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Return to Karazhan (7.1.0)
Updated:12-06-16 12:05 AM
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7.1.0

Pawn  Updated this week!  Popular! (More than 5000 hits)

Version: 2.1.9
by: VgerAN [More]

Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.

Version 2.1.9

Performance enhancements based on suggestions from rowaasr13 of Garrison Mission Manager.
Pawn's Bag Upgrade Advisor will no longer show green arrows on items in your bags that aren't equippable yet because you don't meet the level requirement. (You'll still see them if you hover over the item.)
Added support for the comparison tooltips that appear when holding Shift over the point-of-interest icon for a world quest that rewards an equippable item.
The "compare item left" and "compare item right" keybinds now work on world quest rewards.

Version 2.1.8

Updated stat weights from Ask Mr. Robot for changes in patch 7.1 and recent hotfixes.

Version 2.1.7

Fixed a mistake I introduced in version 2.1.6 that caused characters to become undying servants of the Lich King if they use Automatic mode (the default), which caused Pawn to not show anything on tooltips, and make it appear as if Pawn thought that your spec was Blood in the Pawn window.

Version 2.1.6

Improved performance in raid groups.

Version 2.1.5

Increased Pawn's memory usage in exchange for faster item scans. (Memory usage should still only be a couple MB, but finding bag upgrades should be much faster.)
Minor translation updates.

Version 2.1.4

Fixed a bug where occasionally Pawn would complain about finding too many "bonus IDs" on items.
Removed the "ignore valor and baleful upgrades" feature, since those items are not relevant anymore.

Version 2.1.3

Updated translations.

Version 2.1.2

The Compare tab will no longer show the differential between the sockets and socket value on the left item versus the right item. (For example, if one item has no socket, and the other has a socket worth 1,250 points, it will no longer show "+1,250".) After this change, the green and red numbers shown will always only be stats, which should make them easier for new people to understand.
Fixed a bug where it was no longer possible to export some scales (generally, scales that were created using the "empty" button or importing, rather than copying an existing scale or starting from a template).

Version 2.1.1

Pawn will now take over the new WoW 7.1 feature that puts green arrows on items in your bags. Normally the feature shows you items that are a higher item level than what you have equipped. Pawn will change the feature so that it shows items that are an upgrade to your currently-equipped gear for any of your active scales. (For example, if you're in the default Automatic mode, it'll put upgrade arrows next to items that are better for your current spec, but not for other specs.)
This feature has no effect on the WoW 7.0 live realms.
If you don't like this, and would rather go back to the old behavior, uncheck "Show bag upgrade advisor" on Pawn's Options tab.

Developer features

These features are primarily useful for people developing guides and simulators.

Pawn scale tags, used with the Import and Export feature on the Scale tab, can now specify a class and spec, such as "Class=Mage, Spec=1".
The spec number in the scale tag is the order in which it displays in the UI. (That spec number is also used internally by the game in a variety of situations.) For example, the specs appear as Arcane, Fire, Frost in the Mage UI, so Arcane is 1, Fire is 2, and Frost is 3.
When class and spec are included in a scale tag, Pawn will automatically add the appropriate list of unusable item types to the scale without having to painstakingly list them all out in the scale tag (IsPolearm = -10000000, etc.).
When scales that have a class and spec associated with them are exported, the resulting scale tag will be smaller than in previous versions. Importing those scales into old versions of Pawn will mostly work okay, but old versions of Pawn will ignore Class and Spec, so there will be subtle differences.

Version 2.1

Pawn's default stat weights now come from Ask Mr. Robot! The existing Wowhead placeholder scales have been removed, and the Ask Mr. Robot scales work automatically in the same was as the previous placeholders, but now have more appropriate and helpful advice for each specialization.
If you'd like advice for more than one spec at once, switch to Manual mode on the Scales tab, and then you can show and hide additional scales from there.
You may notice that items in your bags or bank that weren't upgrades before version 2.1 are now showing up as upgrades—that's to be expected, as some of the new stat weights in this version are vastly different than before.
In the English version, the Values tab has been renamed to Weights, to better match the generally accepted terminology.
The item level display on the Compare tab will no longer show the difference between the two levels ("+15" etc.). I'm hoping that this makes it clearer that the item level isn't used in calculations.
Pawn will no longer add orange diamonds to special effects that it doesn't understand on items. I felt that in modern versions of Pawn, those were just clutter, and didn't really provide useful information.
Archived Files (1)
File Name
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2.1.8
717kB
VgerAN
11-08-16 12:07 AM


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Unread 01-04-08, 07:08 AM  
arkindal
A Kobold Labourer

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hey

Nice addon, where can i find scale made by more experienced players than me?:P
i'd like to find some class based pvp and pve scales
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Unread 01-05-08, 04:59 AM  
VgerAN
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Howdy. You can check out the "sample scales" file that comes with Pawn (a better version comes with 0.7.3). Also, there's a forum with a lot of user-contributed scales here:

http://pawnmod.trenchrats.com/
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Unread 01-26-08, 01:20 PM  
vishnou00
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That could be interesting, would be to sample your current gear to determine the scale of what you are wearing if it was your ideal gear. For example, for a Leotheras demon phase tanking gear (as a warrior) you want to balance stamina and fire resist, but you only need so much FR to reach the cap, so the relative value of FR vs stamina changes:
stamina: 740
+hp: 150 (~= 13.63 stam with BoK)
stam total: 754 * 2/3 = 503
FR: 339 (reaches the cap with improved MotW)

so the current scale with those two stats is
stam: (503+339)/754 = 1.67
FR: (503+339)/339 = 2.48

With that scale, you can go through any stam heavy or FR heavy items to see if it serves the scale better, reevaluate the resist cap and the scale (post-optimisation process), and try other items.

Another current gear analysis with 3 stats could add the next highest stat in term of item budget (any rating or stat or resist is worth 1, mp5 is worth 2.5, etc).

--------

So what implementing this would imply (beside UI)?
-scan the current gear with item budget array
-merge similar stats (stam with +Health). Maybe more advanced merging would be included, agi/str to AP, or user defined, to account ratio changing buffs, like BoK (modify str/agi/ap/crit rating, and spell crit vs int to some extent)
-sort the stats
-define a scale with the top X (number supplied by the user) merged stats

That's it, that is the feature I am talking about. It would also be useful to discuss your current stat distribution with your current gear instead of talking about your ideally designed stats scale.

--------

I would like to know the feel of the developper about this. Any interest in developping this or letting me doing it in the mod or as a sister mod, or something else entirely.
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Unread 01-28-08, 04:54 PM  
VgerAN
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Thanks for the suggestion. After reading your post I'm not sure that I really have a good idea of what you're requesting, but it doesn't really sound like Pawn is what you want. One of the core design tenets of Pawn is that the value for a given item never changes if the scale doesn't change, regardless of what level you are, what class you are, or who's looking at it. It sounds like your idea makes the value of items change depending on what other items you have, or have equipped.
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Unread 01-29-08, 01:50 AM  
vishnou00
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The idea is to provide a tool to define scales quickly based on what you wear now. In that, it agrees with the design tenet that an item's value is only defined by the scale. The product of the tool is a scale, used like any scale defined by a user.


The stats merging part may be the cause of the confusion, but it is not the core of the idea. You could forget it altogether and the concept and the basic implementation would the same.


Conceptually, the idea is to generate a figerprint (or histogram or profile) of your gear that you can compare to other scales so see how much and in which way gear set are different. Every scale generated agrees completely with a gear setup, you compare two scales to see how they disagree, so in a way, you compare two gear setup.
Last edited by vishnou00 : 01-29-08 at 02:06 AM.
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Unread 01-29-08, 01:42 PM  
VgerAN
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Okay, I think I have somewhat of a better picture of what you're asking for now. Most likely the next thing I'll be working on in Pawn is a way to have Pawn read through all of the gear that you're wearing and produce totals, so if you decide you want to write an add-on like this, that should make it easier.
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Unread 02-06-08, 03:50 PM  
Spiderkeg
A Deviate Faerie Dragon

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I really do like this mod, and constantly rely on the stats given and then make an educated choice. However, seeing as how PvP gear and PvE gear are designed for two different play styles, would it be prudent to have a Pawn value defined by the given PvP or PvE gear?

I guess what I'm trying to find out is, if I'm wearing gear that is PvE oriented and I'm checking out someone's Gladiator gear, the Pawn value is usually higher than what I'm wearing. This value may be askewed, however, in light that higher stamina may not be a suitable substitute for the loss of obviously PvE bonuses (which aren't on PvP gear, notably caster).

Am I making any sense here?
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Unread 02-06-08, 07:41 PM  
VgerAN
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Yeah. Sounds like you want a second scale. For example, as a shaman, in my PVP scale, I value stamina at 1.5, but in my PVE scale, I value it at .7 or .8 or so. Along the same lines, my PVE scale values MP5 at 3.75, but my PVP scale values it at 1. (I may increase that a bit as 11,000 mana doesn't last very long against a priest's drain, and it would be nice to have mana after the first minute of the battle. ) I also have a third "hybrid" scale for when I'm just soloing, and a fourth "elemental" scale for if I ever decide to respec. Pawn shows all four values on items I come across, so I can easily see that the weapon that just dropped would be an upgrade for PVP for not for PVE.

You can create a second scale by clicking the "New empty" or "New default" button. Or, if you want to use your current scale as a starting point, there's no Copy button (I'll add one someday), but you can achieve the same effect by exporting the scale, then renaming it, and then importing the scale tag. Then, when you set values for stats, just make sure that you've chosen the scale you want to work with first. If you give them different colors, it can be easier to tell them apart at a glance.

Hope that helps!
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Unread 02-07-08, 10:03 AM  
Spiderkeg
A Deviate Faerie Dragon

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Is there a scale for each class available, or would that have to be custom made from scratch? I'd be interested in finding a rating for each class.

Also, a "copy" feature would be very nice.
Last edited by Spiderkeg : 02-07-08 at 10:03 AM.
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Unread 02-07-08, 02:45 PM  
VgerAN
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For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/

Also, for certain classes, check out the "sample scales" document that comes with Pawn. It seems to me that melee DPS classes are the luckiest; I know of a lot of common valuation systems, like various forms of AEP, and Emmerald's feral druid gear lists. I don't know of any commonly-accepted valuation systems for casters, so if you're a caster, the forums are probably your best bet, and you'll probably want to do some tweaking from there.

You'll probably find yourself wanting to tweak any scale you find; unlike Warsong Gulch (shudder), premade is not always the best. Pawn will hopefully make that (sort of) easy for you.
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Unread 02-07-08, 04:03 PM  
Spiderkeg
A Deviate Faerie Dragon

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Originally posted by VgerAN
For premade scales, check out the unofficial forums here:

http://pawnmod.trenchrats.com/
I will try out the Frost-PvE build listed on the site. I'm not mathematically inclined enough to try and sort out appropriate values myself but I do like that someone has a reasonable idea of what end-game raiding stats might be. I'll give this a shot.
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Unread 03-26-08, 10:57 AM  
VgerAN
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Pawn 1.0 is out!

Pawn 1.0 has been released! It's a worthwhile upgrade for anyone who uses Pawn, especially if you're on a version earlier than 0.9.
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Unread 03-30-08, 09:38 AM  
obuw
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[BUG] Sockets counting Twice

When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Unread 03-31-08, 04:01 AM  
VgerAN
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Re: [BUG] Sockets counting Twice

Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?


Originally posted by obuw
When calculating unenchanted values, pawn counts the gem sockets twice if there are gems socketed.

Ex:

[Belt of the Black Eagle] gives 20 Stamina, I have socketed it with a [Brutal Tanzanite] for another 6 Stamina. My STA scale also has 6 points for blue sockets.

Enchanted value: 26. Unenchanted value: 32.


I also reported this in the trenchrats forum.
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Unread 03-31-08, 07:16 AM  
obuw
A Kobold Labourer

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Re: Re: [BUG] Sockets counting Twice

Originally posted by VgerAN
Hmm, I'm playing around with Pawn and I haven't been able to reproduce any bug. I believe that the behavior you're seeing below is the new expected behavior for Pawn 0.9 and 1.0. Pawn is determining that the socket bonus on that item isn't worthwhile enough to justify putting a yellow gem in the yellow socket, so it's "using" blue gems instead. (In this case, 2x blue > blue + yellow + 3 agility.) Previous versions of Pawn weren't smart enough to notice situations where it's better to socket gems "incorrectly."

Does that make sense?
Ah yes, now it makes sense.

Well, wonderful. Problem is I would never socket a blue gem in a yellow slot since I'm dps. So it's being too clever for my taste.

I guess I'll just stick with ratingbuster for stamina values.
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