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Updated: | 05-22-07 03:25 PM |
Created: | unknown |
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MoveAnything! (BC) Modified by Vincent
Based on MoveAnything! Modified by JASlaughter (which was based on MA! 1.12 by Skrag)
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Modified for The Burning Crusade Expansion
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The variables haven't changed at all, so it's completely compatible with previous versions of MoveAnything!
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WoW 2.0+ NOTE: MoveAnything shouldn't be used during combat, period, so most commandline options are disabled during combat as is opening the SPELL BOOK -- the spellbook is part of the panel hooks and because it's part of the tainting model will immediately error when it's :show() method is called b/c MoveAnything is involved -- even though we don't do any repositioning or modification during combat.
This may or may not be a permentant annoyance.
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MoveAnything! is a mod that lets you move, scale, and hide...well...anything at all! (well, most anything)
To use it, open up your main game menu (by hitting escape until it shows up) and pushing the MoveAnything! button there, or by using the "/move" command on the chat entry line. You'll be able to modify frames that MoveAnything! is aware of.
To make MoveAnything! aware of a new frame, type "/move " where is the exact, case-senative name of the frame.
To find the name of a frame, mouse-over the frame in question and the Nudger panel will tell you the frame hierarchy.
***QUICK REFERENCE***
Option menu buttons:
Move: Start moving the window.
Hide: click the "Hide" button in the option menu
Reset: Move back to default position (Note: at this time, some frames may at times require a "/console reloadui" before they will be visible again if reset or unhidden, such as the zoom buttons on the minimap -- so far, this applies only to blizzard stock mods but might apply to others)
While moving:
Left-Click and Drag in the grey movable area: Move the window
Left-Click and Drag in the smaller buttons on the edges: Resize the window
Right-Click on the movable area: Stop moving / resizing (useful when you want to close MoveAnything! and see your whole display
Shift-Right-Click on the movable area or resizing buttons: Hide the "Moving XXX window" text and background, while still leaving the window available for moving/scaling
Slash Commands:
/move : open the MoveAnything options window
/move framename : move the frame named "framename"
/movelist : list all the valid character specific settings
/movecopy servername playername : copy layout from another character
/movedelete servername playername : delete settings for that character
***MORE DETAILED REFERENCE***
You will then see the MoveAnything! options window, with a list of things that are predefined as movable. There's a good chuck of the default interface in here, to allow you to move things like the tooltip, the casting bar, the minimap, your bags, and your action buttons.
To move a window, click on the "Move" checkbox next to the name of the window you want to move. A grey area will appear over the top of whatever you're trying to move, showing you where it is currently, and what it's current size is. Note that the window itself doesn't actually have to be visible to be able to move it, but some windows have some odd positioning (the Player window is a prime example), so it's easier if the window is visible. But even if you only have 2 party members, you can still move all the party member windows. To actually move it, just click and drag anywhere in the grey area.
The newly visible grey area has 4 small boxes located in the center of each edge. These are the resizing boxes. Dragging one of those will move that edge. I placed the boxes in the center of the edge rather than the corner because the way scaling works in WoW means that you can only scale proportionally, so when you drag one direction, the other will scale the proper amount as well.
Right-clicking the movable area (or unchecking the "Move" box in the
options menu) will complete the movement, locking the window to the location and scale you left it at.
If you hold shift while right-clicking, the text ("Moving XXX Window") and the movable background will disappear, giving you a clear view of the thing you're actually trying to move. The resizing buttons stay there, and movable area is still there, so you can drag and right-click to stop moving just as if it were still there, it's just invisible.
If you want to undo your moving and scaling, just hit the "Reset" button next to the name on the list.
***INFO PANELS***
The info panels are the two panels that show up on the left and center of your screen, such as the character info screen, the tradeskill window, the bank window, and your spellbook.
Most (if not all) of these frames are already defined as movable, and will show up in your list. When you move any of these panels, they detach from the normal panel spaces, meaning that you can have any or all of them on the screen at one time, but also meaning that you may end up with overlapping windows.
In addition to the ability to move each info panel independently, you
have the ability to move the panel areas themselves around. There are two special items in the list of movable windows called "Info Panel 1" and "Info Panel 2". You can move and scale these at will, and the next panel that shows up in that spot will take the position and size specified. However, moving these doesn't affect panels that are currently on the screen, so you're going to have to close and reopen the panel to see the results.
***VERTICAL BARS***
All of the built-in button bars (action, pet action, bags, micro buttons, etc) are movable and scalable. But in the window list, there are two individual entries that will move each of these bars differently. Each of them has a normal setting and a vertical setting. So, if you want your pet buttons to be arranged vertically, click the "Move" checkbox next to "Pet Action Buttons (Vertical)", and your pet buttons will line up one on top of the other. At that point, scaling and moving works just like it would normally.
***BANK BAGS***
Due to some oddities about how the bank works (The game doesn't even know how many slots each of your bank bags have until you open them), it is unfortunately necessary to open the bag first, click "Move", clear it, and click "Move" again to get the proper size locked in. If you're not at the bank, or don't want to do this, you can move your bank bag windows around, but the actual positioning is probably not going to be exactly what you expect. Your normal inventory bags don't have these issues, since the game doesn't try to hide anything about your inventory from you.
***MOVING THINGS NOT IN THE PREDEFINED LIST***
If you want to move anything that's not in the predefined list, you need to figure out what the name of the frame you want to move is. The easiest way to do this is to use the Frame Nudger panel. Mouse-over the frame you want to modify and read the name from the Frame Nudger. Then, type "/move " where is the exact, case-sensative name of the frame (e.g. /move AllInOneInventoryFrame).
***KNOWN PROBLEMS***
Due to the somewhat bizzare way WoW handles scaling of UI elements, sometimes your scaling will get overwritten. In particular, if you scale a window, and then later you scale a parent of that window, the child's scale will be overwritten. An example of this is the Player and Pet windows. The pet window is a child of the player's, so if you scale the pet and then scale the player, the pet's scale will be overwritten temporarily.
This becomes a fairly large problem when you consider that UIParent is a parent to EVERYTHING, and that sometimes its scale gets changed. Most notably when you tab out or resize your window in windowed mode.
There is a key binding that you can map to a key (such as Ctrl-Shift-M maybe) to push when you have issues with scales messing up. Hopefully it won't happen too often, but that's the quickest way to fix it. Reloading your UI would do the trick as well, but that's sort of a pain in the butt if you end up having to do it every time you tab out.
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v2.66: library update, misc minor fixes, updates to combat handling
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Gremlin |
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Meraxes |
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Kaaihn |
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Arcadian Del Sol |
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sieraj |
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09-20-07, 06:59 PM | |
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File: MoveAnything.lua
Line: 1160 Error: attempt to perform arithmetic on a nil value Happens when I attempt to add LSmain (Lunarsphere) to be moved. |
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Sythalin |
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09-17-07, 09:32 PM | |
A Kobold Labourer
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Open All Bags Combat Error (Key Binding)
First great work/addon:
Then when I try to use a key bind to open all bags in combat I get the following error (the BackPack not even opens in the right place and all other bags dont open (sometimes while re pressing the hot key not even close them)): Check This add on, this guy solve it: http://www.wowinterface.com/download...vableBags.html ========================================================== Date: 2007-09-18 00:28:55 ID: 51 Error occured in: Global Count: 1 Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1530: attempt to call method 'HiddenClearAllPoints' (a nil value) Debug: [C]: HiddenClearAllPoints() MoveAnything\MoveAnything.lua:1530: MoveAnything_GrabContainerFrame() MoveAnything\MoveAnything.lua:1598: ContainerFrame_GenerateFrame() ..\FrameXML\ContainerFrame.lua:67: ToggleBag() ..\FrameXML\ContainerFrame.lua:85: ToggleBackpack() ..\FrameXML\ContainerFrame.lua:691: OpenAllBags() [string "OPENALLBAGS"]:1: [string "OPENALLBAGS"]:1 AddOns: Antagonist, v33793 AuctionSort BattlePlanner BGMinimapPlayerTracker, v1.2a CooldownBars, v2.0.5 CTRaidAssist, v2.001 (CTMod 2.0) CTTimer, v2.01 (CTMod 2.0) FlightMap, v2.0-2 DruidBar Gatherer, v2.99.0.0515 ItemRack Khaos, v2.2 KLHPerformanceMonitor2, v5.2 KLHThreatMeter, v20.2 MetaHud, vv20100-1 MetaMap, v20100-2 MobInfo2, v3.24 MobInfo2Browser, v1.25 MobMap, vMobMap v1.30 MovableBags (I put this add on after the error to solve it) MoveAnything CEnemyCastBar CECBDebuffs CECBPvPModule NotesUNeed, v5.57.20100 OmniCC, v7.1.11 Quartz, v0.1.0 sct, v5.7 sctd, v2.4 simpleMinimap, v20003-4 SimpleRaidTargetIcons, v1.02 Stubby, v1508 Swatter, v4.0.2 Trinity, v20100.x TrinityBars, v20100.20 qUserKey ZRangeCheck |
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FreeFog |
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VincentSDSH |
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08-06-07, 10:16 PM | ||
A Deviate Faerie Dragon
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Re: Group Loot Frame
The easiest way to do this is to group up with someone, change the looting preferences to group loot for trash items and above, and kill 1 or 2 mobs until you get some loot. Then, open MA and you can move the frames. You only need to move the first group loot frame. The rest will automatically line up above the first one in cases where more than one item gets rolled on. (At least in my case, when I have the first frame near the bottom center of the screen. They may stack downwards if you place your first frame near the top of the screen.) |
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Nandini |
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06-17-07, 06:58 PM | |
A Kobold Labourer
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Group Loot Frame
I have used Move anything for a awhile now, but I have not yet been able to successfully move the group loot fame to a place other than it's default location, which is currently over my bars. Can anyone tell me how to actually move this frame with Move Anything, or if not can it please be implemented to make it movable.
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cylon |
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05-30-07, 03:27 PM | |
A Kobold Labourer
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Got the following error when trying to move Bank Bag #1, using the most recent version downloaded from this site. This only occurs for BB#1, all the others work fine.
Date: 2007-05-30 17:24:39 ID: 51 Error occured in: Global Count: 1 Message: [string "*:OnLoad"] line 31: attempt to index local 'frameSettings' (a nil value) Debug: [C]: ? [string "*:OnLoad"]:31: OnBeginMove() MoveAnything\MoveAnything.lua:1180: MoveAnything_Attach() MoveAnything\MoveAnything.lua:830: MoveAnything_Move() MoveAnything\MoveAnything.lua:1303: MoveAnything_OnMoveCheck() [string "*:OnClick"]:1: [string "*:OnClick"]:1
Last edited by sieraj : 05-30-07 at 03:27 PM.
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sieraj |
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05-30-07, 07:17 AM | |
A Deviate Faerie Dragon
Forum posts: 11
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Blizzard had stated that in the 2.1.0 UI changes, it would allow spellbook to be opened in combat.
I think you made mention of it on the Curse Gaming version of this mod you're keeping alive and had stated you planned to fix it come 2.1. Though it seems MA is still blocking the spellbook. |
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keLston |
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05-29-07, 08:09 PM | |
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I've tried all the links. All I can get is v2.66. Nothing that downloads is actually v2.66a
However, the version that I downloaded, though labeled 2.66 does work error free. Thank you very much.
Last edited by Movarrin : 05-29-07 at 08:32 PM.
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Movarrin |
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05-28-07, 05:04 PM | ||
A Defias Bandit
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Re: Re: Mod doesnt work
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Grayson Carlyle |
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05-24-07, 09:23 PM | |
A Murloc Raider
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Re: Re: Out Of Date
yes i have the latest version and still says same thing i have tryed alot of things and its always says out of date thought the addon works perfect though
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winterspirit1k |
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