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Necrosis LdC  Popular! (More than 5000 hits)

Version: 3.0 - RC1
by: Lomig [More]

Necrosis LdC 3.0
(Ver 3.0 RC1)

Best regards

Lomig

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Unread 12-21-06, 07:01 AM  
fox689
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Thanks for all your work on this addon. You've reduced my need for multiple actionbars so much. I'll test the new theoretical version ASAP.
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Unread 12-21-06, 05:58 AM  
Lomig
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Well, for the Christmas time I am at my parent's. But there is not WoW there. So I cannot test anything for you. I am blind. That does not keep me to code. But debugging is very difficult.

That's why, I uploaded Necrosis 2.0 béta 1.11.2 few minutes ago. NOT TESTED. Hoping that this version will be more stable than the 1.10 branch. But NO GUARANTY AT ALL.

Supposed fixes for nearly every bugs.
The menus are nearly complete this time. There is only the automatic opening in combat that miss. It exists, but as the option panel is not finished...

Please do not be to hard on me on this one. I repeat : I CANNOT TEST ANYTHING, EVERYTHING IS PURELY THEORICAL.


--------------------------------


Pour Noël je suis chez mes parents. Ce qui veut dire un accès au net, mais PAS DE WOW. Donc je ne peux rien tester. Je suis aveugle ; Je continue tout de même de coder, mais déboguer est difficile.

Voici donc Necrosis 2.0 béta 1.11.2. PAS TESTÉE. En espérant que cette version sera tout de même plus stable que celles de la branche 1.10. MAIS IL N'Y A AUCUNE GARANTIE.

Logiquement, presque tous les bugs dont vous m'avez parlé sont réparés.
Les menus sont presque terminés cette fois, il me reste plus que l'ouverture automatique en combat à implanter. Enfin, plus exactement, la possibilité y est, mais l'option n'est pas encore dans le fameux panneau de configuration qu'on attend.

S'il vous plait, soyez conciliants avec moi ici : JE NE PEUX RIEN TESTER, TOUT N'EST QUE PUREMENT THEORIQUE.
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Unread 12-19-06, 02:51 AM  
d3nalii
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Woo!

Lomig, just want to say thank you for such an awesome mod!



d3n
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Unread 12-18-06, 07:12 PM  
Lomig
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New beta build uploading.

As usual, please read the changelog

PLEASE DELETE YOUR FORMER NECROSIS DIRECTORY BEFORE INSTALLING
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Unread 12-18-06, 07:43 AM  
Naibi
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New release :)

When do you think the new release is ready ?
Btw thx for a IMBA lock mod.
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Unread 12-13-06, 11:43 PM  
Bele
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Lovley! The lag Necrosis is causing atm breaks my heart .

Lovely addon though!
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Unread 12-12-06, 05:57 AM  
Lomig
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There is a HUGE memory improved in next beta build.
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Unread 12-11-06, 09:43 PM  
Bele
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I noticed one thing last night. Suddenly my mem usage started increasing by half a meg per sec up to about 50 or so, then it went back to normal and the cycle started again.

I did some rudimentary checks of wich addon it was that caused the problems (turning all of and then enabling them one after another). Sad to say it was necrosis.

Anybody got a fix for this? I really love the mod, but it lags cos of the memory usage .

/Bele
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Unread 12-11-06, 02:15 PM  
Lomig
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Do not bother about this "issue"

I acutally succeed in handling the SecureStateHeader functions provided by Blizzard. Next beta build, we will be able to open and close menus even in combat.
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Unread 12-11-06, 08:51 AM  
Nunspa
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I have a sudjestion for the "opening menus in combat" issue...

can you alow us to change the alpha of these buttons? maybe make then darken on mouse over..

Also alow us to "turn off" some of the buttons, I dont summon most of my demons, so maybe alow me to limit the menu to Imp and Felguard.

So when the buttons open up... they dont have as many buttons, just the ones we use.

The best way to do this would be through the gui menu...

make a new tab for each menu which check boxes.. we just check the buttons we want.

I wish I was able to code, I would help.
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Last edited by Nunspa : 12-11-06 at 08:52 AM.
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Unread 12-11-06, 07:12 AM  
Lomig
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Try DoTimer.

Very efficient. I am going to work with its author to improve Necrosis Timers
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Unread 12-10-06, 04:07 PM  
Chicotuita
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Since CountDoom is not yet compatible with the patch, and Overtime sucks IMO (you get negative times after the DOT expires), I´m sticking with Necrosis´s DOT timers for now.
The Corruption time is already fixed, but Fear is showing like a 30 or 35s spell... anyone else having this problem?
And, is it possible to clear the timers after you get out of combat?
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Unread 12-10-06, 08:00 AM  
kappe
A Deviate Faerie Dragon

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a modular Necrosis already exists : It is called Henge, and works with Ace2 libraries
lol it seems i'm the only one who cant see henge working
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Unread 12-10-06, 06:38 AM  
Lomig
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Originally posted by Kamishimi
Lomig, if you would consider making Necrosis modular such that support for multiple classes could be build into it I would be happy to assist you on the mage-side of the programming since it might help to have someone that plays that class to weed out common mistakes.

If not, would you support someone taking your latest release of Necrosis and building/reworking it to make it modular as long as it respected the GPL license?
I cannot find the time to do such a thing, but Yes, I would support any people which could provide me such a code :P


By the way, a modular Necrosis already exists : It is called Henge, and works with Ace2 libraries
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Unread 12-10-06, 12:52 AM  
Eilidh
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Originally posted by Aypeus
I'm giving up this add-on now, it has been great and I have used it for so long, but this auto open everything while in combat is just crap and cant been turned of it seems I guess, but anyways thx for keeping it updated and so.
If you had bothered to look at the changelog (as Lomig suggested) at http://larmes-cenarius.net/wiki/en:changelogs:2.0, you'd see:

Code:
#
Add those following temporary commands :

    *
      /necro demon : Toggle the automatic opening of the demon menu while in combat.
    *
      /necro buff: Toggle the automatic opening of the buff menu while in combat.
    *
      /necro curse : Toggle the automatic opening of the curse menu while in combat.
These work just fine, and for now are the temp fix to cure those problems.
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