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Necrosis LdC  Popular! (More than 5000 hits)

Version: 3.0 - RC1
by: Lomig [More]

Necrosis LdC 3.0
(Ver 3.0 RC1)

Best regards

Lomig

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Unread 12-10-06, 12:23 AM  
Aypeus
A Kobold Labourer

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I'm giving up this add-on now, it has been great and I have used it for so long, but this auto open everything while in combat is just crap and cant been turned of it seems I guess, but anyways thx for keeping it updated and so.
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Unread 12-09-06, 10:39 PM  
Kamishimi
A Chromatic Dragonspawn

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Lomig, if you would consider making Necrosis modular such that support for multiple classes could be build into it I would be happy to assist you on the mage-side of the programming since it might help to have someone that plays that class to weed out common mistakes.

If not, would you support someone taking your latest release of Necrosis and building/reworking it to make it modular as long as it respected the GPL license?
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Unread 12-09-06, 10:34 PM  
Eilidh
A Defias Bandit

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Originally posted by askjosh
Awesome I hope you do pickup Cryolysis or what would be really awesome is if ya could make your addon modular, by that I mean seperate the design and code elements so that you could have a core circular bar and buttons that is shared by all casting classes,
Amazing idea I have 3 classes that use variations of this mod (Serenity, Cryo, and..well, of course the one and only Necrosis.

Lomig: Thanks for getting this up and running again. I've been using Necrosis since forever, and it's definitely a mod I didn't want to live without

Je t'aime!
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Unread 12-09-06, 09:29 PM  
askjosh
A Murloc Raider

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Awesome I hope you do pickup Cryolysis or what would be really awesome is if ya could make your addon modular, by that I mean seperate the design and code elements so that you could have a core circular bar and buttons that is shared by all casting classes, then a necro addon for warlocks, a mage version, and priest version. each version would have a call to the core for much of the design and form elements but the actual spells and such would be specific to each caster addon.

by doing this you could create a core addon with hooks that other authors could use to create addons for different caster classes, and because most of the design elements are in the core addon it would reduce the amount of code that is needed for each caster addon.

anyways these are just some ideas
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Unread 12-09-06, 07:11 PM  
Lomig
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2.0 beta 1.7.1 uploading.

As usual, please read changelog...
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Unread 12-08-06, 11:54 AM  
Lomig
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My mistake then for Cryolisys -- I knew I was quite upset against one of the necrosis fork for mages. That actually must be Arcanum :P



Anyway, if he stopped playing, and if nobody want to be maintainer for Cryolysis, and if I have enough time, eprhaps will I take it back...

No promise.


-----

Well, 1.6 uploaded

PLEASE read changelog

Francais : http://larmes-cenarius.net/wiki/fr:changelogs:2.0
English : http://larmes-cenarius.net/wiki/en:changelogs:2.0
Deutsch : http://larmes-cenarius.net/wiki/de:changelogs:2.0
Espanol : http://larmes-cenarius.net/wiki/es:changelogs:2.0




@Xelned :
I cannot do such a thing. Blizzard new restrictions.
Last edited by Lomig : 12-08-06 at 12:04 PM.
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Unread 12-08-06, 07:52 AM  
Xelded
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First off let me just say THX for this incredible mod that I could not live without!

Secondly, I wanted to ask about a change to the Healthstone button in this newest version. Before, I would left click to summon a HS, then target a group/raid member and left click to trade it to them. Yesterday, on my first raid since getting the recent update after patch, the left click would NOT trade the HS, it just wanted to summon another one (but the error came up that I had one already) then I noticed the tooltip said to MIDDLE click to trade. Well my issue here is, my mouse doesn't have a middle button so I could not figure out how to trade and ended up doing it the *gasp!* old fashioned way from my bag.

What I was hoping was, is there some way to change that in the menu to make it work the old way or to set it to another mouse click perhaps? Of all the wonderful things Necrosis does, this is probably the feature I use the most... handing out Healthstones to 35+ folks in raids since I'm usually the ONLY 'lock there with the 1440 versions. LOL
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Unread 12-08-06, 02:06 AM  
FalconSpirit
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Originally posted by Lomig
And even more: Cryolysis, as nearly every Necrosis fork, does not respect GPL : They removed my credits from their mod...
I actually remember many comments in the old Curse-Gaming forums from the Cryolysis developer who gave credit to Necrosis many, many times for the origin of Cryolysis. It was Arcanum who didn't give credit to either Necrosis or Cryolysis for the fork.

In fact, going into the last copy of Cryolysis (1.2.7), I see find this in the Readme.txt

Cryolysis
-------------------------------

- Based on Necrosis LdC by Lomig and Nyx (http://necrosis.larmes-cenarius.net)
- Original Necrosis Idea : Infernal (http://www.revolvus.com/games/interface/necrosis/)
- Cryolysis Maintainer : Kaeldra of Aegwynn

-------------------------------
1 - What is Cryolysis?
-------------------------------

cry·ol·y·sis (kri-ol'i-sis) n. Destruction by cold.


Cryolysis is a mod to help mage managing their portals, conjured items, buffs, and spells.
It provides a variety of buttons for common spells in an easy-to-use, small, convinient package.
The idea and code was adapted from Necrosis LdC to make it usable by mages.
And this in Cryolysis.lua

-- Cryolysis
--
-- Based on Necrosis LdC by Lomig and Nyx (http://necrosis.larmes-cenarius.net)
-- Original Necrosis Idea : Infernal (http://www.revolvus.com/games/interface/necrosis/)
-- Cryolysis Maintainer : Kaeldra of Aegwynn
So I really have no idea why you say there is no credit to Necrosis.

Disclaimer: I am in no way associated with the author of Cryolysis. In fact, Kaeldra no longer plays WoW, which is the main reason Cryolysis hasn't been updated for a few months now.
Last edited by FalconSpirit : 12-08-06 at 02:07 AM.
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Unread 12-07-06, 11:17 AM  
Rneign
A Kobold Labourer

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I have noticed that I dont get audible notifications when I get a shadow trance, is there any reason why it wont trigger. I have looked through the various settings and cannot find anything that would allow me to enable or disable.
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Unread 12-07-06, 02:33 AM  
Lomig
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1°) This is not a bug...

As said in the changelog, because of new Blizzard limitations, I cannot show or hide frame/button while in combat if they can cast spells. That is why I was obliged to let all menus be opened while in combat.

In few days, there will be a new version with an option to choose which menu will open or not

In few weeks, if I can manage it, I will try to use the new Blizzard SecureHeader to change those buttons into secure menus, and so let you be able to click to show/hide them even in combat. But at the tim being, nobody has been able to manage it in Necrosis, the hell knows why.


2°) I am not Cryolysis dev. Cryo is a fork from Necrosis. They took skins, spirit and actually code for mages. They can do this, because Necrosis is under a GPL licence, and it is very pleasant to be an inspiration for people, and then actually that helps users. And that is the spirit of GPL :P To help users.

Nevertheless... To maintain both mods would be quite difficult for me. And even more: Cryolysis, as nearly every Necrosis fork, does not respect GPL : They removed my credits from their mod...

But otherwise, I am at Cryolysis Authors' disposal for help and advice on its mod. Or find a solution to maintain acutally the mod. I am not rancorous
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Unread 12-07-06, 01:09 AM  
Stalker
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First off, thank you for working on this mod for the lock community. 2 questions. Is anyone else currently getting a weird bug when entering combat....where Necrosis pops open the pet circle and the buff circle around the radial menu and locks it while in combat?
Everytime I enter combat, those two circles will extend out and lock so that I have to fight with them open...while trying to click to close, they stay locked up until combat is done and then they will allow a closure.

Second thing, any possible chance you will be working on Cryolysis for the mage community. I got addicted to this on my lock and when I saw the one for mages, I jumped and love that also....right now I am lost without it. Please fix the mage rendition
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Unread 12-05-06, 08:04 AM  
Lomig
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ok, updated...

*sigh*
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Unread 08-11-06, 02:39 AM  
Jointgoud
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Hope patch works
tnx ..
Last edited by Jointgoud : 08-11-06 at 02:42 AM.
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Unread 08-07-06, 07:59 AM  
Zinky
A Kobold Labourer

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Re: feature request

This version still retains the "Random crash on soulstone" bug.
Other versions had a file you could include in the folder to fix that, but it's back in this version and has happened several times now on raids.
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Unread 07-08-06, 07:13 AM  
Morguenna
A Murloc Raider

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When will this be updated?
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