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FuBar - TrainerFu  Popular! (More than 5000 hits)

Version: r24394
by: Nickenyfiken [More]

== Features ==
*Keep track of skills you can learn from trainers (class, professions, demon).
*Skill information is available anywhere after you have visit a trainer.
*Create map notes automatically with trainer if you have Cartographer installed (I can probably add support for other map note add-ons easily by request).
*Coloured skills:
**Green if trainable.
**Yellow if trainable next equal level, i.e. 6, 20 or 56.
**Red skills aren’t learnable yet.
*Shows training cost and total cost for all trainable skills.
*Delete a trainer or all trainers of a type shift-ctrl-click on it.
*Adds trainers position on the map if you have Cartographer installed. (Thanks Mikma for the icons)

Note: This mod works without FuBar. If running without FuBar it shows a icon on the minimp instead.

== Important ==
For the demon skills to work properly you have to have all of your different demons (i.e. Imp, Succubus) out at least once after you have installed version 0.4 and before you visit the demon trainer. If you don't demon spells that you already know or can't train yet might be shown as trainable. There might also be a glitch when you reach levels where you can obtain new demons, TrainerFu will probably tell you that you can learn spells for a demon you don't have yet.

Changelog:
r24394:
- Alot of small changes that i don't know remember :-P


r19542:
- Tooltip can now show required level or profession needed to learn a skill.
- Tooltip is now more customizable. Showing trainers, cost, required level is toggable
- Removed annoying message. (sorry forgot a debug msg)
- Fixed a problem where skills wasn't shown in order, i.e. sorted by level required

0.5 (r19307):
- Updated for WoW 2.0
- Cartographer Mapnotes for trainers now have different fancy icons depending on type of trainer. (thanks Mikmna for the icons)
- Small fixes here and there

0.4 (r18172):
- Added demon trainer support. Make sure you read description above!
- Changed skill info frame to be on top of the skills tooltip
- Hopefully fixed all known bugs but i can't promise


0.3 (r17864):
- Changed how trainers are shown, i.e. if you visit many Mage trainers or Leather working trainers all the skills you can learn is only shown once, but with a list of trainer names and coordinates. (See screen shot)
- Added support for localization (enUS)
- Changed a lot of code and hopefully squashed all bugs but probably added some new :-P
- Data storage changed a bit but upgrade from previous version should work

0.2:
-WARNING: Sorry this version will wipe all saved skills and trainers. I changed the way skills are saved. You have to revisit your trainers 
- Added map notes (requires Cartographer)
- Replaced the chat spam with a frame that pop ups with skill-information when you click a skill in the list.
- Fixed a lot of stupid things. :-P

0.1:
- Initial version

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Unread 11-21-06, 07:42 AM  
Nickenyfiken
A Murloc Raider
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Originally posted by Delor
does it work for trade skills?
Yup, it should work for all skills you can train. I should have a screenshot showing a tradeskill too. Tell me if it's not working with a particular skill and I'll check it out.
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Unread 11-21-06, 02:58 AM  
theeo123
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First off, good work on the mod, very interesting idea
I wonder about two things,
first i cant seem to find the cartographer mod you mentioned either on this site, or on ui.worldofwar.net perhaps you could tell me whereto find it?

I'm currently using a simple mod named "mapnotes" several variations are available on this site such as
http://www.wowinterface.com/download...fo.php?id=5537

would it be possible to add support for it, or do you recommend switching to cartographer?
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Unread 11-21-06, 01:16 AM  
Zidomo
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A few comments (this is the same Zidomo that commented on School in the Wowace forums, BTW ).

v0.1 was great. Limited in its display options, but very nice. It worked very well with no bugs or problems.

v0.2 does something I hope doesn't continue in future versions. Database mod updates wiping old data is A Very Bad Thing.

With trainer skills, wiping data is not quite as bad as with something like a like a herb gathering database mod that wipes data on upgrades. But its still a PITA to remember to have to run back to visit all those trainers again on all affected characters.

So if there needs to be another update causing a database wipe for efficiency, features or whatever, hope a way to import old data is added.

Another small issue: its better on the user end if you name the ZIPs to reflect what version is actually contained in them. Such as "FuBar_TrainerFu 0.2.zip" rather than "FuBar_TrainerFu.zip". So that if there is a need to revert back to earlier versions, you can. As well as the geek reason of doing diffs on the revisions .

Nice work otherwise. Look forward to seeing this on the Wowace SVN.
Last edited by Zidomo : 11-21-06 at 01:17 AM.
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Unread 11-21-06, 01:14 AM  
Delor
A Kobold Labourer

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does it work for trade skills?
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Unread 11-20-06, 09:32 PM  
Kodewulf
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Good work

Very nice.

This is why I didn't spend to much time on creating a COOL FuBar plugin for School. I knew someone like you would come around and create a masterpiece like this.

Good work
Kodewulf
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Unread 11-18-06, 12:23 PM  
Nickenyfiken
A Murloc Raider
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Originally posted by ploof
so are green skills those you can learn, and the yellowish ones the ones you can't?

If you could put the level required by each skill that would be great... is it possible?

Anyways this is a cool mod, thanks for finally replacing trainerskills for me.
I have updated description to be more clear on how things works. Ask if it's still unclear.

As for the level requirement i had a column showing the levels in the middle of the frame but i thought it got too wide. I should be able to add this back in with a option to enable/disable it.

But as it is not if you click on a skill it will print all information about the skill to the console, including level requirement. I should find a better way of showing this information.
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Unread 11-18-06, 11:33 AM  
ploof
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so are green skills those you can learn, and the yellowish ones the ones you can't?

If you could put the level required by each skill that would be great... is it possible?

Anyways this is a cool mod, thanks for finally replacing trainerskills for me.
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