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Updated:08-19-18 12:53 PM
Created:unknown
Downloads:708,093
Favorites:2,560
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Categories:Raid Mods, Healers, Unit Mods

Grid  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Phanx [More]

Grid has been continued as Plexus by Doadin. Use that instead; Grid has not been updated since 2018 and will not be updated in the future.

Grid is a compact and highly configurable party/raid unit frame addon.
The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 8.0.1.1
  • Updated LibResInfo-1.0
  • Fixed a map API error (thanks rherzfeld)

Version 8.0.1.0
  • Updated for WoW 8.0
  • Fixed the class and role layouts not always showing all players (ticket #855)
  • Thanks Attict, acastle, doadin, MGramolini, and rherzfeld for your help!

Version 7.3.5.0
  • Fixed the option to disable the right-click menu
  • Fixed an issue causing Earth Shield to be removed as an aura status on login (ticket #885)
  • Updated embedded LibResInfo and Ace3 libraries, resolving several issues related to resurrections and the options panel
  • Added default aura statuses:
  • Beacon of Virtue
  • Guardian Spirit
  • Light of T'uure
  • Rejuvenation (Germination)
  • Sacred Dawn
  • Tyr's Deliverance

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
  • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
  • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed the "Show offline" option, with thanks to Samuelreus ((ticket #834)[https://wow.curseforge.com/projects/grid/issues/834])
  • Fixed "None" layout in non-English locales, with thanks to Elnarfim ((ticket #833)[https://wow.curseforge.com/projects/grid/issues/833])
  • Updated embedded LibResInfo ((ticket #828)[https://wow.curseforge.com/projects/grid/issues/828])
  • Marked code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
8.0.0.0
9kB
08-11-18 09:16 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


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Unread 01-16-07, 09:37 AM  
Pastamancer
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 54
Uploads: 1
Originally posted by RedLegg
So does that mean that you cannot fix it? If it is a problem with Blizzard's code, why doesn't the error occur with Grid disabled?
Correct, I cannot fix it. It can be safely ignored though. The bug is in the SecureTemplates.lua which Blizzard provides for addon authors to use, but does not use itself.

Line 884 is: sortingTable[name] = "raid"..i;
name is the nil value mentioned in the error message. name comes from GetRaidRosterInfo(i) on line 877. i comes from 1, GetNumRaidMembers() on line 876.

Code:
876|		for i = 1, GetNumRaidMembers(), 1 do
877|			local name, _, subgroup, _, _, className = GetRaidRosterInfo(i);
878|			if ( ((not strictFiltering) and 
879|			      (tokenTable[subgroup] or tokenTable[className]) -- non-strict filtering
880|			     ) or 
881|			      (tokenTable[subgroup] and tokenTable[className]) -- strict filtering
882|			) then
883|				tinsert(sortingTable, name);
884|				sortingTable[name] = "raid"..i;
885|				if ( groupBy == "GROUP" ) then
886|					groupingTable[name] = subgroup;
887|				
888|				elseif ( groupBy == "CLASS" ) then
889|					groupingTable[name] = className;
890|				
891|				end
892|			end
893|		end
http://forums.worldofwarcraft.com/th...318639&sid=1#0
Last edited by Pastamancer : 01-16-07 at 10:19 AM.
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Unread 01-16-07, 06:08 PM  
RedLegg
A Deviate Faerie Dragon

Forum posts: 13
File comments: 56
Uploads: 0
Originally posted by Pastamancer
Correct, I cannot fix it. It can be safely ignored though. The bug is in the SecureTemplates.lua which Blizzard provides for addon authors to use, but does not use itself.

Line 884 is: sortingTable[name] = "raid"..i;
name is the nil value mentioned in the error message. name comes from GetRaidRosterInfo(i) on line 877. i comes from 1, GetNumRaidMembers() on line 876.

Code:
876|		for i = 1, GetNumRaidMembers(), 1 do
877|			local name, _, subgroup, _, _, className = GetRaidRosterInfo(i);
878|			if ( ((not strictFiltering) and 
879|			      (tokenTable[subgroup] or tokenTable[className]) -- non-strict filtering
880|			     ) or 
881|			      (tokenTable[subgroup] and tokenTable[className]) -- strict filtering
882|			) then
883|				tinsert(sortingTable, name);
884|				sortingTable[name] = "raid"..i;
885|				if ( groupBy == "GROUP" ) then
886|					groupingTable[name] = subgroup;
887|				
888|				elseif ( groupBy == "CLASS" ) then
889|					groupingTable[name] = className;
890|				
891|				end
892|			end
893|		end
http://forums.worldofwarcraft.com/th...318639&sid=1#0
Okay thank you for the detailed explaination. Hope that Blizzard will fix it some time in the near future.

Cheers,
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Unread 01-17-07, 03:18 AM  
Nief
A Murloc Raider

Forum posts: 4
File comments: 5
Uploads: 0
A great addon. Have you considered to include pets?

Nief
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Unread 01-21-07, 07:43 AM  
cy-one
A Kobold Labourer
 
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Forum posts: 1
File comments: 14
Uploads: 1
Originally posted by Nief
A great addon. Have you considered to include pets?

Nief
Good idea, i'd like to have that too.
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Unread 01-22-07, 05:24 AM  
Pastamancer
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 54
Uploads: 1
Originally posted by Nief
A great addon. Have you considered to include pets?

Nief
You're not going to see pet support in Grid until it can be done correctly and supporting pets correctly will take a long time. Additionally, I'm busy leveling and am not doing much (any) coding for a while.

Grid uses unit names to keep track of statuses internally. It works fine for players because player names are guaranteed to be unique. Pet names unfortunately are not guaranteed to be unique, and a pet can even have the same name as another player. I have some ideas on how to do it, but I haven't gotten around to rewriting RosterLib.
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Unread 01-24-07, 06:41 AM  
Chentoka
A Kobold Labourer

Forum posts: 0
File comments: 1
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Great addon

Even just for removing curses as a mage this is great. The one thing I'd like to see is an AFK status warning - I know CTRA had this as an option and it'd be handy if you could do it.
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Unread 02-03-07, 03:46 PM  
Glorah
A Defias Bandit

Forum posts: 3
File comments: 16
Uploads: 0
Hide Party Frames?

I am a new convert to GRID, but I have a question: How do you hide the Party Frames when using GRID?

The Party Frames are the portraits of the four other party members that appear under your portrait when you are in a party. The Blizzard UI has an option to hide the party frames when you are in a raid, but, obviously, not when you are in a party. When you are using GRID you don't need the party frames and they clutter up the screen.

Is there a way to hide them?
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Unread 02-05-07, 01:46 AM  
Pastamancer
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 54
Uploads: 1
Re: Hide Party Frames?

Originally posted by Glorah
I am a new convert to GRID, but I have a question: How do you hide the Party Frames when using GRID?

The Party Frames are the portraits of the four other party members that appear under your portrait when you are in a party. The Blizzard UI has an option to hide the party frames when you are in a raid, but, obviously, not when you are in a party. When you are using GRID you don't need the party frames and they clutter up the screen.

Is there a way to hide them?
Since Grid doesn't show pets, I don't recommend hiding the party frames, but if you really want to:

Copy and paste this into a macro and then click the macro.

Code:
/run for i=1,4 do local f=getglobal("PartyMemberFrame"..i);f:UnregisterAllEvents();f:Hide() end
Reload your ui to get the party frames back.
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Unread 02-05-07, 06:15 PM  
AtomicSilicon
A Kobold Labourer

Forum posts: 0
File comments: 3
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Grid Questions

Hello,

I am slowly using Grid more and more. There are a couple of features I would like to see:

1. Pets. It would be nice to be able to turn on and off pets. Maybe even just have them in a seperate grid layout?

2. Target! Most of all, I want a floating box that is my current target. And if I have a raid/party member targeted, I want that box to be THEIR target.

Thanks for the great addon!
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Unread 02-13-07, 03:36 AM  
Ackemaan
A Defias Bandit

Forum posts: 2
File comments: 18
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This is by far the best heal addon there is! Thank you so much for making life easier =)

I know you get all kind of strange requests but i think you should ad preyer of minding - the jumping heal. Would be cool to mark it in one corner so you can se it and know who gets the jump heal.

Cheers m8

(oh! about pet´s - dont bother about it - I tell hunters to keep an eye on them, they wont recive any heals and you know what? It works great!)
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Unread 02-13-07, 10:05 PM  
Pastamancer
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 54
Uploads: 1
Originally posted by Ackemaan
This is by far the best heal addon there is! Thank you so much for making life easier =)

I know you get all kind of strange requests but i think you should ad preyer of minding - the jumping heal. Would be cool to mark it in one corner so you can se it and know who gets the jump heal.

Cheers m8

(oh! about pet´s - dont bother about it - I tell hunters to keep an eye on them, they wont recive any heals and you know what? It works great!)
Hi. The answer to your request lies somewhere in the image below.

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Unread 02-14-07, 03:54 AM  
Ackemaan
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Thank you m8
(may i borrow that screeny to my guild forum?)
Im posting all kinds of tips and tricks there about grid.
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Unread 02-15-07, 02:57 AM  
Pastamancer
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 54
Uploads: 1
Originally posted by Ackemaan
Thank you m8
(may i borrow that screeny to my guild forum?)
Im posting all kinds of tips and tricks there about grid.
As long as you re-host the image.

Consider contributing to the Grid User's Guide.
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Unread 03-07-07, 05:42 PM  
Isoar
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally posted by Pastamancer
Grid uses unit names to keep track of statuses internally. It works fine for players because player names are guaranteed to be unique. Pet names unfortunately are not guaranteed to be unique, and a pet can even have the same name as another player. I have some ideas on how to do it, but I haven't gotten around to rewriting RosterLib.
Substitute unit ID's for names? Except when displaying a name of course. They are guaranteed to be unique.

Or maybe as a "quick" hack, append unit ID to player names and separate that before using the unit ID for everything. Makes all names unique too.

Example: Joseph#party1 Haroon#partypet1

I used # in the examples because it is visibly obvious, and not usable in names so easy to parse out with say:

s = "Haroon#partypet1";
name = string.match(s, "^[^#]+");
unitid = string.match(s, "[^#]+$");
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Unread 03-11-07, 07:13 PM  
Repeanne
A Kobold Labourer

Forum posts: 0
File comments: 1
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Pet Support

I too, would love you forever if you would add pet support!

Also, maybe a status like Feign Death for Spirit of Redemption? Otherwise it just looks like the priest healed to full.
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