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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:04-08-24 06:30 PM
Created:unknown
Downloads:497,730
Favorites:1,328
MD5:
10.2.6

Pawn  Popular! (More than 5000 hits)

Version: 2.8.11
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.11

Classic Season of Discovery: Added support for those new hit and crit stats, again. Because Blizzard broke them in a patch.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
Version
Size
Author
Date
2.8.10
713kB
VgerAN
02-24-24 12:47 PM


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Unread 05-27-09, 11:05 AM  
VgerAN
A Cyclonian
 
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I looked into using some of the existing tooltip-reading mods at one point and gave up on it; they didn't do what Pawn requires, unfortunately.
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Unread 05-27-09, 10:03 AM  
Mars85
A Deviate Faerie Dragon
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German version is no longer maintained.

However LibStatLogic-1.1 (used by RatingBuster for example) is compatible to main languages and updated on every patch and (AFAIK) does that what you are doing with your english-only parsing but for more languages. Is there a chance that you switch to it?
Because RatingBuster is deDE-compatible but Pawn has different versions for all languages which have a different state and/or are no longer maintained
Last edited by Mars85 : 05-27-09 at 10:08 AM.
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Unread 05-25-09, 07:26 AM  
Codex
A Deviate Faerie Dragon
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Anyone have an up to date fire mage pve scale? The ones on the forum are outdated.
Last edited by Codex : 05-25-09 at 07:27 AM.
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Unread 05-21-09, 12:58 PM  
VgerAN
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1. Yes, if armor penetration rating isn't being found on items, it would be a localization issue. The English version of Pawn had a bug in 1.1.9 where some armor penetration rating was missed, so possibly the German version has the same problem. (Please give the person maintaining the German version a specific item to check when you report the problem, or they might not see it themselves.)

2. I'm not sure I quite understand how you have things set up, but maybe the 1.8 points is due to a socket bonus that's being counted? Items with empty sockets will have the socket bonus included in their value unless the item would gain more points by using a different color of gems.
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Unread 05-21-09, 08:50 AM  
Urd
A Kobold Labourer

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I do have two Problem with Pawn (german)
1: Most of the Armorpenetrationrting arent included to itemvalue calculation, I assume this may be due to localisation issues
2: I have three sets to better comprehend items: one with full values, one without hit and one without hit and without yellow sockets.
but if i look at items with a yellow socket, the "nor yellow profile" has the same value as the "no hit" profile or just 1,8 points less, although the yellow socket is weightes with 16 points.
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Unread 05-20-09, 03:12 PM  
VgerAN
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If your socket values are set to the value of the best gem of that color, then comparing unenchanted values is fine. The only real exception I can come up with where that's not the case is if your existing item is socketed improperly (such as for a different spec). Do you have a specific example?
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Unread 05-20-09, 02:58 PM  
Mokhtar
A Fallenroot Satyr
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Re: Outfitter Tooltips

I really like Pawn except for one thing : would it be possible to add an option to compute the enchanted value assuming the enchant is the one on the equipped item ?
What I do in general to compare a drop with something I already have is equip the piece I want to compare it with (which is already gemmed / enchanted) and compare the two values, right now none of the two options for enchant / unenchant are satisfactory :
- Unenchanted value does not take gem slotting differences into account
- Enchanted value does not take the drop possible enchant into account

Either add a new option (might be a bit overwhelming), or change enchanted value so that it assumes for an unenchanted items that enchantis the one we have equipped.
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Unread 05-20-09, 11:42 AM  
Logan1981
A Murloc Raider

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This was working fine prior to todays patch. I no longer see PAWN value's in my tooltip. Any suggestions please?
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Unread 05-20-09, 10:14 AM  
VgerAN
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Thanks for the suggestion—I do plan to either add suggested gem information to the socket window, or a separate tab in Pawn, to make this easier.
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Unread 05-20-09, 02:13 AM  
Szandos
A Defias Bandit

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Socket bonus

Would it be possible to have it showing if the value presented is actually through gemming for the socket bonus or through "best gems"?

Say for example that I value a red gem as 10pt and a blue gem 5pt. There's a blue socket with a socket bonus worth 2pt, which means best gemming would be to not go for the socket bonus, but instead using a red gem.

Not sure how I would have that marked... I know it's possible to see after you actually gemmed, but that's kinda late in the process.

Wonderful addon otherwise, I wouldn't be able to manage without it!
Last edited by Szandos : 05-20-09 at 02:14 AM.
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Unread 05-16-09, 06:02 PM  
VgerAN
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Re: gems

Sorry, I don't understand what you're saying. Your red socket value should be the value of the best red/orange/purple gem that you typically use. Your yellow socket value should be the value of the best yellow/orange/green gem that you typically use, and so forth. Pawn will automatically deal with socket bonuses, counting them if you could use the correct gem colors to maximize the value, or ignoring them if you could use only your best gem color to maximize the value.
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Unread 05-16-09, 07:34 AM  
AnElk
A Kobold Labourer
 
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gems

I have a slightly different problem with the gems...
They don't show at all... I would provide a screenshot of this problem but this idiot website doesn't allow for JPG attachements to posts, only links to images hosted on other websites.

Now that we have Dual Spec, it's not correct to assume a set value just because there is a socket. I would actually need to compare the gems in there to and have their specific stats added to the sum up instead.
Example:

Maximum Stamina I've seen on a gem is 24.
Maximum strength I've seen on a gem is 12
Agility 16

The simple truth is that if a socketed item had more then 12 strength on its base value, but no socket. My item would then be reported as better because it has a socket... And I would pass on the roll, missing out on a potential upgrade.
Last edited by AnElk : 05-16-09 at 09:22 AM.
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Unread 05-15-09, 10:53 AM  
VgerAN
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Re: gems

Originally posted by pdad
hey,
im using this addon but im quite unsure about the gems with my dk.
I assume i give the sockets a value of (strengh from gem)* Strengh value.
thats ~44 according to my EP values - but it doesnt change anything on the gear output. It stays the same value as with no entry at the sockets at all.
Is there a default value calculated or how does it work?

I guess i do some wrong thinking and missed to activate an option or something like that.

Thanks for helping!
Pawn is behaving as expected. If you set your socket values correctly like you did, and then use the best gem for the socket, the value won't change. This sounds weird at first, but it makes some sense—when you got that item you already knew you were going to put the best gem in that slot, so to compare its value fairly with an unsocketed item, that gem's value is added to the score even though it's not there yet.

If you would have socketed an inferior gem (like something with MP5, or a green-quality gem), then the value would have gone down.
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Unread 05-15-09, 10:50 AM  
VgerAN
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I'd like to make it possible to compare two weapons or a weapon/shield or a weapon/offhand versus a 2H weapon in the future, but right now there's no way to do it besides just adding up the values and doing head math.

You're right that weapon speed is irrelevant in cat form; it's automatically adjusted to 1.0.
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Unread 05-15-09, 08:13 AM  
AnElk
A Kobold Labourer
 
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Dual Wield vs Two Handed

I think it was mentioned somewhere in the in-game info but I don't see this built in yet. Or maybe I have missed activating something?
Thing is I have a few characters that occasionally need to compare 2 handed weapons with one handed dual wield combos as well as two or more different combinations with dual wielding on both sides of the compare feature.
Is this something that might be available? I'm guessing this only requires some simple adding up of stats on the one handed weapons altho there is the thing about DPS, especially if comparing warriors titan grip on 2 handed weapons where Haste and critical hit for the offhand might be tricky to calculate since several classes such as rogues and DK's have talents that increase the off-hand damage. As for Feral druids, I have one of those also and the speed of a weapon seems to have no affect at all on them at least in cat form. I could be wrong tho, but I noticed I have a staff with 3.80 speed to druid but in cat form, the attack speed is reduced to a base of 1.00 for some reason. The damage output reported on the 'melee' window of character sheet doesn't make much sense to me when looking at the weapon itself either.
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