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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 03-01-09, 11:49 AM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
File comments: 260
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Re: Updating the Project on Curse

Originally posted by briand
Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.
http://wow.curse.com/downloads/wow-a...ject-1186.aspx
Since the package hasn't changed since October, does it really matter what site he's hosting on?
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Unread 02-27-09, 11:14 PM  
briand
A Deviate Faerie Dragon

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Updating the Project on Curse

Since the SVN is dead and the author of wowaceupdater has moved to curse...more people are keeping there addon's updated from there he has just released a new version of the old updater they had...it would be nice if you could update your project over there I hardly use this site anymore w/ the updater being dead and ACE changing
Thanks.
http://wow.curse.com/downloads/wow-a...ject-1186.aspx
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Unread 02-27-09, 12:50 AM  
Nemnacill
A Kobold Labourer
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Re: Re: Close Combat vs. Ranged

Originally posted by forty2j
If you can't figure out how to do it on range, open the events file and add something like:
["Melee"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Disengage\"\nlocal set = \"Melee Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Replace Disengage with any other Hunter melee ability you like.. I don't know them. Replace Melee Weapon Set with the name of your set with your melee weapon.)

["Ranged"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Steady Shot\"\nlocal set = \"Ranged Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Steady Shot should suffice here.. no CD, right? Replaced Ranged Weapon Set with the name of your set with your ranged weapon.)

Remember, btw, that weapon swaps trigger the GCD.
Alright this should definetly get me somewhere! Thanks alot for your time
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Unread 02-26-09, 09:49 AM  
forty2j
A Cobalt Mageweaver

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File comments: 260
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Re: Close Combat vs. Ranged

Originally posted by Nemnacill
Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Thanks in advance and kind regards,
Nem
If you can't figure out how to do it on range, open the events file and add something like:
["Melee"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Disengage\"\nlocal set = \"Melee Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Replace Disengage with any other Hunter melee ability you like.. I don't know them. Replace Melee Weapon Set with the name of your set with your melee weapon.)

["Ranged"] = {
Type = "Script",
Trigger = "SPELL_ACTIVE",
Script = "local spell = \"Steady Shot\"\nlocal set = \"Ranged Weapon Set\"\nif arg1==\"player\" and arg2==spell then\n EquipSet(set)\nend\n\n",
}

(Steady Shot should suffice here.. no CD, right? Replaced Ranged Weapon Set with the name of your set with your ranged weapon.)

Remember, btw, that weapon swaps trigger the GCD.
Last edited by forty2j : 02-26-09 at 09:59 AM.
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Unread 02-22-09, 04:00 PM  
Nemnacill
A Kobold Labourer
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Thumbs up Close Combat vs. Ranged

Hey! First of all, I love your add-on! I really appreaciate all the time you put in this project, it's really worth it to alot of wow players, I'm sure! So now my question: I'd like to make a custom event which switches my main hand weapon (or between 2 premade sets would also rock) based on whether I'm in close combat or ranged (it's for my hunter). So basicly I'd love to automaticly switch to a different weapon when I get into melee combat (and back). Would this be possible? If so could someone please help me out?

Thanks in advance and kind regards,
Nem
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Unread 02-21-09, 02:59 PM  
gergemaine
A Kobold Labourer

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Originally posted by Tanque
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.
I've created a fix for the Dragon's eye unique(3) problem in Itemrack, but I need people to test it out.

If you do have prismatic gems equipped, it will take a fraction of a second longer to swap out your gear because it dequips the items with prismatic gems first. After swapping out your gear it will take another fraction of a second extra as it will attempt to move the dequipped items into the correct bag slots as to avoid cluttering up your bag.

You can download it at http://www.aenigma-guild.com/software/ItemRack_JC.zip (this should replace your ItemRack directory. You still need the ItemRackOptions directory.) please back up your addons/savedvariables data before trying out my code. I provide it with good faith that it will work for you but there are no guarantees or warranties.

Please let me know via PM or post if this does or does not work for you. Thanks!

-Yume (Burning Legion)/Elucidate (Gnomeregan)
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Unread 02-20-09, 01:39 PM  
forty2j
A Cobalt Mageweaver

Forum posts: 232
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Originally posted by Tanque
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I'm really suprised Gello hasn't updated the mod, or that anyone else has taken over. Itemrack remains the most intuitive wardrobe mod while remaining relatively lightweight in terms of memory usage.
Actually.. after looking through it, it seems he made a collection of IDs, but left how to use them on his to-do list. Hmm.

As a workaround, you'll just need to keep some bag space open, create a "Get Naked" set, and swap to naked before you swap to the other set.
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Unread 02-19-09, 10:44 PM  
Tanque
A Kobold Labourer

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Originally posted by forty2j
If you want to dive into the lua, there's already some code in there that deals with unique-equipped gems. It just needs to be patched with some "counts as" stuff for the sets.
I've seen that part of the code. I'm not sure how to include the Dragon's Eye gems since there are a bunch of them and they all share unique status to a limit of 3 rather than just 1. Otherwise it would have been simple to fix for a non-lua expert.

I'm really suprised Gello hasn't updated the mod, or that anyone else has taken over. Itemrack remains the most intuitive wardrobe mod while remaining relatively lightweight in terms of memory usage.
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Unread 02-19-09, 09:56 AM  
forty2j
A Cobalt Mageweaver

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Originally posted by Buddlespit
I'm giving a bump. I'm running into the same problem.
Just a small observation.. I wouldn't expect much movement on ItemRack at least until we see what gear-swapping feature Blizzard is implementing to go along with dual spec in 3.1.
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Unread 02-19-09, 05:53 AM  
Buddlespit
A Kobold Labourer
 
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Originally posted by Antediluvian
As a Level 77 Warrior with Titan's Grip, Itemrack 2.243 will not save the 2H offhand or allow me to equip 2H weapons in the offhand through the character screen. I have reset settings, reloaded UI, zoned into different zones, none of this helps. I am attempting to use a 2H axe with a 2H sword, if that makes any difference.

Great mod otherwise, I'm a long time user and hope this gets resolved.
I'm giving a bump. I'm running into the same problem.
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Unread 02-17-09, 12:18 PM  
forty2j
A Cobalt Mageweaver

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Originally posted by Tanque
Has anyone figured out how to get itemrack to play nice with prismatic and other unique-equipped gem sets? Right now it won't swap properly.
If you want to dive into the lua, there's already some code in there that deals with unique-equipped gems. It just needs to be patched with some "counts as" stuff for the sets.
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Unread 02-16-09, 01:24 PM  
Hawksy
A Kobold Labourer
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Portal Dalaran to ground and back

Ran across a bug today.

I had dressed my toon in just the "Lovely Black Dress". The Lovely Black Dress is not in any ItemRack setting. I just removed everything else and manually equipped the dress. I don't have any ItemRack events enabled.

I took the portal that is in the Violet Gate down to the ground, and Item Rack swapped in one of my combat sets!

I redid the manual switch to wearing the dress. When I took the portal back up to Dalaran, ItemRack again switched me to that combat set.

Later note: Logged out, did stuff on another toon, logged back in. Took a taxi out of Dalaran, and shortly after I was on the bird, ItemRack again swapped me to that combat set. I don't remember noticing this kind of behaviour before.

Hawksy
Last edited by Hawksy : 02-16-09 at 01:54 PM.
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Unread 02-15-09, 08:14 AM  
Tanque
A Kobold Labourer

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Has anyone figured out how to get itemrack to play nice with prismatic and other unique-equipped gem sets? Right now it won't swap properly.
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Unread 02-15-09, 05:42 AM  
Aran'gar
A Murloc Raider
 
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[SUGGESTION] (If this isn't possible or out of the arena of this addon I understand.)

I know this is for items, but I was wondering if it was possible to change auras as well.

An Example:

Paladin
When you mount it turns on Crusader Aura
When you dismount it turns off Crusader Aura and goes back to what ever you had turned on before like Retribution Aura, or Devotion Aura, etc.

I know there are macro's for this but I figured it would be cool to have this built into the Mount event built into Item Rack.

This is only a suggestion and thought it would be cool for all of the pally's that are out there to be able to have something that allows us to have the mount speed as an auto "equip" like we did before with auto equiping the carrot, spurs, and gloves, or the riding crop since after lvl 70 they no longer work.
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Unread 02-04-09, 07:26 PM  
Taksi
A Kobold Labourer

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Exclamation [BUG FIX]

I had a problem with Auto Queues not working for my boots, specificly nitro boot enchant swapping. It would work fine for the first swap, then swap back and forth constantly until one of them had less than 30s left. It appears to be a bug with Blizzard's GetItemCooldown() returning 0 0 0 for items like these. It now checks with GetInventoryItemCooldown() before swapping it in.

This resolves that issue, and now swaps my rocket boots like I wanted. I posted a copy of the file with my fix here:

http://wtfimleet.com/ItemRackQueue.lua

Save it to your interface/addons/itemrack/ folder.

Thanks for a great Addon Gello.
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