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ICU - I See You 2.0  Popular! (More than 5000 hits)

Version: 2.0.5b
by: Pdor [More]

This is a revision i've made for ICU to make it working for all hunters (and all classes
having tracking abilities) in The Burning Crusade and in the 2.0 Live version.
This mod will make your tracking much easier by letting you target and see who are the
anonymous dots you see on your minimap.

Please refer to the attached readme.txt for some basic FAQs.

History

2.0.5b
[+] Corrected toc file
[+] Corrected french escape codes for class names (thanks nouk)

2.0.5
[+] Added French localization for Class names (thanks Nouk) and for Battleground names
(thanks Marc). Players using french client should see correct class icons and colors.

2.0.4
[+] Added option for configuring tooltip display data :
NORMAL : Enemy/Friends Color
CLASS : Enemy/Friends Color + Class type
CLASS LEVEL : Enemy/Friends Color + Class type + Level

[+] Added color boxes for configuring targets and tooltip colors
Just click on each box to change how friends/enemies etc. are displayed.
To bring up color selection just type /icu options.

[+] Fixed party announce mode.

2.0.3
[+] Click Targeting working again! Thanks to Fedos for the enlighthening code.
The ICU dropdown buttons are now secure and auto-bound to a macro attribute edited on flight. As a result the /target macro attached to each button is executed on the click.
Of course, click targeting doesnt work while in combat but i think most of us use it while outside combat. You can delete the old ICU_LastTarget macro : its not needed anymore.

[+] Added colour coloring for tooltip text : enemy and friends should now be colored accordingly. This way you can see who are the dots even before clicking them. Also, if the target is known, you'll see his coloured class type aswell.

[+] Added new MiniMap Ping mode option to options window:
DEFAULT : the map is pinged when you click.
OFF : the map is not pinged when you click.
INSIDE BG : the map is pinged only when you are in a battleground.
OUTSIDE BG : the map is pinged only when you are not in a battleground.
Clicking with CTRL key pressed overwrites all modes, not pinging map and doing
silent (SELF) announce.

[+] Fixed Squeenix mouse issue (Fedos).
[+] Fixed disconnection issues when clicking or pinging targets.
[+] Fixed lua string concatenation errors.
[+] Added Eye Of Storm to the possible battlegrounds.

2.0.2a Fix
[+] Corrected faction check from battlegrounds.
Enemy players should be seen as RED, while friendly should be seen as GREEN.

2.0.2
[+] Database revision. Should be now significantly smaller and faster. Old database is automatically converted at first
startup.
[+] Added temporary flag for battleground players. These players are stored and purged at next logon.
Also all BG players are automatically added directly from BG score window and not just by targetting.
When the BG starts or anything change in the BG world, the list is automatically updated.
If you want to force a list refresh, just open the BG score window.
[+] Changed /icu search result colors : red for enemy players, green for friendly players, orange for enemy mobs
and light green for friendly npc.
[+] Changed icon for Pet units...Warlocks Demons were defaulting to Paladins and Hunter pets to warriors.

2.0.1
[+] Changed icons for unknown player and npc targets. Previously it was always displaying warrior class icon.
[+] Corrected some strings..and bugs..
[+] Removed some slash commands and added option dialog trough /icu options.
[+] Added storage mode options : All targets or just Players.

2.0.0
[+] First release...weee.

Target Data
Mods are not allowed to acquire targets directly in BC, so i worked it around making a mobs database that grows while you play and target different mobs/players.
The first time you ping a new target on the minimap he'll report it with just name, guessing the difference between player and npc from the name (one word names are usually players).
Once you acquire the target, all his data is stored for future use : next time you ping the same target you'll get all relevant data.

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Unread 12-04-06, 04:41 PM  
Pdor
A Kobold Labourer
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Re: thanks

Originally posted by raldara

Quick question - does it ping everytime we click one of our dots or is it a continuation of the happy "no ping" version?
If you CTRL+Click instead of just click it will skip the pinging

Pdor feels the love
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Unread 12-04-06, 03:28 PM  
raldara
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thanks

Hooray! I was very concerned that this mod would go away forever. I need it for my life on a pvp realm!

Quick question - does it ping everytime we click one of our dots or is it a continuation of the happy "no ping" version?

/love
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Unread 12-03-06, 01:36 PM  
Pdor
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Re: Resources

Originally posted by Mekias
With all the saving, loading and database manipulations, how is it for resources? Any foreseeable problems?
Ive about 500 targets stored right now (mobs and players) and didnt notice any problem. Ill keep it monitored as db grows.

Originally posted by Mekias
So the basic functionality is click once to acquire data, click a 2nd time to show data, then hit your macro'd button to target?
Yup. you click to see the dropdown menu, click to ping the target and click the macro button to target.

Originally posted by Mekias
Thanks for getting this mod back up and working, Pdor. It's invaluable in PvP to know who and what those little dots on the minimap are.
Couldnt live without it on a pvp realm
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Unread 12-03-06, 10:25 AM  
Mekias
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Resources

With all the saving, loading and database manipulations, how is it for resources? Any foreseeable problems?

So the basic functionality is click once to acquire data, click a 2nd time to show data, then hit your macro'd button to target?

Thanks for getting this mod back up and working, Pdor. It's invaluable in PvP to know who and what those little dots on the minimap are.
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