Download
(6Kb)
Download
Updated: 10-19-08 05:13 PM
Pictures
File Info
Updated:10-19-08 05:13 PM
Created:unknown
Downloads:10,000
Favorites:45
MD5:

Aspected Again  Popular! (More than 5000 hits)

Version: 3.0.2.0b
by: Mookhow [More]

This addon places a series of buttons for Hunter aspects into the shapeshift bar for convenience. It also will provide a priest with Shadowform or a shaman with Ghost Wolf buttons. This is an almost complete rewrite of PoeticDragon's Aspected mod in order to work with the 2.0.1 patch of WoW.

Notes:

  • Regarding CT_BottomBar, that addon is coded to hide the "Class Bar" if the character's class is not a rogue, warrior, or druid. To make the Aspected bar visible by default on hunters (or shaman or priests), edit CT_BottomBar_Addons.lua, search for "WARRIOR", and add the string '["HUNTER"] = true,' before the '}'. Please make a copy of this file before changing, in case you need to undo the change. This change is known to work with CT_BottomBar version 2.0.
  • Versions of Aspected Again prior to 2.0.1.1 remapped the keybindings to the ShapeshiftButtons. Starting with 2.0.1.1, this behavior has changed. If you are upgrading from an older version of Aspected Again, please go to the key bindings in-game and make sure "Special Action Button 1" through "Special Action Button 10" are bound correctly. The default bindings for these actions are CTRL-F1 through CTRL-F10.
  • Regarding Bartender3, the Aspected buttons won't appear when you log in unless you
    reload the UI in-game using "/console reloadui". Annoying, I know.

Version History:
3.0.2.0b:
  • Removed Shadowform, since it's now a real stance.
  • Fixed Interface number in AspectedAgain.toc
  • Fixed to update buttons properly when you leave an aspect.
3.0.2.0:
  • Updated to work with the 3.0 update.
2.1.0.0:
  • Removed the InCombatLockdown check from UpdateButtons, since the code doesn't seem to be affected by taint anyways.
2.0.12.0
  • Removed the weird outlines around the buttons, thanks to code from Corrodias.
  • Added German localization of Aspect of the Viper.
  • Added French localization of Aspect of the Viper.
2.0.6.0
  • Fixed cooldowns to work with the new system.
  • Fixed a bug with the override keybindings.
  • Added functionality to automatically redo keybindings as needed.
  • Added Aspect of the Viper (English localization only).
  • Fixed to work with Trinity Bars, thanks to code from Maul.
  • Removed pet bar movement code, to prevent possible taint.

2.0.1.1
  • Changed binding functionality to use override bindings instead of
    remapping the existing shapeshiftbutton keybinds.
  • Fixed to work with CT_BottomBar (see note above) and Bartender3 (see note above).

2.0.1.0c
  • Added localization for French and German clients.
  • Fixed to work with MoveAnything.
  • Fixed a bug in determining the order of the spells to assign.
  • Fixed a bug displaying the pet bar if only one MultiBar is on.
  • Fixed a bug passing the wrong argument to Aspected_GetShapeshiftInfo().
  • Fixed a bug with determining the proper spell rank of spells.
  • Fixed a bug that caused the pet action bar to get shifted down when clicked.

2.0.1.0b
  • Fixed to work with Bongos UI
  • Removed that ugly grey thing in the background.

2.0.1.0
  • Initial Release.

3.0.2.0b:
  • Removed Shadowform, since it's now a real stance.
  • Fixed Interface number in AspectedAgain.toc
  • Fixed to update buttons properly when you leave an aspect.
Optional Files (0)


Post A Reply Comment Options
Unread 02-06-07, 05:54 AM  
Corrodias
A Murloc Raider

Forum posts: 6
File comments: 22
Uploads: 0
It seems to be working mostly fine, but there's something strange here. My aspects bar has a large outline around all of the buttons, with space between the icons and the outlines. It overlaps the chat box enough that it can make it hard to see the hanging part of letter 'g's and such. Do you need a screenshot to see what i mean?
Report comment to moderator  
Reply With Quote
Unread 01-23-07, 05:53 PM  
Mookhow
A Kobold Labourer
 
Mookhow's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 17
Uploads: 2
Yeah. I'll be releasing a 2.0.6.0 version tonight with a few changes/fixes.
Report comment to moderator  
Reply With Quote
Unread 01-23-07, 05:44 PM  
KungFuNorton
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Error from Addon when using macro

Originally posted by KungFuNorton
I've noticed a problem with Aspected Again and macros involving actions performed on specific button clicks.

For example, when I use my trap macro, which is:

/cast [button:1] Immolation Trap; [button:2] Explosive Trap

I receive an error stating that, "Aspected Again has been blocked from an action only available to the Blizzard UI," and the macro doesn't do anything.

I have tested it with other macros, and I only receive errors when using macros that involve the [button: x] switch (and then only if I use the specific button the switch references). It would be great if the author could fix this. I'd really like to use Aspected again, but I need my macros too.

Thanks.
This turned out to be a problem on Blizzard's end, which was fixed with the new 2.0.6 patch.
Report comment to moderator  
Reply With Quote
Unread 01-17-07, 04:09 PM  
KungFuNorton
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Error from Addon when using macro

I've noticed a problem with Aspected Again and macros involving actions performed on specific button clicks.

For example, when I use my trap macro, which is:

/cast [button:1] Immolation Trap; [button:2] Explosive Trap

I receive an error stating that, "Aspected Again has been blocked from an action only available to the Blizzard UI," and the macro doesn't do anything.

I have tested it with other macros, and I only receive errors when using macros that involve the [button: x] switch (and then only if I use the specific button the switch references). It would be great if the author could fix this. I'd really like to use Aspected again, but I need my macros too.

Thanks.
Report comment to moderator  
Reply With Quote
Unread 12-15-06, 06:19 PM  
Mookhow
A Kobold Labourer
 
Mookhow's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 17
Uploads: 2
Originally posted by Lohv
I have a simple question: is it possible now with the 2.0 API to make logical decisions when creating buttons? I had my own modified version of Aspected which checked if you already had Monkey/Hawk, and if you had one of those, pressing the same key again would not turn off the aspect, among other customizations. I'd like to know if this is possible in 2.0 but haven't had the time to read about secure execution paths yet. Thanks in advance!
I think you can do that with state changes. Basically I think you can make it so when you activate the button it changes the state, and in that new state, the button has a different mapping. How to do this or whether it'll actually do what I said, I don't know.
Report comment to moderator  
Reply With Quote
Unread 12-15-06, 06:08 PM  
Lohv
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
I have a simple question: is it possible now with the 2.0 API to make logical decisions when creating buttons? I had my own modified version of Aspected which checked if you already had Monkey/Hawk, and if you had one of those, pressing the same key again would not turn off the aspect, among other customizations. I'd like to know if this is possible in 2.0 but haven't had the time to read about secure execution paths yet. Thanks in advance!
Report comment to moderator  
Reply With Quote
Unread 12-15-06, 11:00 AM  
digitaldave
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Mookhow,

Thanks for picking this mod up again, it's one I've used for a while, so I'm glad you've made it compatible with 2.0.1. But (there's always a but )... It looks like when I open the main map screen and return to the normal game screen, the aspect bar stops working . No tooltip, and nothing happens when you click on a button. I've tried disabling all other mods and that makes no difference. I do use the left and right action bars if that makes any difference to how the mod works.

Any thoughts?

Thanks .
Report comment to moderator  
Reply With Quote
Unread 12-13-06, 11:53 PM  
StormFX
A Flamescale Wyrmkin
 
StormFX's Avatar
AddOn Author - Click to view AddOns

Forum posts: 109
File comments: 113
Uploads: 16
Regarding the pet bar dropping down behind the basic bar, I can look at that tonight. I think I know how to fix it.
Me love you long long time!
Report comment to moderator  
Reply With Quote
Unread 12-13-06, 09:49 AM  
Mookhow
A Kobold Labourer
 
Mookhow's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 17
Uploads: 2
The problem with MoveAnything, Bartender3, and likely a number of other mods like them, is that they're referencing the ShapeshiftButton widgets directly. This was fine before the 2.0 patch, but now these buttons cannot be used to cast arbitrary spells. Because of this limitation, I ended up creating my own look-alike buttons that reside in the ShapeshiftBarFrame and use the same keybindings as Blizzard's ShapeshiftButtons.

In order to get these addons to work, these are the possible solutions that I've thought of:
1) I need to figure out how to make the ShapeshiftButton widgets work like regular buttons. Currently these buttons have special bindings and I can't figure out how to reconfigure them the way I need to.
2) I need to figure out how to rename my look-alike buttons to be called "ShapeshiftButton#". That way the addons that try to move ShapeshiftButton1 will actually move my button instead of Blizzard's.
3) Blizzard makes it such that I can button:Click() a secure button inside a function.
4) These addons are modified to accomodate buttons named AspectedButton# in addition to ShapeshiftButton#. Alternately, instead of hardcoding ShapeshiftButton#, they could loop through the children of ShapeshiftBarFrame. That would probably work too, though I haven't actually tested it.

Regarding the pet bar dropping down behind the basic bar, I can look at that tonight. I think I know how to fix it.
Report comment to moderator  
Reply With Quote
Unread 12-13-06, 07:21 AM  
Drag
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Re: Re: fixes

Thanks for the fast fix!

But i still can not move it around. Not even by moving the standard stance/shapeshift frame with the mod "MoveAnything".
So would like to ask for point 2) being solved =)
An option to move it around would also solve the problem of the conflicting petbar.

-Drag
Report comment to moderator  
Reply With Quote
Unread 12-12-06, 11:14 PM  
StormFX
A Flamescale Wyrmkin
 
StormFX's Avatar
AddOn Author - Click to view AddOns

Forum posts: 109
File comments: 113
Uploads: 16
I use the default bottom right action bar, but not the left. I decided to try this out but unfortunately it makes my pet bar go under the bottom right bar. The only way I can get it to move back above it is to mount. But once I'm out of range of my pet, it drops down again. Can you fix this? I really like this mod
Report comment to moderator  
Reply With Quote
Unread 12-11-06, 09:29 AM  
Mookhow
A Kobold Labourer
 
Mookhow's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 17
Uploads: 2
Re: fixes

Originally posted by Drag
I really waited for Aspected as i like it a lot.
But there are two concerns i got.

1) I can not move the bar around. CTmod has no "Unlock Frames" option anymore. So it's stuck at the original position atm.

2) There is a nasty white/grey texture behind it. Which you also can see on the picture if you scroll up.

Any chance that this can be fixed?
Thanks for your time.

-Drag
1) Technically the bar is Blizzard's default shapeshift bar. So if you can move the bar around as a druid/warrior/paladin, then you should be able to move this too.

2) I notice the texture too. I think that's Blizzard's shapeshift bar borders going crazy. I can try to hide it.
Report comment to moderator  
Reply With Quote
Unread 12-11-06, 08:39 AM  
Drag
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
fixes

I really waited for Aspected as i like it a lot.
But there are two concerns i got.

1) I can not move the bar around. CTmod has no "Unlock Frames" option anymore. So it's stuck at the original position atm.

2) There is a nasty white/grey texture behind it. Which you also can see on the picture if you scroll up.

Any chance that this can be fixed?
Thanks for your time.

-Drag
Report comment to moderator  
Reply With Quote
Unread 12-11-06, 08:11 AM  
SquishyMage
A Deviate Faerie Dragon

Forum posts: 19
File comments: 43
Uploads: 0
Bongos Compatibility

After you look at Bartender3, would you be willing to look at Bongos? Thanks.
Report comment to moderator  
Reply With Quote
Unread 12-11-06, 12:35 AM  
The Jix
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Love it, Thank you!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: