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ag UnitFrames  Popular! (More than 5000 hits)

Version: r696-release
by: Nevcairiel [More]

This is the TBC version of Ag_UnitFrames. The project homepage is http://www.wowace.com/wiki/Ag_UnitFrames

Discussion about the BC conversion is at http://www.wowace.com/forums/index.php?topic=2676.20

For the most recent dev versions, check http://www.wowace.com/files/index.php?path=ag_UnitFrames/ - [TBC] tagged ones are burning crusade compatible.

The screenshot is taken in the Terrace of Light in Shattrath City with one of the earliest version.

Known Issues
- See bugtracker. Nothing major!

Not my issues
- Summoning pets in combat works fine with only Ace2 and agUF loaded. Check http://www.wowace.com/forums/index.php?topic=2785.0 for details on what addons breaks the PetActionBar, most notable are Fubar and Warmup.

New: Issues Tracker
Please report any problems and post suggestions at our new issues tracker at Google Projects. Be sure to tag the topic with TBC if it's about this version and search for smilar issues first.

Credits
Andreasg, the creator and head of development of this addon.
Me, I'm helping out whenever possible
All other commiters, not in any particular order: devla, rabbit, mikma, ckknight, fenlis (koKR loc), saroz, delsphynx.

Updates
r62957 - Check the svn logs for details
r20943 - Most 2.0 related bugs fixed.
r19013 (Trunk) - Switched back to trunk, as WoW 2.0 has gone live!
r17774[TBC] - Mostly bug fixes.
r17142[TBC] - Fixes for the fixes.
r17123[TBC] - A LOT of issues solved by Andreas. [color=red]broken[/red]
r17048[TBC] - Raid frames enabled.
r16684[TBC] - Fixes for the new TBC build. Check the changelog for more info.
r15627[TBC] - Hotfix for combo points not displaying.
r15607[TBC] - Added Focus frame, [agcurrenthp] and several bug fixes.
no version - Updated current issues information.
r15084[TBC] - Fixed portrait, added MobHealth2 support.
r14977[TBC] - Creation of frames in combat with secure headers, numerous fixed, @see changelog. Note: breaks mEnemyCastbar a01 compatibility, use version a02 instead.
r14533[TBC] - Updated to r14533 of svn. Uses UnitWatch to provide visibility management and step size in frame width and scale changed.
061018 - Added Clique support
061017 - Uploaded a new version, fixes target's target and two pairs() problem
061017 - Initial release (very alphaish)

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Unread 10-23-06, 12:32 PM  
Miles
A Deviate Faerie Dragon
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Re: Mobinfo2

Originally posted by Gol
A kind user uploaded a BC compatible Mobinfo2 to wowinterface so that we finally get to record some data on the different mobs. I would love to have the current HP and Max HP shown in the ag_unitframe "target" frame.
Ooh shiny. I'm looking into it, it's "ready" but still needs a bit of testing.

[edit] Try http://www.wowace.com/files/ag_UnitF...6[TBC].zip
Last edited by Miles : 10-23-06 at 12:56 PM.
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Unread 10-23-06, 08:08 AM  
Gol
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Mobinfo2

Hi Miles

A kind user uploaded a BC compatible Mobinfo2 to wowinterface so that we finally get to record some data on the different mobs. I would love to have the current HP and Max HP shown in the ag_unitframe "target" frame. Is there any way of doing this? I was checking the "official" ag_unitframe site (http://wowace.com/wiki/Ag_UnitFrames) and found [aghp], but thats listed as working with MobHealth3. I tried putting it into the custom target layout, but it just kept showing 100/100 and didnt update.

I can see the mobs current and max (estimated I know) hp on my tooltip, so the into should be available to the interface. Unfortunatly I dont know lua so I havnt tried to dig into it.

I hope you can help

Best Regards

Gol
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Unread 10-21-06, 03:00 PM  
Miles
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@miles yes it was partybuffs... who need ct-mods anyway :/ just ct_timer is really useful *ducks and covers* [/b]
The main reason why I got the CT_Mod BC-edition is CT_MailMod. Sending 15 stacks with the default UI is impossible
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Unread 10-21-06, 06:16 AM  
Ministry
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What about MobInfo2-Support - got an ETA on that? I know for ACE'd mods Mobhealth3 seems the way to go, but MI2 is gathering much more data than just mob's health, which is why I haven't switched completely.

UPDATE: So I made a small addon that "hacks" ag_Unitframes' method for reading MobHealth-data by extending it with the three lines needed to make it read Mobhealth2/Mobinfo-2 health values. Was very easy, there's just one catch: The MobHealth-value is updated only when an overall update of the health-values occurs (e.g. when the target or the player is hit) - up to that point the target's only got 100 health or the health value previously read for another target (e.g. target1 selected - 450 hp read, when target1 is deselected and target2 gets selected, target2 will inherit the 450hp from target1 until some health value changes).

Other than that just one thing really catches my eye: The resting and in-combat icons seem to be above the player portrait, but underneath the player's XPbar. My pet's XPbar is empty at all times (with its rested bonus being 100%) however and when I'm in combat its in-combat icon is above the XPbar. As both unitframes are using the same prototypes, I'm guessing the actual XPbar is placed above the icons somehow. It's something minor but once you've spotted that little bug, you seem to see it all the time.
Last edited by Ministry : 10-21-06 at 03:02 PM.
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Unread 10-20-06, 10:09 PM  
koaschten
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Originally posted by shinzon
does anyone now if castparty works with ag unitframes cant get it to work the click cast part
and no i cant use clique it makes my wow crash for some reason had it once and it didnt work as i wanted it
did you try clique ?


@miles yes it was partybuffs... who need ct-mods anyway :/ just ct_timer is really useful *ducks and covers*
Last edited by koaschten : 10-20-06 at 10:10 PM.
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Unread 10-20-06, 03:13 PM  
Miles
A Deviate Faerie Dragon
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Originally posted by shinzon
does anyone now if castparty works with ag unitframes cant get it to work the click cast part
and no i cant use clique it makes my wow crash for some reason had it once and it didnt work as i wanted it
I'll need a link to the WoW 2.0 compatible version to see if it works. Note: Click casting can only be done by using the attributes system, that means all 1.12 mods are useless.
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Unread 10-20-06, 03:11 PM  
Miles
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Originally posted by Jinks
Ye, that buff thing happened to me too, but disabling party buffs from CT Mod fixed it.
There's a problem with the target of target frame though that I've been unable to fix. It shows both the aguf frame for it and the old default frame, which is sort of, well, messy.

Also, can I disable the Alt-Right Click/Ctrl-Right Click showing AGUF menus when clicking on frames? I set Alt-Right Click to show menu in Clique, but it seems AGUF's own defaults take priority, since I get the AGUF menu, not the WoW menu when Alt-Righ Clicking.
The open menu option in the new attributes system is used for opening frame specific configuration menu's, so it's working as intended. You can access the normal frame menu with rightclick or shift-rightclick, or even leftclick / shift-leftclick if you have bound that to show menu in Clique.
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Unread 10-19-06, 10:27 AM  
shinzon
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does anyone now if castparty works with ag unitframes cant get it to work the click cast part
and no i cant use clique it makes my wow crash for some reason had it once and it didnt work as i wanted it
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Unread 10-19-06, 09:26 AM  
Jinks
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Ye, that buff thing happened to me too, but disabling party buffs from CT Mod fixed it.
There's a problem with the target of target frame though that I've been unable to fix. It shows both the aguf frame for it and the old default frame, which is sort of, well, messy.

Also, can I disable the Alt-Right Click/Ctrl-Right Click showing AGUF menus when clicking on frames? I set Alt-Right Click to show menu in Clique, but it seems AGUF's own defaults take priority, since I get the AGUF menu, not the WoW menu when Alt-Righ Clicking.
Last edited by Jinks : 10-19-06 at 10:14 AM.
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Unread 10-19-06, 04:24 AM  
Miles
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Originally posted by koaschten
gonna have a look tomorrow when servers are up again, btw anyone got the problem when moving unit frames that the buffs stay at the positions of the blizz frames? had that one with the first release for BC

playing a rogue, so i move my unitframe left of the char model and enemy frame right of my chars model but buffs stay at top left, looks really funny
I'm quite sure those buffs are from CT_PartyBuffs, when I disabled it the silly buffs in the air problem went away
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Unread 10-18-06, 08:44 PM  
koaschten
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gonna have a look tomorrow when servers are up again, btw anyone got the problem when moving unit frames that the buffs stay at the positions of the blizz frames? had that one with the first release for BC

playing a rogue, so i move my unitframe left of the char model and enemy frame right of my chars model but buffs stay at top left, looks really funny
Last edited by koaschten : 10-18-06 at 08:45 PM.
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Unread 10-18-06, 05:29 PM  
Miles
A Deviate Faerie Dragon
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Added a mini addon, mEnemyCastbar, that adds an enemy casting bar to the target frame, it's on the addons & patches section on this page.
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Unread 10-18-06, 07:06 AM  
mcguffin
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pretty nice upgrade thx!
it works fine

anyway, do you think its possible to add that brand new enemycastingbar on the target frame?

edit; i just got a little problem:

when a pet is in the party, the pet frame stay in group frame even after his master has left.
Last edited by mcguffin : 10-18-06 at 09:25 AM.
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Unread 10-17-06, 03:44 PM  
Jinks
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Thank you for saving my eyes of the horror (default WoW unit frames). But can you please-please-please make AGUF work with Clique?
Doesn't work at the moment, so I have to go back to the ugly default UF. :<
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Unread 10-17-06, 03:14 PM  
Miles
A Deviate Faerie Dragon
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Re: =|

Originally posted by Noom
When I want to make bandages the game popup with a small window saying:

"ag_UnitFrames has been blocked from an action only available to the Blizzard UI.
You can disable this addon and reload the UI."

Then it gives me 2 options, to Disable or Ignore.

Gets kinda annoying in the long run since badages is smth I make quite often =P

Hope it's smth that kan get a fix =)

Edit:
Just trained a new bandage and it worked fine, tho after making a few and wanted to make more it showed me that message again o_O
Oh no, not another one... How the heck can trade ui interfere with unitframes? :S
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