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IgnoreMore  Popular! (More than 5000 hits)

Version: 1.1.1-40300
by: mikk [More]

IgnoreMore will:

  • Let you ignore more than 49 players
  • Share the same ignore list between all players on the same realm (and faction).
  • See when someone was ignored
  • Give a reason for why the person is ignored
  • NOT respond with "X is ignoring you" (unless the person was initially added to the system Ignore list before IgnoreMore was installed)

The "/ignore" command is also extended with a second parameter giving a reason directly, e.g. "/ignore Mikk : loudmouthed guy". You can also double-click lines in your ignore list to edit these comments.

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Unread 10-17-10, 04:21 AM  
redworm
A Defias Bandit

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broken, need update ._.
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Unread 10-12-10, 09:43 AM  
Aklarr
A Kobold Labourer
 
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Is this working on the PTR or *Crossing fingers* on 4.01 live?
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Unread 07-25-10, 09:56 AM  
mikk
A Deviate Faerie Dragon
 
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Re: Problems

Originally posted by cazfiend
Been using it was really impressed until I ignored healer who dropped group as soon as i pulled, then i queued for another dungeon later and was groupped with them. I typed name in correctly, plus I've been having multiple ignores of the same name so unfortunately I don't think I will use it since it has quite a few bugs and not being able to ignore ppl is losing a feature within game
Bugs? None that I know of. Yes, the LFG tool ignore functionality is somewhat problematic since people need to actually be in blizzard's own (50 player limited) server based list for it to work. I'm thinking the solution is for IgnoreMore to simply keep the latest-seen 50 ignored people copied into the server list. I haven't gotten around to implementing that yet though.
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Unread 07-25-10, 03:59 AM  
cazfiend
A Kobold Labourer

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Exclamation Problems

Been using it was really impressed until I ignored healer who dropped group as soon as i pulled, then i queued for another dungeon later and was groupped with them. I typed name in correctly, plus I've been having multiple ignores of the same name so unfortunately I don't think I will use it since it has quite a few bugs and not being able to ignore ppl is losing a feature within game
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Unread 07-14-10, 09:58 PM  
Cyprias
A Kobold Labourer
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Any chance on ignoring quests from people on your ignore list?
It's annoying when people share useless quests in Wintergrasp.
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Unread 07-03-10, 11:32 PM  
mikk
A Deviate Faerie Dragon
 
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Originally posted by Oxides
FYI: The curse updater is pushing a newer version, r47 dated 7/1 with 3.3.5 fixes. The version here is r44.
Yes, I had alphas up via curse - so yes, if you have it set to download alphas, you would have been getting newer.

3.3.5 fixes are now fully released here and on curse.
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Unread 07-02-10, 02:57 AM  
Oxides
A Kobold Labourer

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FYI: The curse updater is pushing a newer version, r47 dated 7/1 with 3.3.5 fixes. The version here is r44.
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Unread 06-29-10, 12:39 AM  
trclocke
A Kobold Labourer
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Originally posted by Alamia
If I want to get notification in whisper and not in raid chat - what code should I change?
I'll copy/paste what coolsurfer wrote directly below that chunk of code:
Originally posted by Coolsurfer
If you get invited into a raid and there is already a person ignored or a person gets invided who is ignored the whole raid receives a message that you ignore this person (and the reason why). If you don't want that just add "--" before "SendChatMessage("Info: "...
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Unread 06-26-10, 10:22 AM  
Alamia
A Kobold Labourer

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Originally posted by coolsurfer
Ok; so I'll do... If you want a notice if you're in the same raid/party with someone you're irgnoring just add somewhere (best at the end of the file) IgnoreMore.lua the following code:
If I want to get notification in whisper and not in raid chat - what code should I change?
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Unread 06-25-10, 12:22 AM  
trclocke
A Kobold Labourer
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Re: Re: I'm not gone

Originally posted by Belechannas
Awesome.

Just curious, why do you need to use the PTR? Not trying to be snarky, just wondering if there is some advantage to working there. 3.3.5 has been live for a few days...
Europe is still using 3.3.3, that's why.
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Unread 06-25-10, 12:19 AM  
trclocke
A Kobold Labourer
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Re: I'm not gone

Originally posted by mikk
IgnoreMore will be working in 3.3.5, take my word for it. Maybe not immediately, depending on whether or not I can be arsed to get on the PTRs, but it will be working. I entrust my sanity to it on an everyday basis.
Very good to hear. I'm pretty attached to IgnoreMore myself. When updates are made, please consider including coolsurfer's changes to notify ignored people that they are being ignored and to notify the player when someone in his party/raid is part of his ignore list. I find both to be very useful.
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Unread 06-24-10, 04:16 AM  
Hawksy
A Kobold Labourer
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Probable fixes for IgnoreMore:

First, change the GetSelectedIgnore function to look like this:

Code:
function GetSelectedIgnore()
	if (not list) then
		return orig_GetSelectedIgnore();
	end
	if (IgM_SelectedIgnore == null) then
		return 0;
	else
		return IgM_SelectedIgnore;
	end
end

Second, change the function IgnoreList_Update to look like this:

Code:
function IgnoreList_Update(...)
	
	orig_IgnoreList_Update(...);
	if(not list or not FriendsFrameIgnoreScrollFrame) then
		return;
	end
	
	local ignoreOffset = FauxScrollFrame_GetOffset(FriendsFrameIgnoreScrollFrame);
	local maxwid=0;
	local buttonwid=0;
	for i=1, IGNORES_TO_DISPLAY, 1 do
		local ignoreIndex = i + ignoreOffset;
		local ignoreButton = getglobal("FriendsFrameIgnoreButton"..i);
		local nameTextObject = ignoreButton.name;
		if(ignoreButton and nameTextObject) then
			buttonwid = ignoreButton:GetWidth();
			if(not column2[i]) then
				column2[i] = ignoreButton:CreateFontString("FontString", "OVERLAY", "GameFontHighlightSmall");
				column2[i]:SetJustifyH("LEFT");
				column2[i]:SetPoint("BOTTOMRIGHT", ignoreButton);
				column2[i]:SetPoint("TOP", ignoreButton);
			end
			
			local txt="";
			maxwid = max(maxwid, nameTextObject:GetStringWidth());
			local entry = list[nameTextObject:GetText()];
			if(entry and type(entry)=="table") then
				if(entry.time) then 
					txt=txt..shortDate(entry.time)
				end
				if(entry.reason) then
					txt=txt..": "..entry.reason;
				end
			end
			column2[i]:SetText(txt);
		end
	end
	
	for i=1, IGNORES_TO_DISPLAY, 1 do
		if(column2[i]) then
			column2[i]:SetWidth(buttonwid-maxwid-30);
		end
	end
	
	
end

I don't guarantee that these are the only changes needed, but they seem to get me past the obvious problems.

Hawksy
(author of Recap)
Last edited by Hawksy : 06-24-10 at 04:18 AM.
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Unread 06-23-10, 09:40 PM  
Belechannas
A Warpwood Thunder Caller

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Re: I'm not gone

Originally posted by mikk
IgnoreMore will be working in 3.3.5, take my word for it. Maybe not immediately, depending on whether or not I can be arsed to get on the PTRs, but it will be working. I entrust my sanity to it on an everyday basis.
Awesome.

Just curious, why do you need to use the PTR? Not trying to be snarky, just wondering if there is some advantage to working there. 3.3.5 has been live for a few days...
Last edited by Belechannas : 06-23-10 at 09:41 PM.
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Unread 06-23-10, 07:14 PM  
mikk
A Deviate Faerie Dragon
 
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I'm not gone

IgnoreMore will be working in 3.3.5, take my word for it. Maybe not immediately, depending on whether or not I can be arsed to get on the PTRs, but it will be working. I entrust my sanity to it on an everyday basis.
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Unread 06-23-10, 06:30 PM  
Belechannas
A Warpwood Thunder Caller

Forum posts: 86
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Originally posted by suraimu
Um... The Blizzard ignore list doesn't seem unlimited to me, it's still right at a limit of 49 players.
Rats, you are right.

I could have sworn I read in multiple places that the maximum length was made effectively unlimited in a patch earlier this year...of course, since I have been using IgnoreMore, I haven't been able to tell.

I have been looking at the 3.3.5 changes and the addon code. A quick and dirty fix which just eliminates the customized Ignore panel is pretty easy.

For full compatibility with 3.3.5, I think the addon will need to manage three or four additional types of entries in the UI, or have its own panel separate from the system-populated one.
Last edited by Belechannas : 06-23-10 at 07:11 PM.
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