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Escalation (5.3)
Updated:09-20-13 05:34 PM
Created:unknown
Downloads:1,628,648
Favorites:5,374
MD5:
OmniCC  Popular! (More than 5000 hits)
Version: 5.4.1
by: jaliborc, Tuller
Need help? Check the Guide!

Overview
OmniCC is an addon that adds text to items, spell and abilities that are on cooldown to indicate when they will be ready to use. In other words: it turns all the standard analogue cooldowns into digital ones.

Anything should work with OmniCC, from the action bars to the inventory, from the standard interface to your favorite add-on.

Bugs & Requests
Please submit bugs and feature requests at GitHub. You may post comments as well, but you will get our attention much faster there.
====== 5.4.1
* Now prevents bugs caused due to incorrect usage of the API by some addons (eg: PlateBuffs)
* Fixed issue preventing configuration sliders from behaving properly (ex: font outline)
* Fixed issue preventing configuration sliders from being shown immediately.

====== 5.4.0
* Updated for Siege of Ogrimmar.

====== 5.3.2 (beta)
* Now displays timers for abilities with charges.
* Fixed issue with Ion.

====== 5.3.1
* Fixed bug preventing slash commands from working properly.

====== 5.3.0
* Updated for patch Escalation.

====== 5.2.3
* Fixed "Activate" effect incompatibility with some addons.

====== 5.2.2
* Fixed bug affecting new users on first login.

====== 5.2.1
* Fixed bug causing settings to reset at login.
* New option: spiral opacity! Now, instead of only being able to toggle them on/off, you can set how transparent they should look. Setting to 0% will hide them.

===== 5.2.0
* Updated for patch 5.2: The Thunder King

====== 5.1.3
* Fixed issue causing problems to users coming from extremely outdated versions (pankake and before).

====== 5.1.2
* Fixed issue causing the script engine to not be loaded properly.

====== 5.1.1
* Fixed bug causing french to be the default language.

===== 5.1.0
* Updated for patch 5.1: Landfall.

====== 5.0.9 (beta)
* OmniCC is now fully localized in french! (by Noaah)

====== 5.0.8 (beta)
* Fixed bug preventing the "None" effect from working properly.
* Fixed several issues in the rules panel.

====== 5.0.7 (beta)
* Fixed bug preventing OmniCC from working with addons that do not support spell charges (ex: Ion).

====== 5.0.6 (beta)
* Fixed bug preventing OmniCC from working with addons such as Bartender.
* Fixed settings migration issue.

====== 5.0.5 (beta)
* Optimized the most important bottleneck in OmniCC, for better performance in intense battles.
** Hopefully, this will prevent most of the "script ran for too long" issues.
* Rebuilt OmniCC from the ground-up, for easier bug-fixing and feature addition.

====== 5.0.4
* Added new Monocrome font outline option.
* Added new Flare finish effect (artwork by Renaitre).

====== 5.0.3b
* Wrong file upload.

====== 5.0.3
* Fixed charges bug, still happening in some non-standard action bar addons (ex: Bartender).

====== 5.0.2
* Fixed bug causing abilities with multiple charges to show cooldowns before all are spent.

====== 5.0.1
* Tagging as release.

====== 5.0.0 (beta)
* Updated and tested for Mists of Pandaria.

====== 4.3.2
* Almost finished portuguese translations
* Fixed a bug with the activate effect

====== 4.3.1
* Fixed a bug freezing the addon at extremely small durations

===== 4.3.0
* Updated for WoW 4.3
* Now follows the new Blizzard's *mandatory* cooldown model standard. Addons not yet supporting it may not be tracked by OmniCC properly.
* Dominos and Cornucopia are both confirmed to work with this new release.

====== 4.2.3
* Jaliborc: Reduced download size by about 70%
* Jaliborc: No more "Jaliborc:" tag from now on. If no tag is here, it means it was me.

====== 4.2.2
* Jaliborc: Introducing 2 new finish effects - "Activate" and "Alert"
* Jaliborc: Fixed a bug causing the new update engine button to allways be checked

====== 4.2.1
* Jaliborc: Added a button at the interface options for selecting the update engine
* Jaliborc: Several aestetical improvements to the options menu

===== 4.2.0
* Updated for 4.2
* Made pulse the default finish effect again, since its working without a flicker in the new patch.
* Adjusted update engine again to prevent some possible lag issues people were having.

====== 4.1.pancakes6:
* Altered settings to disable the finish effect by default. This is to workaround the flickering issue that people have been experiencing since the release of WoW 4.1

====== 4.1.pancakes5:
* Updated TOC for 4.1

====== 4.1.pancakes4:
* Updated localization and readme

====== 4.1.pancakes3:
* Fixed a typo that was causing a crash.

====== 4.1.pancakes2:
* Added new slash commands:
* /occ config - Shows the options menu
* /occ setengine <animation | classic> - Switches the timer update engine
* /occ engine - Displays the current timer update engine
* /occ version - Displays the current addon version

===== 4.1.pancakes:
* Extracted the timer scheduling code from the timer code.
* Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
* To switch to the OnUpdate engine, use
/run OmniCC:SetUpdateEngine('ScriptUpdater'); ReloadUI()
* To switch back to the Animation engine, use
/run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()

====== 4.0.waffles12:
* More hopeful crash fixes

====== 4.0.waffles11:
* Tweaks to hopefully prevent FPS/crash issues

====== 4.0.waffles10:
* Updated localization

====== 4.0.waffles9:
* Adjusted text update algorithm to hopefully prevent hanging updates

====== 4.0.waffles8:
* Added text anchor offset scaling for buttons of different sizes

====== 4.0.waffles7:
* More attempts at fixing edge cases, like a pulse happening when a cooldown starts.

====== 4.0.waffles6:
* Theoretical edge case bugfixes

====== 4.0.waffles4:
* Updated localization

====== 4.0.waffles3:
* Added back missing code to handle cooldowns of a day or longer.

====== 4.0.waffles2:
* Added support for deathknight rune cooldowns. Apparently the start time of a cooldown may now happen in the future :P
* Fixed Custom text appearing in the finish effect dropdown

===== 4.0.waffles1:
* This is a major new BETA for OmniCC. Major new features added:
* Added the ability to define settings groups: so that things like your auras/etc can have their own look.
* Added options to adjust text anchoring.
* Switched to using the animation system for timers, resulting in a major reduction in overall CPU usage
* For more information, please take a look at the new wiki page: http://code.google.com/p/tullamods/wiki/OmniCC4

====== 3.0.4/3.1.4:
* Fixed 0:59 display issue (for reals)

====== 3.0.3/3.1.3:
* Fixed 0:59 display issue

====== 3.0.2/3.1.cata4
* Removed 90s display
* Fixed tooltip corruption (thanks cremor)
* Updated localization (thanks cremor)

====== 3.0.1/3.1.cata3
* Removed 0 seconds display
* Adjusted text scaling algorithm

====== 3.0.0/3.1.cata2
* First release of OmniCC 3.0

====== 3.0.cata1
* Updated toc for Cataclysm

====== 3.0.beta16
* Made font size independent of UI scale

====== 3.0.beta15
* More bugfixes
* Moved LibSharedMedia from the core addon to the config addon

====== 3.0.beta13
* Applied some performance tweaks to the text updating algorithm
* Applied some fixes to the text scaling algorithm
* Applied some fixes to text display

====== 3.0.beta12
* Hopeful FPS bugfix

====== 3.0.beta11
* Fixed a bug causing frames to repeatedly be created

====== 3.0.beta10
* Fixed an error causing the show cooldown models option to not work.

====== 3.0.beta9
* Merged some changes from tullCC: Text scaling should work properly again
* Split out the timer code from the config code

====== 3.0.beta8
* Fixed the invalid font issue

====== 3.0.beta7
* Updated localization
* Made a few tweaks to how frequent timers update

====== 3.0.beta6
* Reverted to using a single OnUpdate handler per cooldown text item. Turns out, it actually is faster with my old optimizations :P
* Added scale and opacity options for each duration
* Reimplemented the show cooldown models option
* Dropped the whitelist option. Added back support for the noCooldownCount flag.

====== 3.0.beta5
* Updated localization
* Added color options, tweaked the defaults
* Added settings to control tenths of seconds display, as well as MM:SS display
* Altered GetFormattedText to handle transition points a bit better

====== 3.0.beta4
* Updated localization
* Fixed a bug causing the pulse/shine not to display unless running with the min effect duration setting at 0 seconds.
* Fixed a rendering issue on the pulse effect
* (Hopefully) fixed a bug causing cooldown timers to not properly hide when reset
* Cooldowns should now update instantly when a timer that is already shown is reset for one reason or another
* Removed Ears dependency

====== 3.0.beta3
* This time, it really should use a good bit less CPU than OmniCC 2 :P
* Tweaked text display to show 90 seconds or below as seconds, instead of one minute or below

====== 3.0.beta2
* Fixed bugs for non US locales

===== 3.0.beta1
* Rewrote OmniCC. Delete all OmniCC folders before installing, or you may have issues.
* Hopefully reduced overall CPU usage by a good bit.
* Rewrote the options menu. Hopefully the font selector won't blow up anymore :)
* Added whitelisting functionality via CooldownTextFrames.
* Added blacklisting functionality.
* Added the ability to disable text scaling
* Merged Pulse and Shine into the core addon. Added a new options menu item to pick between them.
* Changed the minimum size filter to minimum font size to hopefully make it a bit easier to understand

====== 2.5.9
* Updated French localization

====== 2.5.8
* Updated TOC for 3.3

====== 2.5.7
* Implemented kujanssen's bugfix for the noCooldownCount flag

====== 2.5.6
* Updated for patch 3.2

====== 2.5.5
* Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)

====== 2.5.4
* Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.

====== 2.5.3
* Updated localization

====== 2.5.2
* Updated localization

====== 2.5.1
* Added a fix for displaying 0 seconds when in non tenths of seconds mode

===== 2.5.0
* Added an option to display tenths of seconds for durations < 3 seconds.

====== 2.4.1
* Updated localization

===== 2.4.0
* Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
* Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)

====== 2.3.2
* TOC Bump

====== 2.3.1
* Fixed a bug for users with no previous OmniCC settings

===== 2.3.0
* Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
* For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
* Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
* Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.

====== 2.2.5
* Updated Chinese translation

====== 2.2.4
* Added Korean translation.

====== 2.2.3
* Pulses will now only happen for cooldowns that have a duration > 30 seconds

====== 2.2.2
* Added a check before calling GetTexture to prevent redbox issues.

====== 2.2.1
* Updated options menu code for the new Wrath build. This will probably break people on the PTR
* Added Russian translation

====== 2.1.1
* Rethrottled the updates
* Tweaked the no cooldown count flag to hide active timers.

===== 2.1.0
* Updated a setting to make LSM3 work properly.
* Fixed a bug with embeds.xml
* Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc

====== 2.0.9
* Updated to LSM 3
* Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
* Reimplemented the slash commands
Archived Files (42)
File Name
Version
Size
Author
Date
5.3.1
66kB
jaliborc
06-22-13 03:30 AM
5.3.0
66kB
jaliborc
05-27-13 10:01 AM
5.2.0
67kB
jaliborc
04-14-13 11:07 AM
5.1.2
67kB
jaliborc
12-03-12 06:18 AM
5.0.3
58kB
Tuller
09-08-12 05:52 AM
4.3.0
64kB
Tuller
11-29-11 07:43 PM
4.2.muffin1
60kB
Tuller
06-27-11 07:26 PM
4.1.pancakes6
60kB
Tuller
04-30-11 02:14 PM
4.1.pancakes5
57kB
Tuller
04-26-11 05:08 PM
4.1.pancakes4
60kB
Tuller
04-24-11 09:52 AM
4.0.waffles12
58kB
Tuller
03-17-11 04:41 PM
4.0.waffles11
54kB
Tuller
12-29-10 06:59 PM
4.0.waffles10
58kB
Tuller
12-11-10 01:19 PM
4.0.waffles9
55kB
Tuller
12-05-10 02:42 PM
4.0.waffles8
55kB
Tuller
11-30-10 07:10 PM
4.0.waffles7
52kB
Tuller
11-25-10 08:40 PM
4.0.waffles6
52kB
Tuller
11-18-10 06:59 PM
4.0.waffles4
53kB
Tuller
11-17-10 06:39 PM
4.0.waffles3
51kB
Tuller
11-14-10 09:33 AM
4.0.waffles2
50kB
Tuller
11-13-10 07:28 PM
3.1.4
42kB
Tuller
10-11-10 04:51 PM
3.0.4
42kB
Tuller
09-25-10 08:15 AM
3.0.3
42kB
Tuller
09-24-10 05:09 PM
3.0.2
41kB
Tuller
09-22-10 05:33 PM
3.0.1
41kB
Tuller
09-20-10 07:15 PM
3.0.0
41kB
Tuller
09-19-10 12:12 PM
2.5.9
22kB
Tuller
01-05-10 04:39 PM
2.5.8
24kB
Tuller
12-07-09 09:47 PM
2.5.7
22kB
Tuller
09-21-09 04:22 PM
2.5.6
22kB
Tuller
08-04-09 04:48 PM
2.5.5
22kB
Tuller
06-18-09 03:28 PM
2.5.4
22kB
Tuller
06-14-09 08:52 AM
2.5.3
22kB
Tuller
05-19-09 03:55 PM
2.5.2
21kB
Tuller
05-14-09 04:11 PM
2.5.1
21kB
Tuller
05-10-09 08:52 AM
2.5.0
21kB
Tuller
05-09-09 03:27 PM
2.4.1
22kB
Tuller
04-26-09 03:54 PM
2.4.0
21kB
Tuller
04-26-09 06:45 AM
2.3.2
22kB
Tuller
04-12-09 06:45 PM
2.3.1
21kB
Tuller
02-08-09 05:48 PM
2.3.0
21kB
Tuller
02-08-09 04:44 PM
2.2.5
21kB
Tuller
10-28-08 05:38 PM


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Unread 11-18-10, 06:33 AM  
Tuller
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The majority of things are parented to UIParent at the end of the day, so they inherit UIScale. I'm betting that the buffs used by that addon are both smaller in overall dimensions, and also smaller in scale.
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Unread 11-17-10, 08:41 PM  
AnrDaemon
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On a contrary, SBF cooldown text is unbelievable tiny.
I still don't quite understand... It just looks like every other frame using their own dimension system. Surprisingly, they all scale syncronously, when I change UI scale...
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Unread 11-17-10, 07:50 PM  
Waky
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Version 4.0.waffles4 ohhhhhhhhh yea!

Nice work Tuller :P
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Unread 11-17-10, 01:48 PM  
AnrDaemon
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[s]F! Blizzard...
Can't login to servers anymore...[/s]
Yau for clever me! (Backup internet line and a little play with routing ftw!)

It seems I was able to narrow down the right settings combination.
Key item was... a HS in a bag slot
If I scale down the base text size until the "28m" text fit into the slot width, the rest of the configuration begin to behave more or less properly.

Also, I'm not entirely sure, but can you please check one moment? Do you apply text positioning adjustment before or after scaling? It's just like on smaller frames the text looks displaced more, if I'm using position adjustment.
Last edited by AnrDaemon : 11-17-10 at 02:40 PM.
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Unread 11-17-10, 12:46 PM  
Elapsed
A Kobold Labourer

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Addon issues fixed

First off may I say thank you for whats been a fantastic addon!
I was having an issue very similar to another person who commented, was getting slews of addon errors with OmniCC when I updated it. Then I read up a little and realized that the old version had OmniCC Options, and the new one is OmniCC Config I think both of them loading in tandem is what is causing peoples issues. Either way about it, deleting all the OmniCC folders and then installing the new version worked perfectly.
So I'm just here to share my revelation and once again thanks for your hard work with this great addon
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Unread 11-16-10, 07:46 PM  
AnrDaemon
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Originally posted by Tuller
buttonWidth:
width of the cooldown model

actionButtonWidth:
width of a stock action button (36)

OmniCC's cooldown text has the same parent as the cooldown model, so it inherits any base scale/opacity settings. though I neglected to include it in the formula I gave you.
Well, then, someone's lying
I can't test directly, what is effective scale of cooldown text, as you're using anonimous frames for it, but the observed behavior is that: The text is drawn without regard of efective button scale (i.e. 36pt all around, even if button is at 0.6 scale, screenshot below, the HS cooldown on the bottom-right)

On related note, there's something in the 4.0.3 patchnotes that make me believe that that "someone" may very well be the *ahem* Blizzard...
The only last enUS realm I've had characters on is now shutting down again, so I was unable to run any additional tests... I'll try to boot ruRU and see if THAT circle of realms living any better, than Cyclone. (Indeed, it isn't... bath time...)
.
Last edited by AnrDaemon : 11-17-10 at 04:55 AM.
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Unread 11-16-10, 07:16 PM  
Tuller
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buttonWidth:
width of the cooldown model

actionButtonWidth:
width of a stock action button (36)

OmniCC's cooldown text has the same parent as the cooldown model, so it inherits any base scale/opacity settings. though I neglected to include it in the formula I gave you.
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Unread 11-16-10, 04:15 PM  
AnrDaemon
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Originally posted by Tuller
General formula for text scaling in OmniCC 4:
effectiveFontSize = baseFontSize * durationScale * buttonWidth / actionButtonWidth
Explain last two variables, please?

----

Something I don't really understand. (Or do i?)

print(BT4Button5:GetRect()); (roughly)
1291 68 36 36
print(BT4Button5Cooldown:GetRect());
1306 68 36 36

But in reality, the button size is about 30pt. There's no negative padding, only buttons scaled down... Mmm... scaled down. 36*.8 =28.8. Hit. And additional check - even button scaled to 0.6 is still reporting "36".

So, dear, this is a bug. And bug is in OmniCC. You forgot to account for Frame:GetEffectiveScale() of a button. ^_^
Last edited by AnrDaemon : 11-16-10 at 05:33 PM.
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Unread 11-15-10, 06:48 PM  
Tuller
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General formula for text scaling in OmniCC 4:
effectiveFontSize = baseFontSize * durationScale * buttonWidth / actionButtonWidth
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Unread 11-15-10, 04:50 PM  
AnrDaemon
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Text is no longer scaled to the frame size?

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Unread 11-15-10, 06:33 AM  
Tuller
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I think that's the problem. Try removing all folders, then reinstalling the new version.
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Unread 11-14-10, 08:34 PM  
cpier
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Originally posted by Tuller
@duhwhat:
Did you happen to delete all folders before installing the most recent version?
No. I just installed over the existing folder.
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Unread 11-14-10, 04:28 PM  
Tuller
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@duhwhat:
Did you happen to delete all folders before installing the most recent version?
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Unread 11-14-10, 03:39 PM  
cpier
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Originally posted by Tuller
Its an addon conflict. Which addon, I don't know :P
I'll see if I can isolate the conflict.
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Unread 11-14-10, 03:27 PM  
duhwhat
A Cyclonian

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Code:
[16:26:45] Interface\AddOns\OmniCC\effects\pulse.lua:115: attempt to index global 'OmniCC' (a nil value)
[C]: ?
Interface\AddOns\OmniCC\effects\pulse.lua:115: in main chunk

[16:26:45] Interface\AddOns\OmniCC\effects\shine.lua:106: attempt to index global 'OmniCC' (a nil value)
[C]: ?
Interface\AddOns\OmniCC\effects\shine.lua:106: in main chunk
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