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Updated: 04-08-24 06:30 PM
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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:04-08-24 06:30 PM
Created:unknown
Downloads:498,054
Favorites:1,328
MD5:
10.2.6

Pawn  Popular! (More than 5000 hits)

Version: 2.8.11
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.11

Classic Season of Discovery: Added support for those new hit and crit stats, again. Because Blizzard broke them in a patch.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
Version
Size
Author
Date
2.8.10
713kB
VgerAN
02-24-24 12:47 PM


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Unread 08-24-10, 02:39 PM  
lanacan
A Warpwood Thunder Caller
 
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Chat spam

I keep getting spammed with : "Weapon with mismatched or missing speed and damage stats was not converted to DPS" any time Mouse over my weapons. They are enchanted and it doesn't matter if I"m in my elemental or resto spec on my shammy this keeps happening.


Not sure why as I've never seen it until the upgrade of code today.

There are no ui errors either.
__________________
Busy modifying your code for my own UI.
Last edited by lanacan : 08-24-10 at 02:40 PM.
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Unread 08-11-10, 11:45 AM  
VgerAN
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Okay. Yeah, wands is probably your best bet for now, then, if you don't want to go through and move decimal points on all the stats. The Wowhead scales only have a few stats on them, though, so just changing all of the 71s to .71s would probably be easier in the long run than adding points to Wands and keeping them in sync.
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Unread 08-11-10, 02:28 AM  
Niightblade
A Fallenroot Satyr
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The built-in ones.
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Unread 08-10-10, 01:07 PM  
VgerAN
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What are you using to come up with your scales? Is it feasible to just divide all of your numbers by 100?
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Unread 08-08-10, 09:55 PM  
Niightblade
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Originally posted by VgerAN
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item?
That's exactly what I want to do.

It really sounds like you just want an un-normalized scale...
I want them normalised so I don't have to look at 4 or 5 digit numbers.


If it's too much trouble I guess I'll just keep putting dummy values in wands.
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Unread 08-08-10, 11:39 AM  
VgerAN
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Originally posted by Niightblade
Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item? It really sounds like you just want an un-normalized scale...
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Unread 08-08-10, 01:33 AM  
Niightblade
A Fallenroot Satyr
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Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
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Unread 07-07-10, 08:46 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable. [/b]
thanks a lot ! always used and loved the mod for years...would be one of the last ones I'd turn off. Unfortunately I can't give you help with performance-tweaks, I'm such a bad coder. Maybe it helps if you have a look in some similar mods like WeightsWatcher.

Sry for complaining a lot and thanks again.
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Unread 07-07-10, 01:52 AM  
VgerAN
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I've posted Pawn 1.3.6, which includes a bunch of performance enhancements. On my computer it shaves about 2 seconds off of the time it takes me to log in, and on particularly old computers it may speed things up even more. Overall, about 95% of the login time Pawn was responsible for has been eliminated, and there are speed improvements in the 5-10% range in various other places too.

I've got a couple more performance enhancements in mind for a later version, but this one's a big one so I wanted to get it out sooner rather than later.

Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable.
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Unread 07-02-10, 01:35 AM  
VgerAN
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I've published an update that includes some changes to make Pawn easier for new users, and also adds untested support for mastery rating for people in the Cataclysm beta.
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Unread 06-30-10, 10:16 AM  
Nihlo
A Murloc Raider

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never mind, I (and probably everyone else) can play with pawn activated^^ don't use gearscore but could be a kind of conflict with another mod, true. Didn't think about that.
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Unread 06-30-10, 12:36 AM  
VgerAN
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Sorry, I'm not seeing it on my computers. Maybe it interacts poorly with some other mod that you use that I don't, like GearScore or something? I'll see if I can find anything else out.

Pawn uses a chunk of CPU time right at startup (which I do intend on whittling down pretty soon), but it's consistently at zero for me on idle. The process of scanning tooltips for stats is pretty expensive, but it should only be happening when you're actually hovering over items and clicking item links. It's possible that some other mod is causing this to happen way more than it should be, which would make Pawn's CPU usage jump way up.
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Unread 06-29-10, 08:24 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Huge CPU usage when? Pawn is pretty kind to the CPU most of the time. The main exception is when you have a bunch of item tooltips open at once (Armory causes this to happen a lot), and in that situation the game is refreshing those tooltips on every video frame or something crazy (and buggy) like that. Pawn has to work hard to keep up.

In what situations are you seeing high CPU usage?
all the time, not just by opening tooltips. Just take a cpu-meter addon like OptionHouse and have a look at the cpu-usage of Pawn. It doesn't have peaks like eg Healbot while raiding, it's just constantly higher than you think it should be. Talking about CPU and not RAM...RAM is also high but that doesn't matter.
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Unread 06-07-10, 02:32 PM  
VgerAN
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Originally posted by Nihlo
the huge cpu-usage is really a problem
Huge CPU usage when? Pawn is pretty kind to the CPU most of the time. The main exception is when you have a bunch of item tooltips open at once (Armory causes this to happen a lot), and in that situation the game is refreshing those tooltips on every video frame or something crazy (and buggy) like that. Pawn has to work hard to keep up.

In what situations are you seeing high CPU usage?
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Unread 06-06-10, 11:36 PM  
Manaman
An Aku'mai Servant
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Originally posted by VgerAN
Pawn takes into account hit cap if your scale takes into account hit cap, which is to say... no, not really. The expectation is that your scale is a reflection of how much you care about various stats. As you approach hit or defense or haste or whatever caps, those stats become less useful, so you decrease the value in your scale to compensate. If you use something like Rawr to generate your scales, that's taken into account for you pretty well.

I realize that hit caps are a special situation, but I don't feel that they're AS special as people make them out to be. The idea is that a Pawn value is a reflection of how good an item is for you at this stage in your "career," not how good an item is for you based on what you are wearing right this second. If you're above hit cap, an item with a ton of hit on it is not useful, but as soon as you swap out one other item and fall beneath hit cap, suddenly that hit-heavy item is quite useful. It's the same item. I don't like the idea of it having a different value now just because you swapped an item five seconds ago.
All I do for my DPS scales, is setup one scale with hit valued, and then copy the scale and remove the value for hit. Name one "Capped" and one "Hit" or something to that effect. My goal in most of my upgrades are to upgrade both values together.
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