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Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,193 |
Favorites: | 123 |
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This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
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upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
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tayedaen |
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06-12-07, 02:22 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 1
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Re: Party Pets and Multiple Debuff Support
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CyKi |
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06-12-07, 12:24 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 30
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There's something not going quite right with the check if buttons are available..
If I res a partymember the buttons stay away. Also sometimes they are just all visible and sometimes they are all transparent. Reloading the UI seems to be the only thing that fixes that, even reapplying the profile doesn't work then. |
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OxiMoron |
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06-11-07, 05:22 PM | |
A Kobold Labourer
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File comments: 17
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Font errors in PDFs
Great mod! I, also, cannot WoW without buttons to click!
Anyways, 1 small error. When I enable cooldowns to be displayed I get "attempt to perform arithmetic on global 'myCooldown' (A nil value), from Line 1633. I also use OmniCC, perhaps that's a conflict?
Last edited by Timmar : 06-11-07 at 06:22 PM.
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Timmar |
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06-11-07, 08:19 AM | ||
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Elenesski |
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06-11-07, 06:39 AM | |
A Defias Bandit
Forum posts: 2
File comments: 13
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the pdf guides look like they would be real helpful. However the latest version of adobe reader will not extract the fonts that start with FAAAA and DAAAA so I only get little black dots in numerous places all over both documents. Is there a .doc version somewhere?
Ignore this, I just reinstalled the latest patch and it works fine.
Last edited by Grumbul : 06-11-07 at 06:46 AM.
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Grumbul |
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06-10-07, 10:55 AM | |
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I just reuploaded v1.7 beta 1.
I just forgot to disable some dbug messages. @Cosmic Cleric: ad 1) Paladin spell, Holy Shock I do not have this spell. However, I tested the situation (one spell in at least two groups) with many other spells, and it's working here. ad 2) Paladin, Hammer of Wrath tested, working here ad 3) Targeting does not work sometimes Please try v1.7 beta1 with th update rate set to something quite low and post your experiences. best regards tayedaen |
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tayedaen |
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06-10-07, 02:17 AM | |
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new version: v1.7 beta1
Yes, we advanced to beta ;-) Please backup your configuration bevore updating, with one of the procedures below. Changelog for 1.7 b1: ---------------------- FIXED: Error in '..\FrameXML\Cooldown.lua line 4:' FIXED: config not loaded on startup best regards tayedaen |
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tayedaen |
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06-10-07, 02:09 AM | |
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Sorry about the config loss, I really should have mentioned this.
So let me tell it in bold: !! If you install a version >= 1.7 a2, you will loose your configuration !!! To retain you config please do EITHER: (method thx to Abraxsis) Code:
Open ..\WTF\Account\<YorAccounName>\<YourServer>\<YourCharacterName>\SavedVariables\eXtremeUnitButtons.lua Then change the following variable names to: XUGConfigButtons --> XUB_ConfigButtons XUGConfigGroups --> XUB_ConfigGroups XUGConfigProfiles --> XUB_ConfigProfiles XUGCurrentProfile --> XUB_CurrentProfile XUBBLINKRATE --> XUB_BLINKRATE Code:
Before upgrading, start the game, type '/XUB config'. Then go to all three edit windows here, and select all text. Type Ctrl-C (copy) and then switch to the desktop with Alt-Tab. Open your favorite editor (notepad will do), and paste the copied information with Ctrl-V. Do this for all three sections ( Groups, Profile and Custom buttons). Then leave the game, and do the addon update. You'll notice you've lost you config. Now type '/XUB config', an reenter all information by copy/pasting form the editor. Voilá - config restored :) tayedaen
Last edited by tayedaen : 06-10-07 at 08:55 AM.
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tayedaen |
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06-08-07, 03:36 PM | |
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In the config file for the variable subset names XUGConfigButtons, XUGConfigGroups, XUGConfigProfiles, and XUGCurrentProfile, the XUG prefix was changed to XUB_.
In the config file the blink rate variable XUBBLINKRATE was changed to XUB_BLINKRATE. *Cosmic Cleric, this would be why after copying your config data to the new XUB subset titles the blink rate was reset.* To reuse your current 1.6/1.7a xub config with 1.7a2, you can back up your eXtremeUnitButtons.lua config file in your character's SavedVariables folder and change the following variable names to: XUGConfigButtons --> XUB_ConfigButtons XUGConfigGroups --> XUB_ConfigGroups XUGConfigProfiles --> XUB_ConfigProfiles XUGCurrentProfile --> XUB_CurrentProfile XUBBLINKRATE --> XUB_BLINKRATE I am experiencing two issues. The first is my config isn't autoloaded each time I log back in. I've been having to type "/xub p normal" after each login. For some reason it isn't reading the XUB_CurrentProfile on startup. The second is I'm getting a Debug error message after casting a pally buff: Date: 2007-06-08 16:53:08 ID: 51 Error occured in: Global Count: 1 Message: ..\FrameXML\Cooldown.lua line 4: attempt to call method 'SetCooldown' (a nil value) Debug: [C]: SetCooldown() ..\FrameXML\Cooldown.lua:4: CooldownFrame_SetTimer() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:1491: XUB_CHANGE_SINGLE_BUTTON() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:1594: XUB_UpdateUnitButtons2() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:453: XUB_UpdateButtons() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:433: ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:383
Last edited by Abraxsis : 06-08-07 at 04:03 PM.
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Abraxsis |
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06-08-07, 02:31 PM | ||
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YOU SHOULD WARN OTHERS TO BACKUP THEIR CONFIGURATION INFORMATION *BEFORE* INSTALLING THIS VERSION, just in case! Also, my setting value for the 'Blink Rate' was lost as well, and was maxed out. I had to move the slider back down to the 3.9 value, and it worked fine. EDIT: Think the reason the previous configuration settings are lost is because they're stored (for example) to the "XUGConfigButtons" table (and other tables), and you've renamed them to XUF ? If so, you'll need to either code a data transfer from XUGConfigButtons to XUFConfigButtons (for example), or a prominent warning for users to backup their settings before installing the new version. EDIT2: This version is more buggy than the last. 1) Paladin spell, Holy Shock, appears on my target group twice, once in a group for healing other players, and other in my attack group for attacking mobs. Both groups are assigned to the target frame. With this version, when attacking a mob, and I use the spell, the left (Player/heal) button is redded (on cooldown), but the right (mob/attack) button is not. When I try to click on the right one the client tells me that the spell is not ready. GROUP healing,HolyShock,* attack,HolyShock,* PROFILE normal,target,healing,0,40 normal,target,attack 2) When attacking a mob, my Hammer of Wrath spell, assigned to a special button setup... CUSTOM BUTTONS _HammerofWrath,spellblink,Hammer of Wrath, GROUP attack,_HammerofWrath,* PROFILE normal,target,healing,0,40 normal,target,attack ... no longer works at all, is not visible, even when it should be (mob health < 20%). 3) Targeting does not work sometimes. Can't pin this down 100%, but sometimes when targeting a player or a mob, the target buttons do NOT show up. Not sure if it has something to do with being mounted when a battle starts or what. For example, if I fight a mob and I don't see the button, then another mob joins the battle, and I click on the other mob, the button will not show up, but then when I reclick on the first button, the mob shows up again. Or clicking on a player already in combat doesn't show the buttons, but out of combat it does. Something to do about targets being in combat. If I figure out more, I'll edit this post and add the additional information, but for now, something wonky is going on with the buttons and targeting.
Last edited by Cosmic Cleric : 06-08-07 at 03:28 PM.
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Cosmic Cleric |
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06-08-07, 10:05 AM | ||
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ID: 51 Error occured in: Global Count: 1 Message: ..\FrameXML\Cooldown.lua line 4: attempt to call method 'SetCooldown' (a nil value) Debug: [C]: SetCooldown() ..\FrameXML\Cooldown.lua:4: CooldownFrame_SetTimer() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:1491: XUB_CHANGE_SINGLE_BUTTON() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:1594: XUB_UpdateUnitButtons2() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:453: XUB_UpdateButtons() ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:433: ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:383 AddOns: agUnitFrames, v05-01-07 Atlas, v1.9.1 AtlasBattlegrounds, v1.9.1 AtlasDungeonLocs, v1.9.1 AtlasFlightPaths, v1.9.1 AtlasOutdoorRaids, v1.9.1 AtlasLoot, vAtlasLoot Enhanced v3.00.06 Auctioneer, v4.0.2 AutoProfit, vv4.5 May 26th, 2007 BonusScanner, vv2.1 DamageMeters, v5.6.1 Enchantrix, v3.9.0.1510 EnhTooltip, v4.0.2 eXtremeUnitButtons, v1.7a (May 4/07) Gatherer, v2.99.0.0561 Informant, v4.0.2 MetaMap, v20100-1 Stubby, v1508 Swatter, v4.0.2 Titan, v3.0.5.20003 TitanAmmo, v3.0.5.20003 TitanBag, v3.0.5.20003 TitanClock, v3.0.5.20003 TitanCoords, v3.0.5.20003 TitanItemBonuses, v3.0.5.20003 TitanLootType, v3.0.5.20003 TitanMoney, v3.0.5.20003 TitanPerformance, v3.0.5.20003 TitanRegen, v3.0.5.20003 TitanRepair, v3.0.5.20003 TitanRider, v3.0.5.20003 TitanXP, v3.0.5.20003 WeaponQuickSwap Whats wierd is the hits for this error - apply to an older use on model inherits="Cool... not what is here. Note: I lost my configuration data. And I only have the cross server config files saved - sigh - the benefits of alpha testing. Make sure you back up you realm - character saved files. Drome
Last edited by paladindrome : 06-08-07 at 10:29 AM.
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paladindrome |
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06-08-07, 09:10 AM | |
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I just posted Alpha 2.
A lot of code has changed again, but not a lot of functionality . Change notes: ---------------- Removed all occurences of XUG (mental note: On mass renaming, always ALWAYS check if a the new variable name already exists. I only say: XUGUnits and XUBUnits ;-)) ) Implemented Elenesski's code for party/raid changes (thanks Elenesski) Added proper Cooldown handling to items (was misssing in 1.7 a) Removed code for disabling buttons, since it's not going to work with 2.1.2 anyway Known bugs: --------------- On loading, your last profile is not selected automatically You have to choose it manually, like typing '/XUB p normal' EDIT: I forgot to mention something in the changelog: Implemented Abraxsis suggestion 'buttons that are hidden need to remain hidden.'.
Last edited by tayedaen : 06-08-07 at 09:13 AM.
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tayedaen |
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06-07-07, 02:21 PM | ||
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Cosmic Cleric |
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06-07-07, 03:46 AM | |||
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Nothing I can do about that, it's a known blizzard but going to be fixed in 2.1.2.
Could you please enable Debugging (/script XUB_DEBUG=1). and then click the button, and then report here what state(s) the button is in ? B.t.w. I will remove all 'Disable Button' code, since it's not going to work anyway with 2.1.2 in the next version (1.7 Beta). |
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tayedaen |
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