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Legion (7.0.3)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-07-16 07:39 AM
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LightHeaded  Popular! (More than 5000 hits)

Version: v70000-1.1.0-2016-09-05
by: Cladhaire [More]

The last date of comment parsing is now part of the addon's filename.

Includes over 166,198 comments for more than 15,560 quests


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Donations:
Some people have asked, so here is a way to send me donations:

commit ea5dd596d578663a34044137a34b04b42ff1a4ac
Author: Jim Whitehead <[email protected]>
Date: Wed Sep 7 15:35:26 2016 +0200

Disable auto-popup on SelectQuestLogEntry

commit c3e67123f3233e8e0abd1eb74562f74b1e005209
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:54:46 2016 +0200

Update TOC for 70000

commit 14d8721ebb51a801b04f4bd7229a57ec5470412e
Author: Jim Whitehead <[email protected]>
Date: Mon Sep 5 14:52:45 2016 +0200

Update for new parsing script

Thanks to lunarwtr we're able to parse again, since I didn't have time
to fix the previous parser. This required some changes to the addon, but
this should get things back up and working.

commit f4a0f7d143c67eb1768662ca73073b103e9e861d
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:35:53 2015 +0100

Remove dead code

commit 61d0d2ab136d5f79be4edc62e6ae3cbc2964431c
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 15:27:56 2015 +0100

Fix LH waypoint set integration

- We now are able to properly reverse WowHead mapFileIds to the in-game
areaIds, so waypoints should be set in the correct zone.
- We don't know how to set a waypoint in an instanced zone, so we just
put those in the current zone
- Integration with MapNotes, Cartographer and friends always set in the
current zone.

commit ce35e8b832925ec497af58a9d53c70c9d387816a
Author: Jim Whitehead <[email protected]>
Date: Sat Jan 31 10:17:44 2015 +0100

Use new API to set waypoint in current zone

Beta Files (2)
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Author
Date
v70000-1.0.0-beta
121
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
696
22MB
Cladhaire
10-20-14 02:50 PM


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Unread 09-30-09, 11:41 PM  
Repaxan
A Kobold Labourer
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That would be because you are in the DK starting area, which is technically an instance, and therefore coords do not work. LH has ones from Wrath Alpha.
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Unread 09-30-09, 09:12 PM  
Knaledge
A Murloc Raider

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Hey Clad - it's been a while. About 8-9 months for me now!

Anyhow, I installed latest version of LH and TomTom and when I click on a waypoint in LH (DK, level 56... the one for "The Gift that Keeps on Giving", 60.00 30.00 near Acherus), I either get an error or no waypoint shows up.

Any ideas what might be causing that? I can be more specific if you like - perhaps there is a known issue. TomTom and LH are the only addons enabled and it's a no-go

This is what I get when I have cart turned on - if I don't have it turned on, I typically get no waypoint to appear at all.... though one time, I did by clicking on Gothik Harvester's name in the LH panel and then clicking "Back" a bunch of times. I clicked on a coordinate and it worked! But it was telling me some location in Zuldrak.

Message: ...nterface\AddOns\Cartographer_Waypoints\Waypoints.lua:962: bad argument #1 to 'select' (index out of range)
Time: Wed Sep 30 23:23:09 2009
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `select'
...nterface\AddOns\Cartographer_Waypoints\Waypoints.lua:962: in function `AddLHWaypoint'
Interface\AddOns\LightHeaded\LightHeaded.lua:976: in function `OnHyperlinkClick'
Interface\AddOns\LightHeaded\LightHeaded.lua:1555: in function <Interface\AddOns\LightHeaded\LightHeaded.lua:1555>

Locals: (*temporary) = 0
Last edited by Knaledge : 09-30-09 at 09:25 PM.
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Unread 09-29-09, 09:21 PM  
Kendec
A Kobold Labourer

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Originally posted by Cladhaire
It's almost certainly that the LightHeaded_Data_QIDNames addon is disabled or not installed correctly.
Yup, that was it. Figured it waas user error.


Thanks again
Declan.
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Unread 09-29-09, 07:13 AM  
Cladhaire
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It's almost certainly that the LightHeaded_Data_QIDNames addon is disabled or not installed correctly.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-29-09, 05:46 AM  
Kendec
A Kobold Labourer

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Hi All
First off let me say thank you. I've been using this add on for quite a while and really appreciate your work on it.

Since the latest WoW patch I have been having an issue, all my quests are showing up as "Unknown quest". See the picture below
I have tried deleteing and reinstalling(is that even the correct term?) all the lightheaded directories in my addons dir but the issue has persisted.



Any ideas why this is happening?

Thanks in Advance
Declan
Last edited by Kendec : 09-29-09 at 05:53 AM.
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Unread 09-27-09, 02:26 AM  
Cladhaire
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Originally posted by Ronin
Quick question: the latest version doesn't seem to include the folders LightHeaded_Alliance_Data and LightHeaded_Horde_Data. However, I still have these folders in my WoW "Addons" folder. Are they needed, or should I delete them?


No, as a matter of fact each time you install LightHeaded you shoudl remove all of those folders and re-unpack them. This ensures you always get the most up-to-date directory structure.

I'm glad you're trying to figure out how to make this work better with WoW's changes to their (double-paned) Quest tracker. Btw, the ability to change the background alpha of your window, certainly helps since WoW decided to make theirs take up 2/3 of the screen
Well, LightHeaded works just fine with the double-paned quest log, are you seeing something different? It doesn't work with the single paned quest detail log, but that's entirely different.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-26-09, 09:15 AM  
Ronin
A Murloc Raider
 
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Quick question: the latest version doesn't seem to include the folders LightHeaded_Alliance_Data and LightHeaded_Horde_Data. However, I still have these folders in my WoW "Addons" folder. Are they needed, or should I delete them?

Thanks for this addon, Cladhaire, it really helps when questing in a new area.

I'm glad you're trying to figure out how to make this work better with WoW's changes to their (double-paned) Quest tracker. Btw, the ability to change the background alpha of your window, certainly helps since WoW decided to make theirs take up 2/3 of the screen
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Unread 09-21-09, 03:40 AM  
Cladhaire
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Originally posted by Justgiz
Not sure if you missed this or what, but im gonna repeat it.

When your tracking a quest, you can click on it to get a single pane version of the log for that quest, but lightheaded doesn't attached to that window. Would be really helpful of Lightheaded was attached to that window.
Yes, I agree but I have not decided how this would best be accomplished. It's a non-trivial change to the addon, so I'm a bit hesitant to just "do something", rather than design a proper solution.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-21-09, 03:07 AM  
Justgiz
A Fallenroot Satyr

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Not sure if you missed this or what, but im gonna repeat it.

When your tracking a quest, you can click on it to get a single pane version of the log for that quest, but lightheaded doesn't attached to that window. Would be really helpful of Lightheaded was attached to that window.
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Unread 09-20-09, 04:22 PM  
Cladhaire
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Originally posted by AyaJulia
LH itself isn't going to cause problems, but 14-16 MB of LH, 10 MB of this other addon, 20 MB of this other addon (usually Auction-related if it's that large), and it really starts to pile up. I looked at the list and decided I used LH the least.


Yes, I know that the numbers pile up, but what slows down a machine is the work that's being done, in particular the rendering and the pulling of textures from hard storage. I'm not just talking out of my ass here =)

And that 6 MB for Lightheaded_Data_A was loaded after literally one quest lookup, plus another meg for the NPC data module. I can screenshot the list of memory usage if you don't believe this. An hour or so of questing and I'm hitting that 14-16 MB you mentioned. Also, I removed LH quite some time ago and just downloaded it today to see if you'd made some significant change to the code to fix the problem, so it's not an old version. That was a minutes-old download sucking up 6 MB on one quest lookup.
Yes, and you see to think this is unreasonable. Before you did that one quest lookup, nothign was loaded. The fact of the matter is this addon has to store and display almost 85,000 comments for over 7,000 quests. I've divided it up so that only portion of the full data is loaded (its split into five at the moment) when you request something that falls into that bucket.

While I appreciate your suggestion, I've tried AddonLoader and rather strongly disliked it. All it does is cause a minor unexpected freeze the first time I visit a vendor, visit a mailbox, cast a spell, whatever (Quartz, Postal, tekJunkSeller) and it doesn't unload the addon after it's done, so all it does is grant me a few seconds of reprieve off the initial load time into the game without really improving performance, since those are some of the first few tasks I do when I log in.
Whatever you feel is best. LightHeaded loads quite a bit more without AddonLoader enabled, although still nowhere near the cost of one of the data addons. With AddonLoader, it delays loading until someone calls the API or opens the quest log.. and I mean loading at all.. as in the addon is not loaded until any of that happens.

You know your system best and what you feel is going to be best for it.

Regardless, I simply wanted to defend my factual statements as NOT the misinformation they're being declared. Screenshots available upon request.
I have never once denied that a data addon for LightHeaded takes 6Mb of data. I wrote the addon, I do know the facts about it. I am denying the fact that LightHeaded routinely ramps up to the original (much larger) number that you were stating.

Furthermore, I am disagreeing wholeheartedly with the fact that the amount of RAM your addon take up is affecting your gameplay. I have played WoW on the best machine and on terribly shit machines. Even 75 megs is nothing compared to the RAM and CPU that WoW is using during normal operation.

Would you like a test? Try running the following:

/run garbage = {}
/run for i=1,256000 do table.insert(garbage, coroutine.create(function() end)) end
/run print(gcinfo() / 1024)

When this is done, a number will be printed to your chat frame. You will have created 256Mb of memory usage. You can clear this using the following:

/run garbage = nil; collectgarbage("collect"); collectgarbage("collect")

I am saying two things here:
  • At the current time I have no plans to split the NPC coordinate information out into a separate addon, because I think it works quite fine as it is.
  • I recognize that there is a benefit to decoupling the quest information from the quest comments, and perhaps in the future I will make a change like this.
  • If I am to make the change above, it will be due to better organization and usage of the addon, not the memory usage.
  • The reason I am not concerned with memory usage is because Lightheaded does amazingly well considering the amount of data it is responsible for providing to a large number of addons.

In addition, I understand computers, and the WoW system well enough to know that while on very low end machines (1GB or less), extreme memory usage can effect the overall performance of the machine (in particular if a shared memory video card is involved), however the amount of memory being consumed by LightHeaded during normal use should not have a marked impact on the performance of the game.

Everyone lags in Dalaran. Lots of people play the game with machines that are slower than yours. The large addon memory usage numbers may scare you, but correlation is not causation.

I don't want you to stop using LightHeaded, that's precisely why I'm saying any of this. It's not to prove you wrong or make any other such statement. I'm trying to explain (check the test above, does your FPS suffer that heavily under that EXTREME case?) that memory usage of the order of magnitude you are seeing should not be affecting the performance of your WoW client.

Thanks for listening.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-20-09, 03:09 PM  
AyaJulia
A Deviate Faerie Dragon

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I agree, extreme usage can negative effect, but the 14-16MB that LightHeaded takes (at full usage, which almost never happens) should not cause any slowdown in your game, even on a very very slow machine (of which I have multiple to test).
LH itself isn't going to cause problems, but 14-16 MB of LH, 10 MB of this other addon, 20 MB of this other addon (usually Auction-related if it's that large), and it really starts to pile up. I looked at the list and decided I used LH the least.

And that 6 MB for Lightheaded_Data_A was loaded after literally one quest lookup, plus another meg for the NPC data module. I can screenshot the list of memory usage if you don't believe this. An hour or so of questing and I'm hitting that 14-16 MB you mentioned. Also, I removed LH quite some time ago and just downloaded it today to see if you'd made some significant change to the code to fix the problem, so it's not an old version. That was a minutes-old download sucking up 6 MB on one quest lookup.

While I appreciate your suggestion, I've tried AddonLoader and rather strongly disliked it. All it does is cause a minor unexpected freeze the first time I visit a vendor, visit a mailbox, cast a spell, whatever (Quartz, Postal, tekJunkSeller) and it doesn't unload the addon after it's done, so all it does is grant me a few seconds of reprieve off the initial load time into the game without really improving performance, since those are some of the first few tasks I do when I log in.

Regardless, I simply wanted to defend my factual statements as NOT the misinformation they're being declared. Screenshots available upon request.
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Unread 09-20-09, 01:08 PM  
Cladhaire
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Originally posted by blackpups
Claidh why are you being so snarky with someone who just made a request? Wouldn't a simple, "I'm not interested in writing anything like that" have been sufficient?
I'm not being snarky. I am attempting to clear up misconceptions that the user seems to have, before they spread to my other users.

I did say that I have no plans to write anything like that, but the fact of the matter is something like that is not really necessary. I have carefully designed LightHeaded to work this way in particular to have the least impact on the user experience.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-20-09, 12:19 PM  
Cladhaire
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Originally posted by AyaJulia
See, you say that, but when I look at the memory usage of my various addons, every incarnation of Lightheaded (_A, _B, whatever) is shown there with 2-3 MB of memory devoted to each. Specifically, Lightheaded_Data_A is my third largest memory hog at 6 MB, behind only AuctionLite and Wowhead_Looter and coming in ahead of the beasts that are ArkInventory and Altoholic.


Them something is definitely wrong. The only data addons that EVER load are those that an addon has queried information about. On a fresh reload without opening the quest log (and with no other quest addons installed) you can see this. Furthermore, you can download AddonLoader (http://wow.curse.com/downloads/wow-a...on-loader.aspx) and even the NPC information and other data components are not loaded until they are needed.

Are you using an outdated version? That is the only way I can explain what you are seeing.


Not all of us play on beastly machines. 2 GB is not enough anymore, particularly in high-traffic areas like Dalaran, and I was/am tired of having to excuse myself to my guildies on vent--"Sorry, long load times, lots of addons." Load times when zoning are very much directly affected by the addons you have loaded. I've noticed my gaming experience significantly improved with fewer addons--zone/instance load times are much shorter, my computer is able to populate high traffic areas more quickly, and there is generally less "skippiness."

There was no need to be mean and assume I was lying or misinterpreting the memory usage right before my eyes. It was just an "I wonder if?" question from someone who really enjoys your work and would like to use it more often. I'd've donated for something like this to be made available.
I don't play on a beastly machine, but I do understand the impact of addon memory usage on gameplay. The issue is the things addons are doing, not the amount of space they are taking up in RAM. I agree, extreme usage can negative effect, but the 14-16MB that LightHeaded takes (at full usage, which almost never happens) should not cause any slowdown in your game, even on a very very slow machine (of which I have multiple to test).

You need to look into the LH memory usage closer, and download AddonLoader. I assure you that I've done everythign possible to ensure low memory usage, and you should never see more than 200k when no quest information is being queried.. and only 1-2 data addons loaded if you are questing in the same general areas/levels.

I'm not upset or offended, just don't like wrong information being spread and want to ensure that things are correctly stated.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 09-20-09, 12:18 PM  
blackpups
A Fallenroot Satyr

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Claidh why are you being so snarky with someone who just made a request? Wouldn't a simple, "I'm not interested in writing anything like that" have been sufficient?
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Unread 09-20-09, 11:52 AM  
AyaJulia
A Deviate Faerie Dragon

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First off, Lightheaded will only load the information you require.
See, you say that, but when I look at the memory usage of my various addons, every incarnation of Lightheaded (_A, _B, whatever) is shown there with 2-3 MB of memory devoted to each. Specifically, Lightheaded_Data_A is my third largest memory hog at 6 MB, behind only AuctionLite and Wowhead_Looter and coming in ahead of the beasts that are ArkInventory and Altoholic.

Secondly, you are almost certainly over-reacting to the "memory usage" of your addons, when in fact it has no effect on your gaming experience.
Not all of us play on beastly machines. 2 GB is not enough anymore, particularly in high-traffic areas like Dalaran, and I was/am tired of having to excuse myself to my guildies on vent--"Sorry, long load times, lots of addons." Load times when zoning are very much directly affected by the addons you have loaded. I've noticed my gaming experience significantly improved with fewer addons--zone/instance load times are much shorter, my computer is able to populate high traffic areas more quickly, and there is generally less "skippiness."

There was no need to be mean and assume I was lying or misinterpreting the memory usage right before my eyes. It was just an "I wonder if?" question from someone who really enjoys your work and would like to use it more often. I'd've donated for something like this to be made available.
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