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Auditor  Popular! (More than 5000 hits)

Version: 4.4.3
by: Alarisha [More]

PLEASE NOTE: Auditor is now made for LibDataBroker (LDB). A list of LDB Display Addons and other addons using LDB can be found here.

If you use FuBar, then just grab Broker2FuBar, and Auditor will merrily show up as it always has done for you, once you have enabled it in the Broker2FuBar options.


Author: Alarisha - alarisha [.at.] gmail [.dot.] com

Description:
Auditor is a nifty addon that tracks your incoming and outgoing money from a variety of sources, and provides an easy to use Data Broker interface to choose whose data you would like to look at, and for what time period. It is, essentially, MoneyFu for those who have obsessive information disorder. Like me. Yes, I *must* know how much I spent on training last week. Why? I dunno. But I must.

Features:
- LDB at last! Yes, your eyes don't deceive you. Probably.
- Money tracking, and lots of it.
- Data separated by realm.
- Character totals.
- Combined totals.
- Clickable tooltip to customise what you can and can't see.
- Ability to look at all your characters' specific data from any of your other characters on that realm.
- Accounts can be viewed per session, day, last seven days, or in their full, all-time glory.
- Cash notification options.
- Optional auto-repairs (per-character preference).
- Optional auto-sell for grey items (per-realm preference).
- Time offsets, so you can set Auditor to reset when dailies reset!
- Many things. Just get it and see!

What does Auditor track?
- Loot money! Whether you are solo, in a party or in a raid.
- Vendor money! Stuff you buy from or sell to vendors.
- Quest money! Money you gain from quests, and money you spend on quests (e.g. the Scholomance Key quest).
- Trade money! Doing enchants or transmutes? Yep, it catches money exchanged in trade.
- Mail money! Sending money to/from your alts or friends? Tracked.
- AH money! At last, both outgoing AND incoming Auction House money is tracked.
- Training money! How much did you spend on training and respecs? Do you care? Well, you'll know anyway.
- Flight money! Spent a day flying about Azeroth? See how much you should claim back on your tax expenses.
- Repairs money! See how much money you really spent on repairing your kit after those instances.
- Unknown money! Money gained/lost, but for whatever reason, Auditor can't work out where it's from. Better than nothing, anyway.
- Reconciliation money! That's money for when you just installed Auditor, and it has to account for the cash you have right now, or for when you crashed, or were logged on at a friend's house. It's all good.
- Guild Bank money! Money you deposit or withdraw from your Guild Bank. Exciting, I know.
- LFG reward money! Guild contributions money! Reforging money!

When does it track it for?
Auditor tracks your money on a per session, per day, per last-seven-days and all-time basis.


Known Bugs:
None.

Version 4.4.3
* Fix for tiny bug causing incorrect Contributions for guilds over level 15.

Version 4.4.2
* Fix for bad category upgrading (which assumed that all toons in the database already had historical data).
* Thanks to Zidomo from WoWi for the accurate bug report.

Version 4.4.1
* Added new category for LFG reward money.
* Completed Contributions category.

Version 4.4.0
* Bumped .toc for 4.0.
* Library updates.
* Added new category for Reforging.
* Added beginnings for Contributions category for Guild contributions based on looted cash.

Version 4.3.3
* Bumped .toc for 3.3.
* Library updates.

Version 4.3.2
* Rejigged event code in the data engine. This fixes the issue with Scrap, as well as being slightly neater.

Version 4.3.1
* Updated for newfangled LQT.
* Removed LQTC.
* Bumped .toc.
* Added .toc line for WoWi Minion. Woot!

Version 4.3.0
* Omg, so much awesome new clicky stuff.
* Right-click now cycles backwards.
* You can now click-through to Absurd and back again. It's pretty awesome. Try clicking a category and see what happens!
* Fix for tooltip not showing with NinjaPanel. Thanks, Torhal! <3

Version 4.2.0
* Buh, I suck.
* Fixed stupid error.
* Thanks to CodeRedLin from WoWi for pointing out my tardiness.

Version 4.1.9
* Reverted to 4.1.6 while I fix some stupid mistakes I made.

Version 4.1.8
* Reordered a function to hopefully fix nil error some people are getting.

Version 4.1.7
* LQTC-1.1.
* Efficient efficiencies. Efficiently.

Version 4.1.6
* Auditor now remembers which timeframe you were looking at.

Version 4.1.5
Auditor now respects bar money style once again.

Version 4.1.4
* Fixed combined audits.
* Filtered character setting is now respected by the combined audit.

Version 4.1.3
* Plays more happily with other LQT addons.
* General efficiency improvements.
* Fix to possible bug with tooltip cash counting.

Version 4.1.2
* Temporary fix for annoying column clipping problem.
* Fix for misleading repair notification.

Version 4.1.1
* Filtered characters no longer contribute to realm total display.
* Added toggle for character total on broker display.
* Bugfix related to setting time offsets.
* Bugfix related to cashflow minimisation.
* A ton of code optimisations.
* Better implementation of graphical broker display.
* Some .toc changes.

Version 4.1.0
* Added toggleable net profit to broker display.
* Added graphical display for broker display (coins). Bear in mind that graphical mode prevents realm and net profit totals from showing.

Version 4.0.5
* Fix for Time Offset error.

Version 4.0.4
* Added in Profile management.
* Fix for icon setting not saving when using Broker2FuBar.

Version 4.0.3
* Added adjustable tooltip scale.
* Removed a couple of random commented out bits I forgot to take out earlier.

Version 4.0.1
* Oops. Bad me. Bad!

Version 4.0.0
* Ell dee bee (LDB).
* Spicy meatballs.
* An icon I quite liked. Spot it if you can!

Version 3.2.1a
* Reuploaded for some people who are having issues with being unable to download the latest version for some reason!

Version 3.2.1
* Fixed stupid error caused by removal of certain globals in patch 2.4.2. Undocumented Blizz rando-changes ftw!

Version 3.2.0
* Finally fixed timezone issues, which was seriously complicated!
* New option: Time Offset - you can use this to make Auditor reset at a time other than midnight, local time. Useful for dailies etc.
* Reworked date storage system: A random side-effect of this is that if you play in a non-English locale, the month should bizarrely be localised for your language!
* Combined totals: You can now access this option by clicking on 'Total' at the bottom of the tooltip. It is a toggleable, per-realm option, and will override the 'Character to show...' option while active.
* PLEASE NOTE: Your seven day audit will be cleared out upon installing this update. Your Total audit will not be affected. Essentially, it will just appear like you haven't logged on for a week. No data is lost!

Version 3.1.0
* Added in optional use of guild bank for auto-repairs. This function also keeps a running total of the amount of guild money you have used so far for repairs, per toon, displayed in chat (like the Cash Notify stuff).
* Reworked Auto-Repair function to work properly with faction reductions. This does, however, mean that Auto-Sell Grey Items mods will screw up the categorisation of repairs. So...
* Added Auto-Sell Grey Items function. This is accessible in the options menu under Merchant Options --> Auto-Sell. If you want to use Auto-Repair and Auto-Sell mods with Auditor, feel free - but the functions now included in Auditor are the only ones 99% likely to work properly. It is defaulted to off, and is a per-realm option.
* Changed menu options and options storage layout. These will be clarified below:
Merchant Options --> Auto-Repair (per-character option), Guild Repair (per-character option) and Auto-Sell (per-realm option).
Cash Notify --> AH, Mailbox, Vendor, Trainer, Guild Bank (per-realm options)
And various other cleanups of tooltip options into better organised categories.
* P.S. Using other Auto-Repair and Auto-Sell mods is cool, like I said, nothing will break - but your Repair and Vendor categories will not maintain accuracy.
* .toc bump for 2.4.

Version 3.0.4
* Fixed some library issues for those running without FuBar.

Version 3.0.3
* Added option to allow display of Realm Total on FuBar, e.g. 101.7g/5342.6g.

Version 3.0.2
* Nil check added for when AuditorFu has been disabled, or hasn't finished loading.

Version 3.0.1
* Added in Guild Bank category.

Version 3.0.0
* Complete rewrite. Crossed fingers, everyone. Hehehehe.
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Unread 04-01-08, 09:53 AM  
saltorio
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Hey Alarisha, just wanted to let you know (despite all my feature requests) that I love this add-on. You're doing an awesome job.

Please, keep up the fantastic work.
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Unread 03-25-08, 04:56 PM  
Alarisha
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Version 3.1.0

- Added in optional use of guild bank for auto-repairs. This function also keeps a running total of the amount of guild money you have used so far for repairs, per toon, displayed in chat (like the Cash Notify stuff).
- Reworked Auto-Repair function to work properly with faction reductions. This does, however, mean that Auto-Sell Grey Items mods will screw up the categorisation of repairs. So...
- Added Auto-Sell Grey Items function. This is accessible in the options menu under Merchant Options --> Auto-Sell. If you want to use Auto-Repair and Auto-Sell mods with Auditor, feel free - but the functions now included in Auditor are the only ones 99% likely to work properly. It is defaulted to off, and is a per-realm option.
- Changed menu options and options storage layout. These will be clarified below:
Merchant Options --> Auto-Repair (per-character option), Guild Repair (per-character option) and Auto-Sell (per-realm option).
Cash Notify --> AH, Mailbox, Vendor, Trainer, Guild Bank (per-realm options)
And various other cleanups of tooltip options into better organised categories.
- P.S. Using other Auto-Repair and Auto-Sell mods is cool, like I said, nothing will break - but your Repair and Vendor categories will not maintain accuracy.
- .toc bump for 2.4.
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Unread 03-25-08, 02:41 PM  
Alarisha
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Re: Bug with Auction house money count

Originally posted by ThePooBurner
I just noticed that there is a discrepancy being caused in the auction house totals that is throwing off the audit's accuracy.

When we bid on an Item, it counts as money we spend on the AH. When we are OUTBID on an item, and get the money back in the mail, it counts as money we EARNED on the AH. As such, it looks like i am earning a lot, when i'm not, and making my total audit a bit funny in terms of what it reports. It would be much better if you could make it so that money coming back to us from outbids was subtracted from the money we spent at the AH so that the numbers would be more accurate.

I love this mod, btw. It's so usful to know where all my money goes and how profitable certain endevours are for the time i put into them. It helps a lot.
This is tricky malarkies, cos it involves reversing transactions that have taken place in the AuditorDB - some that might have taken place days ago etc. I know what you mean, tho... but t'is a little tricky to come up with an elegant solution. For detailed AH tracking, I'd really suggest something like BeanCounter. I may look into this more, though. Oh, and I still haven't got anywhere on the time zone thing :P
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Unread 02-14-08, 09:03 PM  
ThePooBurner
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Bug with Auction house money count

I just noticed that there is a discrepancy being caused in the auction house totals that is throwing off the audit's accuracy.

When we bid on an Item, it counts as money we spend on the AH. When we are OUTBID on an item, and get the money back in the mail, it counts as money we EARNED on the AH. As such, it looks like i am earning a lot, when i'm not, and making my total audit a bit funny in terms of what it reports. It would be much better if you could make it so that money coming back to us from outbids was subtracted from the money we spent at the AH so that the numbers would be more accurate.

I love this mod, btw. It's so usful to know where all my money goes and how profitable certain endevours are for the time i put into them. It helps a lot.
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Unread 01-29-08, 12:31 PM  
ThePooBurner
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Re: Re: Re: Re: 3 things.

Originally posted by Alarisha
Are you using a PC with Windows? Or a Mac? Or some Linux variant? Thankies!
Windows XP SP2.
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Unread 01-29-08, 01:39 AM  
Alarisha
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Re: Re: Re: 3 things.

Originally posted by ThePooBurner
My time zone on my computer is Mountain time. The server i am on i think is also mountain. Maelstrom. Could it be an issue with then the time check is being called? perhaps if its called from the game server before the character is loaded and then once the client is done it checks from the host computer and if there is a discrepency is where the problems come? I haven't looked through teh code, so i'm shooting in the dark, but something along those lines woudl be my guess.
Are you using a PC with Windows? Or a Mac? Or some Linux variant? Thankies!
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Unread 01-28-08, 09:03 PM  
ThePooBurner
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Re: Re: 3 things.

Originally posted by Alarisha
Oh noes! Hmm. I could probably track that, but adding a whole category for it seems a bit silly. Maybe add it to vendor or something...
That would work. I had forgotten that i had bought it and so when i saw an unknown expendature of 10g i was a little shocked and had to backtrack my spending to try and figure out what i had done with it


Can you tell me your timezone, and what OS you are running? Ongoing, impossible for me to fix so far issue. Need info!
My time zone on my computer is Mountain time. The server i am on i think is also mountain. Maelstrom. Could it be an issue with then the time check is being called? perhaps if its called from the game server before the character is loaded and then once the client is done it checks from the host computer and if there is a discrepency is where the problems come? I haven't looked through teh code, so i'm shooting in the dark, but something along those lines woudl be my guess.

All the settings are in the dropdown. You can also do certain things by clicking in the tooltip itself. Have a play and see! [/b]
Okydok!
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Unread 01-28-08, 04:03 PM  
Alarisha
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Re: 3 things.

Originally posted by ThePooBurner
1) I bought a bank slot today and it came up in Auditor as "unknown" under my outgoing. Not sure if you can identify that, but i thought i would let you know exactly what it was just in case
Oh noes! Hmm. I could probably track that, but adding a whole category for it seems a bit silly. Maybe add it to vendor or something...

2) What hours does the "Today" time frame run? it seems to reset on me unpredictably. Is there a way to set the hour you want the day to start?
Can you tell me your timezone, and what OS you are running? Ongoing, impossible for me to fix so far issue. Need info!

Awesome mod. i love this thing. It tracts everything i could ever want!

edit: 3) are there any other settings screens besides the dropdown?
All the settings are in the dropdown. You can also do certain things by clicking in the tooltip itself. Have a play and see!
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Unread 01-28-08, 03:41 AM  
ThePooBurner
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3 things.

1) I bought a bank slot today and it came up in Auditor as "unknown" under my outgoing. Not sure if you can identify that, but i thought i would let you know exactly what it was just in case

2) What hours does the "Today" time frame run? it seems to reset on me unpredictably. Is there a way to set the hour you want the day to start?

Awesome mod. i love this thing. It tracts everything i could ever want!

edit: 3) are there any other settings screens besides the dropdown?
Last edited by ThePooBurner : 01-28-08 at 03:44 AM.
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Unread 01-14-08, 02:14 PM  
Nevyr28
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Originally posted by Alarisha
Not at the moment, although that used to be the default behaviour - some people wanted to see all their cash across all factions, which was previously not possible. I will muse upon a way in which to make it easy to do this. I see your trouble - presumably you hide some stuff, then when you log onto the opposite faction, all of that faction's stuff is hidden cos you manually hid it... which has got to be pretty annoying.

Yeah thats why i was asking. I thought at one time it did that normally and was confused when it stopped all the sudden. Its not that big of a deal just wanted to make sure i wasn't missing something in the options. Excellent work on the addon BTW, its up there with my must haves cause yes, i am a data junkie myself!
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Unread 01-14-08, 11:13 AM  
Alarisha
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Originally posted by Nevyr28
Is there any way to filter data in the tooltip by faction rather than character?
Not at the moment, although that used to be the default behaviour - some people wanted to see all their cash across all factions, which was previously not possible. I will muse upon a way in which to make it easy to do this. I see your trouble - presumably you hide some stuff, then when you log onto the opposite faction, all of that faction's stuff is hidden cos you manually hid it... which has got to be pretty annoying.
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Unread 01-13-08, 04:26 AM  
Nevyr28
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Is there any way to filter data in the tooltip by faction rather than character?
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Unread 01-10-08, 05:28 PM  
JustOrc
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Re: Re: Problem

Originally posted by Alarisha
No idea how your temporary fix works, because there is no AceEvent-2.0 folder in Libs in Auditor v3 - unless you pasted the new version of Auditor over the old one.
Well, actually, I not only edited the .toc file, but I've copied AceEvent-2.0 library from some other addon into FuBar_AuditorFu\libs folder...
Thanks for your quick answer btw.
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Unread 01-10-08, 10:20 AM  
Alarisha
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Re: Problem

Originally posted by JustOrc
Hello, Alarisha.
Quick update:
I temporary solved this problem by editing FuBar_AuditorFu.toc file and adding there line: Libs\AceEvent-2.0\AceEvent-2.0.lua
Hi JustOrc! You are encountering this problem because I didn't actually include the AceEvent library in the .zip or the .toc, because I didn't realise that it was required for AceDB to work (an event library needed for a db library? weird!) - and I never had trouble with it myself. No idea how your temporary fix works, because there is no AceEvent-2.0 folder in Libs in Auditor v3 - unless you pasted the new version of Auditor over the old one.

Anyway - sorry that you had to be the one to discover this bug, but it's entirely my fault, and will be fixed as soon as I've had my beauty sleep after an evil amount of Uni work I barely managed to get it on time! :P
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Unread 01-10-08, 06:22 AM  
JustOrc
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Problem

Hello, Alarisha.
I have some troubles with AuditorFu and FuBar 3.0. It works fine at my main character, but, when I logging to any of my banking chars (who has only few enabled addons), I'm getting following error:
Code:
Date: 2008-01-10 14:15:48
ID: 51
Error occured in: Global
Count: 1
Message: ...dOns\FuBar_AuditorFu\AuditorImport\AuditorImport.lua line 1:
   AceAddon: AceOO-2.0: AceDB-2.0: AceDB-2.0 requires AceEvent-2.0
Debug:
   [C]: ?
   [C]: error()
   ...ddOns\FuBar_AuditorFu\Libs\AceLibrary\AceLibrary.lua:100:
      ...ddOns\FuBar_AuditorFu\Libs\AceLibrary\AceLibrary.lua:53
   (tail call): ?
   (tail call): ?
   ...s\FuBar_AuditorFu\Libs\AceAddon-2.0\AceAddon-2.0.lua:750: new()
   ...dOns\FuBar_AuditorFu\AuditorImport\AuditorImport.lua:1: in main chunk
AddOns:
  Auditor2, v3.0.3
  FuBarAuditorFu, v3.0.3
  FuBar, v50710
  LibRock10
  LibRockComm10
  LibRockConfig10
  LibRockConsole10
  LibRockDB10
  LibRockEvent10
  LibRockHook10
  LibRockLocale10
  LibRockTimer10
  Swatter, v4.0.5
AceEvent-2.0 is present in \Addons\FuBar\libs folder...
However, AuditorFu works fine with FuBar 2.0 for all my chars, but WOWACEUpdater keeps to update it to version 3.0. Sure, I can disable update for this addon, but would be nice to get AuditorFu work together with FuBar 3. Thanks in advance.

Quick update:
I temporary solved this problem by editing FuBar_AuditorFu.toc file and adding there line: Libs\AceEvent-2.0\AceEvent-2.0.lua
Last edited by JustOrc : 01-10-08 at 06:56 AM.
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