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Updated: 03-24-18 09:42 PM
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Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-24-18 09:42 PM
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RicoMiniMap  Popular! (More than 5000 hits)

Version: 3.1
by: Ricowan [More]

This is a relatively simple modification of the minimap to allow adjustment of the shape, transparency, visibility of certain default buttons, scroll-wheel zooming, coordinates display, etc.

Right-click anywhere on the mini-map to display the options menu.

Version 3.1
------------
Updated for 7.3.5, it should be compatible with objective trackers that don't do anything weird to the original tracker frame.


Version 3.0.5
---------------
Updated to 7.1, removed the "hover over minimap to turn off transparency" feature due to locked down frames issues.


Version 3.0.4
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Fixed compatibility with addons that also manipulate the Quest tracker.


Version 3.0.3
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Added the ability for turning off transparency when the mouse is hovering over the minimap, with a toggle to turn this on/off.


Version 3.0.2
---------------
Fixed missing localizations.


Version 3.0.1
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Fixed the encoding of the localization file. This only affected Russian and Simplified Chinese, no other changes.


Version 3.0
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Updated for Legion
Removed mover buttons, added my own code.
This will cause your saved positions to be off, just unlock, move your frames as desired and re-save.
The minimap can be dragged from any point on the map.
The quest watcher can be dragged by the title bar.


Version 2.9
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Cleaned up the file structure... delete the existing RicoMiniMap folder before installing this version.
Added two new commands:
savepos - Saves the current position of the minimap frames to the account global settings.
restore - Restores the minimap frames to the positions saved with the savepos command. If you haven't saved the positions yet, it calls the reset function instead.
These two commands are also included in the config menu under the Positions section.
Added a simple databroker plugin for activating the config menu.


Version 2.7
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Moved the toggle options into a sub-menu
Added a new square border called "SquareGold"... more border changes coming soon.
Hopefully handled any border position issues.


Version 2.6.1
---------------
Updated mover code.


Version 2.6
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Fixed bug in the Quest Watcher scale slider.
Added a new slider to adjust the height of the Quest Watcher, so you can see more quests at a time.


Version 2.5
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Updated for WoW 6.0.3


Version 2.4
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Tested in WoW 4.2, updated TOC.
Cleaned up refactoring that is still in progress.


Version 2.12
------------
The mover handles are now centered in each frame that can be moved, and the reset command resets the position of each frame instead of just the minimap.


Version 2.11
------------
Added a mover to the minimap itself. This seems to have stopped the wandering.
Added additional code for hiding the clock.


Version 2.10
------------
Added proper movers to the frames attached to the minimap, so now you should be able to move the quest watcher anywhere you want it. I'll be adding more of these frame movers as I discover them, please feel free to let me know what's missing (including the name of the frame) and I'll add it. Included now are the quest watcher, the vehicle seat, the trouble ticket, and the durability frames.


Version 2.9.4 beta
-----------------
Added a toggle for hiding the quest watcher, by request
Fixed the tracker button toggle
Cleaning up the code; preparing to move to a newer framework


Version 2.9.3 beta
-----------------
Hopefully fixed all of the issues caused by the new clock (this includes other toggle settings not working on load)


Version 2.9.2 beta
-----------------
Fixed the wheel-scroll bug
Added a toggle for the clock


Version 2.9.1 beta
-----------------
Updated the library preventing the menu from displaying.
Added scale option for the quest Watch Frame.
CAUTION: Don't move the tracker to the left side of the screen, it causes some weird behavior when zoning, reloading the UI, etc.


Version 2.9 beta
----------------
Updated to WoW 4.0.1.
The quest tracker is scaled to 75%, this is not configurable yet.
The quest tracker is movable when the minimap is not locked. The position is not yet saved, sorry.
Please report any bugs you come across. I've tested these changes for a few days on the PTR and on the Cata beta, but I'm sure I haven't run across all possible uses.


Version 2.8
-----------
Removed the MinimapToggleButton:Hide() line that was causing an error.
Updated the TOC and libraries.


Version 2.7
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Removed the ability to move the minimap buttons. Please try out the various addons available to see which one suits you. I personally am using DetachedMiniMapButtons.
Added a very basic "who pinged" option. This can be disabled in the options menu.


Version 2.6
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Added toggles for the Tracking and Mail buttons to the option menu
Changed the default scale value to 1.0 from 1.25


Version 2.5.2
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I think I've finally got the standard minimap buttons all working again, including the ability to reposition the tracking button. Please let me know if you run into any errors.


Version 2.5
-----------
Hopefully this release fixes the Eject and QuestWatch frames. Also updated the toc to 3.2


Version 2.4.1
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Thanks to fyrye's suggestion, the default quest tracker is now movable again. I also removed the WoWMatrix dat file from the zip, sorry about that. :o


Version 2.4
-----------
Quick update, fixing some of the issues reported recently (like the strata state not being saved) and making it compatible with 3.1


Version 2.22.2
--------------
This is a library update only. Tested on live, the PTR and the WotLK beta and works 100% on all three.


Version 2.22.1
--------------
Updated TOC and libs, Chinese language added by a kind ACE user.


Version 2.22
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Updated tracking button (Blizz changed it's name), updated TOC and ACE libs


Version 2.21
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Added options for moving the coordinates to the top of the minimap
Added slider for changing the strata of the minimap


Version 2.20
--------------
Oops, I uploaded an old version the other day, sorry about that. This is the most recent version, same notes as below.


Version 2.10
--------------
Added two new slash commands: "/rmm hide" and "/rmm show". Hide makes the minimap group hide, and show brings it back.
Patch 2.2 added code to prevent frames from moving off screen. This enhanced RicoMiniMap so the off-screen issues should no longer occur. Changing the size of the minimap now works much better because of this.
Tested against patch 2.2, updated TOC


Version 2.9
-------------
- Added a toggle for the GameTime button
- Added a slider for the zone text position


Version 2.8
-------------
- The Quest Tracker is now dragable when the minimap is unlocked, position is saved per character.
- Zone text moved back up a bit.

NOTE: The 2.1 patch from Blizzard appears to have added code that prevents frames from being dragged off-screen. This code seems to be preventing the Quest Tracker from being moved to the right edge of the screen. I can't do anything about that.

Also, the new rotate minimap feature in the 2.1 patch is only useful if you use the round shape.


Version 2.7.1
---------------
- Updated TOC
- Moved zone text down a bit so it doesn't interfere as much with icons along the edge of the map

Version 2.7
-------------
- Added option to toggle the minimap border
- Added option to turn off the options menu when right-clicking the minimap
- Added a slash command to re-enable the options menu: /rmm menu
- Changed the scale increment from 25% to 1%


Version 2.6.3
---------------
- Added compatibility with MiniMapShape() - This gives minimap shape awareness to other addons, so Cartographer's icons know where the borders are, or FuBar buttons can stay on the edge, etc.
- Added code that hopefully prevents Titan Panel from moving the minimap.


Version 2.6.2
---------------
Fixed the zip, again.
The minimap associated frames (quest timer, etc) are now draggable when the minimap is not locked.
Added a new slash command "/rmm reset" that will move the minimap to the middle of the screen. This should help fix the issue when the minimap is expanded off the screen (causing the ugly clown up minimap). I'm still trying to figure out how to prevent that. :(


Version 2.6.1
---------------
Update: Note sure what happened. The zip that ended up here is not the same one I uploaded. Trying again, hope it works this time.
Fixed the error when toggling the coordinate tenths, and made the coordinate frame a bit wider.


Version 2.6
-------------
I've made some big behind-the-scenes changes in this version, please read all of these notes.

- Removed FuBar code, there's no need for a minimap button anymore, and that's all I was using FuBar for.
- The position settings are now saved by the UI in the layout cache. Because of this, the minimap initially positions itself in the middle of the screen. I don't want to "fix" this because until you position the minimap the UI doesn't save anything.
- /rmm config or right-clicking the minimap brings up the config menu.
- The first option in the config menu is now "Lock".
- - When this is unchecked, the minimap can be dragged to any position on the screen.
- - The standard minimap buttons can also be dragged around when lock is unchecked. The buttons hug the border of the minimap no matter what shape is selected, but changing shapes doesn't snap out of position buttons (you have to drag them a little). I'm kind proud of this! :)
- - Because the minimap is draggable now, the top gap and right gap options have been removed from the config menu.

To do:
The quest timer, quest watcher and durability paper doll frames are not yet draggable.
The tracker button is big again, when it's resized to match the other buttons, the scale is off for moving it. I'm working on a solution.

As always, let me know if you run into any issues.



Version 2.5
-------------
- Fixed the FuBar issue
- Added a reset slash command, to reset everything to the defaults
- Added a transparency option. Note that transparency of the minimap has issues if you're not "outdoors" so the minimap automatically sets itself back to 1 if you go into a location the game considers to be indoors. Once to go back to an outdoor area, the transparency is set back to your choosen value.

NOTE: This addon is not currently compatible with Detached Minimap Buttons. The problem lies with DMB's code; see the changelog for that mod and note all of the specific changes the author has had to make for other minimap mods. I've asked the author to take a look at adding a fix to his mod for RMM too. :)

In the near future, I plan to make the standard minimap buttons dragable and I'm experimenting with making the entire minimap cluster dragable too. Don't ask when it'll be ready, I'm taking a tiny break from coding so I can actually play the game again. :P


Version 2.4
-------------
Added an option in the config menu for toggling the world map button on/off
Fixed the coordinates text so it's on the same layer as the minimap
Made some changes to the way I'm moving the minimap around

Warning: When FuBar is loaded, the minimap sometimes moves to a random location near the middle of the screen (this doesn't happen when FuBar is disabled). If this happens to you, just open the config menu and mouse down to the Gap options, the minimap will move back where it's supposed to be (which is weird all by itself) and stay there for the rest of the session. I don't know why this happens, but I thought it was minor enough that I should release this version with the requested fixes rather than hold off while I figure out what FuBar is doing to my minimap.



Version 2.3.1
---------------
Moved the mail button so it doesn't overlap the battlegrounds button. I'm using Soren's suggested coordinates, since I don't play BG's much at all. :)

Happy Holidays!


Version 2.3
-------------
I fixed the problems with ACE libraries when this was the only ACE addon in use.
I added the ability to move the coordinates text below the minimap.
- When it's below the minimap it has a background.
- When the minimap shape is rounded bottom left, the coordinates are shifted to the right, otherwise they're centered.
- The zoom buttons overlap the coordinates when they're below the minimap, so don't do that. :D
I've also replaced the temporary square minimap image with one of my own.

This has been tested with no other addons enabled, and with all of the addons I use enabled, and no errors have popped up for me. I've added everything I plan to add, so unless someone has a bug to report, this one is done. ;)


Version 2.2
-------------
All ACE libraries now included, so no more error messages if no other ACE addons are loaded. I've also added options for a fully square and the default round shapes. The square minimap is a temporary borrow from the "simpleMiniMap" mod - I'll replace it with one of my own once I get the blp tools working.


Version 2.1
-------------
Finally updated for 2.0 patch, with a new FuBar config menu and other ACE enhancements:
  • Toggle showing your location value
  • Toggle showing the name of the zone you're in
  • Toggle showing the zoom buttons
  • Choose the size of the minimap from 50% to 150% in 25% increments
  • Choose the top gap in 2 pixel increments
  • Choose the right gap in 2 pixel increments

Also:
  • Enables mouse wheel zooming
  • Hides the other fluff around the minimap and snugs it up against the top right corner

Settings are saved universally, not per character or server.

Ricowan
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Unread 01-05-07, 06:54 AM  
Salmoni
A Deviate Faerie Dragon

Forum posts: 16
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small error:
The Minimap is round, when you fstart ricominimap for the first time, BUT in the menu shape is set to bottom Left, which is wrong.
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Unread 01-05-07, 06:46 PM  
Ricowan
A Deviate Faerie Dragon
 
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Hi All!

Man, go away for a little while and the comments pile up!

About ACE: blueberrylyl has it almost right. The only part left out was that as each ACE mod loads up, it also checks the version of each library and if that library is already loaded, but is an older version, the newer one takes its place. So, you still end up with only one copy of each library in memory (after garbage collection takes place) and you can be assured that the one copy is the latest version out of all of the versions you might have in the Addons folder. Please keep in mind that the ACE libraries have been in a state of minor chaos since 2.0 went live, and they're still being updated with fixes and 2.0 enhancements. There's not a lot us ACE mod authors can do about that, but when the dust settles again all of the ACE mods will be the best there is. (heh heh) I think the issues with the RicoMiniMap button not being able to be moved to FuBar is part of this chaos, I've been working on this issue, believe me.

Detached Minimap Buttons: I've had some discussion with the author of that mod and I'm not sure where he's at with a fix yet. Hopefully he'll be able to exclude my coordinates frame from his manipulation (he's treating all minimap child frames as if they're buttons, which isn't the case). Not much I can do about that either, I'm afraid.

More map shapes: I've hesitated in adding more options for which corner the rounded part is shown on, because this would mean adding two more images to the archive for each new shape. It will make more sense to add the extra options when I've converted over to a draggable frame instead of the top and right gap options. That will be coming sometime in the next month or so.

Bug reporting: I use bug grabber/bug sack for detecting and displaying errors. If you could use these mods for reporting errors, I'd appreciate it!
Last edited by Ricowan : 01-05-07 at 06:47 PM.
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Unread 01-14-07, 11:44 PM  
break19
A Flamescale Wyrmkin
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Something with your minimap addon is causing my cartographer map to reset to the current location if I try to look at, say, instance maps.. the map stays up for a small time (from 5 to 10s usually) and then reverts to the zone I'm currently in...

It is a minor annoyance..

Buris - GM of Resonance, US Tanaris
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Unread 01-15-07, 08:27 PM  
Ricowan
A Deviate Faerie Dragon
 
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Hmm, I'll download Cartographer and see if it's still happening with my latest (unreleased) version. But I can't promise a new release right away, I plan to play all day tomorrow, not code.

Just so everyone knows, I'm re-writing almost all of the positioning code, so now the map can be anywhere in your UI you want it to be, and the standard minimap buttons are also movable independently, similar to Detached Minimap Buttons.
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Unread 01-18-07, 11:35 PM  
Ricowan
A Deviate Faerie Dragon
 
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Wow, I really like Cartographer! I haven't seen the behavior you mention with this new version of RicoMiniMap... But I've seen posts on the ACE forums about this exact behavior with Cartographer and other mods. Check out this thread for more information.
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Unread 01-20-07, 12:54 AM  
Bearwal
A Kobold Labourer

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Hey, I really like this addon! One feature request I have though is for PVP, and that would be to make the objective bar movable, or embed it say at the top of the map. (you know the bar that shows alliance horde progress on a pvp objective like the towers in EPL). It really aggravating for me to tell how the progress is doing when I can't see that bar becuase its buried off screen as I keep my mini-map at the bottom of my UI.

Cheers & Keep up the good work!
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Unread 01-21-07, 03:35 AM  
Morgaloth
A Kobold Labourer
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Awesome Job!

Finally i can replace my old SquareMiniMap with this. has all the features i wanted implented perfectly!

small bug - when i select the Show Coord tentths i get

......RicoMiniMap/lua329:attempt to call method 'Update' (a nil value)

the check beside the option does not change but the display does
Last edited by Morgaloth : 01-21-07 at 04:13 AM.
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Unread 01-21-07, 02:32 PM  
vexis58
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I sometimes cannot see both coordinate numbers, with certain coordinate numbers like 48.1, 75.1. It's like it's slightly too big for the given space and going over into a second line.

This is with coordinate tenths visible. If I try to disable coordinate tenths I get:
RicoMiniMap.lua.329: attempt to call method 'Update' (a nil value)
The tenths disappear, but the second number still is not visible.

And this is with map scale at 125%. If I decrease the scale to 100% I can see both numbers just fine, but then the map is tiny and a bigger minimap is half the reason I use this mod in the first place.

If I try increasing the scale to 150%, the minimap covers my ENTIRE screen. Very ugly.
Last edited by vexis58 : 01-21-07 at 02:32 PM.
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Unread 01-22-07, 06:16 PM  
Ricowan
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@Bearwal: I'll add that frame to my list of other frames to make draggable. I don't do BG's much so it might take a while before I can discover the name of that frame, but I'll get it somehow.

@Morgaloth: Thanks! I'll take care of that bug ASAP, I was certain I'd removed calls to Update. <sigh>

@vexis58: I also have the minimap set to 125%, but the coordinates have always stayed on one line for me. I'll add some more padding to the frame, hope that helps. I also need to add some code to the re-sizer so that weird stretching doesn't happen when you increase the size while the minimap is against the right edge of the screen... and fix the button positions when you change the shape, and... and... and...
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Unread 01-22-07, 10:43 PM  
mulesh
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Hate to be bringer of bad news, but are you sure these issues were fixed? Everything looks the same to me (read:bugged).

The error still occers when toggling tenths on/off via menu option.
I think its just a typo though. Look at line 329 (in the ToggleShowingCoordinateTenths function). Shoudnt it be RicoMiniMap_Update() instead of RicoMiniMap:Update()

Still experienceing problems with the Coordinate frame. Only displays the first value when tenths are enabled and map scale is 150%. If the scale is lowered, both values show up correctly (for me anyway).

I looked through the code and compared 2.6 with your new version, 2.6.1. I coudnt tell that any changes were made. Maybe something went wrong with the upload?

Anyway, thanks for efforts and good luck finding this bug
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Unread 01-23-07, 02:02 PM  
Kahoona
A Fallenroot Satyr

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When I load the addon it is stretched out the entire length of my screen...and I cant view the config through /rmm config
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Unread 01-23-07, 03:53 PM  
Progged
A Murloc Raider

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Originally posted by Kahoona
When I load the addon it is stretched out the entire length of my screen...and I cant view the config through /rmm config
Same - /rmm config did nothing, but i was able to put the mod in standby using the chat command.
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Unread 01-23-07, 09:36 PM  
Ricowan
A Deviate Faerie Dragon
 
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It's doing this because one of your settings is telling the minimap to display off-screen. The minimap doesn't like to be moved off screen. I'm working on a fix.

For now, edit [WoWFolder]\WTF\Account\[YourAccount]\[YourServer]\[YourCharacter]\layout-cache.txt and delete the lines that look similar to these:
Frame: MinimapCluster
FrameLevel: 0
X: 994
Y: 21

This will reset your minimap position to the default, so you can scale and drag it wherever. Do this before you start the game. If you want to increase the scale of the mininap, please drag it away from the screen edge before doing so.
Last edited by Ricowan : 01-23-07 at 11:28 PM.
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Unread 01-27-07, 12:00 PM  
Jinglehopper
A Murloc Raider

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I had to go abck to an earlier version, Ricomap didn't do anything although I checked with MCP and it did load. Just nothing ever changed the minimap and /rmm didn't work.

Been using RMM for months and never had this problem before.
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Unread 01-27-07, 02:15 PM  
Khuas
A Kobold Labourer

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@Ricowan:

If you use the AceUpdater to update RicoMiniMap the xml file contains an entire extra block that is preventing the addon from loading (at least in the update I got today).


@Jinglehopper:

Did you update via the AceUpdater? If so, use the version here at wowinterface and see if it loads then.


Way cool addon, btw.
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