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Updated: 10-19-14 07:17 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-19-14 07:17 PM
Created:unknown
Downloads:2,406,748
Favorites:2,100
MD5:
6.0.2
BigWigs Bossmods  Updated Today!  Popular! (More than 5000 hits)
Version: r12083
by: funkydude [More]
Big Wigs is a boss encounter add-on. It consists of many individual encounter scripts, or boss modules; mini add-ons that are designed to trigger alert messages, timer bars, sounds, and so forth, for one specific raid encounter. These encounter scripts are activated when you target or mouse over a raid boss, or if any other Big Wigs user in your raid does. In most cases only one module will be running at any given time.

If you're looking for boss encounter scripts for 5-man dungeons, these are not in Big Wigs, but live in their own add-on; Little Wigs.

Authors: Funkydude, Maat, Nebula169
Optional Files (6)
File Name
Version
Size
Author
Date
Type
r1129
64kB
10-14-14 08:19 PM
Addon
r41
187kB
10-14-14 03:58 PM
Addon
r54
143kB
10-14-14 03:56 PM
Addon
r38
86kB
10-14-14 03:55 PM
Addon
r36
188kB
10-14-14 03:52 PM
Addon
1.1
72kB
10-28-11 11:36 AM
Patch


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Unread 08-25-09, 02:40 PM  
Gravion
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 0
Inc wall of text
Message: Interface\AddOns\BigWigs_Ulduar\Ignis.lua:329: attempt to call global 'GetCurrentDungeonDifficulty' (a nil value)
Time: 08/25/09 19:07:45
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\Razorscale.lua:273: attempt to call global 'GetCurrentDungeonDifficulty' (a nil value)
Time: 08/25/09 19:18:20
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
...\AddOns\Ace2\AceModuleCore-2.0\AceModuleCore-2.0.lua:25: in function <...\AddOns\Ace2\AceModuleCore-2.0\AceModuleCore-2.0.lua:23>
...\AddOns\Ace2\AceModuleCore-2.0\AceModuleCore-2.0.lua:505: in function `ToggleModuleActive'
Interface\AddOns\BigWigs\Core.lua:630: in function `EnableModule'
Interface\AddOns\BigWigs\Core.lua:671: in function <Interface\AddOns\BigWigs\Core.lua:666>
[C]: ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298: in function `TriggerEvent'
Interface\AddOns\BigWigs_Plugins\TargetMonitor.lua:92: in function <Interface\AddOns\BigWigs_Plugins\TargetMonitor.lua:89>
Interface\AddOns\BigWigs_Plugins\TargetMonitor.lua:96: in function <Interface\AddOns\BigWigs_Plugins\TargetMonitor.lua:96>
[C]: ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:298: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\Razorscale.lua:289: attempt to index upvalue 'db' (a nil value)
Time: 08/25/09 19:23:38
Count: 2085
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\Razorscale.lua:311: attempt to index upvalue 'db' (a nil value)
Time: 08/25/09 19:22:11
Count: 8
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\Razorscale.lua:322: attempt to index upvalue 'db' (a nil value)
Time: 08/25/09 19:22:24
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\Razorscale.lua:306: attempt to index upvalue 'db' (a nil value)
Time: 08/25/09 19:23:31
Count: 4
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\Razorscale.lua:330: attempt to index upvalue 'db' (a nil value)
Time: 08/25/09 19:20:19
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:22: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)

Message: Interface\AddOns\BigWigs_Ulduar\IronCouncil.lua:552: attempt to call global 'GetCurrentDungeonDifficulty' (a nil value)
Time: 08/25/09 19:34:15
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: in function `TriggerEvent'
Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This message is a HotFix from Decursive to prevent a C stack overflow)
the last lua error appeared immediately after engaging 25man Iron Council(normal difficulty), not sure when the first ones appeared, but i got the " too many addons have crashed! disable all / ignore?" popup appeared during razorscale..

Any potential solutions around ? i believe i'm running the latest version downloaded from wowinterface ^.^
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Unread 07-14-09, 05:22 PM  
Nyman
A Kobold Labourer

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File comments: 6
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Would be awesome if you could add a timer for the silence at Yogg-saron hardmode.


Yogg-Saron opens his mouth wide!
Yogg-Saron yells: Eternal suffering awaits!

http://www.wowhead.com/?spell=64189


1min cooldown. ^_^
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Unread 07-10-09, 02:36 AM  
Horlin
A Kobold Labourer
 
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I got an error with the BigWigs Versions since 5750

[2009/07/10 09:56:34-1632-x1]: BigWigs-2.0.5722\LoadOnDemand.lua:117: The zone The Argent Coliseum, specified by the BigWigs_Coliseum addon, does not exist in Babble-Zone.
AceAddon-2.0-91096 (AtlasLootFu):541: in function <...ddOns\AtlasLootFu\Libs\AceAddon-2.0\AceAddon-2.0.lua:518>
<in C code>: ?
AceEvent-2.0-91091 (Ace2):298: in function `TriggerEvent'
AceEvent-2.0-91091 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>

BigWigs is complet deactivated in game with this error.




EDIT: I am a complete idiot When i deactivate the Coliseum on the life server all is fine. Please ignore me .......... no coffee

BTW: Thanks for this grate Addon.
Last edited by Horlin : 07-10-09 at 03:02 AM.
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Unread 07-06-09, 09:23 AM  
duhwhat
A Cyclonian

Forum posts: 40
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I'm still mystified as to why strengthened iron roots and Eonar's gift (the crucial portions of Freya) are not part of the default Blizzard boss emotes. That said, one suggestion would be to add an "Eonar's gift" spawn warning for Freya via BigWigs.
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Unread 07-03-09, 11:47 AM  
Culhag
A Kobold Labourer
 
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I was trying to add some warnings for Vezax, but I looked into the file and couldn't find what fires a Flash and shake.

What i wanted to add is a flash when he begins to cast his Surge, and maybe a small ding 5 seconds before the cast.

Could you help me do that ?
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Unread 06-30-09, 07:28 AM  
duhwhat
A Cyclonian

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The cool down on Lunatic Gaze seems to have become shorter this week.
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Unread 06-23-09, 11:47 AM  
dfscott
A Murloc Raider
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I've noticed that the Eye beam warning on Kologarn seems to be very flakey, particularly in 25-man. Sometimes I get false alarms when it's not really on me. Other times, it will not give the message until the beams are actually hitting me, which is often too late.

I'm getting grief from the DBM users who yell over vent that I have the eyebeams on me before my own warning pops up.
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Unread 06-22-09, 09:11 AM  
Derza
A Kobold Labourer

Forum posts: 0
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Originally posted by funkydude
I think you're thinking of the Northrend collection of modules.
Is Eye of Eternity a module in that package? Because I have that one, but accidentally deleted the EoE one, haven't gone there since I did it, though, so...

Also, I keep getting this weird error whenever I target / mouseover the boss. something like
Interface\AddOns\BigWigs\Core.lua:665:
AceModuleCore-2.0: Bad argument #2 to
'IsModuleActive' (table or string expected, got
nil)
Anyone else got this bug?

If not, could someone tell me how to keep my BW options saved, but still reinstall it completely? (Or is it the WTF file that saved the options? If so, it's no problem.)
Last edited by Derza : 06-22-09 at 09:13 AM.
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Unread 06-19-09, 11:05 AM  
funkydude
A Deviate Faerie Dragon
 
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I think you're thinking of the Northrend collection of modules.

Originally posted by Derza
I've lost the Eye of Eternity mod for BW, where can I get it again?
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Unread 06-19-09, 06:48 AM  
Derza
A Kobold Labourer

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I've lost the Eye of Eternity mod for BW, where can I get it again?
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Unread 06-09-09, 11:05 PM  
fostic_popcorn
A Murloc Raider
 
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Hello! This is probably going to sound scrubsauce, but I was wondering, what happened to the little audio ding that bigwigs used to make for Flash Freeze on Hodir? I actually used to rely on that to carry me for Freeze alerts, but it seems to have been removed a couple versions ago.

Think you could add it back for audio-reliant and poorly-skilled people like me?
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Unread 06-04-09, 11:23 AM  
funkydude
A Deviate Faerie Dragon
 
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It's been there quite a long time now.

Originally posted by HJT
is there any fubar/LDB option? i'd like to clean up my minimap =)
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Unread 06-04-09, 06:34 AM  
HJT
A Kobold Labourer

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is there any fubar/LDB option? i'd like to clean up my minimap =)
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Unread 05-26-09, 11:38 AM  
davedontmind
A Defias Bandit

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Re: Re: Feature Request for the memory impaired

Originally posted by FuxieDK
Emblems auto-loot now.. If only 1 person in a raid loots it, all get their emblem..
Well that's the theory.

I've noticed several times in 5-man heroics when 4 out of 5 people get the emblems when the 1st person loots, but one person still has to visit the corpse and get his own.
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Unread 05-14-09, 06:05 AM  
Syrah
A Kobold Labourer

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Originally posted by Qupe
Is there any way to remove the text outline on the normal/emphasized bars?
I would love to know this; for me it is unfortunately quite hard to read the text with outline
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