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Siege of Orgrimmar (5.4)
Updated:11-17-13 11:34 PM
Created:unknown
Downloads:179,510
Favorites:1,143
MD5:
5.4
Pawn  Popular! (More than 5000 hits)
Version: 1.8.11
by: VgerAN [More]
Pawn calculates scores for items to help you easily find upgrades for your gear. It's completely customizable, and applicable to any class and situation: for example, it can help you decide whether to equip the ring with a higher item level but one stat you don't want (say, strength for shamans), or the ring with the lower item level but all good stats. It's that level of customization that makes it very different from more general mods like GearScore and more specialized mods like TankPoints.

Pawn can be used by new players right off the bat without needing to change any options, or by advanced players who plan out their gear upgrades, build Excel spreadsheets, install Rawr, and read Elitist Jerks.

Language support

Pawn works with English, French, German, Portuguese, Russian, and Simplified Chinese, and includes an untested translation into Traditional Chinese. Unlike most addons, it's NOT possible to use the English version on a language that it doesn't support. (If you're interested in helping translate Pawn into other languages, let me know!)

Staying in touch

For fastest assistance with Pawn, leave a comment here or check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site.

Getting started

Pawn will automatically set itself up to work with your characters, but there's a lot that you can do to customize it. See the readme file included with Pawn for more information on getting the most out of Pawn.
Version 1.8.11

Made a tweak to make Pawn's Quest Advisor work better with ElvUI.
Updated Russian and German translations.

Version 1.8.10

The new Timeless, Flexible, Warforged, and Heroic Warforged items will no longer show a (?) next to those terms.

Version 1.8.10a

Actually including the right file this time so the fix described in the notes works.
New German translation updates.

Version 1.8.10b

New Russian and Simplified Chinese translation updates.

Version 1.8.9

Items that an Eye of the Black Prince can be applied to (Sha-Touched weapons from Heart of Fear and Terrace of Eternal Spring, Level 502 Blacksmithing weapons, and weapons that drop in Throne of Thunder) will be valued assuming that you add the socket to that weapon. Weapons from heroic scenarios and Siege of Orgrimmar will not. (Previously only Sha-Touched weapons were correctly being valued in this way.)
Made a few adjustments to try to better handle chest armor that is classified as "robes" by the game.
Minor changes for patch 5.4.

Version 1.8.8

Fixed some issues with upgrade displays showing incorrect information for wands.
Fixed some issues with upgrade displays showing incorrect information for characters that don't save healing gear but still have a healing scale enabled.

Version 1.8.7

Pawn will now no longer show any weapons other than daggers as upgrades for assassination rogues when using the default Wowhead scales.
Fixed a rare bug that could occur with quests such as Returned Sevenfold that include both a choice of rewards and some guaranteed rewards, where Pawn could incorrectly display upgrade symbols that were intended for the guaranteed rewards on the icons for the reward choices.
Fixed a problem that appears to be new for patch 5.3 where inspecting another player that you're not also targeting would not calculate an average item level for that player's equipment.

Version 1.8.6

Adjusted the values of PvP power and PvP resilience on MoP-quality gems to their new (halved) values.
Added Tense Imperial Amethyst.

Version 1.8.5

A few minor changes to work around a rare issue where Pawn would load files in a different order on some machines.

Version 1.8.4

Priests will no longer incorrectly see bows, crossbows, and guns as potential upgrades when using the built-in Wowhead scales.

Version 1.8.3

Sha-touched items from Heart of Fear and Terrace of Eternal Spring (all difficulties) will now always be valued (for base value) as if you've completed Wrathion's Chapter II questline and can add a prismatic socket to the item.
Added a Brailian Portuguese translation. Thanks maxmag!
Includes minor updates to the other translations.
Fixed a couple minor display issues on the Compare tab when one item had sockets and the other did not.
Thunderforged and Heroic Thunderforged items on the English PTR will no longer show (?) on their tooltips.

Version 1.8.2

Fixed a bug in average item level calculations when inspecting hunters. (Their ranged weapons were only getting counted for half the appropriate level.)
The Reforging Advisor will now also show up when you right-click an item while talking to an arcane reforger.

Version 1.8.1

This version of Pawn now includes French support, thanks to translation volunteers othor and Snuff, and an untested Traditional Chinese translation based on work by BNSSNB.
Reduced Pawn's memory usage by about 35% (at least on my PC) by optimizing the way translations are loaded. Pawn's memory usage should return to about where it was back when it was for a single language only.
Corrected a calculation problem where the Ghost Iron Dragonling trinket was undervalued because Pawn suggested Cataclysm cogwheels for it instead of Mists of Pandaria cogwheels. (Thanks durandal42!)
Fixed a minor problem that could occur when using the Compare tab if you used Pawn in the past (or on another computer), then stopped using it, then sold some of your best items, and then started using it again.

Version 1.8

This version of Pawn now works for German and Russian in addition to English. Big thanks to the translation volunteers Sandmahn and mgotovtsev! It also has an untested Simplified Chinese translation based on work by bigbamboo.
This version also contains a large number of changes to prepare for German, Russian, and more languages in the future.
Some now-unnecessary information that was being stored in Pawn's SavedVariables file will now be removed when logging out.
Reorganized the Options tab to make it a bit cleaner. Options for changing the digits of displayed precision for values and for controlling the visibility of (?) icons on tooltips were removed.
Changed a bunch of bits of text throughout Pawn.
Worked around a problem that occurred with Pawn annotations showing up on AtlasLoot items twice. (To show Pawn annotations on AtlasLoot items, click Options in AtlasLoot and then check Use GameTooltip.)
Added support for the Pyrium Weapon Chain and Living Steel Weapon Chain.
Crystals of Fear will now no longer improperly show (?) on their tooltips.
Archived Files (1)
File Name
Version
Size
Author
Date
1.8.10b
687kB
VgerAN
09-22-13 01:00 AM


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Old 11-07-12, 03:41 PM  
VgerAN
An Aku'mai Servant
 
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Hi! Thanks for the report. Pawn doesn't interact with the world map. There's are a few unfortunate bugs in WoW right now are generating false errors like that. (Well they're real errors, but they're falsely attributed to addons. The glyph UI has a bug and the inspect UI has a bug, at the very least.) There's unfortunately no way to work around it other than occasionally doing a /reload. The addon that will be reported as causing the error will be whichever one happens to do something first after hitting the bug in WoW, so it's possible that you'll get a different-looking error after that.
Last edited by VgerAN : 11-07-12 at 03:41 PM.
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Old 11-07-12, 10:51 AM  
GeneralWurst
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I have got two errors with pawn. This is the first one: (the other error is connected to WorldMapBlobFrame:Hide)

Date: 2012-11-07 17:43:23
ID: -2
Error occured in: AddOn: Pawn
Count: 3
Message: Note: AddOn Pawn attempted to call a protected function (WorldMapBlobFrame:Show()) during combat lockdown.
Debug:
[C]: Show()
..\FrameXML\WorldMapFrame.lua:1864: WorldMapFrame_DisplayQuests()
..\FrameXML\WorldMapFrame.lua:1933: WorldMapFrame_UpdateMap()
..\FrameXML\WorldMapFrame.lua:245:
..\FrameXML\WorldMapFrame.lua:231
Locals:
None
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
Auctionator, v3.0.5
Buffet, v5.0.1.39
Carbonite, v5.05.05
CarboniteTransfer, v1.01
ClassMonitor, v3.3.3b
ClassMonitorConfigUI, v1.0.4
Cork, v5.0.1.48
ElvUI, v4.65
ElvUIAdvancedMovers, v1.0.2
ElvUICastBarSnap, v2.07
ElvUILocPlus, v1.70
FishermansFriend, v
GnomishVendorShrinker, v5.0.1.15
GoodNewsEveryone, v5.0.1.14
HealersHaveToDie, v2.0.2
iFilger, v5.8
iFilgerConfig, v1.4
iFilgerConfigUI, v2.1
ImprovedOptionsFrames, v1.4
ItemTooltipCleaner, v5.0.5.41
NeonChat, v
Pawn, v1.6.8
SexyCooldown2, v1.0.1
Skillet, v
SpeedyLoad, v2.0.1
stAddonManager, v1.2.3
TheLowDown, v2.0.3.346
TukuiElvUISkins, v3.38
VendorValue, v3.1
WSUFMover, v
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=305)
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Old 11-06-12, 12:05 PM  
VgerAN
An Aku'mai Servant
 
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When comparing items, Pawn assumes that you'll always socket both items with the most appropriate gems (of your preferred quality level), and if you haven't yet, it's just because you just got the item and you're going to do it soon. The way that Pawn deals with socketed items isn't really optimized for leveling given that you rarely run into those items when leveling, and the leveling process usually doesn't last very long compared to how long you spend at endgame, but minute differences in 10 or 20 stats also don't really matter when leveling.

(If you really want to nitpick, there's an option on the Options tab that shows you both an item's "current" value including its gems and it's "base" value, which is what Pawn normally shows, based on the gems that Pawn suggests that you should use ignoring what's actually socketed. Then you'll need to start comparing numbers manually. I think that's a lot of unnecessary work for leveling though.)

Yes, if one of my characters is getting too much hit or expertise, I just lower the value of hit and/or expertise to be at or below the next most valuable stat. That way I don't completely ignore items with that stat on them, since I still want to be hit/expertise capped, but I stop gemming for those stats and I reforge them away.
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Old 11-03-12, 10:25 PM  
Burnum
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I don't recall the item name. It was a green Axe One handed I think. I didn't end up keeping it very long.

do you have a recommendation for how to discount Hit after cap? copy the scale and lower it's value?
I look forward to seeing a good solution that helps with such situations.

how does it account for items with gems already in them vs new stuff? does it account for the loss of the currently equipped gem vs the new item? especially on gear during leveling that doesn't have gems vs older gem gear.
Last edited by Burnum : 11-04-12 at 10:24 AM.
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Old 11-02-12, 03:20 PM  
VgerAN
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Hi! Pawn's current philosophy is that it thinks about items individually, rather than looking at your character's total stats. This way it can make suggestions about gear for your resto set, your enhancement set, and maybe even your resto PvP set (etc.) too, because it doesn't take your current level of hit into account. That said, I know it's a sore spot that a lot of people find unintuitive, and I'm thinking about ways to improve it in the future.

Pawn scores socketed items assuming that you'll insert the gems that would maximize that item's value (as in, the ones that it suggests for you when you shift-right-click that item). That might be gems that match the colored sockets, or if the socket bonus isn't very good, it might be all gems of one color. The actual quality level of gems that it picks for you depends on which quality level is selected on the Gems tab of the Pawn window. (It's probably still set to Cataclysm blues right now though, so it's undervaluing sockets a little bit. In Pawn 1.7 it will automatically select an appropriate gem level for you.)

As far as that item that never stopped showing the green outline, that's weird; you're now the second person to mention that. I don't have any idea what would cause that yet. What was the item? What was the item that it replaced (which one did Pawn think was your "best")? Did you have that old "best" item in an equipment set but stored in your bank?
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Old 11-01-12, 06:42 PM  
Burnum
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I'm a Ele Shaman, and from all the reading I have done the last few days as I approach level 90, this is the basic rule for stats to value.

Intellect > Hit/Spirit to 15% cap > Haste > Mastery > Crit

PAWN doesn't currently account for keeping our 15% cap, yet allowing for Haste > Mastery > Crit to go up in value when we area at or above the cap. Essentially demoting Hit/Spirit to zero as long as we don't go below the cap value.

also, I'm finding it hard to tell if PAWN is considering the values of gems in items, or only looking at the fact that it has a socket and granting a theoretical value? (I guess I need two of the same item, one with a gem and one without, to see for sure?)

Great Mod! sure helps sort out gear upgrades faster!

Oh, that reminds me. the other day I got an item that never stopped having the green outline this is an upgrade effect to it's tool tip. even after i was using it... Odd....
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Old 10-10-12, 10:33 AM  
Dridzt
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1.6.9 initialization

I have a strange issue with latest (probably previous as well but only just made the connection).

The scale info on my tooltips is not added on a cold login, only after a /reload.
Since I reload regularly for addon development I didn't notice it until recently

I'm using RatingBuster and ReforgedTooltip that also modify item tooltips, haven't tested with Pawn as the only addon loaded.

Going to post a ticket with some changes I made to my local copy to solve this issue in my setup and link back here
(I think they simplify the loading process a bit, the short version is that some of the things hooked are not yet present in the game at ADDON_LOADED - added some checks and saved the results out to SV temporarily - for a cold login, it's not something that will happen for all users but it will happen for a percentage of them since the changes to the loading process)

Edit: Curseforge ticket with more details.
Last edited by Dridzt : 10-12-12 at 02:24 AM.
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Old 10-03-12, 10:15 PM  
VgerAN
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Gryzvwald's correct. Elemental shamans, balance druids, and shadow priests all get passive abilities that convert spirit into hit so that they can use some of the same gear for both healing and DPS. Nice bonus!

By the way I just posted Pawn 1.6.9 with some new stat numbers from Wowhead, which should increase the accuracy of the upgrade suggestions that Pawn gives. It should be available shortly, as soon as it's approved.
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Old 10-03-12, 09:49 PM  
Redunder
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Re: Re: Shaman Stats...

Originally Posted by Gryzvwald
Originally Posted by Redunder
I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Suggest you do some reading: Here.

WoW Thank YOU... My Bad!!
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Old 10-03-12, 07:34 PM  
Gryzvwald
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Re: Shaman Stats...

Originally Posted by Redunder
I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
Suggest you do some reading: Here.
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Old 09-29-12, 11:53 AM  
Redunder
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Shaman Stats...

I'm leveling a elemental shaman in MoP, and i notice any gear that has spirit on it, it say its and upgrade because for some strange reason its telling me Spirit provides a bonus to spell hit, which it doesn't...

Can you update that please as spirit only gives a bonus to regen mana in combat..
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Old 09-24-12, 02:21 PM  
VgerAN
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Added a note to the to-do list; thanks.
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Old 09-22-12, 06:31 AM  
eddyofgarona
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Re: Re: excluding hit/expertise at reforger

Originally Posted by VgerAN
Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
Something I just thought of this a.m. - may need to allow for spirit to be ignored as well for those classes such as shadow priests / balance druids that count 1 spirit = 1 hit.

Thanks again,
Eddy
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Old 09-14-12, 10:11 PM  
VgerAN
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Re: excluding hit/expertise at reforger

Originally Posted by eddyofgarona
Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
Thanks! I agree. I've got plans on my to-do list to add a second-best stat when hit and/or expertise is the best. Hopefully I'll get to it sooner rather than later.
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Old 09-14-12, 02:48 PM  
eddyofgarona
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excluding hit/expertise at reforger

Would like to request some way to be able to exclude hit/expertise at the reforger whenever I have a toon I consider "capped". (perhaps checkboxes that would appear each time the reforger screen is opened?)
My purpose would be so that pawn would then suggest the next "best" stats to be reforged instead of always pushing hit/expertise, or suggesting no reforge be done.
(would have posted to curse site, but I don't have an account over there, sorry)

Thanks for your consideration.
Eddy
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