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Siege of Orgrimmar (5.4)
Updated:11-18-13 12:34 AM
Created:unknown
Downloads:179,752
Favorites:1,143
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5.4
Pawn  Popular! (More than 5000 hits)
Version: 1.8.11
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.8.11

Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
Updated Russian and German translations.

Version 1.8.10

The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

Actually including the right file this time so the fix described in the notes works.
New German translation updates.

Version 1.8.10b

New Russian and Simplified Chinese translation updates.

Version 1.8.9

Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon. Weapons from heroic scenarios and Siege of Orgrimmar will not. (Previously only Sha-Touched weapons were correctly being valued in this way.)
Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
Minor changes for patch 5.4.

Version 1.8.8

Fixed some issues with upgrade displays showing incorrect information for wands.
Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
Added Tense Imperial Amethyst.

Version 1.8.5

A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
Added a Brailian Portuguese translation. Thanks maxmag!
Includes minor updates to the other translations.
Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

Fixed a bug in average item level calculations when inspecting hunters. (Their ranged weapons were only getting counted for half the appropriate level.)
The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded. Pawn's memory usage should return to about where it was back when it was for a single language only.
Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels. (Thanks durandal42!)
Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

This version of Pawn now works for German and Russian in addition to English. Big thanks to the translation volunteers Sandmahn and mgotovtsev! It also has an untested Simplified Chinese translation based on work by bigbamboo.
This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
Reorganized the Options tab to make it a bit cleaner. Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
Changed a bunch of bits of text throughout Pawn.
Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice. (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
Crystals of Fear will now no longer improperly show (?) on their tooltips.
Archived Files (1)
File Name
Version
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Author
Date
1.8.10b
687kB
VgerAN
09-22-13 01:00 AM


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Unread 01-04-08, 07:08 AM  
arkindal
A Kobold Labourer

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hey

Nice addon, where can i find scale made by more experienced players than me?:P
i'd like to find some class based pvp and pve scales
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Unread 01-05-08, 04:59 AM  
VgerAN
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Howdy. You can check out the "sample scales" file that comes with Pawn (a better version comes with 0.7.3). Also, there's a forum with a lot of user-contributed scales here:

http://pawnmod.trenchrats.com/
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Unread 01-26-08, 01:20 PM  
vishnou00
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That could be interesting, would be to sample your current gear to determine the scale of what you are wearing if it was your ideal gear. For example, for a Leotheras demon phase tanking gear (as a warrior) you want to balance stamina and fire resist, but you only need so much FR to reach the cap, so the relative value of FR vs stamina changes:
stamina: 740
+hp: 150 (~= 13.63 stam with BoK)
stam total: 754 * 2/3 = 503
FR: 339 (reaches the cap with improved MotW)

so the current scale with those two stats is
stam: (503+339)/754 = 1.67
FR: (503+339)/339 = 2.48

With that scale, you can go through any stam heavy or FR heavy items to see if it serves the scale better, reevaluate the resist cap and the scale (post-optimisation process), and try other items.

Another current gear analysis with 3 stats could add the next highest stat in term of item budget (any rating or stat or resist is worth 1, mp5 is worth 2.5, etc).

--------

So what implementing this would imply (beside UI)?
-scan the current gear with item budget array
-merge similar stats (stam with +Health). Maybe more advanced merging would be included, agi/str to AP, or user defined, to account ratio changing buffs, like BoK (modify str/agi/ap/crit rating, and spell crit vs int to some extent)
-sort the stats
-define a scale with the top X (number supplied by the user) merged stats

That's it, that is the feature I am talking about. It would also be useful to discuss your current stat distribution with your current gear instead of talking about your ideally designed stats scale.

--------

I would like to know the feel of the developper about this. Any interest in developping this or letting me doing it in the mod or as a sister mod, or something else entirely.
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Unread 01-28-08, 04:54 PM  
VgerAN
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Thanks for the suggestion. After reading your post I'm not sure that I really have a good idea of what you're requesting, but it doesn't really sound like Pawn is what you want. One of the core design tenets of Pawn is that the value for a given item never changes if the scale doesn't change, regardless of what level you are, what class you are, or who's looking at it. It sounds like your idea makes the value of items change depending on what other items you have, or have equipped.
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Unread 01-29-08, 01:50 AM  
vishnou00
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The idea is to provide a tool to define scales quickly based on what you wear now. In that, it agrees with the design tenet that an item's value is only defined by the scale. The product of the tool is a scale, used like any scale defined by a user.


The stats merging part may be the cause of the confusion, but it is not the core of the idea. You could forget it altogether and the concept and the basic implementation would the same.


Conceptually, the idea is to generate a figerprint (or histogram or profile) of your gear that you can compare to other scales so see how much and in which way gear set are different. Every scale generated agrees completely with a gear setup, you compare two scales to see how they disagree, so in a way, you compare two gear setup.
Last edited by vishnou00 : 01-29-08 at 02:06 AM.
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Unread 01-29-08, 01:42 PM  
VgerAN
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Okay, I think I have somewhat of a better picture of what you're asking for now. Most likely the next thing I'll be working on in Pawn is a way to have Pawn read through all of the gear that you're wearing and produce totals, so if you decide you want to write an add-on like this, that should make it easier.
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Unread 02-06-08, 03:50 PM  
Spiderkeg
A Deviate Faerie Dragon

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I really do like this mod, and constantly rely on the stats given and then make an educated choice. However, seeing as how PvP gear and PvE gear are designed for two different play styles, would it be prudent to have a Pawn value defined by the given PvP or PvE gear?

I guess what I'm trying to find out is, if I'm wearing gear that is PvE oriented and I'm checking out someone's Gladiator gear, the Pawn value is usually higher than what I'm wearing. This value may be askewed, however, in light that higher stamina may not be a suitable substitute for the loss of obviously PvE bonuses (which aren't on PvP gear, notably caster).

Am I making any sense here?
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Unread 02-06-08, 07:41 PM  
VgerAN
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Yeah. Sounds like you want a second scale. For example, as a shaman, in my PVP scale, I value stamina at 1.5, but in my PVE scale, I value it at .7 or .8 or so. Along the same lines, my PVE scale values MP5 at 3.75, but my PVP scale values it at 1. (I may increase that a bit as 11,000 mana doesn't last very long against a priest's drain, and it would be nice to have mana after the first minute of the battle. ) I also have a third "hybrid" scale for when I'm just soloing, and a fourth "elemental" scale for if I ever decide to respec. Pawn shows all four values on items I come across, so I can easily see that the weapon that just dropped would be an upgrade for PVP for not for PVE.

You can create a second scale by clicking the "New empty" or "New default" button. Or, if you want to use your current scale as a starting point, there's no Copy button (I'll add one someday), but you can achieve the same effect by exporting the scale, then renaming it, and then importing the scale tag. Then, when you set values for stats, just make sure that you've chosen the scale you want to work with first. If you give them different colors, it can be easier to tell them apart at a glance.

Hope that helps!
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Unread 02-07-08, 10:03 AM  
Spiderkeg
A Deviate Faerie Dragon

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Is there a scale for each class available, or would that have to be custom made from scratch? I'd be interested in finding a rating for each class.

Also, a "copy" feature would be very nice.
Last edited by Spiderkeg : 02-07-08 at 10:03 AM.
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Unread 02-07-08, 02:45 PM  
VgerAN
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For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/

Also, for certain classes, check out the "sample scales" document that comes with Pawn. It seems to me that melee DPS classes are the luckiest; I know of a lot of common valuation systems, like various forms of AEP, and Emmerald's feral druid gear lists. I don't know of any commonly-accepted valuation systems for casters, so if you're a caster, the forums are probably your best bet, and you'll probably want to do some tweaking from there.

You'll probably find yourself wanting to tweak any scale you find; unlike Warsong Gulch (shudder), premade is not always the best. Pawn will hopefully make that (sort of) easy for you.
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Unread 02-07-08, 04:03 PM  
Spiderkeg
A Deviate Faerie Dragon

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Originally posted by VgerAN
For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/
I will try out the Frost-PvE build listed on the site. I'm not mathematically inclined enough to try and sort out appropriate values myself but I do like that someone has a reasonable idea of what end-game raiding stats might be. I'll give this a shot.
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Unread 03-26-08, 10:57 AM  
VgerAN
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Pawn 1.0 is out!

Pawn 1.0 has been released! It's a worthwhile upgrade for anyone who uses Pawn, especially if you're on a version earlier than 0.9.
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Unread 03-30-08, 09:38 AM  
obuw
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[BUG] Sockets counting Twice

When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Unread 03-31-08, 04:01 AM  
VgerAN
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Re: [BUG] Sockets counting Twice

Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?


Originally posted by obuw
When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Unread 03-31-08, 07:16 AM  
obuw
A Kobold Labourer

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Re: Re: [BUG] Sockets counting Twice

Originally posted by VgerAN
Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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