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Dragonflight (10.0.2)
Shadowlands patch (9.0.2)
Visions of N'Zoth (8.3.0)
Updated:12-25-22 01:22 PM
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LightHeaded  Popular! (More than 5000 hits)

Version: v100002-1.0.0-2022-12-15
by: Cladhaire [More]

Classic not updated at the moment, only retail.


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Updated 2022-12-15 for retail.
Beta Files (7)
File Name
Version
Hits
Size
Author
Date
v30401-1.1.0-2022-12-15
0
32MB
Cladhaire
02-04-23 03:41 AM
v11302-1.0.0-2020-05-01
591
10MB
Cladhaire
05-05-20 11:47 AM
v11302-1.1.0
1,322
10MB
Cladhaire
10-04-19 11:26 AM
v11302-1.0.0
1,464
10MB
Cladhaire
09-05-19 12:16 AM
v70100-1.1.0-2016-12-29
299
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
307
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
1,012
22MB
Cladhaire
10-20-14 02:50 PM


Archived Files (1)
File Name
Version
Size
Author
Date
v90200-1.0.0-2020-12-09
42MB
Cladhaire
01-03-21 09:37 AM


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Unread 08-10-09, 11:24 AM  
Luupin
A Murloc Raider

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Originally posted by Cladhaire
It does not (from what I can see) make a distinction between that mode and the normal quest log mode so when you choose not to use the carbonite quest log window.. it never "Fixes" the placement.
Essentially, that is what I have posted to them, asking if they are still changing the coordinates, even when I elect NOT to use the Carbonite quest window.
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Unread 08-10-09, 10:48 AM  
Cladhaire
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Originally posted by Luupin
Thanks for the quick response. I was planning on doing just that, thanks.

Carbonite must be modifying the quest window coordinates, prior to Lightheaded picking up those values.

From a programming standpoint, it appears that Lightheaded initializes the attachment point prior to the quest window being launched and uses those values initially. And when the panel is hidden, those base coordinates are getting reset appropriately (when the window is hidden, the line-up is correct).


No, actually. The problem is that when Carbonite loads, it changes the placement of the LightHeaded window. This is to ensure that it matches up properly with the "Carbonite" version quest log. It does not (from what I can see) make a distinction between that mode and the normal quest log mode so when you choose not to use the carbonite quest log window.. it never "Fixes" the placement.

This is precisely why detach and attach works.. because it resets the coordinates to what I'm telling it to use.

Since Lightheaded is able to "correct" the line-up issue with the hide/show process, I was hoping that there might be a way for you to reset the attachment coordinates at the time the quest window is launched. Lightheaded is able to correct the problem in your hide/open code, it just doesn't do the same when the quest window is initially open. So, given that your hide/open code "refits" the panel correctly, it would seem that you may be able to correct this conflict within your code. Carbonite may not be the only addon with the conflict, so if there is a way to guard against this issue, the better.

I will contact Carbonite and see if they can fix this issue in their code.
I don't code "fixed" for other addons, LightHeaded is doing precisely what it should be and any other addons that intentionally mess with that must pay the consequences. Unfortunately, you as the user are the one who has the issues.
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Unread 08-10-09, 10:46 AM  
Luupin
A Murloc Raider

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Thanks for the quick response. I was planning on doing just that, thanks.

Carbonite must be modifying the quest window coordinates, prior to Lightheaded picking up those values.

From a programming standpoint, it appears that Lightheaded initializes the attachment point prior to the quest window being launched and uses those values initially. And when the panel is hidden, those base coordinates are getting reset appropriately (when the window is hidden, the line-up is correct).

Since Lightheaded is able to "correct" the line-up issue with the hide/show process, I was hoping that there might be a way for you to reset the attachment coordinates at the time the quest window is launched. Lightheaded is able to correct the problem in your hide/open code, it just doesn't do the same when the quest window is initially open. So, given that your hide/open code "refits" the panel correctly, it would seem that you may be able to correct this conflict within your code. Carbonite may not be the only addon with the conflict, so if there is a way to guard against this issue, the better.

I will contact Carbonite and see if they can fix this issue in their code.
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Unread 08-10-09, 10:12 AM  
Cladhaire
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Both of these are issues with Carbonite, you must contact those authors for a fix. LightHeaded continues to work properly with the default quest log and anything that does not alter it in any way.

Carbonite is altering the position and changing the LightHeaded frame even when you are using the default quest log. They will need to fix these issues, there's nothing I can do.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-10-09, 09:56 AM  
Luupin
A Murloc Raider

Forum posts: 6
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Clad--

Love this addon - thanks for your continued efforts with this endeavor.

Regarding the line-up issue being reported, I also have the same issue; however, I have tracked it down (for me anyway) as a conflict with Carbonite 3.2. If I unload carbonite, the line-up problem does not occur.

Symptoms:
  1. When the quest window is opened, the Lightheaded panel line-up is moved up and to the left
    • Shrinking/reopening the Lightheaded panel resolves the immediate line-up issue
    • However, once the quest window is closed/reopened, the line-up issue returns
  2. If the Lightheaded panel is hidden when the quest window is closed, the next time the quest window is opened, not only is the Lightheaded panel line-up incorrect again, but also the panel is empty
    • Clicking the quest entry has no effect
    • Shrinking the empty Lightheaded panel causes the panel to disappear and begin the opening sequence, and fills in the text
    • However, once the quest window is closed/reopened, the line-up issue
  3. Detaching/reattaching the Lightheaded panel is only a temporary fix until the quest window is closed/reopened, at which point the line-up issue returns

I have attached two screenshots showing the issues referenced above:

For issue (1) above


For issue (2) above
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Unread 08-10-09, 08:14 AM  
Cladhaire
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Originally posted by Snarfle
Tried detach and attach and it aligned the frames correctly, but as soon as I closed the quest log and reopened it they were out of alignment again.

I have a screen shot need to figure out how to get it to you. I don't see an upload function in the message board or the private message system. Let me know how you would prefer to get the image.

Thanks!
You can just post it at http://images.gammatester.com and then link it here.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-10-09, 08:11 AM  
Snarfle
A Murloc Raider

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Originally posted by Cladhaire
Try running /lh detach then /lh attach. Alternatively, please include a screenshot of the issue.
Tried detach and attach and it aligned the frames correctly, but as soon as I closed the quest log and reopened it they were out of alignment again.

I have a screen shot need to figure out how to get it to you. I don't see an upload function in the message board or the private message system. Let me know how you would prefer to get the image.

Thanks!
Last edited by Snarfle : 08-10-09 at 08:13 AM.
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Unread 08-10-09, 06:10 AM  
Cladhaire
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Originally posted by Snarfle
Thank you so much for a great addon. I have the latest version 2.79 (downloaded a few moments ago) and I'm still having the problem with the offset window against the new double pane quest window. Hitting the close gadget and then reopening fixes the issue.

The LH window when I open it is slightly down and to the left...overlapping the right hand side of the standard quest window.
Try running /lh detach then /lh attach. Alternatively, please include a screenshot of the issue.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-10-09, 06:05 AM  
Snarfle
A Murloc Raider

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Thank you so much for a great addon. I have the latest version 2.79 (downloaded a few moments ago) and I'm still having the problem with the offset window against the new double pane quest window. Hitting the close gadget and then reopening fixes the issue.

The LH window when I open it is slightly down and to the left...overlapping the right hand side of the standard quest window.
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Unread 08-10-09, 05:57 AM  
Cladhaire
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Originally posted by yssaril
with the new advanced quest tracker we can click the quest header and it opens up the quest description (just the right side of the questlog) is it possible to have LH attach itself to that frame too?
No, since that's an addon and not the default quest log.

Originally posted by seebs
Maybe a dumb question, but:

Is it possible to add the zone name to NPC locations? I ask because sometimes it's not at all obvious what zone to look in.
Just click on them and waypoints get set to the right location. It would be a bit too much code right now to even change the display to include the zone name since its actually stored as a number.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-10-09, 12:53 AM  
yssaril
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with the new advanced quest tracker we can click the quest header and it opens up the quest description (just the right side of the questlog) is it possible to have LH attach itself to that frame too?
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Unread 08-10-09, 12:36 AM  
seebs
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Maybe a dumb question, but:

Is it possible to add the zone name to NPC locations? I ask because sometimes it's not at all obvious what zone to look in.
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Unread 08-09-09, 07:41 PM  
Cladhaire
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There was an issue with NPC coordinates that took a bit longer than I expected. I've uploaded r297, please let me know if it contains the quests you're looking for. More importantly, please keep an eye out to ensure data wasn't lost anywhere.

If you find NPC coordinates or other information missing, please return the numeric quest id and ensure that the data properly exists on WowHead. Then report it here so I can take care of it.

- Jim
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-09-09, 04:59 PM  
Cladhaire
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Re: New compile of comments, please :)

Originally posted by FuxieDK
Can we have a new version with parsed comments, please?

Of all the quests that was added in v3.2, I have yet to see the first that shows up in LH.. All of them (in r295) display a blank page
I'll start a new parse, but anything that isn't showing is because WowHead didn't have information for them as of a few days ago.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 08-09-09, 04:43 PM  
FuxieDK
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New compile of comments, please :)

Can we have a new version with parsed comments, please?

Of all the quests that was added in v3.2, I have yet to see the first that shows up in LH.. All of them (in r295) display a blank page
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