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Return to Karazhan (7.1.0)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-27-16 02:58 PM
Created:unknown
Downloads:5,418,476
Favorites:7,717
MD5:
7.1.0

LightHeaded  Popular! (More than 5000 hits)

Version: v70100-1.0.0-2016-10-26
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit 547b33546eb69dccb662beffda2625d74bf11b74
Author: Jim Whitehead <[email protected]>
Date: Thu Oct 27 22:39:13 2016 +0200

Update for 7.1

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
File Name
Version
Hits
Size
Author
Date
v70000-1.0.0-beta
130
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
704
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (42)
File Name
Version
Size
Author
Date
v70000-1.1.0-20
27MB
Cladhaire
09-07-16 07:39 AM
v60000-1.2.0-20
22MB
Cladhaire
12-21-14 10:28 AM
v60000-1.1.0-20
21MB
Cladhaire
12-13-14 05:13 AM
v60000-1.0.0-20
21MB
Cladhaire
10-26-14 10:37 AM
v60000-1.0.0
22MB
Cladhaire
10-14-14 02:01 PM
v50400-2014-07-
22MB
Cladhaire
07-26-14 04:14 AM
v50400-2014-01-
21MB
Cladhaire
01-05-14 12:42 PM
v50300-2013-06-
20MB
Cladhaire
06-18-13 11:35 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 01:54 PM
v50100-2013-03-
19MB
Cladhaire
03-24-13 09:59 AM
v50100-2013-02-
15MB
Cladhaire
02-18-13 02:37 PM
v50100-2012-10-
18MB
Cladhaire
11-28-12 02:22 PM
v50001-2012-10-
18MB
Cladhaire
10-10-12 11:45 PM
v50001-2012-09-
18MB
Cladhaire
09-29-12 02:39 PM
v50001-r352
17MB
Cladhaire
09-10-12 12:02 AM
v50001-r151
16MB
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09-09-12 02:56 AM
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16MB
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r341
17MB
Cladhaire
07-13-11 04:46 AM
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15MB
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07-12-11 04:35 AM
r337
14MB
Cladhaire
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r333
13MB
Cladhaire
03-09-11 05:29 AM
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12MB
Cladhaire
02-20-11 12:00 PM
r330
12MB
Cladhaire
02-02-11 03:50 AM
r327
12MB
Cladhaire
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12MB
Cladhaire
01-03-11 12:25 PM
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12MB
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11MB
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14MB
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14MB
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14MB
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14MB
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14MB
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06-03-09 03:08 PM


Post A Reply Comment Options
Unread 01-10-09, 05:43 AM  
Cladhaire
Salad!
 
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Re: Re: Re: [suggestion] npc search

Originally posted by Rancor75
I'm not an developer/programmer, but I can imagine that with an extra search like an NPC search might make Lightheaded somewhat too big in memory size/usage due to extra data or different structure or both.

Perhaps an extra could be a radio button to completely turn off NPC search to let people have a choice if they want to disable the npc search entirely and to exclude the NPC data/structure from the addon and consequently the computermemory.
That is if the "quest data" and "npc data" are seperate data (I have no idea if this would be the case).

Anyway, thank you very much for considering and for your fast answer. Didn't expect such a quick reply.
Greetings and regards.
It would only be loaded when searching, and it wouldn't be extensive. The problem is right now I won't ever allow it, since no one wants to load 16 megs worth of data. Ever :P.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-09-09, 10:10 PM  
Rancor75
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Re: Re: [suggestion] npc search

Originally posted by Cladhaire
It probably wouldn't be too difficult to allow you to search by NPC name but it would require a restructuring of the way data is stored in LightHeaded. The start/end npc information is only stored in the individual data files so I would need to load all of them in order to allow for proper search. Perhaps I'll look at a restructuring but I don't anticipate offering this until I've moved things around.

Thanks for the suggestion, hopefully I can get it implemented!
I'm not an developer/programmer, but I can imagine that with an extra search like an NPC search might make Lightheaded somewhat too big in memory size/usage due to extra data or different structure or both.

Perhaps an extra could be a radio button to completely turn off NPC search to let people have a choice if they want to disable the npc search entirely and to exclude the NPC data/structure from the addon and consequently the computermemory.
That is if the "quest data" and "npc data" are seperate data (I have no idea if this would be the case).

Anyway, thank you very much for considering and for your fast answer. Didn't expect such a quick reply.
Greetings and regards.
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Unread 01-09-09, 06:01 PM  
Cladhaire
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Re: [suggestion] npc search

Originally posted by Rancor75
I hope this is the right way to ask or suggest for something.
But let's give it a go.


The best way to ask is just to ask, and you've certainly found the right place!

It would be great if you can search for NPC's if you no longer have the quest that have the NPC coords, like some turn in quests.
Perhaps this is a bit too much for some people, but I tend to forget an NPC location.
If you search for a quest you directly type in a quest word or name.
Maybe a npc search could be done when typing between brackets ?

example (the bone witch is a quest and an npc as well):
The Bone Witch --> Quest search.
[The Bone Witch] --> NPC search and giving coords and zone/area.

If this is too much work and too little an improvement on the already great add-on, then I definately understand.
I just thought, let's have a try at a suggestion.
Greetings and regards.
It probably wouldn't be too difficult to allow you to search by NPC name but it would require a restructuring of the way data is stored in LightHeaded. The start/end npc information is only stored in the individual data files so I would need to load all of them in order to allow for proper search. Perhaps I'll look at a restructuring but I don't anticipate offering this until I've moved things around.

Thanks for the suggestion, hopefully I can get it implemented!
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-09-09, 02:44 PM  
Rancor75
A Defias Bandit

Forum posts: 3
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[suggestion] npc search

I hope this is the right way to ask or suggest for something.
But let's give it a go.
It would be great if you can search for NPC's if you no longer have the quest that have the NPC coords. like some turn in quests.
Perhaps this is a bit too much for some people, but I tend to forget an NPC location.
If you search for a quest you directly type in a quest word or name.
Maybe a npc search could be done when typing between brackets ?

example (the bone witch is a quest and an npc as well):
The Bone Witch --> Quest search.
[The Bone Witch] --> NPC search and giving coords and zone/area.

If this is too much work and too little an improvement on the already great add-on, then I definately understand.
I just thought, let's have a try at a suggestion.
Greetings and regards.
Last edited by Rancor75 : 01-09-09 at 02:46 PM.
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Unread 01-09-09, 06:53 AM  
Cladhaire
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Re: Lighthead + TomTom problems, or is this just me?

Originally posted by 3dandme2
Hello all
I'm new at this so please be kind to the newb. I'm 12 days old!
I have Lghthead and TomTom installed and no others. Both seem to work great together. But here's my problem. When I use Lighthead and click on the coordinates in Lighthead, TomTom will put a cursor on those coordinates but when I actually try to go find this coordinate it always seems to be somewhere I can't get to. IE beyond a wall which have no way around or in a mountain where I can't get to. Do I have to manually place them? It seems that other people on these forums do not have this problem. So maybe it's just me. Or is there something I'm not doing right. Are the ighthead coordinates specific to one particular world (I'm on Grizzly Hills) or are all the worlds the same?
I also noticed that some of the cordinates in Lighthead only have 2 and some have 4. I have played around with the accuacy options, but doesn't seem to help.

Thanks for any advise you can give me.
I would ensure that you're using the most recent versions of the addons by downloading and installing the latest versions. There was a bug in a prior version of each addon that you could be experiencing if you're not up-to-date.

With TomTom coordinates are placed in the correct location. The difference in precision should not matter terribly, but can affect the accuracy. 50.79 is more precise than 50, which is why we try to use that form.

As for the coordinates from LightHeaded there are two kinds. The NPC coordinates that are found when clicking on the Start or End NPC in the quest information are provided directly from WowHead.com and they should be accurate. The coordinates that are provided in comments are user contributed and I can't vouch for their accuracy (although they are normally very good).

I hope that helps, if you have any specific issues you can report I'll try to address them.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-09-09, 06:40 AM  
3dandme2
A Kobold Labourer

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Lighthead + TomTom problems, or is this just me?

Hello all
I'm new at this so please be kind to the newb. I'm 12 days old!
I have Lghthead and TomTom installed and no others. Both seem to work great together. But here's my problem. When I use Lighthead and click on the coordinates in Lighthead, TomTom will put a cursor on those coordinates but when I actually try to go find this coordinate it always seems to be somewhere I can't get to. IE beyond a wall which have no way around or in a mountain where I can't get to. Do I have to manually place them? It seems that other people on these forums do not have this problem. So maybe it's just me. Or is there something I'm not doing right. Are the ighthead coordinates specific to one particular world (I'm on Grizzly Hills) or are all the worlds the same?
I also noticed that some of the cordinates in Lighthead only have 2 and some have 4. I have played around with the accuacy options, but doesn't seem to help.

Thanks for any advise you can give me.
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Unread 01-09-09, 05:17 AM  
Cladhaire
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Re: good work on Lightheaded

Originally posted by Rancor75
I have no problems as of yet.
Haven't noticed anything out of the ordinary.
I would like to say that the search bar implementation is great !
super handy if you want to help other people with certain quests.
Also the fact that you don't have to fill in the exact name but an approximation of a quest name is very handy indeed.
When people don't remember or for whatever reason can't give you the 'exact' quest name with all the punctuations or exclamation marks, etc. then it's very cool to fill in just one word and all quests with that word in it is shown !

To the programmers/developers of this great add-on: Thank you very much and keep up the good work !
Thanks for the kind words!
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-09-09, 04:55 AM  
Rancor75
A Defias Bandit

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good work on Lightheaded

I have no problems as of yet.
Haven't noticed anything out of the ordinary.
I would like to say that the search bar implementation is great !
super handy if you want to help other people with certain quests.
Also the fact that you don't have to fill in the exact name but an approximation of a quest name is very handy indeed.
When people don't remember or for whatever reason can't give you the 'exact' quest name with all the punctuations or exclamation marks, etc. then it's very cool to fill in just one word and all quests with that word in it is shown !

To the programmers/developers of this great add-on: Thank you very much and keep up the good work !
Last edited by Rancor75 : 01-09-09 at 04:59 AM.
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Unread 01-04-09, 06:38 PM  
Jackelmyer
A Kobold Labourer

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Re: Re: Re: Re: Frame Rate Issue

Originally posted by Cladhaire
Regardless of what you have open, I assure you it has to do with another addon. You can see this by disabling all other addons.
I'm running an addon called Mob Map which did display the issue you were describing. Thanks!
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Unread 01-04-09, 09:34 AM  
Cladhaire
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Re: Re: Re: Frame Rate Issue

Originally posted by Jackelmyer
An odd thing is that it only seems to happen, far as I can tell, in Northrend and only with the Lightheaded panel open. I'll do some more research though. Thanks for the test script.
Regardless of what you have open, I assure you it has to do with another addon. You can see this by disabling all other addons.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-04-09, 03:41 AM  
Jackelmyer
A Kobold Labourer

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Re: Re: Frame Rate Issue

Originally posted by Cladhaire
You most likely have an addon that is calling SelectQuestLogEntry() on a timed basis, which is a very big problem but one I cannot easily solve. You can test this with the following macro:

/run hooksecurefunc("SelectQuestLogEntry", function(idx) print("Selecting quest log entry: " .. tostring(idx)) end)

You will more than likely see the message printed over and over again. The addon calling SelectQuestLogEntry is your problem, but I can't post much more about that until I return from holiday.

An odd thing is that it only seems to happen, far as I can tell, in Northrend and only with the Lightheaded panel open. I'll do some more research though. Thanks for the test script.
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Unread 12-31-08, 06:08 PM  
chippewa
A Fallenroot Satyr

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Hello,

I recently returned to playing wow after not playing for about 8 months.

Didnt this add-on used to actually have audio effects for quests?

Like, it used to say, "Jobs Done!" or "work Complete!" in the warcraft III builder voices when you completed a quest.

IS this function still available or did it get removed, or am i thinking about another add-on?

EDIT: sorry i figured it out it was monkeyquest that did this
Last edited by chippewa : 12-31-08 at 06:11 PM.
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Unread 12-30-08, 11:15 AM  
Cladhaire
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Originally posted by celegur
When i first downloaded this addon, about a month ago and before i upgraded to WOTLK when i opened my log, on the right was all of wowheads info, it was great.

Every since the upgrade, all that info is not there. I do a search and all i get is a back link which leads to nothing.

I would love to have the old version back. if not there is no point in having it or contributing to it.


Any help would be appricaited.

celegur
You did not install the addon correctly. All of the information is there, I suggest you delete and reinstall following the directions.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 12-29-08, 11:02 PM  
celegur
A Kobold Labourer

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When i first downloaded this addon, about a month ago and before i upgraded to WOTLK when i opened my log, on the right was all of wowheads info, it was great.

Every since the upgrade, all that info is not there. I do a search and all i get is a back link which leads to nothing.

I would love to have the old version back. if not there is no point in having it or contributing to it.


Any help would be appricaited.

celegur
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Unread 12-28-08, 07:36 AM  
Cladhaire
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Re: Quest Levels

Originally posted by sis599
Can anyone please tell me how to get the quest levels to show on my quest log on the left? Thanks
There are a number of addons you could use, Levelator, Quelevel, etc.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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