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Updated: 12-25-22 01:22 PM
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Compatibility:
Dragonflight (10.0.2)
Shadowlands patch (9.0.2)
Visions of N'Zoth (8.3.0)
Updated:12-25-22 01:22 PM
Created:unknown
Downloads:5,592,868
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LightHeaded  Popular! (More than 5000 hits)

Version: v100002-1.0.0-2022-12-15
by: Cladhaire [More]

Classic not updated at the moment, only retail.


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Updated 2022-12-15 for retail.
Beta Files (7)
File Name
Version
Hits
Size
Author
Date
v30401-1.1.0-2022-12-15
0
32MB
Cladhaire
02-04-23 03:41 AM
v11302-1.0.0-2020-05-01
591
10MB
Cladhaire
05-05-20 11:47 AM
v11302-1.1.0
1,322
10MB
Cladhaire
10-04-19 11:26 AM
v11302-1.0.0
1,464
10MB
Cladhaire
09-05-19 12:16 AM
v70100-1.1.0-2016-12-29
299
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
307
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
1,012
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (1)
File Name
Version
Size
Author
Date
v90200-1.0.0-2020-12-09
42MB
Cladhaire
01-03-21 09:37 AM


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Unread 08-02-09, 11:09 AM  
Cladhaire
Salad!
 
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Aye, I'm aware of the issue, but won't release an update until probably Wednesday when the patch hits EU.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-02-09, 08:56 AM  
FuxieDK
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With the new feature in v3.2, where DoubleWide in Built-In Blizzard thing, Light Headed doesn't stick correctly to quest log anymore..

Screen short from PTR:


Functionality is intact..
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Last edited by FuxieDK : 08-02-09 at 08:57 AM.
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Unread 08-01-09, 04:15 PM  
nitrobg
A Kobold Labourer

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Hi. First of all - thanks for this awesome addon, it has helped me countless times. My question is - is it possible to add load on demand option - load only the info for the selected quest instead of loading whole info for all quests in the quest log. At the moment LH is consuming around 55MB of memory, which is a lot and I think that this reduces overall FPS.
Screenshot: http://i32.tinypic.com/30wq9s6.jpg
Last edited by nitrobg : 08-02-09 at 06:16 AM.
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Unread 08-01-09, 03:58 PM  
myrroddin
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Re: Re: Re: Error when opening quest log with Carbonite

Originally posted by myrroddin
OK, will do and let you know.
Yes, corrupted install. Probably because of my botched Minion install. I really need to fix that.
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Unread 07-31-09, 05:00 PM  
myrroddin
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Re: Re: Error when opening quest log with Carbonite

Originally posted by Cladhaire
Either Carbonite is changing something (which does not seem likely) or you have a corrupt file. Please reinstall LightHeaded.
OK, will do and let you know.
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Unread 07-31-09, 03:57 AM  
Cladhaire
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Re: Error when opening quest log with Carbonite

Originally posted by myrroddin
I use Carbonite 3.201 and opening the quest log with LightHeaded produced this error:
Either Carbonite is changing something (which does not seem likely) or you have a corrupt file. Please reinstall LightHeaded.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-31-09, 12:14 AM  
myrroddin
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Error when opening quest log with Carbonite

I use Carbonite 3.201 and opening the quest log with LightHeaded produced this error:
[2009/07/31 00:09:05-269-x1]: LightHeaded-293\Data\LH_Data_E.lua:36954: '}' expected (to close '{' at line 36936) near 'char(31)'
LightHeaded-293\LightHeaded.lua:296: in function `GetQuestData'
LightHeaded-293\LightHeaded.lua:526: in function `IterateQuestInfo'
LightHeaded-293\LightHeaded.lua:650: in function `GetPageText'
LightHeaded-293\LightHeaded.lua:880: in function `UpdateFrame'
LightHeaded-293\LightHeaded.lua:279: in function `SelectQuestLogEntry'
LightHeaded-293\LightHeaded.lua:52: in function <Interface\AddOns\LightHeaded\LightHeaded.lua:51>
<in C code>: in function `SelectQuestLogEntry'
Interface\FrameXML\QuestLogFrame.lua:328: in function `QuestLog_SetSelection':
Interface\FrameXML\QuestLogFrame.lua:97: in function <Interface\FrameXML\QuestLogFrame.lua:94>:
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1892: in function <Interface\FrameXML\UIParent.lua:1887>:
<in C code>: in function `ShowUIPanel'
Carbonite-3.201\Carbonite.lua:23250: in function `ToggleFrame'
<string>:"TOGGLEQUESTLOG":1: in function <[string "TOGGLEQUESTLOG"]:1>
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Unread 07-25-09, 04:46 AM  
Cladhaire
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Re: a stupid question

Originally posted by leelomay
does it support cilents other than english cilent?? such as zhTW/zhCN ??
sorry for my stupid question
Yes, it supports any language client.. but the comments will always be in English.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-25-09, 04:42 AM  
leelomay
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a stupid question

does it support cilents other than english cilent?? such as zhTW/zhCN ??
sorry for my stupid question
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Unread 07-22-09, 01:47 PM  
Cladhaire
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Originally posted by Kerecha
Been trying this out for a while now and im wondeing a small thing, is it possible to change the alpha ONLY when LH is in its "hidden" mode behind the questpanel?

I use skinner and have all background on UI frames at ~0.6 alpha, problem is that when i hide LH that half of the questpanel becomes doubled up making it apear as if its at a higer alpha (i get 2 0.6 frames ontop of eachother). And would like to know if its somehow possible to make the LH frame go to 0 alpha when its in its hidden state and only show the button to open it up again.

Edit: Some screenies to show what i mean.

http://img195.imageshack.us/gal.php?g=40869296.jpg
Not without editing the code directly, no.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-22-09, 01:28 PM  
Kerecha
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Been trying this out for a while now and im wondeing a small thing, is it possible to change the alpha ONLY when LH is in its "hidden" mode behind the questpanel?

I use skinner and have all background on UI frames at ~0.6 alpha, problem is that when i hide LH that half of the questpanel becomes doubled up making it apear as if its at a higer alpha (i get 2 0.6 frames ontop of eachother). And would like to know if its somehow possible to make the LH frame go to 0 alpha when its in its hidden state and only show the button to open it up again.

Edit: Some screenies to show what i mean.

http://img195.imageshack.us/gal.php?g=40869296.jpg
Last edited by Kerecha : 07-22-09 at 01:31 PM.
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Unread 07-20-09, 09:04 AM  
Cladhaire
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No worries, thanks for checking back!
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-20-09, 09:00 AM  
Siddham
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Originally posted by Cladhaire
Correct, the arrow itself and all functionality relating to it (except the sending of waypoints) would be from Cartographer. Alternatively, TomTom provides similar functionality.
OK. Thanks for clearing that up...and for creating the addon
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Unread 07-20-09, 07:34 AM  
Cladhaire
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Originally posted by Siddham
I have Cartographer installed...am I right to think LH is sending the coordinates or waypoint info to C and C is generating the arrow? And so the right click dialogue window that allows me clear the waypoints is a C function?
Correct, the arrow itself and all functionality relating to it (except the sending of waypoints) would be from Cartographer. Alternatively, TomTom provides similar functionality.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 07-20-09, 07:32 AM  
Siddham
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I have Cartographer installed...am I right to think LH is sending the coordinates or waypoint info to C and C is generating the arrow? And so the right click dialogue window that allows me clear the waypoints is a C function?
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