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Updated:10-27-19 12:17 PM
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Categories:TradeSkill Mods, Auction House & Vendors, Bags, Bank, Inventory, Data Broker, ToolTip

TradeSkillInfo  Popular! (More than 5000 hits)

Version: v2.4.4
by: Ethan Centaurai, wmrojer

TradeskillInfo is an addon that gives you all the information that you need about tradeskills - including the ones that your character cannot craft.

It can add the following information to the tooltip of an item:

  • What tradeskills it is used in, and how many different recipes for that tradeskill it is used in.
  • Show you where the item comes from. Vendor, dropped, disenchanted or crafted.
  • Show who of your chars can use the item.

It can add the following information to the tooltip for recipes and crafted items:
  • If any of your chars knows it already.
  • If any of your chars can learn it now.
  • If any of your chars will be able to learn it later.
  • Where it comes from. Vendor bought, quested, dropped or crafted.

In the tradeskill craft window it will show:
  • At what skill levels the recipe will shift to a different difficulty level. 120/80/60/40 would mean it's learnable at 40, it will be yellow at 60, green at 80 and grey at 120.
  • The cost of the combine (auctioneer or vendor prices), how much the result sells for to a vendor and the profit/loss.

TradeskillInfo also has it's own UI. It is opened with "/tsi menu" or by binding a key to it in the keybindings menu.

QuickSearch an item in the inventory will open the UI and show all recipes that use that item. QuickSearch key-mouse combination is configurable. Defaults to Shift-RightClick.

RightClicking an reagent icon in the TradeskillInfoUI with the AuctionFrame open will do a search for that reagent in the auction house.

Shift-Click on the recipe name in the list (to the left) with the chatbox open will paste the complete recipe there. (To tell your guildies whats needed to make that uber item)

In the UI you can browse all tradeskills in the game.
  • Filter what tradeskills to show
  • Filter what recipes to show
    • Player known
    • Player learnable
    • Player will be able to learn
    • Alt known
    • Alt learnable
    • Alt will be able to learn
    • Unavailable
  • Freetext search on recipe name and reagent names.

For every recipe it will show:
  • If the it is learned from a recipe, it will show the source of the recipe. Dropped, Vendor bought, quested or faction vendor.
  • What skill level is required, and specialization.
  • Who of your chars knows the recipe.
  • Who of your chars can learn the recipe.
  • Who of your chars will be able to learn the recipe.
  • At what skill levels the recipe will shift to a different difficulty level. 40/60/80/120 would mean it's learnable at 40, it will be yellow at 60, green at 80 and grey at 120.
  • The cost of the combine (both auctioneer and vendor prices), how much the result sells for to a vendor and the profit/loss.

Recipe names are color coded.
  • White: Player knows
  • Light Green: Player can learn
  • Yellow: Player will be able to learn
  • Grey: Alt knows
  • Dark Green: Alt can learn
  • Orange: Alt will be able to learn
  • Red: Unavailable to all your chars

For items not in the local cache of the WoW client, the icon is "?". Clicking on that icon will try and lookup the item.

It also has a graphical configuration screen that is opend with /tsi config or by binding a key to it in the Keybindings menu.

TradeSkillInfo
v2.4.4 (2019-10-27)
Full Changelog Previous releases
  • Ran the dataminer.
  • Updated LibExtraTip to latest version.
  • Update README.md
  • Bump Interface number to 80205.
  • Prevent the addon from erroring on Classic servers.
    TradeSkillInfo is not compatible with WoW Classic. Please do not use this addon on Classic servers.
  • Update issue templates
  • Add Travis-CI packaging support
  • Ran the dataminer.
  • Set theme jekyll-theme-leap-day
  • Set theme jekyll-theme-slate
  • Ran the dataminer.
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Unread 11-14-06, 07:09 AM  
wmrojer
A Deviate Faerie Dragon
 
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@Zidomo:
Search text should be case insensitive since revision 16068.
When you say the search takes to long, do you mean it takes long time when you hit the "Search" button? I'll see about added some kind of filtering.

@possumboy:
Install BugSack and copy and paste the first error message you get. (The whole stack trace)
It most often just the first error that interesting
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Unread 11-13-06, 12:39 PM  
Zidomo
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Great to see you decide to bring this back!

Testing it out again after you rolled back the unauthorized changes (and deleting my old Variables files and acquiring the data again), nope, no more problems as I reported earlier. Blacksmithing learned/to learn recipes are all correct.

Also much thanks for the change that allows us to disable/enable the shortcut clicks that may conflict with other mods.

Now two tiny feature requests (or feature expansions) for the search area.

Please (pretty please) remove the need to capitalize names in order to do an accurate search (i.e. "Salmon" vs. "salmon"). No other search utility I'm aware of requires capitals to do an accurate search (cgCrafty, Possessions, LootLink, etc.). Removing the need for them in order to search properly would add to the utility of this.

Also, perhaps add search filtering like the aforementioned cgCrafty allows? As in filtering by name or reagent (the "requires" filter is one I never use, but may also be handy for some)? Currently doing a search for base crafted components takes way too long. For instance, do a search for "Enchanted Leather" (when you want to link just the comps for it) and you have to try to find it among a ton of other recipes that use it as a reagent.
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Unread 11-10-06, 10:57 PM  
Farook
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Originally posted by wmrojer
As I said before, it does most likely not work for any language other then english. I'm not going to localize it before I got most of the functionality in that I want to.
Alright, I hope that this will happen soon...

In case you do the localization, do you need any help? If so, I would try to help... just let me know.
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Unread 11-10-06, 01:34 PM  
possumboy
A Murloc Raider

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I'm still having problems with this addon.
I have tried using the new version, TradeskillInfo-r16068.zip, and this has thrown up a whole load of errors. Is there an error log that I can copy and and paste to here to give a clue to you guys? If so, where can I find it please? Once I can post the error log, so that I dont have to write it out longhand and possibly make errors transcribing it, I will try to explain what I have done to get this far, and what other addons I have etc. Thanks guys.

I would really like to get this addon working as I love the ideas in it. I'm a tradeskill addict and this seems to be just the thing I need
Last edited by possumboy : 11-10-06 at 01:35 PM.
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Unread 11-10-06, 06:16 AM  
wmrojer
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Originally posted by Farook
Am I just too stupid, or doesn't this work on deDE-client?
As I said before, it does most likely not work for any language other then english. I'm not going to localize it before I got most of the functionality in that I want to. (ie. version number is changed to 1.0)
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Unread 11-08-06, 10:40 PM  
Farook
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Am I just too stupid, or doesn't this work on deDE-client?
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Unread 11-07-06, 04:51 PM  
lochnar
A Murloc Raider

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This is a beautiful mod! I replaced Reagent Data/Info and RecipeBook with it. The only thing I miss is the tracking of banked recipes that RecipeBook does, but you have that in your to do list. Thank you for your work on this. I hope you see your way to keep working on it despite others stepping on your toes.
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Unread 11-04-06, 10:52 AM  
NavyFC
A Murloc Raider

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Stopping work

I would hate to see progress on this wonderful mod come to an end. Personnaly, I have had no problems with TSI and I've used it to replace a couple of other mods that were not running so effeciently. I love the TSI Menu and would like to see updates for that continued (faction filtering).

Anyways, I hope you don't get too discouraged by one bad seed operating independantly and you find the will to continue on.
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Unread 11-04-06, 04:23 AM  
BlackZam
A Murloc Raider

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There is just the librarys and a changelog in the zip file I can download from here.
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Unread 11-03-06, 06:30 PM  
wmrojer
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I have contacted Cladhaire about this, and he said he is going to rollback those changes. I have also sent a mail to damjau.

But the biggest problem is that I got put of making my addons public. Lets see what I descide on what to do. Spent 4-5 hours today you with just this issue.

/Robert
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Unread 11-03-06, 04:32 PM  
Zidomo
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"I am sad to have to say that the development of TradeskillInfo have been halted.

The reason is that the mod have been Hijacked on the svn on wowace.com. The changes that have been made have increased the size of the addon from 1.2MB to 2.3MB. And frankly I don't feel like trying to fix someone elses mess.
"

Ack! Very sorry to hear that. Taking a look at the SVN change logs, yes, it appears as though "damjau" has been making massive changes to your mod in the trunk. Instead of doing the proper thing and committing whatever changes he/she wants to a branch.

As it says on the "SVN Rules" page: "We highly encourage the use of branches to share changes to other authors' works unless you already have consent from that author to edit their trunk versions."

Have you contacted Cladhaire (or someone else that manages the SVN) about the problem? I would assume that since this "damjau" person has been making massive, unauthorized changes to your work, something positive can be done about it. At least from what I've seen, they like keeping the SVN running smoothly for all authors.

P.S. My problem with the blacksmithing reporting occurred in the middle of starting out with this mod...using those unauthorized builds by the other author in the trunk. Will go back to your last build, wmrojer (r15317) and see if the problem still occurs.
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Unread 11-02-06, 05:05 AM  
wmrojer
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Re: jsyk

Originally posted by HereticalGod
I just wanted to point out that if you go to thottbot and visit the pages for each profession, it tells you at levels recipes become orange/yellow/green.

Thanks for a great addon.
Thanks, I had missed that. Now I only need the grey level. And a way to extract the information from Thotbot
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Unread 11-02-06, 04:57 AM  
wmrojer
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Re: Re: News

Originally posted by Zidomo
Of course I opened the BS tradeskill window; did it several times as well as testing on other characters before filing the report.
That is strange. I have a char for every tradeskill that I am testing it with, and it's working for me.
Can you zip your TradeskillInfo.lua in SavedVariables and send it to me?
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Unread 11-02-06, 02:59 AM  
HereticalGod
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jsyk

I just wanted to point out that if you go to thottbot and visit the pages for each profession, it tells you at levels recipes become orange/yellow/green.

Thanks for a great addon.
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Unread 11-01-06, 05:37 PM  
Zidomo
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Re: News

Originally posted by wmrojer
[b]First I want to say I'm sorry for the lack of update for a couple of days, but I'm sick so I can't play/code as much as I use to.

@Zidomo: Make sure you have opend the blacksmithing tradeskill window for you blacksmith. That's the only way it's possible for TSI to read what recipes you know. And yes, you will have to have learned the specialization before it will say learnable by for those recipes. Otherwise all different specializations would be learnable, which they ofcourse aren't.

I will make the shortcut combination both configurable and optional. (That's more then can be said about most other addons out there. MailTo, Auctioneer, Component included. :P )
Of course I opened the BS tradeskill window; did it several times as well as testing on other characters before filing the report.
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