Download
(41Kb)
Download
Updated: 01-30-07 08:48 AM
Pictures
File Info
Updated:01-30-07 08:48 AM
Created:unknown
Downloads:5,394
Favorites:37
MD5:

WoWKB  Popular! (More than 5000 hits)

Version: 20003.6
by: ciphersimian [More]

!! BACK UP YOUR SavedVariables/WoWKB.lua !!

Enhancements were made to the import/merge code - you may want to re-import your MetaMap or old WoWKB data as it may pick up additional data (no duplicates will be created)


WoWKB README v20003.6

Released: January 30, 2007
Maintainer: ciphersimian
Original code: Arthesia
Contributors:
Kipple
Regan

Download from any of the following:
http://www.wowinterface.com/download...fo.php?id=4288
http://wow.curse-gaming.com/en/files/details/908/wowkb/
http://ui.worldofwar.net/ui.php?id=1525
http://www.wowguru.com/ui/174/wowkb/

Change Notes
[Version 20003.6]
  • Added a check for nil level from UnitLevel
  • Updated German localization
  • Corrected importing of data for non-english clients
  • Improved importing/merging of data in general
  • Changed handling of 0 coords - will be stored only if no other data is available
  • Removed upgrade functionality for legacy versions of WoWKB (versions before 1800.1 - ancient)
  • Removed 'Method B' import option which used an external lua script

Description

This AddOn stores the name, description, level, rarity and location of all the
NPCs/mobs you mouse over. The location is stored as a range to allow for
movement or various spawn points. The range is updated every time you find the
NPC in a different location. The WoWKB database is global - all your characters
on the same computer and account can access it.


Philosophy
This section is about what WoWKB is and what it is not. The first thing to
know is that it is not possible to precisely determine the location of an NPC
or mob in WoW. Early on they decided to disable the ability to get the
location of anything but yourself to disable range-checking AddOns.

As a result WoWKB doesn't actually keep track of NPC/mob locations - it keeps
track of the position at which you were standing when you moused-over a given
NPC/mob. For the most part, this works fine. The imporant thing to realize
though is that the locations are not going to be exact. In some cases, they
will be pretty far off all depending on how far away from a particular
NPC/mob you can be and mouse-over it.

To better visualize where things can be found I've implemented MapNotes and
Cartographer support which I strongly recommend you take advantage of. There's
an option in MapNotes (enabled by default) which will create a bounding box
with a center point on the map when you left-click an NPC/mob in the results
window. Cartographer supports only the center point as, at the time of this
writing, it has no way to draw lines on the map. This could get cluttered
pretty fast but the way I've intended WoWKB and MapNotes/Cartographer to be
used together makes notes you create on the map, or at least those created by
WoWKB, a very temporary thing. You create notes when you need them (i.e.
hunting a particular mob or looking for a particular NPC) and then when things
start to get cluttered you can remove the notes for a particular NPC/mob by
right-clicking it in the results window or remove all the WoWKB notes by
clicking the Clear Map Notes button.

Of course, I'm open to new ideas on how to best present the data that WoWKB
is able to gather so if you've got any ideas, let me know.


Features
[Slash Commands]

You can use the following commands to perform a search (ommiting search term
will list all records in the database):

/wowkb [search term]
or
/wkb [search term]

[User Interface]

The results are color-coded based on your location:
Green - Within the min/max range the NPC/mob was seen
Yellow - In the same zone as the NPC/mob
Red - In a different zone than the NPC/mob

There are two different formats for the coordinates listed after the name and
description of the NPC/mob.

(XX.XX, YY.YY) - This form means the range is less than three map units which
generally means the NPC/mob stays in the same spot or you
haven't seen it very many times. The X and Y coordinates are
expressed to the nearest 1/100th of a map unit.

(xx-XX), (yy-YY) - This form means the range is greater than or equal to three
map units and expresses the X and Y coordinates as a range
from min x to max X and min y to max Y.

You can sort the results by name, description, level, rarity, zone or
coordinates by clicking on the appropriate column heading. Clicking on the
same heading a second time will sort that column in reverse order. Sorting by
coordinates does a sort by distance for any results which are in the same zone
(green/yellow.)

The number of NPCs/mobs found as well as the number of zones they were found
across is displayed in the information bar. This bar will also display error
messages, etc.


[Other Features]

Remove unwanted entries from the database with <Shift>+<Ctrl>+Right-click

Insert the text from an entry into chat by opening the chat input bar and
then <Shift>+Left-clicking the entry you want to insert.

Import/Merge other WoWKB data files from friends, guildmates, etc. see the
section devoted to this topic below.


[Optional Map Notes Support*]

In the search results window:
Left-click - Add a map note (or a group of MapNotes, see the options below)
on the WorldMap and a MiniNote on the MiniMap for the entry
Right-click - Remove any map notes for the entry

From the main interface:
Clear Map Notes button - clears all the MapNotes/Cartographer Notes created by WoWKB

*Requires:
MapNotes v3.17.20000+ - http://www.wowinterface.com/download...otesFansUpdate
or
Cartographer r25291+ - http://www.wowinterface.com/download...tographer.html


Options
Show Only Local NPCs
Shows only the green and yellow entries when enabled

Show Updates
For debugging purposes, displays database changes (verbose)

Create MapNotes Bounding Box (MapNotes only)
Create four MapNotes with lines connecting them representing the NW,
NE, SW and SE bounds of the NPC/mob versus just a single MapNote marking
the center point

Add MiniNotes To MiniMap (MapNotes only)
Controls whether a MiniNote will be added to the MiniMap when MapNotes are
created by left-clicking an entry

Keep Only The Last MiniNote (MapNotes only)
Controls whether previous MiniNotes will be cleared before adding a new one
to the MiniMap (only in effect if the Add MiniNotes To MiniMap option is
enabled)


Importing/Merging Data
NOTE: MetaMapWKB data is automatically imported when WoWKB loads and detects
MetaMapWKB data so you need only enable both AddOns and enter the game.

NOTE: This feature is for combining multiple WoWKB data files, old versions of
your WoWKB data will be converted to the new data format automatically
when you log into the game with an old version.

1. Log out of WoW

2. BACKUP YOUR WoWKB.lua FILE!
./World of Warcraft/WTF/Account/USER/SavedVariables/WoWKB.lua

3. Open the file to import in a text editor, I'll call it WoWKB2.lua

4. Rename the WoWKB_Data table to WoWKB_ImportData

WoWKB_Data = {
...
}

becomes:

WoWKB_ImportData = {
...
}

5. Rename the WoWKB_State table to WoWKB_ImportState

6. Rename the WoWKB_UnknownZones table to WoWKB_ImportUnknownZones

7. Copy the entire contents of WoWKB2.lua (which contains WoWKB_ImportData,
WoWKB_ImportState and WoWKB_ImportUnknownZones) to the end of the
WoWKB.lua that you want to import it into. If you made the changes to
WoWKB2.lua above, you could accomplish this with the command:

Windows:
C:\> type WoWKB2.lua >> WoWKB.lua

OS X / Linux:
$ cat WoWKB2.lua >> WoWKB.lua

So you have a file like this:

WoWKB_Data = {
...
}

WoWKB_State = {
...
}

WoWKB_UnknownZones = {
...
}

WoWKB_ImportData = {
...
}

WoWKB_ImportState = {
...
}

WoWKB_ImportUnknownZones = {
...
}

8. Log in to WoW, you should see the message:

'<WoWKB>: WoWKB_ImportData merged successfully, added X entries and updated Y'

Post A Reply Comment Options
Unread 12-16-06, 06:26 AM  
Qreed
A Kobold Labourer
 
Qreed's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
Exclamation Size does matter

Just wanted to say that I'm glade you picked it up again. MetaMap is way too hungry for what it does. Keep it up!
Report comment to moderator  
Reply With Quote
Unread 12-13-06, 06:39 AM  
ciphersimian
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 8
Uploads: 1
MetaMap

MetaMap integrated the WoWKB code into it after I stopped maintaining WoWKB.

I decided to start maintaining WoWKB again because MetaMap is a little too bloated for my tastes. It also did away with some major improvements I made to WoWKB to keep the database small and efficient and prevent data from being messed up due to patches from Blizzard.
Report comment to moderator  
Reply With Quote
Unread 12-12-06, 11:31 PM  
askjosh
A Murloc Raider

Forum posts: 7
File comments: 26
Uploads: 0
This is great for those that are not using Metamap, but if you are already using Metamap then you dont need this as MetaMap has a Knowledge Base built in.
Report comment to moderator  
Reply With Quote
Unread 11-04-05, 03:26 PM  
JIM the Inventor
A Cyclonian
 
JIM the Inventor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 13
Uploads: 4
Simian - I have yet to try it, but I believe you've hit upon a very worthwhile concept here ..

Regarding the precision issues on the mob locations, have you considered tying the recorder into combat events? Of course this isn't too helpful with "Tokk the Armorer", your average friendly NPC who you still want to keep tabs on, but it's bound to get closer estimates of aggressive spawns' natural hunting grounds.

To be clearer on the subject, it seems to be that your AddOn can watch for in-combat flags. When combat begins, one can assume that the target (if engaged with the player) is VERY CLOSE to your X,Y. There's a good possibility that the player has run into the mob near its natural spawn point too...

You might want to sit down with a math major and see if they have any recommendations for triangulation routines as well. I dunno - you may not want to make the AddOn that complex, but it's an interesting thought.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: