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Auditor  Popular! (More than 5000 hits)

Version: 4.4.3
by: Alarisha [More]

PLEASE NOTE: Auditor is now made for LibDataBroker (LDB). A list of LDB Display Addons and other addons using LDB can be found here.

If you use FuBar, then just grab Broker2FuBar, and Auditor will merrily show up as it always has done for you, once you have enabled it in the Broker2FuBar options.


Author: Alarisha - alarisha [.at.] gmail [.dot.] com

Description:
Auditor is a nifty addon that tracks your incoming and outgoing money from a variety of sources, and provides an easy to use Data Broker interface to choose whose data you would like to look at, and for what time period. It is, essentially, MoneyFu for those who have obsessive information disorder. Like me. Yes, I *must* know how much I spent on training last week. Why? I dunno. But I must.

Features:
- LDB at last! Yes, your eyes don't deceive you. Probably.
- Money tracking, and lots of it.
- Data separated by realm.
- Character totals.
- Combined totals.
- Clickable tooltip to customise what you can and can't see.
- Ability to look at all your characters' specific data from any of your other characters on that realm.
- Accounts can be viewed per session, day, last seven days, or in their full, all-time glory.
- Cash notification options.
- Optional auto-repairs (per-character preference).
- Optional auto-sell for grey items (per-realm preference).
- Time offsets, so you can set Auditor to reset when dailies reset!
- Many things. Just get it and see!

What does Auditor track?
- Loot money! Whether you are solo, in a party or in a raid.
- Vendor money! Stuff you buy from or sell to vendors.
- Quest money! Money you gain from quests, and money you spend on quests (e.g. the Scholomance Key quest).
- Trade money! Doing enchants or transmutes? Yep, it catches money exchanged in trade.
- Mail money! Sending money to/from your alts or friends? Tracked.
- AH money! At last, both outgoing AND incoming Auction House money is tracked.
- Training money! How much did you spend on training and respecs? Do you care? Well, you'll know anyway.
- Flight money! Spent a day flying about Azeroth? See how much you should claim back on your tax expenses.
- Repairs money! See how much money you really spent on repairing your kit after those instances.
- Unknown money! Money gained/lost, but for whatever reason, Auditor can't work out where it's from. Better than nothing, anyway.
- Reconciliation money! That's money for when you just installed Auditor, and it has to account for the cash you have right now, or for when you crashed, or were logged on at a friend's house. It's all good.
- Guild Bank money! Money you deposit or withdraw from your Guild Bank. Exciting, I know.
- LFG reward money! Guild contributions money! Reforging money!

When does it track it for?
Auditor tracks your money on a per session, per day, per last-seven-days and all-time basis.


Known Bugs:
None.

Version 4.4.3
* Fix for tiny bug causing incorrect Contributions for guilds over level 15.

Version 4.4.2
* Fix for bad category upgrading (which assumed that all toons in the database already had historical data).
* Thanks to Zidomo from WoWi for the accurate bug report.

Version 4.4.1
* Added new category for LFG reward money.
* Completed Contributions category.

Version 4.4.0
* Bumped .toc for 4.0.
* Library updates.
* Added new category for Reforging.
* Added beginnings for Contributions category for Guild contributions based on looted cash.

Version 4.3.3
* Bumped .toc for 3.3.
* Library updates.

Version 4.3.2
* Rejigged event code in the data engine. This fixes the issue with Scrap, as well as being slightly neater.

Version 4.3.1
* Updated for newfangled LQT.
* Removed LQTC.
* Bumped .toc.
* Added .toc line for WoWi Minion. Woot!

Version 4.3.0
* Omg, so much awesome new clicky stuff.
* Right-click now cycles backwards.
* You can now click-through to Absurd and back again. It's pretty awesome. Try clicking a category and see what happens!
* Fix for tooltip not showing with NinjaPanel. Thanks, Torhal! <3

Version 4.2.0
* Buh, I suck.
* Fixed stupid error.
* Thanks to CodeRedLin from WoWi for pointing out my tardiness.

Version 4.1.9
* Reverted to 4.1.6 while I fix some stupid mistakes I made.

Version 4.1.8
* Reordered a function to hopefully fix nil error some people are getting.

Version 4.1.7
* LQTC-1.1.
* Efficient efficiencies. Efficiently.

Version 4.1.6
* Auditor now remembers which timeframe you were looking at.

Version 4.1.5
Auditor now respects bar money style once again.

Version 4.1.4
* Fixed combined audits.
* Filtered character setting is now respected by the combined audit.

Version 4.1.3
* Plays more happily with other LQT addons.
* General efficiency improvements.
* Fix to possible bug with tooltip cash counting.

Version 4.1.2
* Temporary fix for annoying column clipping problem.
* Fix for misleading repair notification.

Version 4.1.1
* Filtered characters no longer contribute to realm total display.
* Added toggle for character total on broker display.
* Bugfix related to setting time offsets.
* Bugfix related to cashflow minimisation.
* A ton of code optimisations.
* Better implementation of graphical broker display.
* Some .toc changes.

Version 4.1.0
* Added toggleable net profit to broker display.
* Added graphical display for broker display (coins). Bear in mind that graphical mode prevents realm and net profit totals from showing.

Version 4.0.5
* Fix for Time Offset error.

Version 4.0.4
* Added in Profile management.
* Fix for icon setting not saving when using Broker2FuBar.

Version 4.0.3
* Added adjustable tooltip scale.
* Removed a couple of random commented out bits I forgot to take out earlier.

Version 4.0.1
* Oops. Bad me. Bad!

Version 4.0.0
* Ell dee bee (LDB).
* Spicy meatballs.
* An icon I quite liked. Spot it if you can!

Version 3.2.1a
* Reuploaded for some people who are having issues with being unable to download the latest version for some reason!

Version 3.2.1
* Fixed stupid error caused by removal of certain globals in patch 2.4.2. Undocumented Blizz rando-changes ftw!

Version 3.2.0
* Finally fixed timezone issues, which was seriously complicated!
* New option: Time Offset - you can use this to make Auditor reset at a time other than midnight, local time. Useful for dailies etc.
* Reworked date storage system: A random side-effect of this is that if you play in a non-English locale, the month should bizarrely be localised for your language!
* Combined totals: You can now access this option by clicking on 'Total' at the bottom of the tooltip. It is a toggleable, per-realm option, and will override the 'Character to show...' option while active.
* PLEASE NOTE: Your seven day audit will be cleared out upon installing this update. Your Total audit will not be affected. Essentially, it will just appear like you haven't logged on for a week. No data is lost!

Version 3.1.0
* Added in optional use of guild bank for auto-repairs. This function also keeps a running total of the amount of guild money you have used so far for repairs, per toon, displayed in chat (like the Cash Notify stuff).
* Reworked Auto-Repair function to work properly with faction reductions. This does, however, mean that Auto-Sell Grey Items mods will screw up the categorisation of repairs. So...
* Added Auto-Sell Grey Items function. This is accessible in the options menu under Merchant Options --> Auto-Sell. If you want to use Auto-Repair and Auto-Sell mods with Auditor, feel free - but the functions now included in Auditor are the only ones 99% likely to work properly. It is defaulted to off, and is a per-realm option.
* Changed menu options and options storage layout. These will be clarified below:
Merchant Options --> Auto-Repair (per-character option), Guild Repair (per-character option) and Auto-Sell (per-realm option).
Cash Notify --> AH, Mailbox, Vendor, Trainer, Guild Bank (per-realm options)
And various other cleanups of tooltip options into better organised categories.
* P.S. Using other Auto-Repair and Auto-Sell mods is cool, like I said, nothing will break - but your Repair and Vendor categories will not maintain accuracy.
* .toc bump for 2.4.

Version 3.0.4
* Fixed some library issues for those running without FuBar.

Version 3.0.3
* Added option to allow display of Realm Total on FuBar, e.g. 101.7g/5342.6g.

Version 3.0.2
* Nil check added for when AuditorFu has been disabled, or hasn't finished loading.

Version 3.0.1
* Added in Guild Bank category.

Version 3.0.0
* Complete rewrite. Crossed fingers, everyone. Hehehehe.
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Unread 08-01-07, 04:35 AM  
Alarisha
A Murloc Raider
 
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Originally posted by Shaleena_ch
Hi, on french client have this message :

Message: ...face\AddOns\FuBar_AuditorFu\AuditorFuLocale-frFR.lua line 3:
AceLocale(AuditorFu): Can only accept true as a value on the base locale. "enUS" is the base locale, "frFR" is not.
Debug:
[C]: ?
[C]: error()
...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:100: error()
...dOns\Assessment\Libs\AceLocale-2.2\AceLocale-2.2.lua:223: RegisterTranslations()
...face\AddOns\FuBar_AuditorFu\AuditorFuLocale-frFR.lua:3: in main chunk


cya
Oops, sorry. This is fixed in the update that should appear any second now.
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Unread 08-01-07, 12:18 AM  
Shaleena_ch
A Kobold Labourer

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Hi, on french client have this message :

Message: ...face\AddOns\FuBar_AuditorFu\AuditorFuLocale-frFR.lua line 3:
AceLocale(AuditorFu): Can only accept true as a value on the base locale. "enUS" is the base locale, "frFR" is not.
Debug:
[C]: ?
[C]: error()
...nterface\AddOns\FuBar\libs\AceLibrary\AceLibrary.lua:100: error()
...dOns\Assessment\Libs\AceLocale-2.2\AceLocale-2.2.lua:223: RegisterTranslations()
...face\AddOns\FuBar_AuditorFu\AuditorFuLocale-frFR.lua:3: in main chunk


cya
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Unread 07-29-07, 04:27 AM  
Alarisha
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Version 2.5.0

Version 2.5.0
- Added new category: Reconciliation. This category deals with cash discrepancies when you log in, and is used instead of Unknown. Unknown, to clarify, now exclusively handles in-game discrepancies from lag etc.
- Added CashNotify option for Mailbox.
- Added zhTW localisation - thanks Norova!
- Fixed .toc for the French localisation - must have been broken for ages, but no one mentioned it. Hehe.
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Unread 07-29-07, 04:04 AM  
Alarisha
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Originally posted by Ev_
I was just thinking to myself, "I wish I could get my Accountant button off the screen." I think I love you. Can we get this mod listed on files.wowace.com? I'd like aceupdater to be able to pick up on it.
I'm glad you like it! I have no plans to add it to files.wowace.com. If you add it to your favourites here you will always be informed of any updates, which are quite few and far between as it is a 'finished' mod that I only add fantastic ideas to :P
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Unread 07-29-07, 04:00 AM  
Alarisha
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Originally posted by GfParagon
This is a fantastic mod, i love being able to look at all my outgoing and incoming money... espeacially since i am saving up for a flying mount right now.

I am using this without fubar right now and the only thing that I wish were an option was
1) Not have it pop up when i mouse over the minimap button
and 2) pop it up when i left click the minimap button and then close it when i left click it again... or it had a close button in the window.

The problem is that as it is now when i mouse over the minimap button if I have to much info in the window it will go out of the screen, so i used detach tooltip, but detaching the tool tip causes the window to show even when i don't want it to. So i tried using move anything to move the window that it pops up on mouse over but the problem is that it disappears before i can get the mouse over the window (because I am not mouseovering any of the windows or minimap buttons.)

I figure the easiest way to do this would be to just make it so that it toggles the detach tooltip option when i left click the minimap button but i don't know how to do that myself.
The way that the tooltip pops up is all handled by the FuBar libraries, so I can't really control how it is handled (as far as I know), unfortunately. A few people have asked the author of FuBar to add in some more options about how/when the tooltip will popup, but I am unaware of whether they are being looked into or not.

I will have a look and see if there's anything I can do to change how the tooltip is handled for you, but don't get your hopes up for a decent fix, sorry!
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Unread 07-28-07, 01:17 PM  
Ev_
An Aku'mai Servant

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I was just thinking to myself, "I wish I could get my Accountant button off the screen." I think I love you. Can we get this mod listed on files.wowace.com? I'd like aceupdater to be able to pick up on it.
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Unread 07-20-07, 01:22 PM  
GfParagon
A Murloc Raider

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This is a fantastic mod, i love being able to look at all my outgoing and incoming money... espeacially since i am saving up for a flying mount right now.

I am using this without fubar right now and the only thing that I wish were an option was
1) Not have it pop up when i mouse over the minimap button
and 2) pop it up when i left click the minimap button and then close it when i left click it again... or it had a close button in the window.

The problem is that as it is now when i mouse over the minimap button if I have to much info in the window it will go out of the screen, so i used detach tooltip, but detaching the tool tip causes the window to show even when i don't want it to. So i tried using move anything to move the window that it pops up on mouse over but the problem is that it disappears before i can get the mouse over the window (because I am not mouseovering any of the windows or minimap buttons.)

I figure the easiest way to do this would be to just make it so that it toggles the detach tooltip option when i left click the minimap button but i don't know how to do that myself.
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Unread 06-23-07, 01:11 PM  
Alarisha
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Originally posted by Hevanus
I guess I assumed too much and should have just reported what I was seeing: it would sometimes take more than one click to change the timeframe for some reason.
Aha. I actually noticed a similar thing once myself, but I think it was a FuBar thing that was fixed shortly after as I haven't seen it happen since. Let me know if it still does, and I'll poke about some more and see if I can see what's going on.
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Unread 06-23-07, 01:04 PM  
Hevanus
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Originally posted by Alarisha
It actually isn't a a collapsible category, it's just a button that scrolls through the timeframes. I put the + icon next to it so it is clear that it is clickable, that's all. The only thing that should/might collapse when you change the timeframe is the sources bit if you have compact mode on.
I guess I assumed too much and should have just reported what I was seeing: it would sometimes take more than one click to change the timeframe for some reason.
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Unread 06-23-07, 08:38 AM  
Alarisha
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Originally posted by rophy
the problem is there are 2 kinds of 'unknown',
#1 : the amount of gold changed when you log in
#2 : cannot determine the category when event MONEY_CHANGED (this happens if you do things too fast, e.g. you sell things and close merchant frame immediately before MONEY_CHANGED fires)

#2 exists since the old Accountant, not sure if you got some way to prevent this from happening.

while I can see it's probably not worth it to add another category just for initial amount of gold, I think you should separate #1 and #2, since they're really different kind of 'unknown'. #1 is not an error at all, while #2 means something wrong with the money change detection (lag, or logic flaw in the addon).

I think it's worthwhile to distinguish #1 and #2, since I expect #1 to happen, but not #2. When I see #2 exists, I know there is something wrong and I can report it.
That's some pretty well thought out reasoning there, I have to admit. I'll look into adding a 'Reconciliation' category which will deal with the 'known' unknown stuff, if you see what I mean.
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Unread 06-22-07, 11:20 AM  
rophy
A Fallenroot Satyr
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Originally posted by Alarisha
It took me a while to decide what to do with that first splodge of cash. There are good arguments for both sides, but it boiled down to simply not wanting to add a complete category and associated code to deal with it just for a one-time event. After all, that cash is indeed from unknown sources
the problem is there are 2 kinds of 'unknown',
#1 : the amount of gold changed when you log in
#2 : cannot determine the category when event MONEY_CHANGED (this happens if you do things too fast, e.g. you sell things and close merchant frame immediately before MONEY_CHANGED fires)

#2 exists since the old Accountant, not sure if you got some way to prevent this from happening.

while I can see it's probably not worth it to add another category just for initial amount of gold, I think you should separate #1 and #2, since they're really different kind of 'unknown'. #1 is not an error at all, while #2 means something wrong with the money change detection (lag, or logic flaw in the addon).

I think it's worthwhile to distinguish #1 and #2, since I expect #1 to happen, but not #2. When I see #2 exists, I know there is something wrong and I can report it.
Last edited by rophy : 06-22-07 at 11:23 AM.
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Unread 06-22-07, 10:27 AM  
Mad_Martian
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High water mark?

I really like auditorfu a lot. It appeals to my stingy nature to have so many stats about my cash flow.

The one enhancement that I'd like to see is a high water mark, possibly for each time period. Just the maximum cash on hand during the period.

Maybe a low water mark, too.

These might qualify as "absurd details" though.
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Unread 06-22-07, 07:37 AM  
Alarisha
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Originally posted by rophy
When I first login, the initial gold is recorded as 'unknown', IMO it should be recorded as 'initial' or something like that?

Great mod, keep up the good work.
It took me a while to decide what to do with that first splodge of cash. There are good arguments for both sides, but it boiled down to simply not wanting to add a complete category and associated code to deal with it just for a one-time event. After all, that cash is indeed from unknown sources
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Unread 06-22-07, 07:31 AM  
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A Fallenroot Satyr
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When I first login, the initial gold is recorded as 'unknown', IMO it should be recorded as 'initial' or something like that?

Great mod, keep up the good work.
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Unread 06-13-07, 10:24 PM  
Alarisha
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Originally posted by Hevanus
I noticed something weird in the latest version:

Since the Timeframe is defined as a collapsible category with nothing in it, clicking on it with the intention of changing the timeframe sometimes causes it to expand/collapse instead of changing. Slightly annoying but not a game-breaker.

Maybe it could be made so that the possible selections for timeframe are listed under the timeframe category, and the collapse hides them from display?
It actually isn't a a collapsible category, it's just a button that scrolls through the timeframes. I put the + icon next to it so it is clear that it is clickable, that's all. The only thing that should/might collapse when you change the timeframe is the sources bit if you have compact mode on.
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