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Updated: 03-21-19 07:00 PM
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Compatibility:
Tides of Vengeance (8.1.0)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Updated:03-21-19 07:00 PM
Created:unknown
Downloads:2,017,126
Favorites:4,305
MD5:

Bagnon  Popular! (More than 5000 hits)

Version: 8.1.9
by: jaliborc, Tuller



Overview
Bagnon is a highly customizable bag replacement addon designed to help the player find items as quickly and as easily as possible. Beyond the basic all-bags-in-one functionality, Bagnon provides features such as:

  • Ability to view the items of any character, from anywhere *
  • Inventory, bank, vault and guild bank support
  • Coloring based on item quality and more
  • Intelligent item search engine
  • Tooltip item counts
  • Item rulesets
  • Databroker support
* - Requires the player to login and visit the bank once at each character

Plugins
A wide assortment of plugins has been made by people in the community:
Notes
  • Please submit bugs and feature requests at GitHub.
  • Are you a developer? Bagnon provides a rich API for developing plugins and extra rulesets!
  • Please consider supporting Bagnon by becoming a patron or submitting a donation.
  • Visit me at jaliborc.com.

Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
2kB
10-17-10 01:40 PM
Addon


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Unread 04-29-11, 10:11 AM  
Zirco
A Deviate Faerie Dragon
 
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Forum posts: 14
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Re: Re: OpenAllBags API changed

Originally posted by Tuller
Noted, but I'm not sure why that would cause any conflicts.
It's a minor conflict. Auctionator calls OpenAllBags. I used to call it with a parameter of "true", but since the native call now takes a frame instead, and since it can be nil, I just removed the "true" parameter. Now with Bagnon enabled calling OpenAllBags, will actually close the bag window if it was already open. I'm guessing that's because Bagnon hooks OpenAllBags and that's what it does if the first parameter is missing.
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Unread 04-28-11, 06:30 PM  
Tuller
A Warpwood Thunder Caller
 
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Re: OpenAllBags API changed

Originally posted by Zirco
Tuller,

Just a heads-up that Blizzard changed the OpenAllBags API in 4.1. It now takes a frame as a parameter instead of a boolean. I just updated Auctionator to address this but now Auctionator has a conflict with Bagnon.
Noted, but I'm not sure why that would cause any conflicts.
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Unread 04-28-11, 03:25 PM  
cintec
A Kobold Labourer

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Re: OpenAllBags API changed

Originally posted by Zirco
Tuller,

Just a heads-up that Blizzard changed the OpenAllBags API in 4.1. It now takes a frame as a parameter instead of a boolean. I just updated Auctionator to address this but now Auctionator has a conflict with Bagnon.
Please help me fix my bagnon. You know what the problem is, is there a simple copy / paste code fix? (I know nothing of using LUA)
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Unread 04-28-11, 11:12 AM  
Zirco
A Deviate Faerie Dragon
 
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File comments: 97
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OpenAllBags API changed

Tuller,

Just a heads-up that Blizzard changed the OpenAllBags API in 4.1. It now takes a frame as a parameter instead of a boolean. I just updated Auctionator to address this but now Auctionator has a conflict with Bagnon.
Last edited by Zirco : 04-28-11 at 11:13 AM.
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Unread 04-27-11, 06:59 AM  
Ilenka
A Kobold Labourer

Forum posts: 0
File comments: 3
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Не работает!

Аддон не работает в 4.1 , срочно прошу обновления -)
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Unread 04-26-11, 07:59 PM  
Sassyxo
An Aku'mai Servant

Forum posts: 31
File comments: 37
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Love it

Really like this bag addon, only thing I am missing from using BaudBag is the ability to seperate the bags, I like the all-in-one but I like to keep my backpack seperate from the other bags... is this a feature you might add soon?
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Unread 04-26-11, 07:25 PM  
GraceAlone
A Kobold Labourer

Forum posts: 0
File comments: 5
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Re: bagnon problems in 4.1

Originally posted by eadgbe
when i open my bag, i get blizzards bag ui opening my individual bags underneath bagnon. i am able to use items in my bagnon bags as long as blizzard's bags are there. if i close everything down and open bagnon again, blizzards bags do not appear, however i cannot use any items in bagnon bags
I'm getting the same error at this time. I really appreciate your work and look forward to an update so we can continue using this great mod.
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Unread 04-26-11, 05:26 PM  
eadgbe
A Kobold Labourer

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File comments: 5
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bagnon problems in 4.1

when i open my bag, i get blizzards bag ui opening my individual bags underneath bagnon. i am able to use items in my bagnon bags as long as blizzard's bags are there. if i close everything down and open bagnon again, blizzards bags do not appear, however i cannot use any items in bagnon bags
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Unread 04-07-11, 05:19 PM  
Tuller
A Warpwood Thunder Caller
 
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@kappe:
Its not something I plan on implementing any time soon. However, if someone wants to code it for me, I'd implement it

@Garlicbread:
Bug, its not related to you changing races.

@nydgirl:
I've not been able to consistently get this to happen.
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Unread 04-07-11, 03:57 AM  
kappe
A Deviate Faerie Dragon

Forum posts: 14
File comments: 123
Uploads: 0
hey boss
bagnon is always my favorite bag addon, but after some years i'm thinking about buttonfacade support, and maybe shared media for borders. i did give a try to fambags, but seems it's eating about 1,5mb and i think it's too much.. any hope to have a those features in future keeping it quite light?
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Unread 03-26-11, 01:41 PM  
Garlicbread
A Kobold Labourer

Forum posts: 0
File comments: 3
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Undead icon

On my Undead character it doesn't show the 'Undead player icon' in the bag frame. The specific character has changed races a few times, is it something wrong on my end?

Thanks for the wonderful addon btw
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Unread 03-23-11, 04:50 PM  
nydgirl
A Kobold Labourer
Premium Member

Forum posts: 0
File comments: 10
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Was just wondering if anyone else is having an issue where they can't use vanishing powder or dust of disappearance from their bagnon bags... It tells me it can only be done from the BlizzUI & that I have to disable bagnon to be able to use either item.

Is this new? & is there anything that can be done about it? It means I have to reload UI x2 every time I want to change one of my glyphs.

Thanks for any info you can provide.
Last edited by nydgirl : 03-23-11 at 04:50 PM.
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Unread 03-16-11, 04:17 PM  
Tuller
A Warpwood Thunder Caller
 
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@JoeHunter:
#1: Thanks.
#2: True, and its something I keep on thinking that I fixed, but forget to implement the change to do so.
#3: Thinking about it. My main concern is that I don't want to add too many lines to the tooltip.
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Unread 03-09-11, 08:29 AM  
JoeHunter
A Kobold Labourer

Forum posts: 0
File comments: 1
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Thanks, Error?, Question

#1 Thanks for your effort into this addon!
#2 I've got the feeling that I never get any equipped items displayed in the tooltip. ( I think you may be looking für type 'e' in GetItemCount, but the database holds 'e<slotnumber>' )
#3 If the tooltip lists more than one char, who holds the item in question: Can we have a line added that displays the total count for all chars?
Many thanks
JoeHunter
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Unread 02-22-11, 12:09 PM  
Koleckai
An Aku'mai Servant

Forum posts: 30
File comments: 18
Uploads: 0
Disable Guild Bank Frame

Can we get an option to disable the guild bank frame? A lot of information is missing including access to logs and the number of stacks currently available for withdrawal.

Never mind... I didn't realize that the Guild Bank interface was its own secondary addon. I disabled that and all is good.
Last edited by Koleckai : 02-22-11 at 12:16 PM.
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