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Updated: | 12-24-10 04:59 AM |
Created: | unknown |
Downloads: | 26,408 |
Favorites: | 245 |
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Official Homepage: drool.me.uk/naut
Click here to report an issue or request a new feature
(Please do not post in the comments section to report bugs)
Before posting a comment... please read the entire addon description below - especially the Frequently Asked Questions section!
For best results, get your friends and guild mates to install Nauticus.
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What is Nauticus?
Nauticus tracks the precise arrival & departure schedules of boats and Zeppelins around Azeroth and displays them on the Mini-Map and World Map in real-time.
Look up arrival & departure schedules for any transport and know exactly when you need to be there. Less time waiting on platforms, more time at the AH or mailbox, less duelling rogues or shamies who want you to take a seat while they crit you... 'for fun'...
To track a transport requires that you, or someone else running the addon, has taken the route sometime earlier. Nauticus uses hidden addon-to-addon communications to synchronise and share up-to-date schedules between players automatically.
Important: This addon works best the more players on your realm also using the addon. So get your friends and guild mates to install Nauticus - the more the merrier! Even if you don't use transports because you're only ever in Outland, you can help store and transmit up-to-date data to everyone that needs it. Nauticus performs well in the background and you can disable the map icons for zero interference.
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Main Features
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echobravo |
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Drooliog |
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01-13-08, 05:08 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 98
Uploads: 0
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I'm surprised this hasn't been requested yet, but I have a simple request. Can you please add the ability to display the Nauticus GUI from Fubar?
Thanks in advance. |
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echobravo |
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01-13-08, 02:14 PM | |
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v2.3.3 released
Mainly cosmetic improvements in this release. Enjoy.
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Drooliog |
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12-05-07, 08:56 AM | |
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v2.3.2 released
The version I just uploaded contains several minor fixes and tweaks. Accuracy of all round-trip-times is basically finalised and pretty damn good. It should drift no more than 0.1 seconds over a 2 week period.
Importantly, we now default back to a world chat channel for data sync (you *can* manually change it to the guild comms API via slash command but it is NOT recommended!). This is necessary to get the data spread furthest. Don't mess unless you absolutely have to. |
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Drooliog |
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11-21-07, 09:36 AM | |
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Patch 2.3-compatible release uploaded, finally. IMPORTANT: Due to significant route changes, sync comms backward compatibility is not supported. So get your friends and guildies to update too! (Remember, Nauticus is on WAU also.)
Last edited by Drooliog : 12-05-07 at 08:55 AM.
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Drooliog |
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11-20-07, 04:07 PM | |
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Glad you got it sorted out, it is a very useful tool you've made.
__________________
-Balthazor |
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balthazor |
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11-20-07, 07:47 AM | |
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Nope, I've spent a long time on those boats and zeps recently to know those goblin yells are pretty much useless. (The alliance boats don't have anybody that yells either). They're often many seconds out, repeatedly spammed or sometimes completely wrong (part of the reason why Nauticus has a chat filter!).
Nauticus triggers the routes with almost millisecond precision so I'm quite happy with how it's working right now... |
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Drooliog |
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11-20-07, 07:09 AM | |
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Re: Next release soon
I haven't travelled all the routes yet, but at least the zeppelins have goblins that 'announce' their arrival at a platform.
Could you use these announcements to time the routes instead of coordinates? I'm not sure if this would be more efficient, but it seems simpler and less prone to false positives.
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balthazor |
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11-19-07, 07:42 PM | |
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Next release soon
Brief update:
Calibrated the routes and got some rough round-trip-times. To get the rtt's down to a better precision, and to avoid too much drift, I need to literally wait for time to pass - ideally as much as a week, but I'll do a day or so and put out a version for use soon. It'll do till I'm able to tweak it to the accuracy we're used to... Fun and games though. Had to rewrite the 'trigger' algorithm because some of the (Zep) routes don't go over water now - which was crucial to avoid players accidentally triggering the coords from below, since we could exclude such events by detecting if the player was swimming. Now some of those triggers are over land, I've had to make it detect certain player speeds (anything over 300%). This is actually a performance enhancement, since it won't bother to iterate through each trigger in the zone until enough speed is met. Another pita thing was the trigger range - it was reaching a bit too far and on some routes where choice of trigger coords was tight due to overlapping routes on the return journey, it was hitting the wrong ones, heh. So now it uses a smaller fixed measurement in game yards rather than some arbitrary number. Also, some of my code assumed a docking time of exactly 60 seconds but it seems Blizzard reduced that to 30 for the Feathermoon boat. Had to workaround that hard-coded bit. Another day or so for the next release then. |
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Drooliog |
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11-14-07, 10:48 AM | |
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Grrr
Yes I'm gonna have to recalibrate every single transport due to the patch 2.3 release. And I'll be adding some more strings to the chat filter it seems. Don'tcha just love Blizzard? Please bare with me folks...
Edit: Well Blizzard have rocked the boat on this one... quite literally! The Ratchet to Booty Bay boat is now animated to rock from side to side, which means it moves at dock and all the bloody time, which means I can't easily calibrate the precise docking times, or even the round-trip-time. I need to rewrite my calibration algorithm from scratch before I can do anything. Sorry folks but this might take awhile.
Last edited by Drooliog : 11-15-07 at 01:50 PM.
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Drooliog |
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10-22-07, 05:40 AM | |
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[2007/10/22 01:34:12-64-x1]: FuBar_NauticusFu-2.1.4\NauticusFu.lua:341
Aye, make sure to delete the separate FuBar plugin folder (see description above on upgrading)... |
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Drooliog |
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10-21-07, 11:35 PM | |
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[2007/10/22 01:34:12-64-x1]: FuBar_NauticusFu-2.1.4\NauticusFu.lua:341: attempt to index global 'nautSavedVarsPC' (a nil value)
FuBarPlugin-2.0-48629 (Aloft):944: in function <...ddOns\Aloft\Libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:941> FuBar-50710\FuBar.lua:1200: in function <Interface\AddOns\FuBar\FuBar.lua:1198> ---- [2007/10/22 01:34:13-64-x1]: FuBar_NauticusFu-2.1.4\NauticusFu.lua:237: attempt to call method 'GetKnownData' (a nil value) FuBarPlugin-2.0-48629 (Aloft):1103: in function <...ddOns\Aloft\Libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:1093> Dewdrop-2.0-48630 (Aloft):1883: in function <...erface\AddOns\Aloft\Libs\Dewdrop-2.0\Dewdrop-2.0.lua:1832> Dewdrop-2.0-48630 (Aloft):2768: in function <...erface\AddOns\Aloft\Libs\Dewdrop-2.0\Dewdrop-2.0.lua:2727> Dewdrop-2.0-48630 (Aloft):2984: in function `Open' FuBarPlugin-2.0-48629 (Aloft):1148: in function `OpenMenu' FuBarPlugin-2.0-48629 (Aloft):960: in function <...ddOns\Aloft\Libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:958> FuBar-50710\FuBar.lua:1212: in function <Interface\AddOns\FuBar\FuBar.lua:1206> Tablet-2.0-49630 (ArenaMaster):2541: in function <...ce\AddOns\ArenaMaster\Libs\Tablet-2.0\Tablet-2.0.lua:2539> goes bad with aloft for some reason anyone know why? and a couple other addons. Update: updated all addons seems fine now sorry about the post.
Last edited by tintingurl : 10-21-07 at 11:39 PM.
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tintingurl |
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10-21-07, 02:38 PM | |
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WAU
Those of you who use WAU (http://www.wowace.com/wiki/WowAceUpdater) will now find it there. Best thing to do to select it and 'Reinstall Marked Addons' so it uses your choice of externals or without.
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Drooliog |
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