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Siege of Orgrimmar (5.4)
Updated:12-16-13 05:22 PM
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BarKeep  Popular! (More than 5000 hits)

Version: 50400.03
by: Platykurtic [More]

BarKeep

** Now with support of bars that only appear on mouseover via the optional BarKeep_BarFader add-on. BarKeep_BarFader can be found in the 'Optional Files' tab. **

Here are the main features:

  • All the main action buttons can be configured to have from 1-12 buttons.
  • All the main action bars can be reconfigured to have up to 12 rows, so you can have 6 buttons x 2 rows, 3 buttons by 4 rows etc. This is done still using the Blizzard button code for compatibility.
  • All the main action bars can be scaled independently of one another.
  • Stance bar, possess bar, and pet bar can all be relocated to where the user wants them to be.
  • All bars can be hidden if you want, some using the Blizzard options from the interface menu, others using BarKeep.
  • The options are configured by a GUI accessed from /barkeep or /bk.
  • It uses an event / hook based structure for minimal CPU usage.
I want to say thanks to the previous developers of this CleanBar & CleanBarAdvanced since BarKeep would not be possible without their initial help.

So why use BarKeep?

It enables complete rearrangement and scaling of the Blizzard bars and so has some advantages over the traditional bar mod:
  1. It uses Blizzards buttons (and button code). So pretty much it's always compatible if Blizzard make any changes.
  2. Its really light in use - doesn't use a lot of memory and CPU cycles.
  3. It seems pretty stable as a result of the above.
  4. It'll work with cooldown, ranged mods that work with Blizzard buttons and also ButtonFacade with another small mod.
Commands:

/barkeep - show the config screen.
/bk - show the config screen.

FAQ:
  • I can't see all the bars when I first use the addon. All I see are the '+'s that enable the bar placement? - Use the Blizzard 'Action Bars' tab in the interface menu to set which bars are active or not, just as you would the Blizzard bars.
  • How do I set the Key Bindings? - Use the Blizzard Key Bindings interface to set the bindings for all the bars.
  • How do I lock the actions on the bars? - Use the Blizzard 'Action Bars' tab in the interface menu to lock the Blizzard bars.
  • How do I permanently show the empty buttons? - Use the Blizzard 'Action Bars' tab in the interface menu to show the empty button grid.
Future Plans:
  • Bug fixes once identified.
  • A BarKeep_XP optional module to manage the XP bar.
  • A reconfiguration of the mod to easily allow for additional layout types for the bars. This should be fairly easy to do, it'll just require a some coding in BarKeep.lua and a change to the configuration screen, but could take some time as I'll make the changes slowly and test carefully.

Known Issues:
  • None.

Version History
BarKeep 50400.03
-----------------
- Added the new shop button to the micro menu bar.

BarKeep 50400.02
-----------------
- Corrected the final taint introduced in 5.4 patch.

BarKeep 50400.01
-----------------
- Corrected most of the taint introduced in 5.4 patch. Some more work to do on this still with 50400.02.

BarKeep 50300.02
-----------------
- Corrected scaling of the possess & stance bars. The scale can now be independent of the mainbar.
- Fixed issue where if stance bar was originally hidden, it would not unhide.

BarKeep 50300.01
-----------------
- Further improved Battle Pet frame code.
- Updated .TOC file for 5.3

BarKeep 50200.04
-----------------
- Added code to ensure that the ActionBars do not appear over the Battle Pet frame.

BarKeep 50200.03
-----------------
- Corrected an error related to PvP MicroMenu button.
- Increase the FrameStrata of the various buttons to reduce the liklihood they'll be covered by other UI elements preventing mouse clicks.

BarKeep 50200.02
-----------------
- Corrected an error related to removed VehicleBar code.

BarKeep 50200.01
-----------------
- Updated .TOC file to 5.2.

BarKeep 50100.03
-----------------
- Fix to /BK UI - some controls didn't appear.
- Attempt to fix the talent change-over issue.
- Miscellaneous tidy-ups around eventing - moved to hooksecurefuncs to ensure no possibilities of conflicts.
- Removed some old code that was commented out.

50000.01 - 50100.01
--------------------
- Conversion to WoW 5.0 & 5.1

BarKeep 40300.02
-----------------
- Change to ensure the LFR and the new raid tab works.

BarKeep 40300.01
-----------------
- Change to the Encounter Journal to ensure it works.
- Initial attempt to fix the BonusActionBar for in-combat stance switching.

BarKeep 40200.01
-----------------
- Initial *must* fixes for patch 4.2.

BarKeep 40000.06
-----------------
- Fix for ActionButton1 stance bar issue.

BarKeep 40000.05
-----------------
- Likely fix for the 'hidden Totembutton reappearing' issue.
- Improved ActionButton1 frame set-up.

BarKeep 40000.04Beta
---------------------
- An attempt to fix the Glyph taint issue some people are reporting (I'll need feedback whether it solves the issue).

BarKeep 40000.03
-----------------
- Fixes the Guildbutton on the MicroMenuBar.
- Adds the ability to scale the Shape Bar separately from the MainBar.
- Adds the ability to hide and scale the Totem Bar.
- Reorganizes the settings pane to fit in all the new settings.

BarKeep 40000.02
-----------------
- Fixes the BonusActionBar issues and the scaling of a couple of the bars.

BarKeep 40000.01
-----------------
- WoW patch 4.01 version.

BarKeep version 30300.10
------------------------
- Fix to stance bar bugs. Scaling & movement now works and stance bar updates.
- Some code adjustments in preparation for WoW 4.0 patch.

BarKeep version 30300.9
-----------------------
- Added back selective transparency to hide MainBar buttons where the BonusActionBar has no action.
- Added a (likely) fix for the 'I just got my first key and now the keyring is displayed' bug.

BarKeep version 30300.8
-----------------------
- Removes all the redundancy and transparency code that previously ran when stance switching - stealthing still works fine on my Rogue. Let me know if this improves the Warrior stance change timing.

BarKeep version 30300.7
-----------------------
- Slightly improves vehicle exiting under combat - HToC for example - by noting the exiting the vehicle, and if the exit fails then rearranging the buttons on leaving combat. Corrects an issue with the MicroMenuBar.

BarKeep version 30300.6
-----------------------
- Adds the character portrait to the character micromenu button.

BarKeep version 30300.5
-----------------------
- Corrects a SpellbookMicroButton bug introduced by 30300.4 when switching talent specs.

BarKeep version 30300.4
-----------------------
- More elegant and better fix to correct for the Blizzard AcheivementMicroButtonUpdate bug.
- Reverted to using the Blizzard SpellBookMicroButton to enable casting from the Spellbook while in combat.


BarKeep version 30300.3
-----------------------
- Temporary fix to correct for the Blizzard AcheivementMicroButtonUpdate bug.

BarKeep version 30300.2
-----------------------
- A small change to improve the working with other add-ons that may tweak the MicroMenuBar.

BarKeep version 30300.1
-----------------------
- Updated .TOC for 30300.
- Corrected all the MicroMenuBar code to work with the new dungeon interface.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
50400.03
6kB
12-16-13 05:23 PM
Addon
30100.2
4kB
04-23-09 03:37 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
50400.02
14kB
Platykurtic
11-20-13 06:46 PM
50400.01
16kB
Platykurtic
11-20-13 03:34 PM


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Unread 05-11-09, 05:47 AM  
Platykurtic
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Originally posted by Platykurtic
  1. Investigate why the key binding text is not transfering to the vehicle bar - mostly when the Button Facade is used with BarKeep - there may not be a fix for this.
More on this as I worked on this over the weekend - it's a bug with ButtonFacade. You can see this as the key binding text etc. transfers across with the default buttons, so BarKeep works well in this regard. I'll post a bug report against ButtonFacade.

Now on to the next task ..
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Unread 05-08-09, 03:34 AM  
Platykurtic
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Some future developments as I now have my main gaming PC up and running and the house stuff is winding down a bit:
  1. Investigate why the key binding text is not transfering to the vehicle bar - mostly when the Button Facade is used with BarKeep - there may not be a fix for this.
  2. Get the vehicle bar scaling independently.
  3. Have the positions of the bars saved in-game.
So expect to see a bunch of updates roll through now.
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Unread 04-30-09, 01:06 AM  
Platykurtic
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Re: Re: Re: Hunter's Aspects

Originally posted by paulc0000
If the aspect bar is not associated with this, then my question is, where are the Hunter's aspects supposed to be displayed?
In the past when I played my Hunter (TBC type timing) the aspects were just regular spells you placed on the regular action bars. To save space some 'aspect bar' add-ons were written that enabled a pop-out bar from an aspect button, but these are extra to the regular Blizzard action bars.

I'd kinda assumed (based on your initial report) that this'd changed in 3.1 as I've only really been raiding occassionally on my rogue since then (due to moving countries) but I can't confirm this and it doesn't look to be the case from the the work I've done in the meantime.
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Unread 04-29-09, 11:24 PM  
paulc0000
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Re: Re: Hunter's Aspects

Originally posted by Platykurtic
I'm a little confused by this - I've been through all the Blizzard code and there is no indication that Hunter Aspects are now supposed to appear in the Stance bar. Was this something a prior bar mod did? Or is this new feature of the 3.1 patch?
I am not sure. Didn't barkeep at one time have the aspect/stance bar , etc attached to the top/main action bar? Then a later version of barkeep made that bar (aspect/stance, etc) unattached? I guess I am just assuming (yes I know what assuming means...) that the stance bar, the bar for shadow form for priests, the bar for the paladin's and the hunter's aspect bar were one in the same. If the aspect bar is not associated with this, then my question is, where are the Hunter's aspects supposed to be displayed?

Thanks.
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Unread 04-29-09, 10:28 AM  
Platykurtic
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Re: Hunter's Aspects

Originally posted by paulc0000
I have multiple characters and on all but one the bar that shows their aspect/stance/etc is fine. The one charactar having issues is the Hunter. I am unable to see the aspects' icons shown on that bar. I can see the '+' showing where the bar is, but no icons.
I'm a little confused by this - I've been through all the Blizzard code and there is no indication that Hunter Aspects are now supposed to appear in the Stance bar. Was this something a prior bar mod did? Or is this new feature of the 3.1 patch?
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Unread 04-27-09, 08:19 AM  
Platykurtic
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Re: Hunter's Aspects

Originally posted by paulc0000
I have multiple characters and on all but one the bar that shows their aspect/stance/etc is fine. The one charactar having issues is the Hunter. I am unable to see the aspects' icons shown on that bar. I can see the '+' showing where the bar is, but no icons.
Thanks for the bug report - I'll look into this post haste once I get the internet connected at my new home (it'll likely happen tomorrow).
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Unread 04-26-09, 03:23 AM  
paulc0000
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Hunter's Aspects

I have multiple characters and on all but one the bar that shows their aspect/stance/etc is fine. The one charactar having issues is the Hunter. I am unable to see the aspects' icons shown on that bar. I can see the '+' showing where the bar is, but no icons. When I log onto my warrior, I can see the stances displayed properly. I have deleted the character folder under the WTF directory. I have completely removed barkeep and reinstalled it. I have no other 'aspect' addon, so there is no conflict. (I did have an aspect addon previously, but have removed it a few months ago.) I have gone through the subdirectories to try and ensure there is no conflict.

Anyone else seen/experienced this issue?

Tyvm for your time.
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Unread 04-20-09, 09:35 PM  
moniker
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Originally posted by lycanther
Regarding client crashes, I've been doing some testing this morning. Logging in to a level 1 bank alt with no addons enabled, I can use /console reloadui as often as I like, over and over again, with zero crashes (I tested this about 10-12 times). With only BarKeep enabled and nothing else (not even Addon Control Panel), the second time I use /console reloadui it crashes the client consistently. The initial load always works fine, and the first reload always works fine. I tested this pattern about 4 times. Maybe this will help you track down the problem.
Just wanted to add that this is happening to me as well, but I'm on a Mac -- so it's not anything that's Windows specific, it must be in the common game code between platforms. I really dig BarKeep too... kinda sucks.
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Unread 04-20-09, 10:53 AM  
lycanther
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Saving the bar locations would be great.

Regarding client crashes, I've been doing some testing this morning. Logging in to a level 1 bank alt with no addons enabled, I can use /console reloadui as often as I like, over and over again, with zero crashes (I tested this about 10-12 times). With only BarKeep enabled and nothing else (not even Addon Control Panel), the second time I use /console reloadui it crashes the client consistently. The initial load always works fine, and the first reload always works fine. I tested this pattern about 4 times. Maybe this will help you track down the problem.
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Unread 04-20-09, 10:29 AM  
Platykurtic
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Originally posted by lycanther Also, when I disable BarKeep, then re-enable it, my BarKeep settings are reset and I have to move all my bars back from the center of the screen to where they were before. It would be nice to be able to define profiles so I don't have to individually move all 11 bars to the right pixel location every time I do this.
I've had this request a couple of times so I'll enable the saving of the positions in BarKeep saved variables rather than using the Blizzard frame position cache - which is why you lose the position when you disable the mod. Will probably be the next change after the independent scaling of the vehicle bar. It'll add a bit of code but won't make the mod chew up any more cycles etc. so should be fine (and the side benefit is you could copy a setup more easily from character to character).

On the crash - I get this too both with BarKeep and without so I think its a true client bug. There's not much I can do with BarKeep that can cause the client to crash and it seems I can only do 2-3 reloads without the bug happening. Its really up to Blizzard to fix.
Last edited by Platykurtic : 04-20-09 at 10:38 AM.
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Unread 04-19-09, 09:10 AM  
lycanther
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Since I installed BarKeep, I've been having occasional crashes of the WoW client when I reload the UI or camp. I don't see that problem showing up in the comments from other users, so I suppose it's an interaction with some other addon I'm using. It doesn't happen every time, so that makes it hard to pinpoint the cause. I run WoW Repair after this has happened a few times. An example of the error messages I get is:
Code:
==============================================================================
World of WarCraft (build 9767)

Exe:      C:\Program Files\World of Warcraft\WoW.exe
Time:     Apr 19, 2009  7:41:57.463 AM
------------------------------------------------------------------------------

This application has encountered a critical error:


Program:	C:\Program Files\World of Warcraft\WoW.exe
Exception:	0xC0000005 (ACCESS_VIOLATION) at 001B:2291E9FC

The instruction at "0x2291E9FC" referenced memory at "0x2291E9FC".
The memory could not be "written".
Also, when I disable BarKeep, then re-enable it, my BarKeep settings are reset and I have to move all my bars back from the center of the screen to where they were before. It would be nice to be able to define profiles so I don't have to individually move all 11 bars to the right pixel location every time I do this.

I appreciate that BarKeep is not a trivial project, and I find it a good choice instead of Bartender etc, except for these issues.
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Unread 04-15-09, 04:58 AM  
Platykurtic
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Updated the .toc file for patch 3.1 and from the short intial testing BarKeep (the main mod) seems fine. Let me know if there are any issues that people notice. I'll also work on adding the vehicle bar scaling as long as there are no major bugs.

I had some problems show up with BarKeep_ButtonFacade which'll be worked on over the next 24 hours (unless the latest version of ButtonFacade solves the issue when I do that update).
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Unread 04-14-09, 09:04 PM  
lycanther
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Re: Re: Vehicle Bar

Originally posted by Platykurtic
I'll add that over the next week and test this. It's not too hard.

On the key labels - they transfer for me - can you supply more details?
I can provide more details though I doubt it will help much in this case. My forward-back-strafe keys are mapped to ESDF and I have my main action bar mapped to keys around my left home row: GTRWAZXCVBHY, and they are labeled correctly while using BarKeep. When I get in a vehicle like the drake for Wyrmrest Temple defense, my normal bars vanish and gigantic buttons show up in the vehicle bar, in the expected order. They have no labeling at all. However, pressing G, T, etc activates them anyhow.
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Unread 04-09-09, 03:22 PM  
Platykurtic
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BarKeep_BarFader is now available ...

in the 'Optional Files' tab. Everything works perfectly for me, but let me know if there are any issues anyone has.

This version is a bit different to that proposed by BloodDruid in that it uses an event based structure rather than an OnUpdate structure, so should use the bare minimum of processor cycles for the same effect. It can fade out all bars except for the Possess bar (used by Blizzard to supply some important functions on rare occasions so I chose not to enable fading on this bar) and the Vehicle bar (for similar reasons).
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Unread 04-09-09, 02:53 AM  
Platykurtic
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Re: Vehicle Bar

Originally posted by lycanther
I would very much like to scale the vehicle bar separately from the main bar, since right now the vehicle bar has ginormous buttons that are more than twice the height of all the others. Also, there are no key labels on the vehicle buttons, although they do correctly share the keybinding of the main bar.
I'll add that over the next week and test this. It's not too hard.

On the key labels - they transfer for me - can you supply more details?
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