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WeaponRebuff 3.4  Popular! (More than 5000 hits)

Version: 3.4f.02
by: VincentSDSH [More]

**** NOTE ****
This version has been modified to work with 4.0 and add support for buffing thrown weapons however this is not the re-write. I was expecting to have another few weeks and RL is what it is.

WeaponRebuff itself is free of issues in the testing I've been been able to do but it must be noted that it resides on other libraries, namely Waterfall 1.0, Ace 2.0 and Fubar 2.0 -- not all of these are being actively maintained so I've removed the errors I could reproduce but others may crop up. Please PM regarding errors.

Hopefully RL will relent a bit and I'll be able to push the rewrite further along before Cataclysm hits the shelves.
**************

WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.

How to Use

  • left mouse-click rebuffs your weapon with the last known charge/spell
  • right click opens a buff selector of available buffs and charges for your weapons
    • left-click the buff for Main Hand application; right-click for Off Hand application; shift-right-click for thrown weapon (rogues)

Supports
  • rogue poisons
  • sharpening and weight stones
  • spell-based weapon buffs for shamans/druids
  • wizard & mana oils
  • fishing lures
  • and user defined spells and items

Features
  • Rebuff Buttons and Data Display
    • show/hide buff text (for the minimalists)
    • vertical or side-by-side icon display
    • hide/show off-hand
    • hide/show for thrown
    • strata control (move it above or behind those pesky windows)
    • dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
  • Buff Selector
    • text or icon selector buttons (w/ re-sizable fonts)
    • different combat / non-combat selector configurations
    • a range of buff selector layouts to help fit into any UI layout
    • option to auto-show buff selector menu when combat starts
      • for when you may want to change the buff you're using mid-combat in a raid
      • or during that pesky PvP 5-sec combat cooldown
      • or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
  • Alerts and Warnings
    • sound options and text options for when your buffs '''are''' fading
    • sound options and text options for when your buffs '''have''' faded
    • text warning options when you are running out of buffing-items (poisons, etc)
    • option to set the warning threshold from 1 to 60seconds
    • automatic alert suppression for WindFury
  • Buff Information Colors
    • Blue: Active Buff
    • Yellow: Buff in last 60 secons
    • Red: Unbuffed
    • Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
  • Alert Sound Options
    • sounds from in-game
    • sounds registered via SharedMediaLib from other mods
    • your custom sounds: replace the two included .wav files
      • as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia

User Configurability
  • FuBar / MiniMap
    • configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
  • Buffing Items / Spells
    • a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
      • The list of spells is small and contained in one Spell Category
      • Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
        • Each category may be enabled or disabled for performance

      This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!

Additional Buffing Modes
  • 2-buff Mode
    • 2-Buff Mode option (hides after two buff selections instead of one)
    • One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
  • Fishing Mode
    • "Fishing Mode" toggle is available from the FuBar/MiniMap button click events
    • when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
    • "Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"

Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
  • Getting Started
    • /wr - options, help, and additional commands
  • Frequently Used Slash Commands
    • /wr lock - toggles window movement on/off
    • /wr config - opens the configuration menu
    • /wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)

Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively

Localizations
  • English
  • French
  • German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.

Credits
Opt: Original Author

-------------------------------------------------------
Requests under consideration but NOT on the to-do list

* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on

Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
-------------------------------------------------------

3.4c...
* Only rogues should now have the ability to buff slot 18
* Spell-based buffs should now record, tooltip, and operate properly
* Tooltips for main window corrected
* 'Disable Thrown' option now available for rogues (this is auto-set off and disabled for non-rogues)

3.4d...
* Should address the change (reduction) in the # of poisons and validation and not require you to kill your saved var file.

3.4e...
* Hopefully a final solution to the damned validate problem that crops up in some saved var files
* Rogue Class detection corrected for all localizations

3.4f...
* Corrected class and profile issues (let's hope f stands for finally got it all working)

3.4f.01...
* Minor fix to variable call to reference char not profile

..02...
* oops, missed a profile-to-char reference
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Unread 01-04-07, 08:21 AM  
Soulbreaker
A Kobold Labourer

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No buff/rebuff icons

I've installed the addon and it gives me warnings when the buff on my Shamans main/off hand is about to expire but there is no icon to click to rebuff.

how do you make the icons appear and shouldn't it be active "right out of the box"?
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Unread 01-03-07, 11:02 AM  
VincentSDSH
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Re: Awesomejob!

Originally posted by Morgaloth
just need to make it FuBar enabledand it'll be perfect. (and ican get rid of PoisonFu )
There's a FuBar controller plugin for it ( http://www.wowinterface.com/download...nRebuffFu.html ). If you're crafty, you can position the rebuff selector near the FuBar plugin then you can just click the plugin to show the menu -- faux-FuBared. (shift-click toggles show/hide of the WeaponRebuff mod itself)
Last edited by VincentSDSH : 01-03-07 at 11:15 AM.
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Unread 01-03-07, 05:12 AM  
Morgaloth
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Awesomejob!

just need to make it FuBar enabledand it'll be perfect. (and ican get rid of PoisonFu )
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Unread 01-03-07, 01:29 AM  
Loads
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Just updated and everything seems to be running smoothly. Thanks for your hard work VincentSDSH.
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Unread 01-01-07, 09:30 PM  
BTShrump
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<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
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2 hours a day to farm
300 hours a day to work on UI
>_<
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Unread 12-31-06, 05:05 PM  
VincentSDSH
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Originally posted by zoster
I have been experiencing a slight bug with the Beta2 version of WeaponRebuff. It's kind of funky though, and I'm not entirely sure if WR is at fault. When using WeaponRebuff to apply Deadly Poison V to a weapon, while INSIDE a Battleground, CT BuffMod "explodes" and just starts spamming the screen with the poison application. The only way to fix it is to reload the UI. Again, I'm not sure that WR is at fault, but I wanted to let you know. I am also letting the CT Mod people know about this.

Thanks!
Hmm... damned odd. Is it JUST the one poison? Have you tried either Poisoner or PoisonPouch? and if so, do they behave the same w/ ct_buffmod?
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Unread 12-31-06, 01:16 PM  
zoster
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Originally posted by VincentSDSH
Beta2 was just submitted and is now Fully Featured, meaning the spells are back, the selection menu is configurable, and the show-buff-selections-on-combat feature is enabled.

Enjoy.
I have been experiencing a slight bug with the Beta2 version of WeaponRebuff. It's kind of funky though, and I'm not entirely sure if WR is at fault. When using WeaponRebuff to apply Deadly Poison V to a weapon, while INSIDE a Battleground, CT BuffMod "explodes" and just starts spamming the screen with the poison application. The only way to fix it is to reload the UI. Again, I'm not sure that WR is at fault, but I wanted to let you know. I am also letting the CT Mod people know about this.

Thanks!
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Unread 12-30-06, 07:48 PM  
chwolfgang
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Problem w/ FuBar

Greetings,

Thanks for this MOD.. I think I will really like using it.

[edited because it was wrong]

Thanks again.
Last edited by chwolfgang : 12-30-06 at 08:48 PM.
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Unread 12-28-06, 10:59 PM  
VincentSDSH
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Beta2 was just submitted and is now Fully Featured, meaning the spells are back, the selection menu is configurable, and the show-buff-selections-on-combat feature is enabled.

Enjoy.
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Unread 12-28-06, 01:32 PM  
zoster
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Originally posted by VincentSDSH
Beta's up, enjoy (and don't lynch me if it melts your hard-drive)
You have truly made my day! I've loved this addon for as long as it's been out and I finally feel complete in my WoW 2.x interface.

Thanks for all the work!
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Unread 12-28-06, 11:56 AM  
BTShrump
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I've been useing this mod since I 1st heard of it.

Please bring back spell rebuffs as soon as you can <3

Being a shaman clicking the little icons so much better than finding the icon on my hotbars.

Keep up the hard work =)
__________________

Time Spent in WOW:
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2 hours a day to farm
300 hours a day to work on UI
>_<
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Unread 12-28-06, 08:26 AM  
fred
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Thanks for all the hard work!
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Unread 12-28-06, 03:21 AM  
VincentSDSH
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Beta's up, enjoy (and don't lynch me if it melts your hard-drive)
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Unread 12-26-06, 11:14 AM  
VincentSDSH
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Many apologies for the delay. They released 2.0 while I was on holiday and I brought the flu back from holiday.

For the brave souls who'd like to try, here's an early alpha ( http://www.silverdaggers.net/WeaponRebuff_ALPHA.zip )

Keep in mind, spells will likely NOT work at all, don't even try

Some oddities in this alpha:
- right-click to open the menu also puts the poison into targeting mode
- zero in-combat protection (I haven't even tested it in combat yet)
- when a new poison is selected from the menu, you have to press the button to make it apply
- there may still be some debug msgs

I have the bad feeling I'm going to have to go with the very-samey-feeling method that Poisoner and PoisonPouch use both b/c it's the only way to make them APPLY when you select them and b/c you can't swap the action of the main buttons in combat (/rude Blizzard) so you'll want to have those buttons available from the menu if you need to swap poisons in combat for whatever reason.
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Unread 12-14-06, 07:52 AM  
Malag
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/poke ?

Revive this please, I feel handicapped with the other poison-app mods
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