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Updated: 12-25-22 01:22 PM
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Compatibility:
Dragonflight (10.0.2)
Shadowlands patch (9.0.2)
Visions of N'Zoth (8.3.0)
Updated:12-25-22 01:22 PM
Created:unknown
Downloads:5,594,003
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LightHeaded  Popular! (More than 5000 hits)

Version: v100002-1.0.0-2022-12-15
by: Cladhaire [More]

Classic not updated at the moment, only retail.


LightHeaded is a very simple addon that displays quest information and comments from http://www.wowhead.com in game, eliminating the need to Alt-Tab when you get stuck on quest. This addon was inspired by qcomments and wowhead_quests, which both serve a similar purpose. Data is only loaded when you first request it, so you can be sure you're not using more memory than you need to.

I HIGHLY suggest using this addon with TomTom, another one of my addons (http://www.wowinterface.com/download...32-TomTom.html ). This allows you to simply click any coordinate in LightHeaded to add it to your map as a waypoint.

The following slash commands are valid:
  • /lh attach - Attaches the frame to the quest log
  • /lh detach - Detaches the frame, allows you to resize and move it
  • /lh sound - Toggles the open/close sound
  • /lh page - Toggles showing all comments on one page, or with multiple pages
  • /lh bgalpha <0.0-1.0> - Changes the alpha of the LH window background textures, so you can see the world.
  • /lh debug - Enables or disabled debug messages when loading quest databases
  • /lh config - Opens the LightHeaded configuration window
  • /lh autodetails - Toggle automatic opening of the Lightheaded window when clicking a quest in the objective tracker

LightHeaded now includes the English descriptions and introductory text for most of the quests in the game. This is disabled by default, but can be enabled for those players that are not playing in their native locale.

LightHeaded supports sending coordinates to TomTom, MapNotes, Cartographer2 and Cartographer3.

IMPORTANT: Addon authors that wish to use this API and data should
include the wowhead logo in the frame that displays this information.
They are kind enough to let me continue parsing their database, and we
owe them at least that much. Thank you.

Thanks for using my addons!

Updated 2022-12-15 for retail.
Beta Files (7)
File Name
Version
Hits
Size
Author
Date
v30401-1.1.0-2022-12-15
0
32MB
Cladhaire
02-04-23 03:41 AM
v11302-1.0.0-2020-05-01
591
10MB
Cladhaire
05-05-20 11:47 AM
v11302-1.1.0
1,322
10MB
Cladhaire
10-04-19 11:26 AM
v11302-1.0.0
1,464
10MB
Cladhaire
09-05-19 12:16 AM
v70100-1.1.0-2016-12-29
299
30MB
Cladhaire
01-12-17 02:27 PM
v70000-1.0.0-beta
307
27MB
Cladhaire
09-05-16 07:11 AM
v60000-0.1.0
1,012
22MB
Cladhaire
10-20-14 02:50 PM


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Unread 06-04-07, 06:22 PM  
Cladhaire
Salad!
 
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Re: Database update needed

Yes, I'm aware. Thanks.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 06-04-07, 06:09 PM  
greyvixen
A Kobold Labourer

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Thumbs up Database update needed

Heya! I love your addon, its great i use it with TomTom and have no issues to complain about,

though i would like to ask for a feature, the ability to copy a web url from the window, so that it can later be pasted into a web browser.

Oh and one final thing, the database needs an update... i was thinking it was going to be weekly like you said. I can tell its out of date due to the fact certain quests arent showing up since patch 2.1.0. Obviously the new factions etc.
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Unread 06-04-07, 01:56 AM  
maytrix
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here is some code to make cart_waypoints work with lightheadeds click on coordinates feature. edit and replace their function with the following funtion in your lightheaded.lua.....


function LightHeaded.OnHyperlinkClick(self, link, text, button)
ItemRefTooltip:ClearLines()
ItemRefTooltip:SetOwner(UIParent,"ANCHOR_PRESERVE")

-- Check for coordinate href's
local x,y,name,level = link:match("^coord%d+%.?%d*)%d+%.?%d*).+)%d+)")
if x and y then
-- Set a waypoint
if TomTom then
x,y = tonumber(x),tonumber(y)
if x and y then
TomTom:AddWaypoint(x, y, string.format("%s [%d]", name, level))
end
elseif Cartographer_Waypoints then
x,y = tonumber(x),tonumber(y)
if x and y then
Cartographer_Waypoints:SetPointAsWaypoint(x/100, y/100, string.format("%s [%d]", name, level))
Cartographer_Waypoints:UpdateWaypoint();
end
end
return
end
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Unread 06-03-07, 09:23 AM  
sapguar
A Fallenroot Satyr

Forum posts: 20
File comments: 2
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Thank you very much. I love the mod by the way, keep up the great work.

EDIT : Hmmm, when I install Doublewide... my whole quest thing is bugged. Like the buttons to show or minimize certain quest areas starts bugging out and the Lightheaded just shows one quest's comments so when I click on another quest... nothing...
Any suggestions?
Last edited by sapguar : 06-03-07 at 09:29 AM.
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Unread 06-03-07, 09:21 AM  
Cladhaire
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Originally posted by sapguar
Cool mod, just downloaded but I got a question. What mod are you using for your quest log that it expands it to show the quests on one side and the text on the other?
DoubleWide, you can download it here.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 06-03-07, 09:19 AM  
sapguar
A Fallenroot Satyr

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File comments: 2
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Cool mod, just downloaded but I got a question. What mod are you using for your quest log that it expands it to show the quests on one side and the text on the other?
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Unread 06-02-07, 07:30 AM  
Cladhaire
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Re: Weekly Update?

Originally posted by Asclepius
Sorry to hassle. So the way to update log entries is to download weekly updates, right?
Correct. New update coming today, lots of goodies, hopefully.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 06-02-07, 07:29 AM  
Asclepius
A Kobold Labourer

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Weekly Update?

Sorry to hassle. So the way to update log entries is to download weekly updates, right?
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Unread 05-31-07, 11:20 PM  
nikenbole
A Deviate Faerie Dragon

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True that.. would be horrible to wowhead.
IF you would go for a updater your should make the db and the program should download that.

But this is great
Only thing im missing is a button to show/hide the frame.
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Unread 05-30-07, 09:57 PM  
Cladhaire
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Re: A suggestion for updating

Originally posted by Vicious_bomber
You could build an EXE file that would grab new data from Wowhead and update the .Lua like Wowecon does.

http://www.wowecon.com/

This would let your users update th information and you would not need to update the mod as comments increase. It would also allow you to focus on upgrades to this truly amazing mod. I have added this one to my guilds list of must haves. In my opinion it's right up there with auctioneer.
This would also be horribly unkind to wowhead. I won't be releasing the parsing script I use anytime soon. I'll continue to update and add new features.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-30-07, 09:53 PM  
Vicious_bomber
A Deviate Faerie Dragon

Forum posts: 11
File comments: 7
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A suggestion for updating

You could build an EXE file that would grab new data from Wowhead and update the .Lua like Wowecon does.

http://www.wowecon.com/

This would let your users update th information and you would not need to update the mod as comments increase. It would also allow you to focus on upgrades to this truly amazing mod. I have added this one to my guilds list of must haves. In my opinion it's right up there with auctioneer.
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Unread 05-29-07, 05:16 PM  
Cladhaire
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Originally posted by Schultz
I like Bulluk's addition for Supporting Cartographer. But i am not sure about him i would perfer to use the Waypoint system in Cartographer over just the standard notes. Which would just be
Code:
		if Cartographer_Waypoints then
			x,y = tonumber(x),tonumber(y)
			if x and y then
				Cartographer_Waypoints:SetPointAsWaypoint(x/100, y/100)
			end
		end
instead of just the Notes part of Cartographer. This auto queues waypoints and gives you arrorws showing where they are located.
Hrm.. okay. I'll see whaty I can do
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-29-07, 05:14 PM  
Schultz
A Kobold Labourer

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I like Bulluk's addition for Supporting Cartographer. But i am not sure about him i would perfer to use the Waypoint system in Cartographer over just the standard notes. Which would just be
Code:
		if Cartographer_Waypoints then
			x,y = tonumber(x),tonumber(y)
			if x and y then
				Cartographer_Waypoints:SetPointAsWaypoint(x/100, y/100)
			end
		end
instead of just the Notes part of Cartographer. This auto queues waypoints and gives you arrorws showing where they are located.
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Unread 05-29-07, 04:00 PM  
Cladhaire
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YOu, or any of those authors can give me a diff, and I'll include it, but I won't be working hard to update it anytime cart breaks something. That's what I meant. I'll put this in the next version, if it works.
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 05-29-07, 03:58 PM  
Bulluk
A Kobold Labourer

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I was hoping this would add map notes to cartographer/metamap etc the way it does for TomTom but as the author said he didn't plan on implimenting that I've had a stab at doing it for cartographer.

I'm a complete beginner with lua so if this causes you problems or if its coded in a stupid way I appologise.


In the Lightheaded directory find a file called LightHeaded.lua

In that file find the following:

Code:
function LightHeaded.OnHyperlinkClick(self, link, text, button)	
	ItemRefTooltip:ClearLines()
	ItemRefTooltip:SetOwner(UIParent,"ANCHOR_PRESERVE")

	-- Check for coordinate href's
	local x,y,name,level = link:match("^coord:(%d+%.?%d*):(%d+%.?%d*):(.+):(%d+)")
	if x and y then
		-- Set a waypoint
		if TomTom then
			x,y = tonumber(x),tonumber(y)
			if x and y then
				TomTom:AddWaypoint(x, y, string.format("%s [%d]", name, level))
			end
		end
		return
	end

	local title,level,idx = link:match("^comment:(.+):(%d+):(%d+)$")
	idx = tonumber(idx)

	local key = string.format("%s:%s", title, level)
	local v = quests[key][idx]
	v = huffman.decode(v, rev)

	local qid,cid,rating,indent,parent,date,poster,comment = 
		v:match("^(%d+):(%d+):(%-?%d+):(%d+):(%d+):(%d+/%d+/%d+ %d+:%d+:%d+):([^:]+):(.+)$")

	ItemRefTooltip:AddLine(title .. "[" .. level .. "]", 1, .82, 0)
	ItemRefTooltip:AddLine("Posted by " .. poster, .9, .9, .9) 
	for line in comment:gmatch("%s*([^\n]*)%s*") do
		ItemRefTooltip:AddLine(" ",1,1,1,true)
		ItemRefTooltip:AddLine(line,1,1,1, true)
	end

	ItemRefTooltip:AddLine("\nComment courtesy http://www.wowhead.com",0.5, 0.5, 0.5)
	ItemRefTooltip:Show()
end
and replace it with

Code:
function LightHeaded.OnHyperlinkClick(self, link, text, button)	
	ItemRefTooltip:ClearLines()
	ItemRefTooltip:SetOwner(UIParent,"ANCHOR_PRESERVE")

	-- Check for coordinate href's
	local x,y,name,level, zone = link:match("^coord:(%d+%.?%d*):(%d+%.?%d*):(.+):(%d+)")
	if x and y then
		-- Set a waypoint
		if TomTom then
			x,y = tonumber(x),tonumber(y)
			if x and y then
				TomTom:AddWaypoint(x, y, string.format("%s [%d]", name, level))
			end
		end
		if Cartographer_Notes then
			x,y = tonumber(x),tonumber(y)
			if x and y then
			zone =  Cartographer:GetCurrentEnglishZoneName()
			Cartographer_Notes:SetNote(zone, x/100, y/100, name, "LightHeaded")
			end
		end		
		return
	end

	local title,level,idx = link:match("^comment:(.+):(%d+):(%d+)$")
	idx = tonumber(idx)

	local key = string.format("%s:%s", title, level)
	local v = quests[key][idx]
	v = huffman.decode(v, rev)

	local qid,cid,rating,indent,parent,date,poster,comment = 
		v:match("^(%d+):(%d+):(%-?%d+):(%d+):(%d+):(%d+/%d+/%d+ %d+:%d+:%d+):([^:]+):(.+)$")

	ItemRefTooltip:AddLine(title .. "[" .. level .. "]", 1, .82, 0)
	ItemRefTooltip:AddLine("Posted by " .. poster, .9, .9, .9) 
	for line in comment:gmatch("%s*([^\n]*)%s*") do
		ItemRefTooltip:AddLine(" ",1,1,1,true)
		ItemRefTooltip:AddLine(line,1,1,1, true)
	end

	ItemRefTooltip:AddLine("\nComment courtesy http://www.wowhead.com",0.5, 0.5, 0.5)
	ItemRefTooltip:Show()
end


@Cladhaire I hope you don't mind me posting this little hack... Top addon by the way. I gave you 5 stars

***edit ***

Forgot to mention, this is a bit naff as it puts the note into your current zone. I figured this would be fine for most situations but it wont work if for example and NPC is Ashenvale gives you a quest that takes place in the barrens. If someone can come up with a way to grab that info reliably from wowhead comments then I'll have a go at it but I can't think of a way of doing it without getting everyone to write their coords like: Barrens, 15, 77
Last edited by Bulluk : 05-29-07 at 04:04 PM.
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