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Updated: 12-25-22 01:22 PM
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Dragonflight (10.0.2)
Shadowlands patch (9.0.2)
Visions of N'Zoth (8.3.0)
Updated:12-25-22 01:22 PM
Created:unknown
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LightHeaded  Popular! (More than 5000 hits)

Version: v100002-1.0.0-2022-12-15
by: Cladhaire [More]

Classic not updated at the moment, only retail.


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Updated 2022-12-15 for retail.
Beta Files (7)
File Name
Version
Hits
Size
Author
Date
v30401-1.1.0-2022-12-15
0
32MB
Cladhaire
02-04-23 03:41 AM
v11302-1.0.0-2020-05-01
591
10MB
Cladhaire
05-05-20 11:47 AM
v11302-1.1.0
1,322
10MB
Cladhaire
10-04-19 11:26 AM
v11302-1.0.0
1,464
10MB
Cladhaire
09-05-19 12:16 AM
v70100-1.1.0-2016-12-29
299
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
307
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
1,012
22MB
Cladhaire
10-20-14 02:50 PM


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Unread 03-03-10, 03:50 AM  
fr0ggy
A Kobold Labourer

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probably not related to lh
so.. i set up a point to map to go for.
carbonite shows me a route.

i canot delete the point and route.
there is such an option somewhere ? or i'm missing something ?
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Unread 02-26-10, 02:31 PM  
Cladhaire
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Re: Re: Re: 50 comment limit?

Originally posted by Mafriki
[b]Okay, so that leaves me to wonder how this works? I take it doesn't fetch "live" it just uses a parsed database and thus is completely at the whim of how often that database is updated?
Of course...

As for Darkstalkers22's comment is it not possible to run a function over the comments to strip out the [u][i], etc. as it's displayed?
Certainly, and some of that is done already. It's not perfect, and it doesn't need to be.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-26-10, 01:52 PM  
Mafriki
A Murloc Raider

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Re: Re: 50 comment limit?

Originally posted by Cladhaire
There is no limit, and I believe comments are sorted by rating and date, tho specifically how, I'm not sure.
Okay, so that leaves me to wonder how this works? I take it doesn't fetch "live" it just uses a parsed database and thus is completely at the whim of how often that database is updated?

As for Darkstalkers22's comment is it not possible to run a function over the comments to strip out the [u][i][b], etc. as it's displayed?
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Unread 02-26-10, 01:03 PM  
Cladhaire
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Re: underlining, italics, etc.

Originally posted by Darkstalker22
Thanks for the awesome addon Cladhaire

Currently, when a comment uses an underline, italics, bold, or whatever, the brackets that are used when writing post post appear. like [u]so and so[u], etc. Would it be possible to make it so lightheaded understands what these mean, and then underlines, italicizes, etc.?

Thanks!
Not really, no.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-26-10, 01:03 PM  
Darkstalker22
A Kobold Labourer

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underlining, italics, etc.

Thanks for the awesome addon Cladhaire

Currently, when a comment uses an underline, italics, bold, or whatever, the brackets that are used when writing post post appear. like [u]so and so[u], etc. Would it be possible to make it so lightheaded understands what these mean, and then underlines, italicizes, etc.?

Thanks!
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Unread 02-26-10, 12:10 PM  
Cladhaire
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Re: 50 comment limit?

Originally posted by Mafriki
Not sure if this has been brought up before but does LH have a 50 comment limit?

I was doing Tanaris Field Sampling today and the latest comments (basically the useful ones considering that quest has changed a lot recently) do not appear (comment 50+).

If there is a limit surely the newest comments should be on page 1, otherwise LH can be rendered fairly useless for some quests?
There is no limit, and I believe comments are sorted by rating and date, tho specifically how, I'm not sure.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-26-10, 11:40 AM  
Mafriki
A Murloc Raider

Forum posts: 4
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50 comment limit?

Not sure if this has been brought up before but does LH have a 50 comment limit?

I was doing Tanaris Field Sampling today and the latest comments (basically the useful ones considering that quest has changed a lot recently) do not appear (comment 50+).

If there is a limit surely the newest comments should be on page 1, otherwise LH can be rendered fairly useless for some quests?
Last edited by Mafriki : 02-26-10 at 11:41 AM.
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Unread 02-22-10, 02:46 AM  
Cladhaire
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Re: Open/Close button

Originally posted by moldavia
Is there any way for you to add an open/close button for detached mode? I do not need the window constantly open every time I open the quest log. Would be nice if you put in a button like EveryQuest has so that people can open/close your mod window at will. thanks for your time.
Right now, no. The window needs to be better decoupled from the quest log window, I'm just not sure how I really want that to work.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-20-10, 03:02 PM  
moldavia
A Defias Bandit

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Open/Close button

Is there any way for you to add an open/close button for detached mode? I do not need the window constantly open every time I open the quest log. Would be nice if you put in a button like EveryQuest has so that people can open/close your mod window at will. thanks for your time.
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Unread 02-06-10, 04:36 AM  
BW~Merlin
A Defias Bandit

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Shift clicking Do unto others casues error messages

When I shift click Do Unto Others into the chat frame I get two error messages in backsack.

Code:
1x LightHeaded-301\LightHeaded.lua:572: attempt to index field '?' (a nil value)
LightHeaded-301\LightHeaded.lua:611: in function `GetCommentText'
LightHeaded-301\LightHeaded.lua:829: in function `GetPageText'
LightHeaded-301\LightHeaded.lua:880: in function `UpdateFrame'
LightHeaded-301\LightHeaded.lua:276: in function `SelectQuestLogEntry'
LightHeaded-301\LightHeaded.lua:57: in function <LightHeaded\LightHeaded.lua:54>
<in C code>: in function `QuestLogTitleButton_OnClick'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

Locals:
self = <table> {
 defaults = <table> {}
 EnableDebug = <function> @ LightHeaded\Dongle.lua:618:
 IterateQuestComments = <function> @ LightHeaded\LightHeaded.lua:507:
 QUEST_LOG_UPDATE = <function> @ LightHeaded\LightHeaded.lua:94:
 CancelTimer = <function> @ LightHeaded\Dongle.lua:605:
 ChangeFontSize = <function> @ LightHeaded\LightHeaded.lua:1776:
 GetQIDOffsets = <function> @ LightHeaded\LightHeaded.lua:158:
 LoadNames = <function> @ LightHeaded\LightHeaded.lua:109:
 OnHyperlinkEnter = <function> @ LightHeaded\LightHeaded.lua:1119:
 SavePosition = <function> @ LightHeaded\LightHeaded.lua:1679:
 OnHyperlinkClick = <function> @ LightHeaded\LightHeaded.lua:917:
 GetQuestName = <function> @ LightHeaded\LightHeaded.lua:134:
 ScheduleTimer = <function> @ LightHeaded\Dongle.lua:558:
 LockUnlockFrame = <function> @ LightHeaded\LightHeaded.lua:1630:
 GetCurrentQID = <function> @ LightHeaded\LightHeaded.lua:98:
 RestorePosition = <function> @ LightHeaded\LightHeaded.lua:1697:
 RegisterMessage = <function> @ LightHeaded\Dongle.lua:412:
 UnregisterMessage = <function> @ LightHeaded\Dongle.lua:426:
 IterateNPCLocs = <function> @ LightHeaded\LightHeaded.lua:536:
 db = <table> {}
 uihistory = <table> {}
 TogglePages = <function> @ LightHeaded\LightHeaded.lua:1758:
 IterateModules = <function> @ LightHeaded\Dongle.lua:316:
 ToggleDebug = <function> @ LightHeaded\LightHeaded.lua:1813:
 SelectQuestLogEntry = <function> @ LightHeaded\LightHeaded.lua:219:
 WarnOffendingAddon = <function> @ LightHeaded\LightHeaded.lua:201:
 IsMessageRegistered = <function> @ LightHeaded\Dongle.lua:467:
 TriggerMessage = <function> @ LightHeaded\Dongle.lua:450:
 Enable = <function> @ LightHeaded\LightHeaded.lua:29:
 IsEventRegistered = <function> @ LightHeaded\Dongle.lua:396:
 WZIDToCZ = <function> @ LightHeaded\LightHeaded.lua:473:
 Echo = <function> @ LightHeaded\Dongle.lua:696:
 IsDebugEnabled = <function> @ LightHeaded\Dongle.lua:629:
 ToggleSound = <function> @ LightHeaded\LightHeaded.lua:1734:
 GetNumQuestComments = <function> @ LightHeaded\LightHeaded.lua:482:
 ScheduleRepeatingTimer = <function> @ LightHeaded\Dongle.lua:589:
 UpdateFrame = <function> @ LightHeaded\LightHeaded.lua:856:
 PrintF = <function> @ LightHeaded\Dongle.lua:689:
 SearchQuests = <function> @ LightHeaded\LightHeaded.lua:1826:
 version = "301"
 DetachFrame = <function> @ LightHeaded\LightHeaded.lua:1751:
 GetQuestData = <function> @ LightHeaded\LightHeaded.lua:284:
 InitializeSlashCommand = <function> @ LightHeaded\Dongle.lua:1175:
 FileToCZ = <function> @ LightHeaded\LightHeaded.lua:451:
 GetQuestComment = <function> @ LightHeaded\LightHeaded.lua:487:
 Print = <function> @ LightHeaded\Dongle.lua:682:
 bad_select = 0
 cmd = <table> {}
 GetPageText = <function> @ LightHeaded\LightHeaded.lua:645:
 IterateQuestInfo = <function> @ LightHeaded\LightHeaded.lua:525:
 HasModule = <function> @ LightHeaded\Dongle.lua:298:
 IsTimerScheduled = <function> @ LightHeaded\Dongle.lua:594:
 NewModule = <function> defined @LightHeaded
  ---
Code:
1x LightHeaded-301\LightHeaded.lua:572: attempt to index field '?' (a nil value)
LightHeaded-301\LightHeaded.lua:611: in function `GetCommentText'
LightHeaded-301\LightHeaded.lua:829: in function `GetPageText'
LightHeaded-301\LightHeaded.lua:880: in function `UpdateFrame'
LightHeaded-301\LightHeaded.lua:276: in function `SelectQuestLogEntry'
LightHeaded-301\LightHeaded.lua:52: in function <LightHeaded\LightHeaded.lua:51>
<in C code>: in function `SelectQuestLogEntry'
Interface\FrameXML\QuestLogFrame.lua:611: in function `QuestLog_SetSelection':
Interface\FrameXML\QuestLogFrame.lua:151: in function <Interface\FrameXML\QuestLogFrame.lua:137>:
<in C code>: in function `QuestLogTitleButton_OnClick'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

Locals:
self = <table> {
 defaults = <table> {}
 EnableDebug = <function> @ LightHeaded\Dongle.lua:618:
 IterateQuestComments = <function> @ LightHeaded\LightHeaded.lua:507:
 QUEST_LOG_UPDATE = <function> @ LightHeaded\LightHeaded.lua:94:
 CancelTimer = <function> @ LightHeaded\Dongle.lua:605:
 ChangeFontSize = <function> @ LightHeaded\LightHeaded.lua:1776:
 GetQIDOffsets = <function> @ LightHeaded\LightHeaded.lua:158:
 LoadNames = <function> @ LightHeaded\LightHeaded.lua:109:
 OnHyperlinkEnter = <function> @ LightHeaded\LightHeaded.lua:1119:
 SavePosition = <function> @ LightHeaded\LightHeaded.lua:1679:
 OnHyperlinkClick = <function> @ LightHeaded\LightHeaded.lua:917:
 GetQuestName = <function> @ LightHeaded\LightHeaded.lua:134:
 ScheduleTimer = <function> @ LightHeaded\Dongle.lua:558:
 LockUnlockFrame = <function> @ LightHeaded\LightHeaded.lua:1630:
 GetCurrentQID = <function> @ LightHeaded\LightHeaded.lua:98:
 RestorePosition = <function> @ LightHeaded\LightHeaded.lua:1697:
 RegisterMessage = <function> @ LightHeaded\Dongle.lua:412:
 UnregisterMessage = <function> @ LightHeaded\Dongle.lua:426:
 IterateNPCLocs = <function> @ LightHeaded\LightHeaded.lua:536:
 db = <table> {}
 uihistory = <table> {}
 TogglePages = <function> @ LightHeaded\LightHeaded.lua:1758:
 IterateModules = <function> @ LightHeaded\Dongle.lua:316:
 ToggleDebug = <function> @ LightHeaded\LightHeaded.lua:1813:
 SelectQuestLogEntry = <function> @ LightHeaded\LightHeaded.lua:219:
 WarnOffendingAddon = <function> @ LightHeaded\LightHeaded.lua:201:
 IsMessageRegistered = <function> @ LightHeaded\Dongle.lua:467:
 TriggerMessage = <function> @ LightHeaded\Dongle.lua:450:
 Enable = <function> @ LightHeaded\LightHeaded.lua:29:
 IsEventRegistered = <function> @ LightHeaded\Dongle.lua:396:
 WZIDToCZ = <function> @ LightHeaded\LightHeaded.lua:473:
 Echo = <function> @ LightHeaded\Dongle.lua:696:
 IsDebugEnabled = <function> @ LightHeaded\Dongle.lua:629:
 ToggleSound = <function> @ LightHeaded\LightHeaded.lua:1734:
 GetNumQuestComments = <function> @ LightHeaded\LightHeaded.lua:482:
 ScheduleRepeatingTimer = <function> @ LightHeaded\Dongle.lua:589:
 UpdateFrame = <function> @ LightHeaded\LightHeaded.lua:856:
 PrintF = <function> @ LightHeaded\Dongle.lua:689:
 SearchQuests = <function> @ LightHeaded\LightHeaded.lua:1826:
 version = "301"
 DetachFrame = <function> @ LightHeaded\LightHeaded.lua:1751:
 GetQuestData = <function> @ LightHeaded\LightHeaded.lua:284:
 InitializeSlashCommand = <function> @ LightHeaded\Dongle.lua:1175:
 FileToCZ = <function> @ LightHeaded\LightHeaded.lua:451:
 GetQuestComment = <function> @ LightHeaded\LightHeaded.lua:487:
 Print = <function> @ LightHeaded\Dongle.lua:682:
 bad_select = 0
 cmd = <table> {}
 GetPageText = <function> @ LightHeaded\LightHeaded.lua:645:
 IterateQuestInfo = <function> @ LightHeaded\LightHeaded.lua:525:
 HasModule = <function> @ LightHeaded\Dongle.lua:298:
 IsTimerScheduled = <function> @ LightHeaded\Dongle.lua:594:
 NewModule = <function> defined @LightHeaded
  ---
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Unread 01-26-10, 04:39 PM  
necofearer
A Kobold Labourer

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Originally posted by Cladhaire
Those addons do not exist as far as WoW is concerned, which means they are not installed correctly. Please re-install Lightheaded, referring to the included readme file if you need more information.
GOT IT! thanks. i was putting all the "data A", "Data QID", ect. folders into the lightheaded folder. thanks a million!
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Unread 01-26-10, 04:33 PM  
Cladhaire
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Originally posted by necofearer
having a problem
when i debug lightheaded, i get this message

updating the LightHeaded frame
Loading LightHeaded_Data_QIDNames
could not load LightHeaded_Data_QIDNames, MISSING
Loading LightHeaded_Data_A
could not load LightHeaded_Data_A, MISSING
Setting Scroll: 0

all of my files are there when i go to look
Those addons do not exist as far as WoW is concerned, which means they are not installed correctly. Please re-install Lightheaded, referring to the included readme file if you need more information.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-26-10, 04:31 PM  
necofearer
A Kobold Labourer

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Originally posted by Cladhaire
Open the addon selection screen and check the box next to each one.
sorry, i edited my post, can you help me with it now?
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Unread 01-26-10, 04:25 PM  
Cladhaire
Salad!
 
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Originally posted by necofearer
how do you enable them? I'm having the same problem
Open the addon selection screen and check the box next to each one.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 01-26-10, 04:22 PM  
necofearer
A Kobold Labourer

Forum posts: 0
File comments: 3
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having a problem
when i debug lightheaded, i get this message

updating the LightHeaded frame
Loading LightHeaded_Data_QIDNames
could not load LightHeaded_Data_QIDNames, MISSING
Loading LightHeaded_Data_A
could not load LightHeaded_Data_A, MISSING
Setting Scroll: 0

all of my files are there when i go to look
Last edited by necofearer : 01-26-10 at 04:31 PM.
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