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LootAlert  Popular! (More than 5000 hits)

Version: 23
by: kergoth [More]

LootAlert displays your loot (money & item) messages in a scrolling text addon (sct, fct, msbt, ..). For money, it can show in 3 formats, whichever you choose. For items, it shows how many you looted and how many you now have, in total, in your inventory. It can color the item by rarity, show an item icon, and so on. It can reformat chat loot messages to use its formatting as well, for consistency. It does not yet show party members or raid member looting.

23:
- Add ruRU translation, courtesy StingerSoft
22:
- Fix error at login seen when HideLooted is not installed
21.1:
- Fix Interface version
21:
- Add release notes for version 21
- Add support for the HideLooted addon's filtering
- Default to LibSink's prioritized default sink, rather than UIErrorsFrame
- Fix for changes in recent versions of WoW
- Update to the latest versions of the embedded libraries
- Bump .toc Version
- Fix filesystem case issues.
- Add deDE translation, courtesy DoofDilla.
20:
- Switch the gold/silver/copper global string usage for 2.4.2.
19:
- Fix the options.lua error.
18:
- Kill AceDBOptions lib, since I'm not using it.
- Kill some debug code, since I'll be handling that elsewhere.
- Code reorganization.
- Fix bug reported by mindleglalaxy.. I wasn't handling the itemlink/itemstring properly. Fixed by ensuring we always grab the suffixid, and only grab the uniqueid if it contains the bits for scaled random suffixes.
17:
- Only send chat messages to the chat frames if db.chat is disabled.
- Don't filter out all chat loot messages, only those we'll be handling (we don't want to hide other people looting stuff..).
16:
- Fix the chat message stuff to only output to frames that have item loot enabled.
15:
- Apply the quality threshold to the examples again.
- Rework the way I'm handling the chat message modification. This should fix the last of the total count problems people have been running into with the new method enabled.
- Make newmethod default again, since it should be stable now.
14:
- Don't pause while trading or at a merchant, as they generate loot events.
- Make the total count in loot messages pretend that no items have hit the bags yet as of the loot message.
Example: If you were to loot 600 ammo all at once, depending on lag, it
could have shown: +200 (600), +200 (600), +200 (600) for the 3 messages,
indicating that all 600 hit the inventory prior to getting any of the loot
messages. While accurate, this is confusing to users. With this change,
it would show: +200, +200 (400), +200 (600).
13:
- Add option to enable/disable the new method of keeping track of total item counts, disabled by default.
- Fix the chatthres option (was acting like it was always on).
- Kill the Chat option from the LibSink output options, as it's pointless.
12:
- Fix self is nil error in chat processItems function.
- Reset lootprocessed to 0 when lootchatcount changes, to try to fix this odd count problem people are seeing.
- Change default output to UIErrorsFrame, as the libsink-2.0 fallback is chatframe1, which is silly.
- Add option to apply the item quality threshold to chat loot messages.
- Disable the 'apply to chat messages' option when chat message filtering is off.
11:
- Fix the options error in the example setup code.
10:
- Fix the miscount bug which has been floating around for ages.
9:
- Don't strip off the suffixes/enchants/etc of items that have them.
8:
- Add option to modify the loot chat messages to also have LootAlert's formatting.
- Add tek's "about" panel to the config.
- Set default profile to Default, as I highly doubt anyone would need to change this per character.
- Don't create our options tables until we need them.
7:
- Add LibSink-2.0 to OptDeps.
- Hardcode some info for the examples, so they don't need to be in the item cache to work.
6:
- Add "Example Messages" to options.
- Add ability to override / disable the "Loot: " prefix.
- Reorganize the options, moving Output to its own subcategory in the interface options and grouping the formatting options together.
- Fix the behavior of the Text Color option.
5:
- Change Item Quality Threshold into a dropdown instead of a slider.
- Change the layout of the output settings so they aren't cut off in Interface Options.
- Update LibSink-2.0 to fix the bug with AceConfig-3.0 scrollAreas config.
4:
- Added Item Quality Threshold option, so you can hide greys if you want to.
- Add in game configuration in the Interface Options and via /la or /lootalert.
- Use an embedded texture for the item icon for MSBT instead of using its skill icon stuff.
- Add the missing embedded libraries.
- Update to use LibSink-2.0 for output.
3:
- Prep for in game config.
- Fixups, cleanups, and add support for 2.4 texture links.
2:
- Fix sct display.
- Kill a bit of unnecessary string mt usage, color the item loot string such that only the item name itself is colored by rarity, and color the money loot string.. and clean up a little.
- Fix a couple little bugs and change the format for a loot when you're looting 1 item, but have >0 in the inventory already.
- Add spaces between gold & silver and silver & copper, and add support for icon in sct & msbt.
- Further cleanup.
1:
- Initial release.
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Unread 05-04-08, 06:30 AM  
boronak
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Great mod but can you fix the item counting please as it is all buggy. I just lost the fishing contest cos i hs'ed with 39 fished when your mod was reporting the wrong number 40 in my chat screen . somewhere along the line it has it has counted 2 for 1
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Unread 05-03-08, 01:34 AM  
Malthus
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Originally posted by kergoth
Grr, the latest version's chat stuff isn't quite right The modify chat messages option prevents it from hiding the loot messages, but it still sends its own loot messages to the chat frames, so you get multiple I'll throw up a chat bugfix release shortly.
Ummm, I seem to be a bit behind the tide... I just wanted to report that I tested v14 yesterday with the new counting method disabled / chat loot message modification enabled, and all seemed perfect for me!

Will do test v16 today, thanks Kergoth!
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Unread 05-02-08, 11:05 PM  
kergoth
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Originally posted by kergoth
If you wouldn't mind, test with new method enabled in the latest version, see if you still run into your issues. Thanks much.
Grr, the latest version's chat stuff isn't quite right The modify chat messages option prevents it from hiding the loot messages, but it still sends its own loot messages to the chat frames, so you get multiple I'll throw up a chat bugfix release shortly.
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Unread 05-01-08, 11:24 PM  
kergoth
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Originally posted by Malthus
[b]I did a short test on my low level druid this morning with v12. Unfortunately, the problem still exists for me.
If you wouldn't mind, test with new method enabled in the latest version, see if you still run into your issues. Thanks much.
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Unread 05-01-08, 03:32 PM  
kergoth
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Originally posted by ironwulf
Kergoth, what "new method" of determining loot counts does v13 allow you to toggle? V10 worked fine for me, V12 also worked fine though I had some bugsack errors during raid (was in ZA, was rushing thru and I didn't think to save the error messages before you ask)
v13+ allows you to disable (and it's disabled by default) the "miscount fix" that I implemented in v10. Instead of just asking wow for the current total count in the bags and adding the # from the loot message, I keep track of every item gain in the bags to figure out whether the items in the loot have hit the bags yet. It made things a bit more complex, and some people had some problems with it, so now it's optional. Edit: Well, at least until we confirm it fixes the miscount problems with introducing other problems
Last edited by kergoth : 05-01-08 at 03:34 PM.
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Unread 05-01-08, 03:08 PM  
ironwulf
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Kergoth, what "new method" of determining loot counts does v13 allow you to toggle? V10 worked fine for me, V12 also worked fine though I had some bugsack errors during raid (was in ZA, was rushing thru and I didn't think to save the error messages before you ask)
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Unread 05-01-08, 02:50 PM  
kergoth
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Okay guys, I've added an option to toggle the new method of determining item counts. It's disabled by default, so it behaves like it used to for most. Anyone wanting to try to help me diagnose the problems with the new method, feel free to enable it and let me know how it goes. The help you all have given thus far is invaluable, but hopefully I'll be able to reproduce the issues myself.

I just changed a behavior of the new method locally that I think may make it meet user expectations more. This isn't released yet, but I'll do so shortly. Description of the change:
Make the total count in loot messages pretend that no items have hit the bags yet as of the loot message.

Example: If you were to loot 600 ammo all at once, depending on lag, it could have shown: +200 (600), +200 (600), +200 (600) for the 3 messages, indicating that all 600 hit the inventory prior to getting any of the loot messages. While accurate, this is confusing and unintuitive to users. With this change, it would show: +200, +200 (400), +200 (600).

I'm fairly sure this may solve the miscount "bug" reported by some (where they'd see odd counts in a row crafting a bunch of stuff, for example). But I'm certain the bug reported out when looting stuff in the wild isn't fixed by this. I'm hopeful that I'll be able to repro that.
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Unread 05-01-08, 12:57 PM  
kergoth
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Originally posted by Malthus
I did a short test on my low level druid this morning with v12. Unfortunately, the problem still exists for me.

I created a few screenshots of what's happening. Maybe they can even give you a hint to where the problem lies... The quest item looting seemed to be just fine this time, but normal items, like e.g. Light Leather, where way off.



Might be an addon conflict (I am using an awful lot of them), but as you see, XLoot is counting the numbers right. I also had Cirk's Lootcounter installed before, and it also had the right numbers...

I hope you can find the problem, otherwise a great addon, thank you very much for creating it!
Argh! Why can I never reproduce the bugs people report? Murphy's law is not my friend. Okay, what I'll do for now is make all the fancy code I put in to fix the occasional miscount bug optional, so people can at least have the previous functionality while we work out why this isn't working for everyone.

Oh, here's a question for you. If you disable the lootalert option that filters chat messages, are the counts still off?
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Unread 05-01-08, 02:46 AM  
Malthus
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Originally posted by kergoth
If you guys that are seeing the problem wouldn't mind, give v12 a shot, see if the behavior changes at all. Thanks much.
I did a short test on my low level druid this morning with v12. Unfortunately, the problem still exists for me.

I created a few screenshots of what's happening. Maybe they can even give you a hint to where the problem lies... The quest item looting seemed to be just fine this time, but normal items, like e.g. Light Leather, where way off.



Might be an addon conflict (I am using an awful lot of them), but as you see, XLoot is counting the numbers right. I also had Cirk's Lootcounter installed before, and it also had the right numbers...

I hope you can find the problem, otherwise a great addon, thank you very much for creating it!
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Unread 04-30-08, 06:18 PM  
kergoth
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If you guys that are seeing the problem wouldn't mind, give v12 a shot, see if the behavior changes at all. Thanks much.
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Unread 04-30-08, 05:08 PM  
kergoth
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Originally posted by NSDragon
I have my loot messages in the default frame still, but I'm also seeing the addon report twice as many items as I actually have. For example, it says I have 2(!) Multiphase Spectrographic Goggles, and 4 more shards after Void Shatter instead of the 2 more I actually get.
That's really strange... I have a bunch of extra code to specifically handle the case where you have loot messages in multiple chat windows, or just one, to prevent it updating the pending data more than once.. I'm showing it in just one window on mine currently and it's fine. Hard to fix when I can't reproduce.. I'll try with a fresh wow, no savedvars, no other addons.. worth a shot anyway.
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Unread 04-30-08, 04:30 PM  
NSDragon
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Originally posted by Malthus
I am using the latest build, and they are higher than they should be. In my case it seems to be even worse, probably since I redirect the loot messages to another chat window as well, therefore the looted amount seems to be counted twice.

But even without that it seems to be higher by a small amount for normal items. For quest items a big difference: the shown amount was twice as much as it should have been, or even more.
I have my loot messages in the default frame still, but I'm also seeing the addon report twice as many items as I actually have. For example, it says I have 2(!) Multiphase Spectrographic Goggles, and 4 more shards after Void Shatter instead of the 2 more I actually get.
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Unread 04-30-08, 12:36 PM  
Malthus
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Originally posted by kergoth
What do you mean by "numbers aren't accurate"? Are they higher than they should be, lower than they should be, both? Any details would be quite helpful, as the numbers have seemed fine in all my testing.
I am using the latest build, and they are higher than they should be. In my case it seems to be even worse, probably since I redirect the loot messages to another chat window as well, therefore the looted amount seems to be counted twice.

But even without that it seems to be higher by a small amount for normal items. For quest items a big difference: the shown amount was twice as much as it should have been, or even more.
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Unread 04-29-08, 08:40 PM  
kergoth
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The options error should be fixed in v11.
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Unread 04-29-08, 08:10 PM  
kergoth
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Originally posted by Squiddy0
Just got this today, the numbers aren't accurate, even though it was stated fixed in V10,


What do you mean by "numbers aren't accurate"? Are they higher than they should be, lower than they should be, both? Any details would be quite helpful, as the numbers have seemed fine in all my testing.

also the following error when I go to LootAlert via Interface options or /lootalert:

LootAlert\addon.lua:487:attempt to compare number with string.

There's no other options except the Output
Checking into this now.

Thanks for the report.
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