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Battle for Azeroth (8.0.1)
Updated:07-21-18 10:57 AM
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Outfitter  Popular! (More than 5000 hits)

Version: 5.20.3
by: mundocani [More]

About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.20.3 changes

* FIXED: Prevented more custom events from being registered with the system

Version 5.20.2 changes

* FIXED: Storing outfits on the server no longer gives an error

Version 5.20.1 changes

* FIXED: Outfitter's custom event types should longer give errors about being unknown

Version 5.20 changes

* FEATURE: Updated for patch 8.0
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Unread 03-20-09, 11:52 PM  
brother_bish
A Kobold Labourer

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Re: Re: Re: Re: Bullet Switching

Originally posted by mundocani
I think I've finally solved the problem and have a build of Outfitter 4.5b2 on my site at wobbleworks.com. Give it a try and let me know if that fixes the problem, I'm pretty confident it will.

Thanks for posting that, unfortunately I missed it before it got taken down from your site.

I totally understand the position your taking and don't disagree with your choice at all. It's just a shame to lose such a great add on and it's developer. Hopefully Blizzard wil rethink their decision. I only see it taking away from the enjoyment of the game.

Anyway, good luck and I hope things will change so that we see you updating again.

Take care,

-bish
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Unread 03-20-09, 12:46 PM  
mundocani
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Re: Re: Re: Bullet Switching

Originally posted by brother_bish
EDIT: Sorry it took so long to get back on this, but that command seemed to fix the bullet switching at least until I logged out and back in and it went back to having the issue again.
I think I've finally solved the problem and have a build of Outfitter 4.5b2 on my site at wobbleworks.com. Give it a try and let me know if that fixes the problem, I'm pretty confident it will.
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Unread 03-19-09, 04:02 PM  
brother_bish
A Kobold Labourer

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Re: Re: Bullet Switching

EDIT: Sorry it took so long to get back on this, but that command seemed to fix the bullet switching at least until I logged out and back in and it went back to having the issue again.

-bish

Originally posted by mundocani
The bullets have been flaking out for some people lately, even my warrior had it briefly stop working, but I don't know the cause. With patch 3.1 the way ammo works will change a lot and this problem should go away (with a compatible Outfitter update of course). I'll keep an eye out for causes until then, but I haven't had any luck in reproducing it in order to pinpoint the problem.

This is a longshot, but try this command

/script Outfitter.Settings.AmmoLinkByName = {}

and then

/reloadui

and see what happens. I don't know that it'll do anything noticeable, but it may help determine which part of Outfitter is failing on your ammo.
Last edited by brother_bish : 03-20-09 at 02:50 AM.
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Unread 03-19-09, 02:50 AM  
tdi
A Kobold Labourer

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Equip in BGs only?

Is there a way to set up an outfitr to only eqip in BGs. I can't use the preset BG outfit because I'm on a druid and I need to use the shape shifted presets, so I need to have a cat form bgs only outfit along with my other outfit that doesn't equip in BGs.
Last edited by tdi : 03-19-09 at 02:51 AM.
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Unread 03-19-09, 12:04 AM  
mundocani
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Originally posted by Nightspirit
Ah! I found a fix

I moved the "if UIDROPDOWNMENU_MENU_VALUE == "TITLE" then" part to level 3 instead of level 2. It's probably not the proper way to fix it, but it's working for the moment
You're exactly right - I put the code for it in the level 2 section without realizing it.
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Unread 03-18-09, 09:50 PM  
Nightspirit
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Originally posted by mundocani
Hm, it's supposed to be putting those titles into a flyout menu when you have more than 10. I don't have more than 10 myself though so I've not tested that part, I'll look into it though and see why it isn't rendering the menu.
Ah! I found a fix

I moved the "if UIDROPDOWNMENU_MENU_VALUE == "TITLE" then" part to level 3 instead of level 2. It's probably not the proper way to fix it, but it's working for the moment
Last edited by Nightspirit : 03-18-09 at 10:28 PM.
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Unread 03-17-09, 04:51 PM  
mundocani
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Originally posted by Nightspirit
I can't seem to auto-change my title along with my outfit:
Hm, it's supposed to be putting those titles into a flyout menu when you have more than 10. I don't have more than 10 myself though so I've not tested that part, I'll look into it though and see why it isn't rendering the menu.
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Unread 03-17-09, 12:18 PM  
Nightspirit
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I can't seem to auto-change my title along with my outfit:
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Unread 03-16-09, 01:49 PM  
mundocani
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Cool, thanks for the tip! I do have a build of 4.5b1 on my site at wobbleworks.com which does fix this, but I'll re-examine my repair to make sure I did it right. Right now I've hacked in some initialization of those variables to prevent the error and it's working fine, but it probably isn't the ideal fix.

Originally posted by ChaosInc
Code:
Error occured in: Global
Count: 1
Message: ..\FrameXML\UIPanelTemplates.lua line 331:
   attempt to perform arithmetic on field 'cursorOffset' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   ..\FrameXML\UIPanelTemplates.lua:331: ScrollingEdit_OnUpdate()
   ..\FrameXML\UIPanelTemplates.lua:311: ScrollingEdit_OnTextChanged()
   [string "*:OnTextChanged"]:1:
      [string "*:OnTextChanged"]:1
Received after trying to add locations for outfit location script. Looks like it may be that it hasn't been updated to pass "self" with the scroll bars.
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Unread 03-16-09, 01:43 PM  
Sythalin
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Code:
Error occured in: Global
Count: 1
Message: ..\FrameXML\UIPanelTemplates.lua line 331:
   attempt to perform arithmetic on field 'cursorOffset' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   ..\FrameXML\UIPanelTemplates.lua:331: ScrollingEdit_OnUpdate()
   ..\FrameXML\UIPanelTemplates.lua:311: ScrollingEdit_OnTextChanged()
   [string "*:OnTextChanged"]:1:
      [string "*:OnTextChanged"]:1
Received after trying to add locations for outfit location script. Looks like it may be that it hasn't been updated to pass "self" with the scroll bars.
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Unread 03-15-09, 10:53 PM  
TricksAnthem
A Murloc Raider

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so my outfitter seems to be working perfectly except for the fact that i can't mix and match my gear sometimes. I have pvp gear and pve gear and i wanted to mix my pve and pvp gear together into one, therefore having both 2-piece bonuses, but when i try to equip my shoulders it won't let me equip it. Is there a lock on it or something?
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Unread 03-13-09, 06:21 PM  
mark7777g
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Can you add slot Queuing like item-rack does. Also can u allow equip slots to be placed on the screen anywhere - where u could hover and pick items for that slot from there without having to go into the character screen (item rack has this option as well).
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Unread 03-07-09, 06:17 PM  
richwarf
A Chromatic Dragonspawn

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Re: Re: change to PvP gear when PvP is flaged...

thanks for the fast code feed

sham i unable to paste it into the game...
I just sent a e-mail off to teck surport, since it not a addon doing it... and the GMs know less that any one about coding :P

but if you are able to tell me how to fix this as well i will love you :P (and no i tryed a reinstall and using a normal keyboard (after removing my G15 program) [I also know my way about a computer so i tryed all i can think off]

Originally posted by mundocani
Here's a script which will equip whenever you're flagged. This script will be included in the next release of Outfitter, but it will work in any current version
Code:
-- $EVENTS PLAYER_FLAGS_CHANGED PLAYER_ENTERING_WORLD
-- $DESC Equips when you are PvP flagged

local isPvP = UnitIsPVP("player")

if isPvP == outfit.wasPvP then
	return
end

outfit.wasPvP = isPvP

if isPvP then
    equip = true
else
    equip = false
end
There is support already for the arenas and battlegrounds so you can use those built-in scripts as well.
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Unread 03-07-09, 12:36 PM  
mundocani
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Thumbs down Re: change to PvP gear when PvP is flaged...

Originally posted by richwarf
Sounds stilly, but is there a way i can get my PvP gear on when i turn on PvP?
Here's a script which will equip whenever you're flagged. This script will be included in the next release of Outfitter, but it will work in any current version
Code:
-- $EVENTS PLAYER_FLAGS_CHANGED PLAYER_ENTERING_WORLD
-- $DESC Equips when you are PvP flagged

local isPvP = UnitIsPVP("player")

if isPvP == outfit.wasPvP then
	return
end

outfit.wasPvP = isPvP

if isPvP then
    equip = true
else
    equip = false
end
There is support already for the arenas and battlegrounds so you can use those built-in scripts as well.
Last edited by mundocani : 03-07-09 at 12:38 PM.
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Unread 03-06-09, 09:05 PM  
richwarf
A Chromatic Dragonspawn

Forum posts: 199
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change to PvP gear when PvP is flaged...

Sounds stilly, but is there a way i can get my PvP gear on when i turn on PvP?

I know you cnat change gear in combat, but if i flag PvP before i attack, so i out of combat before i attack, i can change my gear.

Is there a way i can set it up for my gear changes like this?

ty for any info

If not, can you (if not already planed) add in arenas and WG to the BG list, i not haved time to test it so it may already work,
Now i must run, or i will be late ot work

Richwarf
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