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TinyTip  Popular! (More than 5000 hits)

Version: 30100
by: Thrae [More]

I am not currently working on TinyTip and cannot guarantee it will ever get updated for Cataclysm. I recommend Leatrix Tooltip for low resource usage and TipTac or TipTop for a more featureful option, but with more resource usage. Thank you for your patronage.

Comments Parsed 6-13-09

- Description Updated -
- Note: I do not maintain TinyTipOptions -

What is TinyTip? Well, it started out as just a simple upgrade over AF_Tooltip_Mini and exploded from there. Now it shares no code with what it used to be, becoming something more, while still staying true to its name. The core of TinyTip is basically just an upgrade over AF_Tooltip_Mini, a small file around 24KB. The more modules you allow to load, the more this value increases. The goal of TinyTip is to allow you to mix and match your modules while keeping the smallest memory footprint possible. All TinyTip addons are optional.

Anyway, as you can guess, TinyTip changes the look of your GameTooltip. Here are the features found in core:

--------------------------------------------------------------------------------------
TinyTip
--------------------------------------------------------------------------------------

- Required only for interoperability between TinyTip addons.
- Required by TinyTipOptions and nothing else so far.

--------------------------------------------------------------------------------------
TinyTipBasic (core formating)
--------------------------------------------------------------------------------------
- Name, backdrop, and border (optional) colouring by reaction (Hostile, Friendly, etc.)
- Class coloured with raid colours.
- Level coloured by difficulty.
- Creature Type (Imp, Cat) given for Pets.
- UnitClassification (Humanoid, Undead, etc.) given for NPCs.
- Elite Status (Elite, Rare, WorldBoss, Rare Elite) added when applicable.
- (Tapped) for Tapped, (Corpse) for Corpse
- Optional Guild Names displayed. (on by default)
- Optional backdrop coloring for friends and guildies. (on by default)
- Optional Honor Rank Name or Number. (on by default)
- Optional "Hostile", "Friendly", etc. reaction text for the colour-blind. (off by default)
- Optional Compact Tooltip mode.
- English, German, French, and Chinese localization, and partial support for other clients.

--------------------------------------------------------------------------------------
TinyTipPositioning
-----------------------------------------------------------------
- Positioning Options (Anchoring, Offsets)

--------------------------------------------------------------------------------------
TinyTipTargets
-----------------------------------------------------------------
- Who's targetting your tooltip mob?


-----------------------------------------------------------------------
In LoadOnDemand Addon TinyTipOptions

GUI Options, use /tinytip or /ttip to bring up the menu.
Only loaded if you use that slash command.
-----------------------------------------------------------------------


-----------------------------------------------------------------------
Troubleshooting
-----------------------------------------------------------------------

Q: TinyTip is preventing another tooltip addon from working.
A: Go into that other addon's TOC file and add/change this line to include TinyTip.

## OptionalDeps:

Q: Help! I'm getting incredibly long / infinite load times with TinyTipExtras / TinyTipOptions!
A: There is a bug with Ace2 addons (specifically, AceLibrary) which was fixed in the latest revision. If possible, update your addons.

Q: I'm getting an error from TinyTip, or an option isn't working right.
A: 1) Disable all other addons and see if the problem still occurs.
2) Check my WoWI portal to see if it's a known issue, and for updates.
3) Maybe your files are corrupt. Delete TinyTip, TinyTipExtras, and TinyTipOptions, then re-download them and install from stratch.
4) Your Saved Variable database may have gotten corrupt somehow. Try using /tinytip default and then /tinytip confirm to reset it.
5) If resetting your options doesn't work, exit WoW, delete all your Saved Variable files for TinyTip (global and per character), then restart WoW.
6) Leave a bug report on my WoWI portal.

Q: Where's the secret cow option?
A: There is no secret cow option.


------------------------------------------------------------------------
Changelog (Release)
------------------------------------------------------------------------

Changes in v30100
- Updated TOC as the basic TinyTip modules have been confirmed working.
- Fixed a small bug in guild lines.
- Removed modules from TinyTip (core) as people expressed problems with them. Use the standalone versions.

Changes in v1.4.16
- Thanks to twobits and copystring, we now not only have full 3.x compatibility, but we also have a new TinyTipOptions. It's included in the zip as a separate addon.

Changes in v1.4.12
- Thanks to many people for updating this addon on the Wowace SVN while I was away. Here's the official release. It still has a few bugs in it that I'll sort out in the next few weeks, as I work on an overhaul with new features. I'll try to keep you people up-to-date.

Changes in v1.4.11
- I suggest you delete your folders and do a fresh install of this version, as the locations of some embedded libraries have changed.
- Restructed string concat to use .. instead of string.format, should be a tiny bit faster. Now using AceHook embedded into the core instead of TinyTipExtras, this should hopefully fix stack overflow issues and increase compatibility. Cleaned up a little bit of code.
- "SmoothBorder" added, changes alpha and size of both border and background to Tem's wishes.
- modified zhCN localization for TinyTip. (hk2717)
- Proper German localization for TinyTipOptions and TinyTipExtras
- Proper Chinese localization (zhCN) for TinyTipOptions (hk2717)

Changes in v1.4.10
- Should no longer cause stack overflow errors if TinyTipExtras is disabled or none of its functions are used.
- Added UnitIsCorpse check for dead units, and switched from using AceHook by default to using TinyTip hooks by default.
- Now explicitly calls GameTooltip_ClearMoney() in its hooked OnTooltipCleared script.
- Added MobInfo2 and MonkeyQuest as LoadWith dependants. (You should not need to edit their TOC files anymore).
- Scaling issues upon reload/zoning in should now be fixed.
- TinyTipExtras - Just in case you have a tooltip that doesn't use SetDefaultAnchor and isn't GameTooltip, I've included a way to force anchoring through a static table. You will have to manually edit TinyTipExtras.lua to use this option.
- TinyTipExtras - Raid Target Icon scale now defaults to 0.1.
- TinyTipExtras - Chinese Locals Review (yzerman)

Changes in v1.4.9
- Anchors will now only use the default game offset if you have GAMEDEFAULT set.
- Added tiny hack to fix that one tiny, weeny, 1 pixel offset when mousing over PvP-Enabled characters.
- Tooltip will now properly uncompact after being compacted.
- HideRace will now also hide the Creature Type/Classification. As well, you can now use 1-2 ASCII character keys for elite, rare, and other classifications instead of printing the whole word.
- TinyTip will really not reset your scale anymore. Really.
- TinyTipExtras - Now uses AceHook-2.0, and will override TinyTip's lazy method of hooking (and therefore ALWAYS load TinyTipExtras) unless UseTinyTipHook is set to true.

Changes in v1.4.8
- Scaling for extra features won't reset themselves anymore.

Changes in v1.4.7
- Offsets will now start from the default game offset if you have GAMEDEFAULT set.
- Fixed PvP Rank Icons showing up for NPCs, and fixed problems with adding lines on dead players.
- Added the option to separately position and scale PvP Rank Icon, Raid Target Icon, Buff Icons, and Debuff Icons. Additionally, the Raid Target Icon now defaults to either taking the spot of the PvP Rank Icon, or going beneath the PvP Rank Icon. And fixed another anchoring bug.
- Fixed string.find error with PvP Rank Number.

Changes in v1.4.6
- Raid Target Icon is now 70% smaller.
- Fixed error when setting Extra Tooltip offsets.

Changes in v1.4.5
- Really,really,REALLY fixed Raid Target Icon. Really.

Changes in v1.4.4
- Fixed last of the last of the RTIcon bugs
- HideInFrames will now really, really stop the tooltip from re-appearing when exiting a frame.
- You can now choose to apply TinyTip's custom anchoring to custom tooltips (which use SetDefaultAnchor).

Changes in v1.4.3
- Cleaned up last of the Raid Target Icon bugs. Sorry.

Changes in v1.4.2
- Fixed "attempt to compare string with number" error

Changes in v1.4.1
- Typo in TinyTipExtras

Changes in v1.4
- Total redesign. Fixes galore. Please delete your TinyTip folder before installing!
- MobInfo2, MonkeyQuest, and any other addon that alters the tooltip should now work fine.
- Split off addon into TinyTip, LoadOnDemand TinyTipOptions (GUI), LoadOnDemand TinyTipExtras (more superfluous features). Look at the Changelogs for these mods for more information. Remember, LoadOnDemand means the addon is only loaded if needed.
- Added Compact Mode.
- You can now display Rank # _after_ the name.
- Better FadeOut support.
- SMART anchoring is now STICKY.
- TinyTipTargets and TinyTipIcons are now part of TinyTipExtras.

Changes in v1.3
- SMARTCURSOR should now ignore your offsets.
- SMARTOFFSETCURSOR should now accept your offsets when not over a unit frame.

Changes in v1.29
- Addon renamed from TinyTip to !TinyTip, this will allow it to work with MobInfo2 and MonkeyQuest.
- Fixed Target of Raid members bug I introduced in the last revision.
- Added uColorBorder, which colors the border the same as the backdrop. This is turned on by default.
- Added uDisplayPvPRankIcon, which will display the PvP icon to the top-left of your tooltip. This turned off by default.
- Reworked tooltip_format AGAIN. Now it will erase your current tooltip and remake it. This has increased the initial memory size by 10KB.

Changes in v1.25
- Added [R#] for Rank Number notation. This is now the default. You can use the old
notation with Rank Name by setting uDisplayRank = 1.
- Added new option, uJustifyName, to justify the unit's name.

Changes in v1.24
- Rare Elite coloring fixed.
- Removed redundant call to tooltip_format, making it twice as fast!
- MobInfo2 support added, but not tested.

Changes in v1.23
- Added option to not display "Level" with uDisplayLevelText.
- Added option to skip NPC's information line with uDisplayInfoLine.
- Added option to not display a player's race with uDisplayRace.

Changes in v1.22
- Fixed >9 error. Now the default is also to not use this feature.
- My earlier reaction hack didn't work, changed it back to a slightly less efficient but more correct method.
This will fix coloring problems. However, it makes uAlwaysColorBackdrop unusable, so I removed it in this version.
- Fixed small error that you'll probably never see.

Changes in v1.2
- Basically rewrote tooltip_format to make it safer, tighter, and better. If you were getting any errors before, they should be gone.
- Changed the way hooks to the tooltip were done.
- Added (Tapped) for tapped NPCs.
- Added code from PerfectTooltip into TinyTip, with credit to cladhaire. This code allows a new option to make the tooltip ALWAYS stick to the mouse. This is the default setting.
- Added option to not play with anchoring at all.
- Removed positioning offset options, we really need a GUI settings window for that.
- Even with all that, only increased filesize to 18KB
- Added Todo: TinyTipOptions, a GUI settings window

Changes in v1.102
- Fix for German localization was adverted by typo. Fixed. Dunno about localization, you Deustchlanders keep me in touch!

Changes in v1.1
- New option to show the # of party members targeting the unit rather then each name. Use 2 instead of 1.
- New option to color backdrop for friends and guildies.
- Your guild name will now be a different color (if the above option isn't set).
- UPDATE_MOUSEOVER_UNIT likes to be fired more then once. Implemented evil string check even though I know I already put it there. Should fix double guild name problems.
- Tightened code, other bug fixes. Up to 16KB, ack.
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Unread 06-28-06, 10:12 AM  
DEmon
A Kobold Labourer

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I'm currently having a small issue when I mouse-overing friends and guildies.

Only friends have a colored backdrop, guild mates not.

"Local uColorFriends = true" is checked.

Is there another option I must turn on?
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Unread 06-28-06, 08:01 AM  
Blt
A Defias Bandit
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Would be nice if the rank icon scaled with the tooltop. Currently my icon is 1/3 the size of the tooltip itself.
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Unread 06-28-06, 02:34 AM  
dvr
A Kobold Labourer

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Awesome mod. I love TipBuddy, but honestly my comp is too old and I need every little resource I got too run the game smoothly (mostly). With mods like TinyTip I'm able to enhance my game experience a huge bit, so kudos and thanks to you.
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Unread 06-28-06, 01:45 AM  
chester
An Aku'mai Servant
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Great mod! I hope TinyTip does well and pleases all of the folks who think TipBuddy is too bloated.

Also, don't give in to all of the wanted features. That's how TipBuddy got to be what it is today. Everybody wants a small tooltip mod, but everybody wants their own invididual features added. When you are done adding everyone's individual features, you no longer have a simple little mod. Stay strong and good luck!
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Unread 06-27-06, 08:48 PM  
Theondry
A Deviate Faerie Dragon
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Would you please add the ability to color the border of the tooltip with different information? Such as letting the border talk about friend/guild status while letting the background still convey hostility or class?

(otherwise everyone in my guild or friendslist is either a warlock or paladin, it seems.)
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Unread 06-27-06, 03:00 PM  
Thrae
A Cyclonian
 
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Re: Are you actually considering

I'm using default settings.
1. tooltip background/color doesn't change for reaction for some mobs. For example, in the barrens you have the plainstriders that are neutral close to xroads but there are hostile ones by ratchet (ornery plainstriders) but the tooltip still colors them as neutral.

2. Mobinfo doesn't seem to be working with this version, with 1.23 I would at least get the health numbers in the tooltip but nothing now.
Ugh. I'll look into it. Note that 1.23 doesn't color backdrop (the background) of the tooltip for NPCs, only PCs. uAlwaysColorBackdrop option will be in the next release.

Originally posted by xelepart
[b]I know the goal of this is to be small, so adding a hundred million features that everyone under the sun wants seems against the point, but I figured I'd ask. Right now you cover like 90% of what I use 3 different mods to get into my tooltip.

There's two more things I'd love to see:
Hit points of the target... either as a bar at the top or bottom, or as a string:
:: MobName (50%)
perhaps the 50% would be color-coded to go from green down to red...
The default tooltip has a health bar. It's a bar at the bottom of your tooltip. Perhaps another addon you have installed is hiding it?

Next is buffs. Which you specifically call out as something you don't want to put in, and I suppose I could live without it. But what about an option to list buffs? I often mouseover the fight to see if I've put SW:P on every mob. I suppose it's not necessary, and having 3 less mods, most of which are inefficient, would be nice. I'm not entirely sure how you could fit this in in a small and efficient way, but I figured I'd ask, 'cause I'd love to see it.
Hmmm. I'll look into it.

The last one is this: An option to list the raid members targetting the mob, instead of the number. I actually like a large tooltip with a list of people targetting the mob. I really do. It makes it very obvious which mob is the current kill mob.
In next release version:

Code:
local uTargetOfRaid			= 1		-- People in your raid who are currently
									-- targeting this unit. If this is 1, it'll just show a number.
									-- If this is 2, it'll show a list of classes targeting it.
									-- If this is 3, it'll show ALL the names.
									-- Default: 1
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Last edited by Thrae : 06-27-06 at 03:01 PM.
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Unread 06-27-06, 12:13 PM  
xelepart
A Deviate Faerie Dragon
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Are you actually considering "feature requests?"

I know the goal of this is to be small, so adding a hundred million features that everyone under the sun wants seems against the point, but I figured I'd ask. Right now you cover like 90% of what I use 3 different mods to get into my tooltip.

There's two more things I'd love to see:
Hit points of the target... either as a bar at the top or bottom, or as a string:
:: MobName (50%)
perhaps the 50% would be color-coded to go from green down to red...

Next is buffs. Which you specifically call out as something you don't want to put in, and I suppose I could live without it. But what about an option to list buffs? I often mouseover the fight to see if I've put SW:P on every mob. I suppose it's not necessary, and having 3 less mods, most of which are inefficient, would be nice. I'm not entirely sure how you could fit this in in a small and efficient way, but I figured I'd ask, 'cause I'd love to see it.

The last one is this: An option to list the raid members targetting the mob, instead of the number. I actually like a large tooltip with a list of people targetting the mob. I really do. It makes it very obvious which mob is the current kill mob.

Thanks for readin'.

-x
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Unread 06-27-06, 05:39 AM  
rberry88
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Couple small issues w/ 1.24:

I'm using default settings.
1. tooltip background/color doesn't change for reaction for some mobs. For example, in the barrens you have the plainstriders that are neutral close to xroads but there are hostile ones by ratchet (ornery plainstriders) but the tooltip still colors them as neutral.

2. Mobinfo doesn't seem to be working with this version, with 1.23 I would at least get the health numbers in the tooltip but nothing now.

Otherwise great mod.
Last edited by rberry88 : 06-27-06 at 05:40 AM.
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Unread 06-26-06, 11:44 PM  
Flak
A Murloc Raider

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Any plans for mobinfo 2 support?
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Unread 06-26-06, 09:53 PM  
Rayfack
A Murloc Raider

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Awesome tooltip add-on! I've tried other tooltip mods, but I like the ease of use, the compactness, and overall, just the clean look. Unfortunately, I've encountered one minor bug. For "rare" mobs, the color code (FF, etc) is showing instead of the word rare. I'm very happy with this tiny tooltip add-on, thank you!
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Unread 06-26-06, 05:51 PM  
OttoDeFe
A Chromatic Dragonspawn
 
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Errors gone... Tips beautiful...

Great coding is a thing of beauty! Everything you need in a tip in <20k.

Sweet job!
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Unread 06-26-06, 04:06 PM  
Thrae
A Cyclonian
 
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All errors should now disappear with the new version.

Anchoring OTHER then the mouse, or changing the anchoring position around the mouse, will be in the next version. This version should add anchoring to the mouse ALWAYS when mouse-overing a unit in ANY frame, though.
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Unread 06-26-06, 09:14 AM  
DEmon
A Kobold Labourer

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Error

With the actual Version, I'm getting the error:

Interface\AddOns\TinyTip\TinyTip.lua:311:bad argument #5 to `format' (string expected, got nil)

but only when I mouseover these little pets like Whiskers the Rat or Menchanical Squirrel or something like that. Any Suggestion what I can do?

Thx in advance.
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Unread 06-26-06, 09:03 AM  
Golonator
A Kobold Labourer

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Originally posted by Thrae
Enter this into your chat frame:

/script DEFAULT_CHAT_FRAME:AddMessage( getglobal("LEVEL") )

That should say "Level" in your language. Tell me if it doesn't.
I did that. The Answer is "St."

But seems like You fixed the problem with 1.1.02. Works now.

Starting to like this mod. But i tried to change the anchor to some special coordinates and failed.

Me and Yayblah need a tutorial which describes changing the anchor. An I would like Target Frame Tooltips to be anchored somewhere else as the lower right corner.
Last edited by Golonator : 06-26-06 at 09:16 AM.
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Unread 06-26-06, 08:34 AM  
Nefas
A Murloc Raider

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Feature Request

is there a way i could modify the lua so that the tootip when anchored to the mouse moves down from the cursor? In other words instead of the cursor being at the bottom of the Tooltip frame its at the top.
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