If you're seeing all heals a criticals, make sure you update to version 5.4.63+. Blizzard made an incompatible change to the combat log heal event format in Patch 3.2 which is fixed in the referenced version.
Description:
MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.
Features:
Lightweight and efficient design.
Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
Display cooldown completion alerts.
Display loot alerts with a total of how many are now in inventory.
Add triggers that will allow you to show notifications based on a variety of conditions.
Assign a sound file to play for events/triggers.
Dynamically create new scroll areas and assign any event/trigger to them.
Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
Show overhealing amounts against yourself or party/raid members.
Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
Color damage amounts according to damage type.
Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
Filter output information with a full suite of spam controls.
Load on demand options.
For mod developers:
Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
Create custom animation styles.
See the included API.html file for reference information.
Supported Events:
Incoming:
Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
Spell Resists
Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
/msbt Shows the options interface.
/msbt reset Resets the current profile to the default settings.
/msbt disable Disables the mod.
/msbt enable Enables the mod.
/msbt version Shows the current version.
/msbt help Shows the command usage.
If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
Change Log - MikScrollingBattleText
5.4.66
Created new events for incoming and outgoing periodic heal (HoT) crits.
Lowered the minimum allowed cooldown threshold to 3 seconds. The default value is still 5 seconds.
Tweaked the animation event initializion logic to prevent some instances where events could briefly flicker at high framerates.
Added a recently fired exception to the default Rune Strike trigger to reduce its spaminess.
Updated Korean translations from chkid.
5.4.64
Added a new option under spam controls to hide full HoT overheals (enabled by default).
Modified the current hide full overheals option to only apply to direct (non periodic) heals.
Added new events for incoming and outgoing Deflects.
Added Deflect as an available miss type for trigger conditions.
Modified options module load logic to avoid issue with Blizzard's load on demand routine.
Modified TOC to provide assistance to Minion (automatic updater).
5.4.63
Modified heal events to use the new combat log format in patch 3.2. This fixes the issue with all heals showing as crits.
Added absorb amount as an available condition to heal based triggers.
Updated German translations from Archiv.
Updated French translations from Devfool.
Updated Korean translations from chkid.
Updated TOC for Patch 3.2.
5.4.61
Added Aura Broken to the available trigger events.
Fixed issue with guardians being treated as the player instead of a pet.
Added logic to prevent potential errors due to load ordering.
Updated Russian translations from StingerSoft.
5.4.59
Changed the interaction with Blizzard's default FCT (Floating Combat Text) and damage/healing displays:
The default FCT and damage/healing displays are no longer manually controlled. The settings in the game's Interface Options configuration must be used to control them instead.
The Game Damage and Game Healing checkboxes have been removed from the General tab since they are no longer used.
Damage done to structures from siege vehicles (and other sources like explosives) will now display.
Vehicles are now treated as the player themselves instead of as their pet for incoming and outgoing damage.
Added default suppressions for Desecration, Abominable Might, and Unleashed Rage to prevent the spam they generate.
Made a minor optimization to the main animation logic.
Innervate will no longer activate "Hyper regen" mode since the mana gains from it are now reported in the combat log.
ALL mana gains mode will now set the mana gain skill to Unknown.
Hyper regen mode will now attribute the gains to the skill that activated it.
5.4.58
Added support for the CUSTOM_CLASS_COLORS standard.
Implemented logic to ensure classes are always known for opponents in arenas.
Tweaked class identification code to fix an issue where classes weren't known when they should have been.
Fixed issue that caused an error when using the %r event code on health and power change events.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
5.4.55
Implemented capability to color unit names according to their class including customization options:
Choose whether or not to enable class coloring on a global basis.
Control color and enabled state for each individual class.
Uses standard class colors defined by Blizzard by default.
Applies to class names shown in triggers as well.
Made minor optimizations to the merging system and event formatting.
Added overkill amounts to available partial effects, but they are disabled by default.
Added a default trigger for hostile player PvP trinket usage including who used it. It is set to only show in arenas by default.
Changed the event code for killing blows to %n so it works correctly with class coloring.
Made the %n event code available for the built-in outgoing dispels event.
Fixed an issue where certain new text could briefly appear in the wrong spot when initially displayed on slower PCs.
The exclusive skill icons option will no longer be ignored when a scroll area has its icon disabled.
Font files that have been removed but are still referenced will now correctly use the default font instead of resulting in errors.
Updated Simplified and Traditional Chinese translations from yleaf.
Updated Korean translations from chkid.
5.4.52
Added the ability to customize the trailer message shown for partial effects.
There is now an option to disable icons for each scroll area.
Added an option to hide heals that have an effective heal amount of zero (full overheals).
Modified cast success and summon trigger events to include recipient conditions. Unfortunately cast start events do not report recipient information, so it is not available for them.
Increased the damage, healing, and power thresholds significantly to keep up with inflation.
Implemented internal throttling for identical enemy buff gains to reduce spam on fights like Yogg-Saron.
Added a preview icon to the scroll areas preview feature for better visual representation of icon settings.
Updated Russian translations from StingerSoft.
5.4.49
Reworked the cooldown tracking system with dynamic updates in mind:
Dynamically adjusted cooldowns such as glyphed Guardian Spirit will now work correctly.
Cooldowns for skills that are unlearned will be automatically removed (dual spec).
Death Knight cooldowns will now consider rune cooldowns. For example, consider Rune Tap only has 4 seconds remaining, but a blood rune won't be available for 6 seconds. The notification won't display until the rune is available.
The small "time drift" that could occur on long cooldowns should no longer occur.
Removed old pestilence cooldown information.
Added default trigger for Decimate.
Added default trigger for Lock and Load.
Modified item exclusions to include quest items.
Updated Korean translations from chkid.
Updated Simplified and Traditional Chinese translations from yleaf.
See the included readme.html for further version history.
The spell reflect event prints out %a instead of the actual value. Looking in my combat log I don't see any entry there for spell reflect. But the usual damage event prints out the dmg spell reflect does, just the spell reflect event doesn't
That is not possible. MSBT is designed to replace it.
Turkleton:
Thanks for the heads up.
Marshen:
For an Aura Dispel it should be be %r for the recipient of the removal and %n for the source name. That's for the Beta version trigger system I'm referring to.
Seife:
The trigger system is based on single combat log events. A separate addon would have to be written in order to do multi-event logic like that.
I'm right now trying the new beta and I'm looking for a way to get a custom trigger that only fires when my Circle of Healing spell heals 5 targets - not when I hit 2 or 3 or 6 targets but exactly 5.
I haven't been succesful yet, is it even doable right now?
Using beta version 5.2.8, my custom trigger for aura application isn't suppressing the regular Buff Gained event when I use spellids instead of spell names.
Otherwise, loving the beta! Keep up the great work, Mik!
Spam Controls->Merge Exclusions->Circle of Healing (It's case sensitive)
Thank you. This is exactly what I was looking for.
I'd like to make a suggestion for your FAQ page:
Help! I'm changing the font size of my Crit Heals, but it doesn't appear to be changing no matter what I do.
Answer: Go to: "MSBT > Events" and scroll down until you see "Crit Heals." Hit the blue "A" button and be sure that "Inherit" is checked. This will ensure that your Crit Heals' font changes will reflect what you have set for your Crit font size in your "Master Fonts" setting.
I was having a lot of problems figuring out that, no matter what I did, they wouldn't change. That seemed to be the problem right there and do not believe that I ever changed that setting until just last evening.
Excellent add-on! I prefer this much more than SCT or Parrot. It seems much less intrusive, far more customizable, and the scrolling seems "smoother" to me, if that makes sense.
I just checked and there is no combat log entry for when players drink. I'll have to look into it, but off the top of my head I don't know how you would've been able to see when enemies drink in 5.13 either since there is no combat log message for it. I believe you could see when *you* drink (which you can no longer do), but not others.
Luckily I saved the .lua file so I'll just load it up to double check
1) No. Mods are not allowed to get positional information on 3D world objects.
2) Yes.
Dilafin:
I just checked and there is no combat log entry for when players drink. I'll have to look into it, but off the top of my head I don't know how you would've been able to see when enemies drink in 5.13 either since there is no combat log message for it. I believe you could see when *you* drink (which you can no longer do), but not others.
Distomos:
Spam Controls->Merge Exclusions->Circle of Healing (It's case sensitive)
Got a couple of questsions about MSBT and I don't really feel like reading through ****loads of text for it :P
1. AOE damage. Is it possible to make AOE damage alone and nothing else show up above the damaged targets heads like how it is originally (on top of showing up on the outgoing damage scrolls)
2. Sunder armors, for instance. Is it possible to make a sunder armor (1-5x) trigger so every time you successfully sunder armor someone, it checks if they're already sundered and adds the message "sunder armor 3x" in the outgoing scroll bar for instance.