot seem to set Gauge 5 as target's Mana (does selecting Power do the same thing?). Tried selecting Power, but nothing.

Also, target mana doesn't seem to show up (I have that as Gauge 4).

Feature request: If you can find a way to smooth the graphical effect of losing health/mana/power it would work better. Right now the "block" visual is nice to look at, but during combat when sometimes a sliver of heath can make a difference, this addon can't show that. So, if there's a way to have it animate each block to get smaller as health is lost (or power). That way there's a more gradual visual representation.
Last edited by Toran : 07-27-07 at 11:30 AM.
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Unread 07-27-07, 10:11 AM  
Toran
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Looks like a name conflict with another HUD: http://wowui.incgamers.com/ui.php?id=2102
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Unread 07-27-07, 12:58 AM  
Dagma
A Defias Bandit
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Originally posted by Toran
I assume by "hud rotation" you mean it can be setup like MetaHud? I like having me on left and target on right - that possible with this?
Yes.
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