Download
(105Kb)
Download
Updated: 12-06-10 04:15 PM
Pictures
File Info
Updated:12-06-10 04:15 PM
Created:unknown
Downloads:24,194
Favorites:123
MD5:

eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


Post A Reply Comment Options
Unread 02-04-10, 05:13 PM  
tayedaen
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 191
Uploads: 6
beta 17 is uploaded.

cu
tay
Report comment to moderator  
Reply With Quote
Unread 01-23-10, 04:45 PM  
Grumwha
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Originally posted by tayedaen
Hi,
I just wanted to announce that I am again working on the addon.
RL prevented me from doing that earlier.

So this project is NOT dead, and I hope to release something 'soon' (tm).

cu
tay
Awesome!

Now... is that 'soon' Blizzard timescale, or 'soon' Duke Nukem timescale?

It'll be great to see what's next for XUB for sure!
Last edited by Grumwha : 01-23-10 at 04:47 PM.
Report comment to moderator  
Reply With Quote
Unread 01-19-10, 11:25 PM  
PhyrraM
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Great news!

Sorry I don't have any skills to offer, other than feed back.
Report comment to moderator  
Reply With Quote
Unread 01-15-10, 10:10 AM  
tayedaen
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 191
Uploads: 6
Hi,
I just wanted to announce that I am again working on the addon.
RL prevented me from doing that earlier.

So this project is NOT dead, and I hope to release something 'soon' (tm).

cu
tay
Report comment to moderator  
Reply With Quote
Unread 01-09-10, 09:56 AM  
Grumwha
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
I poked around the saved variables for XUB, and put NIL for my X & Y adjustments, which fixed by anchor point problems. (If you try to edit the variable file by hand, MAKE A BACKUP, if XUB has any problem with what you enter, it'll wipe ALL of your settings with a fresh generic saved variable file!)

I can now force the anchor spot by changing it in the variable file, but it still won't save from the drop down list in the config.
Report comment to moderator  
Reply With Quote
Unread 12-19-09, 09:39 AM  
Grumwha
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Exclamation Button locations

Ever since they took out the manual x/y positioning adjustments, my buttons have been locked into an odd spot too. No matter where I choose to have the anchor location, it ALWAYS stays the same now.

I use the default Blizzard UI, and now my first button is half way under the party/raid frame .

So, now I have a fairly useless button in that first slot.
Report comment to moderator  
Reply With Quote
Unread 12-18-09, 05:04 PM  
Stjabo
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Button placement....

I **love** this addon. I'm another one of those who loved group buttons. This is the best replacement I've seen.

I'm having a couple of issues with placement:

1. The "First Button Anchor" setting on the Options screen will not save. I can choose "Right" and "Save Changes". The bar will not move and when I go back to the Options screen it still says "TopRight". I was able to get around this by using Wordpad to manually edit the .lua file in the WTF folder.

2. Unfortunately, manually editing the .lua file doesn't seem to help with the X/Y offset. This a problem because X-perl's level, number-of-players-targeting and class icon cover up the first button on the target frame.

3. The third issue is that it makes sense for buttons to have different anchors depending on which frame they're attached to. To clarify: it makes sense for the party buttons to be to the side of the frames. However, if they're anchored to the side of the player frame, then they overlap the target frame. I'd like to be able to have party buttons anchored to the right side and self / target buttons anchored to the bottom.

Thanks for taking the time to work on this mod. I'm so glad I found it.

edit: using v1.9b14
Last edited by Stjabo : 12-18-09 at 05:16 PM.
Report comment to moderator  
Reply With Quote
Unread 12-02-09, 10:53 AM  
Grumwha
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Question Patch 3.3

Has anyone tried XuB on the PTR for Patch 3.3? I'm hoping that the upcoming interface changes don't interfere with XuB. We seem to have had decent luck in XuB remaining fairly stable through major patches...
Report comment to moderator  
Reply With Quote
Unread 11-06-09, 10:31 PM  
dmnsqrl
A Kobold Labourer
 
dmnsqrl's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
hrm, did 'debuff' in custom buttons change?

_WillFor,debuff,WilloftheForsakenRacial,,Charm/Fear/Sleep


when I do verify I get

XUB: Error: 'debuff' button does not refer to a known spell. Spell 'WilloftheForsakenRacial' is not valid.

what am I doing wrong?
Report comment to moderator  
Reply With Quote
Unread 11-04-09, 09:20 PM  
dmnsqrl
A Kobold Labourer
 
dmnsqrl's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: x-perl & xub

Originally posted by Cosmic Cleric
I don't use x-perl, so not sure why, or if its supported.

If you post your script here, I'll take a look at it and see if anything obvious xub script-wise is missing/wrong.
hijacking reply here. I'm using plain old blizzard frames so far as I know.... only time I see my buttons is at the top of the screen right after I do 'save' after a verify. My buttons are all target buttons for now. Not sure what to look at next.



edit: nevermind.... apparently, it helps to test the target bar on an actual 'you should be trying to kill this thing' npc and not some green villager. whodathunk?
Last edited by dmnsqrl : 11-06-09 at 10:44 PM.
Report comment to moderator  
Reply With Quote
Unread 11-03-09, 05:46 PM  
Cosmic Cleric
A Deviate Faerie Dragon
 
Cosmic Cleric's Avatar
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 283
Uploads: 7
Re: Re: x-perl & xub

Originally posted by samhain_whitefox
oki, so, i fixed the no text issue, but i still can't get it to put buttons up? why? i use x-perl but that is supported no? i dunno, any help?
I don't use x-perl, so not sure why, or if its supported.

If you post your script here, I'll take a look at it and see if anything obvious xub script-wise is missing/wrong.
Report comment to moderator  
Reply With Quote
Unread 10-22-09, 10:10 AM  
samhain_whitefox
A Deviate Faerie Dragon
 
samhain_whitefox's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 12
File comments: 38
Uploads: 1
Re: x-perl & xub

oki, so, i fixed the no text issue, but i still can't get it to put buttons up? why? i use x-perl but that is supported no? i dunno, any help?
__________________
a heart alone
a heart of stone.

a shattered love
a battered child.

innocence lost
at rending cost.
Report comment to moderator  
Reply With Quote
Unread 10-11-09, 03:18 PM  
samhain_whitefox
A Deviate Faerie Dragon
 
samhain_whitefox's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 12
File comments: 38
Uploads: 1
x-perl & xub

umm, hi? sorry to bother, but, i can't seem to get this thingy to work right? i use xperl unit frames, and i think it's supposed to work with that, but dunno. and also, whenever i try to config, or do anything, there is no text on the buttons? like, the close button is what i assume on is, is absolutely blank, i can't do anything with xub at all, and i don't understand. i really want to use this mod, but i dunno what i'm doing wrong? anyone help? thank you.


EDIT:: oops, sorry, i fixed it ^^ just needed to install the beta version and that fixed it ^^ sorry bout that ^^
__________________
a heart alone
a heart of stone.

a shattered love
a battered child.

innocence lost
at rending cost.
Last edited by samhain_whitefox : 10-11-09 at 03:57 PM.
Report comment to moderator  
Reply With Quote
Unread 09-17-09, 09:56 PM  
PhyrraM
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I know this is still a work in progress, so I tryied to figuree it out on my own first.

But, for me I can't seem to get the health, buff, buffblink, ect. functions to work. from my understanding of the PDF file and these posts, all of the following should hide or blink the corresponding button, correct?

_AutoRenew,health,Renew,,50
_AutoFlashHeal,health,Flash Heal,,1300
_AutoGreaterHeal,healthblink,Greater Heal,,3000
_AutoFort,buffblink,Power Word: Fortitude,,Prayer of Fortitude/Power Word: Fortitude
_AutoShield,buff,Power Word: Shield,,Weakened Soul/Power Word: Shield

All of them have normal, "always on", working buttons. I'm using Pitbull 4 unitframes (no apparent issues), if it matters.

Thanks for a choosing to maintain a great add-on and any help you can provide.
Report comment to moderator  
Reply With Quote
Unread 08-20-09, 01:27 PM  
Cosmic Cleric
A Deviate Faerie Dragon
 
Cosmic Cleric's Avatar
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 283
Uploads: 7
Re: Re: Re: Re: Party button problem

Originally posted by BlackWidow
Thanks Cleric, will give it a try.
No problem, glad to help. I was in the same boat, but for me, I discovered the problem DURING a run, when I wanted to change the size of the partypet buttons! :/ Luckily, I mapped the most vital buttons on WoW toolbar #2, so I got by.

Yeah, I had a hard time getting the ag_UnitFrames frame names too, the add-on you suggested (which I downloaded and used) wouldn't work when mousing over the aguf frames. However, when I moused over the buffs under the frames, the 'parent frame' information showed the party bar frame names (luckily!).
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: