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Updated: 06-09-14 05:10 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-09-14 05:10 AM
Created:unknown
Downloads:160,644
Favorites:416
MD5:
Categories:Rogue, Druid, Paladin, Shaman, Warlock, Combat Mods
5.4
NugComboBar  Popular! (More than 5000 hits)
Version: 5.2.17
by: d87 [More]
Class resource tracking:
Combo points for Rogues and Druids.
Holy Power for Paladins
Chi for Monks
Shards, Burning Embers, Demonic Fury for Warlocks
Shadow Orbs for Priests
Arcane Charges for Mages.
Meatcleaver, Taste for Blood for Warriors
Maelstrom Weapon, Fulmination charges for Shamans
Wild Mushrooms for Druids
Shadow Infusion, Scent of Blood for DK.
Ready, Set, Aim..., Frenzy for Hunters

OLD SKINS WARNING
You should remove/update old skins or everything will break.
Striped skin is already updated, but classic skin is "gone", because it's the new default skin,

Striped Skin
Makina Skin
NugEnergy - Energy/rage bar

Slash cmds:
/ncb
/ncb gui

5.2.4:
- Hide w/o target option
- Custom point offset for weird resolutions
- Demonology->Destruction switch bug fixed

5.2.3a:
- electricBlue skin restored

5.2.3:
- added option to toggle second layer
- fixed glitchy animation of second layer transitions
- updated ruRU localization
- Makina and Striped skins updated

5.2.2:
- Anticipation as second layer
- Colored light for 3d effects
- PlayerModel type support (unused, buggy)
- Evangelism bugfix
- Druid 2pc setbonus should no longer cause bug with 1st point animation
5.2.17:
- added sound notification

5.2.16:
- fixed a bug with older skins causing crash

5.2.15:
- vertical orientation is now possible
- aspect ratio autodetection for 3 monitor setups, 16:10, 16:9, 4:3
- searing flames enabled for shamans

5.2.13:
- Resoration Druid mushroom now counts as 3 to match Balance setup

5.2.12:
- new preset: glowHoly

5.2.11:
- Stagger bar
- TOC update
- Monk bugfixes

5.2.8:
- Taste for Blood now rolls over to second layer after 3 points

5.2.7:
- Updated for new Taste for Blood
- GUI module TOC updated

5.2.6:
- ToC updated to 50300
- removed the possibility to return default class frames without reloading ui, along with any ties to ShadowedUF stuff

5.2.5a:
- Bugfix for offset adjustment on non-global configurations.
(It's always global now)

5.2.4:
- Hide w/o target option
- Custom point offset for weird resolutions
- Demonology->Destruction switch bug fixed

5.2.3a:
- electricBlue skin restored

5.2.3:
- added option to toggle second layer
- fixed glitchy animation of second layer transitions
- updated ruRU localization
- Makina and Striped skins updated

5.2.2:
- Anticipation as second layer
- Colored light for 3d effects
- PlayerModel type support (unused, buggy)
- Evangelism bugfix
- Druid 2pc setbonus should no longer cause bug with 1st point animation

5.2.1:
- Fixed a bug with default holy power bar and Shadowed Unit Frames

5.2.0a:
- Arcane Mage now using 4 point layout

5.2.0:
- ToC updated to 50200
- removed broken electricBlue preset
- Show Always now appears in options menu

5.1.2a:
- fixed a error when LibStub wasn't loaded

5.1.2:
- fixed a bug with addon stuck being hidden after swapping to disabled spec
- Hide out of combat option

5.1.1a:
- console commands list bug fixed
- not showing mushrooms in feral specs
- toggleblizz works even if disabled
- localization updated

5.1.0a:
- Monk update for 5.1

5.1.0:
- ToC Updated
- Wild Mushrooms
- Specialization-level configuration, i.e. you can now disable addon for some specs or change visuals/position for each spec

5.0.8:
- Meatcleaver duration
- Anticipation support for rogues. I haven't tested it.

5.0.7:
- fixed issue with displaced points in 3d mode.
It was caused by different aspect ratio of game resolution.
Fix basically detects what resolution you have and if it's not something rare (eyefinity) then it'll probably compensate for this offset.
- Removed Lacerate. It's useless now that Pulverize is gone
- Added meat cleaver for warriors.

5.0.6:
- Demonic Fury bar now fading as shards and embers
- Show Always option
- Small bugfixes

5.0.5a: Forgot to include gui module
5.0.5:
- Better fading, mostly for warlocks.
- Also showEmpty now works only inside combat
- Demonic Fury bar now scales with main addon frame

5.0.4:
- Numeric display for demonic fury
- Small bugfixes

5.0.3:
- Bugfix, nothing was working when on class other than warlock
- zhTW localization
- Taste for blood added
- Fixed "Disabled" checkbox

5.0.2:
- Demonic Fury support

5.0.1a:
- ToC Updated to 50001
- Added support for glyph of burning embers

5.0.1:
- Russian localization
- Bugfixes

5.0b2:
- Added several new presets
- Bugfix for classes without configuration

5.0b1:
- GUI Options module
- Updated skin
- Dynamic Class-specific switching
- Support for 2-6 points instead of old 3/5.

4.2.3:
- TOC Update
- Fixed Ready Set Aim for MM hunters
4.2.2:
- When CPs drop to 0, bar will fade only after few seconds, /ncb hideslowly to toggle it
- Option to disable blizzard holypower bar, shard bar and combo bar
- Arena/bg leaving bug should be fixed
4.2:
- WoW 4.2 animation issue fixed
- TOC updated
4.1.5:
Tracking only your Lacerate debuff
Shadow Infusion enabled by default
4.1.4:
fixed typo with scaling
/ncb disable command
TOC bumped to 40100
4.1.3:
showempty option
ready set aim and frenzy for hunters (not tested)
4.1.2:
Fixed color changing function when in 3 point mode
4.1.1:
Combopoints weren't working after switching from bear form
Lightning Shield charges for elemental shamans (not tested)
4.1.0:
/ncb unlock fixed
druid bugs fixed
4.1RC: Ability to swap between 3 and 5 point mode on the fly. Now druids can get both lacerate and combo points at the same time. Priests too got both evangelism and shadow orbs. Skins now should provide functions for this
4.0.2: anchor strata set to high, now frame is visible when unlocked, commented out example of sunder armor (targeted stackable offensive spell)
4.0.1: removed wotlk compatibility code, fixed some bugs (but update your skin if you're using alternative), also both skins were updated
4.0: Holy Power, Shards, Evangelism, New Skin, removed GUI
3.3.1: support for alternate skin plugin
3.3: 30300 TOC, Clean up, character specific option, dragging, priest & shaman support
Archived Files (38)
File Name
Version
Size
Author
Date
5.2.12
136kB
d87
10-24-13 04:13 PM
5.2.8a
135kB
d87
07-05-13 07:21 PM
5.2.7
135kB
d87
06-30-13 03:57 PM
5.2.6
135kB
d87
05-22-13 02:21 PM
5.2.5a
135kB
d87
04-16-13 02:23 PM
5.2.4
135kB
d87
04-06-13 10:50 PM
5.2.3a
133kB
d87
04-01-13 05:46 AM
5.2.2
134kB
d87
03-29-13 11:34 PM
5.1.2a
131kB
d87
12-20-12 08:35 PM
5.1.1a
130kB
d87
11-29-12 04:33 PM
5.1.0a
130kB
d87
11-27-12 04:35 PM
5.1
130kB
d87
11-27-12 12:27 PM
5.1.beta2
130kB
d87
11-23-12 08:44 PM
5.0.8
129kB
d87
10-14-12 06:01 AM
5.0.7a
129kB
d87
10-01-12 11:50 PM
5.0.6
128kB
d87
09-26-12 01:06 PM
5.0.5a
128kB
d87
09-24-12 10:39 PM
5.0.4
127kB
d87
09-01-12 04:56 AM
5.0.3
107kB
d87
08-31-12 10:22 PM
5.0.1b
104kB
d87
08-30-12 01:20 PM
5.0.1a
104kB
d87
08-30-12 07:12 AM
5.0.1
104kB
d87
08-28-12 07:58 AM
5.0.beta2
105kB
d87
08-20-12 12:12 AM
4.2.3
47kB
d87
11-30-11 08:35 PM
4.2.2
47kB
d87
10-01-11 12:33 AM
4.2
46kB
d87
07-23-11 11:17 PM
4.1.5
46kB
d87
05-25-11 09:31 PM
4.1.4
46kB
d87
04-06-11 02:35 AM
4.1.2
45kB
d87
02-21-11 03:33 PM
4.1.1
45kB
d87
02-11-11 11:01 PM
4.1.0
45kB
d87
02-09-11 03:34 PM
4.0.2
45kB
d87
10-20-10 11:46 PM
4.0.1
46kB
d87
10-16-10 02:32 AM
4.0.1
46kB
d87
10-11-10 08:10 PM
3.3.1
105kB
d87
12-29-09 12:29 PM
3.3
105kB
d87
12-08-09 01:10 AM
3.1
103kB
d87
07-19-09 01:57 PM
3.0.2
118kB
d87
10-12-08 09:11 PM


Post A Reply Comment Options
Unread 10-16-10, 11:16 AM  
Vaey
A Kobold Labourer

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File comments: 32
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np can happen to everyone : )
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Unread 10-16-10, 10:59 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 458
Uploads: 33
oh fuck, i'm amazingly clumsy today. poor Vaey
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Unread 10-16-10, 10:52 AM  
khanthal
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The file for the stripped version appears to be the classic version (1287229430-NugComboBarClassic_r3.zip) and has the classic folder and lua.

Am I doing something wrong or is the wrong file up there?
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Unread 10-16-10, 10:25 AM  
d87
A Warpwood Thunder Caller
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File comments: 458
Uploads: 33
You can also set hidden showEmpty flag for your class (see how it's done with warlocks)
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Unread 10-16-10, 10:24 AM  
Vaey
A Kobold Labourer

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looks like the DL link to the striped version is still not available :x
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Unread 10-16-10, 10:13 AM  
Phauss
A Kobold Labourer

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I was looking for a way to turn the combo point frame on permanently, regardless of combat state or amount of combo points, and I found that changing an alpha state in NugComboBar.lua works pretty well. I read in an earlier comment that their solution might be buggy; perhaps this will have less of an impact on the original code:

Code:
if comboPoints == 0 and not showEmpty then
        self:SetAlpha(1)
    else
        self:SetAlpha(1)
    end
The top SetAlpha is originally 0, so I just changed that to 1.

I don't know a whole lot about lua code, so this could be incorrect. It seems like a redundant function when this is done, but it works for me without any issues. I'm no programmer, but I do a lot of web design, so looking at code isn't too foreign to me. XD
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Unread 10-16-10, 06:42 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 458
Uploads: 33
Originally posted by Vaey
installed new version and striped skin and only get errors and no bar
fixed
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Unread 10-16-10, 04:58 AM  
Vaey
A Kobold Labourer

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installed new version and striped skin and only get errors and no bar
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Unread 10-15-10, 10:33 PM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 98
File comments: 458
Uploads: 33
Originally posted by Lockon
Hi I am sorry to bother you guys but I just want to know how to activate the classic combo point (the one with the fiery animation) in the new NCB. I know it says there go to lua file but that is the thing I dont know exactly how to do it. Again I am sorry for bothering you but I hope you can help me. Thank you
at the top of classic.lua
Code:
local animation = false
set it to true

btw, I'll update main addon and both skins today
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Unread 10-15-10, 10:28 PM  
Lockon
A Kobold Labourer

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Hi I am sorry to bother you guys but I just want to know how to activate the classic combo point (the one with the fiery animation) in the new NCB. I know it says there go to lua file but that is the thing I dont know exactly how to do it. Again I am sorry for bothering you but I hope you can help me. Thank you
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Unread 10-14-10, 01:34 PM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
File comments: 458
Uploads: 33
Originally posted by pifinsane
If you have the time could you add a sound when you have the whole bar "like if I have 3HolyPower" or point out where I could try and add a sound

I completly understand if you dont have time/effort as theres alot to do during the patch
Code:
function NugComboBar.UNIT_COMBO_POINTS(self, event, unit, ptype)
    if unit ~= allowedUnit then return end
    local comboPoints = GetComboPoints(unit);
    
    for i = 1,MAX_POINTS do
        if i <= comboPoints and not self.p[i].active then
            self.p[i]:Activate()
        end
        if i > comboPoints and self.p[i].active then
            self.p[i]:Deactivate()
        end
    end
    
    if comboPoints == 0 and not showEmpty then
        self:SetAlpha(0)
    else
        self:SetAlpha(1)
    end

    if comboPoints == MAX_POINTS then PlaySound(...) end

end
or maybe it's called PlaySoundFile
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Unread 10-14-10, 12:36 PM  
pifinsane
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If you have the time could you add a sound when you have the whole bar "like if I have 3HolyPower" or point out where I could try and add a sound

I completly understand if you dont have time/effort as theres alot to do during the patch
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Unread 08-09-10, 11:31 AM  
AlexBrych
A Kobold Labourer

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Hey I like this addon , best combo tracking addon ever . And i whould like to ask if its posible to make this addon tracking stackable poisons likewise original mod ?
Tnx in advance
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Unread 07-22-10, 05:27 AM  
Lgd77
A Kobold Labourer

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Originally posted by d87
That's my ouf layout. It's not finished, pet frame is missing for starters, and it's messy and bothersome to maintain. So i'm not going to release it yet.
Cant wait till you do release it!
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Unread 07-20-10, 12:49 PM  
d87
A Warpwood Thunder Caller
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Forum posts: 98
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Uploads: 33
Originally posted by Lgd77
Thks for the awesome addon

A quick question, what is the unit frames that you are using in the preview picture at the bottom http://s.wowinterface.com/preview/pvw41667.jpg?
That's my ouf layout. It's not finished, pet frame is missing for starters, and it's messy and bothersome to maintain. So i'm not going to release it yet.
Last edited by d87 : 07-20-10 at 12:50 PM.
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