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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
2.5.7
Date:
09-21-2009 06:22 PM
Size:
22.38 Kb
Downloads:
1,126,278
Favorites:
4,654
MD5:
Pictures
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OmniCC on Bongos
Click to enlarge
OmniCC on the Character Sheet
Click to enlarge
OmniCC's configuration menu
OmniCC   Popular! (More than 5000 hits)
OmniCC is an addon that adds text to items/spells/abilities that are on cooldown to indicate when they'll be ready for use. OmniCC should be compatible with any addon that uses a cooldown model.

A configuration interface is included, and can be shown via /omnicc or /occ

Wiki/FAQ
  Change Log - OmniCC
2.5.7
* Implemented kujanssen's bugfix for the noCooldownCount flag

2.5.6
* Updated for patch 3.2

2.5.5
* Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)

2.5.4
* Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.

2.5.3
* Updated localization

2.5.2
* Updated localization

2.5.1
* Added a fix for displaying 0 seconds when in non tenths of seconds mode

2.5.0
* Added an option to display tenths of seconds for durations < 3 seconds.

2.4.1
* Updated localization

2.4.0
* Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
* Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)

2.3.1
* 3.1 TOC bump.

2.3.1
* Fixed a bug for users with no previous OmniCC settings

2.3.0
* Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
* For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
* Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
* Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.

2.2.5
* Updated Chinese translation

2.2.4
* Added Korean translation.

2.2.3
* Pulses will now only happen for cooldowns that have a duration > 30 seconds

2.2.2
* Added a check before calling GetTexture to prevent redbox issues.

2.2.1
* Updated options menu code for the new Wrath build. This will probably break people on the PTR
* Added Russian translation

2.1.1
* Rethrottled the updates
* Tweaked the no cooldown count flag to hide active timers.

2.1.0
* Updated a setting to make LSM3 work properly.
* Fixed a bug with embeds.xml
* Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc

2.0.9
* Updated to LSM 3
* Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
* Reimplemented the slash commands
  Optional Files - OmniCC
File Name
Version
Size
Author
Date
Type
1.1.1
2kB
08-04-2009 06:57 PM
Addon
1.1.1
2kB
08-04-2009 06:54 PM
Addon
  Archived Versions - OmniCC
File Name
Version
Size
Author
Date
2.5.6
22kB
Tuller
08-04-2009 06:48 PM
2.5.5
22kB
Tuller
06-18-2009 05:28 PM
2.5.4
22kB
Tuller
06-14-2009 10:52 AM
2.5.3
22kB
Tuller
05-19-2009 05:55 PM
2.5.2
21kB
Tuller
05-14-2009 06:11 PM
2.5.1
21kB
Tuller
05-10-2009 10:52 AM
2.5.0
21kB
Tuller
05-09-2009 05:27 PM
2.4.1
22kB
Tuller
04-26-2009 05:54 PM
2.4.0
21kB
Tuller
04-26-2009 08:45 AM
2.3.2
22kB
Tuller
04-12-2009 08:45 PM
2.3.1
21kB
Tuller
02-08-2009 06:48 PM
2.3.0
21kB
Tuller
02-08-2009 05:44 PM
2.2.5
21kB
Tuller
10-28-2008 07:38 PM
  Comments - OmniCC
Post A Reply Comment Options
Old 06-15-2009, 09:00 PM  
duhwhat
An Aku'mai Servant

Forum posts: 35
File comments: 150
Uploads: 0
I miss the old behavior of cooldowns counting down to 0.0. Now they just count down to 1.5 and then disappear. How do i restore the old behavior? Taking hte minimum time below 1.5 seconds causes EVERY spell button to show a cooldown
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Old 06-15-2009, 05:02 PM  
Chronalis
A Defias Bandit

Forum posts: 3
File comments: 14
Uploads: 1
Is there any way i can disable it from displaying on Pitbull4 buffs? The timer's too small with the scaling i've chose, and would love to disable it. I'm prepared to do a code mod of it if someone explains what to change?

Also, anyway of making this "GCD compatible"? That is, displaying the shine on an ability even if it's cooldown is ready during a Global Cooldown?

EDIT: Nevermind, figured both out (Min. duration: 1.0. Min. Scale: 40%)

Last edited by Chronalis : 06-15-2009 at 05:45 PM.
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Old 06-15-2009, 08:05 AM  
Barnister
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
How do I change the size of the shine after the CD is finished and the ability is ready.

It's too small in 1920x1200. Can't see anything!
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Old 05-28-2009, 02:07 PM  
TwN
A Defias Bandit

Forum posts: 2
File comments: 6
Uploads: 0
Can you add support for hidden cooldowns?
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Old 05-25-2009, 12:25 PM  
BJRubino
A Defias Bandit

Forum posts: 2
File comments: 27
Uploads: 0
Not showing-up After Re-log...

Hi,
I am having an issue where the Omni countdown doesn't show-up after I log out and back in. For example, when I have the Well Fed buff, it shows-up when I eat and for as long as I play...but, if I log out and back in, the Omni numbers disappear.

BJR
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Old 05-24-2009, 11:58 AM  
Mikari
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 71
Uploads: 3
Did you ever look into the animation problems with it sometimes becoming stuck? Is it an OmniCC bug or a Blizzard bug? I've not seen it reported on the UI forums.
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Old 05-22-2009, 02:21 PM  
duhwhat
An Aku'mai Servant

Forum posts: 35
File comments: 150
Uploads: 0
I am using oUF with the target frame's buffs and debuffs being the same size. How can I exclude timers on the debuff aura icons only?
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Old 05-21-2009, 08:09 AM  
Tuller
A Wyrmkin Dreamwalker
 
Tuller's Avatar
Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by Gnarfoz
And floor(0.49+5) is 0, even though the ability is clearly still on cooldown?
That doesn't seem right? ^^
and ceil(1.000001) is 2, which also does not seem quite right If you really need to know something at a higher precision, then that's what the tenths of seconds option is for.

I'll likely be adjusting it to only work for when a remaining duration under two seconds.
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Old 05-20-2009, 11:22 AM  
AnrDaemon
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 41
File comments: 1010
Uploads: 2
Quote:
Originally posted by Gnarfoz
And floor(0.49+5) is 0, even though the ability is clearly still on cooldown?
That doesn't seem right? ^^
Then
Code:
if timeLeft > 2 sec then
  local format = "%ds";
else
  local format = "%01.2fs";
end
s = string.format(format, timeLeft);
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Old 05-14-2009, 06:46 PM  
Azza2
A Murloc Raider

Forum posts: 7
File comments: 11
Uploads: 0
Hello,

Which part of the lua code should I edit so tenths of seconds starts showing at 2 seconds instead of 3?

edit: Oh never mind, seems a duration slider threshold got included in latest update, thanks

2nd edit: Doesn't seem to do what I thought it would do, it still does tenths of a second from 3 despite the slider being at 2.0, must be for something else.

Last edited by Azza2 : 05-16-2009 at 12:51 PM.
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Old 05-14-2009, 06:37 PM  
Gnarfoz
A Murloc Raider
 
Gnarfoz's Avatar
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 47
Uploads: 5
Quote:
Originally posted by Tuller
Basically, because floor(x + 0.5) rounds x. If x is 1.49, then the result is 1, if x is 1.5 then the result is 2.
And floor(0.49+5) is 0, even though the ability is clearly still on cooldown?
That doesn't seem right? ^^
__________________
Be nice to nerds, chances are you might end up working for one. -- Charles J. Sykes
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Old 05-14-2009, 12:18 AM  
sayclub
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
koKR update (OmniCC 2.5.1)

OmniCC 2.5.1 Korean localization

Download : http://www.somegate.com/upload_new/2...mniCC_koKR.zip
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Old 05-10-2009, 01:59 PM  
Tuller
A Wyrmkin Dreamwalker
 
Tuller's Avatar
Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by Gnarfoz
Instead of using floor(something + somethingelse) why not just use ceil()?

Basically, because floor(x + 0.5) rounds x. If x is 1.49, then the result is 1, if x is 1.5 then the result is 2.

Quote:
mhh is it possible to show omnicc on focus frames debuff too?
Yes.
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Old 05-10-2009, 01:54 PM  
Gnarfoz
A Murloc Raider
 
Gnarfoz's Avatar
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 47
Uploads: 5
Instead of using floor(something + somethingelse) why not just use ceil()?

__________________
Be nice to nerds, chances are you might end up working for one. -- Charles J. Sykes
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Old 05-10-2009, 12:14 PM  
zukuu
A Murloc Raider

Forum posts: 5
File comments: 83
Uploads: 0
mhh is it possible to show omnicc on focus frames debuff too?

so far
zUkUu
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