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Updated: 10-09-19 03:49 PM
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Classic (1.13.2)
Updated:10-09-19 03:49 PM
Created:09-30-19 03:39 AM
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Roth UI Classic WoW  Popular! (More than 5000 hits)

Version: 1.0.6
by: Galaxy119 [More]

Same as my current Roth_UI addon, but supports classic wow.

Some things may be broken, please post all CLASSIC WOW related issues here, this is for CLASSIC WOW only. Retail wow issues will not be addressed here.

Original (retail) release here: https://www.wowinterface.com/downloads/info24094-RothUIDiabloGalaxysRevival.html

* Version 1.0.6
- Combo bar should now function correctly.

* Version 1.0.5
- Removes HealPredition from party frames for real this time

* Version 1.0.4
- Removed Heal Prediction from Pets, Pet Target, Party and Raid frames
- Removed Absorb meter from Party, Pet and Raid frames

* Version 1.0.3
- Fixed nameplates (there's ganna be alot of these I can tell)

* Version 1.0.2
- I fixed the config options, don't hate me plz ><

* Version 1.0.1
- We're not talking about it..
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Unread 01-17-20, 01:14 AM  
Lobostar
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Hi.

I have a few questions: I've tried to change the font of the Target by changing the Header font in the Interface Options. Whenever i try to change the Header Font, the only adjustment made is to the popup font when enetering new zones. (Undercity popup font, etc)

I'm very bad at altering stuff in the config files, but i tried changing the standard "Expressway" setting to Exocet or Morpheus. Doing those things just removed the Artwork from the Target module. (the bars remained)

That's my first question. My second question is: Is there a way to remove the power bar under the Target module? I'd like you to explain to me, if there is a way to do that, how i can do it.

Thank you, i hope you read this.
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Unread 12-01-19, 04:05 PM  
Kosmosila
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Hello. Can you repair rTooltip? Not work background corectly. Only the first tooltip is shown after rebooting the interface.


Well, I decided to try to fix it myself. Go to embeds/rTooltip/core.lua

found:
Code:
  --func TooltipOnShow
  local function TooltipOnShow(self,...)
    --self:SetBackdropColor(1,1,1,1)
    --self:SetBackdropBorderColor(1,1,1,1)
    local itemName, itemLink = self:GetItem()
    if itemLink then
      local itemRarity = select(3,GetItemInfo(itemLink))
      if itemRarity then
        self:SetBackdropBorderColor(unpack({GetItemQualityColor(itemRarity)}))
      end
    end
  end
and add
Code:
--func TooltipOnShow
  local function TooltipOnShow(self,...)
    self:SetBackdrop(cfg.rtooltip.backdrop)
    --self:SetBackdropColor(1,1,1,1)
    --self:SetBackdropBorderColor(1,1,1,1)
    local itemName, itemLink = self:GetItem()
    if itemLink then
      local itemRarity = select(3,GetItemInfo(itemLink))
      if itemRarity then
        self:SetBackdropBorderColor(unpack({GetItemQualityColor(itemRarity)}))
      end
    end
  end
Now bg work corectly.
Last edited by Kosmosila : 12-01-19 at 04:52 PM.
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Unread 10-27-19, 03:50 AM  
Joker119
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Short update + reminder

Just a reminder, you can make the bottom value on the orbs show the full value amount (IE: 1567 instead of 1.5k) via the /roth config panel, scroll to the bottom and use the drop-down menus for Top text and Bottom text.
By default, top is current %, bottom is Current-Short


I will also be testing my pet happiness stuff this coming week when I get off my ass and get a hunter to lvl 10
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Unread 10-24-19, 10:28 PM  
Joker119
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Originally Posted by IraTatsu
Hey. Love this Ui.

I was using it in retail long time ago, now with classic i want this ui back

Is there some way to show pet happines? With broker pet happines like someone wrote i dont see anything.
And i dont want to use titan just to show me.

im glad that you made it for classic .
Pet happiness is something I will be adding in the near future when I have time to.
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Unread 10-22-19, 06:37 PM  
IraTatsu
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Hey. Love this Ui.

I was using it in retail long time ago, now with classic i want this ui back

Is there some way to show pet happines? With broker pet happines like someone wrote i dont see anything.
And i dont want to use titan just to show me.

im glad that you made it for classic .
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Unread 10-16-19, 02:34 AM  
Joker119
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Originally Posted by Avyuir
Edit: For kicks I set both to false then reloaded and then back to true and reloaded but that didn't help
Try loading up without the actionbar background, and use /roth resetbars
See if that moves them to a place on the screen they can be seen.
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Unread 10-13-19, 12:41 PM  
Joker119
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Re: Error

Originally Posted by scullz
@Galaxy
Should I do anything regarding this error? Thanks
That's a known error, and it can be safely ignored until I make a fix for it. All it's saying is one of the action bars is being placed in relation to a parent frame that isn't owned by the actionbar, it still does the placement, not sure why blizzard started making it throw an error when this happens, but I'll fix it in a future update.
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Unread 10-13-19, 03:53 AM  
scullz
A Kobold Labourer

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Error

@Galaxy
Should I do anything regarding this error? Thanks

ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\MultiActionBars.lua line 65:
attempt to perform arithmetic on a nil value
Debug:
..\FrameXML\MultiActionBars.lua:65: MultiActionBar_Update()
..\FrameXML\ActionBarController.lua:138: ValidateActionBarTransition()
[string "*:OnFinished"]:4:
[string "*:OnFinished"]:1
Locals:
showLeft = "1"
showRight = "1"
maxWidth = 84
topLimit = 907.142883
bottomLimit = 8
(*temporary) = nil
(*temporary) = MainMenuBarArtFrame {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = 2620.952148
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = <function> defined @Interface\AddOns\Roth_UI-Classic\units\player.lua:59
(*temporary) = nil
(*temporary) = true
(*temporary) = false
(*temporary) = false
(*temporary) = 1
(*temporary) = "attempt to perform arithmetic on a nil value"
UpdateMultiActionBar = <function> defined @Interface\FrameXML\MultiActionBars.lua:34

AddOns:
Swatter, v8.2.6377 (SwimmingSeadragon)
AdvancedInterfaceOptions, v1.3.3
Atlas, vv1.45.01.11302
AtlasClassicWoW, vv1.45.00.11302.05
AtlasLootClassic, vv1.2.3
AtlasLootClassicDungeonsAndRaids, vv1.2.3
AucAdvanced, v8.2.6430 (SwimmingSeadragon)
AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
AucStatHistogram, v8.2.6366 (SwimmingSeadragon)
AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
AucStatSimple, v8.2.6399 (SwimmingSeadragon)
AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.2.16
BeanCounter, v8.2.6422 (SwimmingSeadragon)
BiSTracker, v1.4
CharacterStatsClassic, v2.1
DBMCore, v1.13.15
DBMDefaultSkin, v
DBMStatusBarTimers, v
Details, v
DetailsTinyThreat, v
Enchantrix, v8.2.6428 (SwimmingSeadragon)
FasterLooting, v1.1.1
GatherMate2, v1.45.5
Informant, v8.2.6374 (SwimmingSeadragon)
KuiMedia, v
KuiNameplates, v
KuiNameplatesCore, v
Mapster, v1.8.5
OmniCC, v8.2.5
Questie, v4.1.2 BETA 121 dff5a12
RothUIClassic, v
SlideBar, v8.2.6375 (SwimmingSeadragon)
Stubby, v8.2.6376 (SwimmingSeadragon)
VendorPrice, v1.2.9
WeakAuras, v2.15.2
WideQuestLog, v
WIM, v3.8.2
BlizRuntimeLib_enUS v1.13.2.11302 <none>
(ck=513)
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Unread 10-10-19, 08:52 PM  
Avyuir
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File comments: 32
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Originally Posted by Galaxy119
The exp bar shouldn't be tied to the background, have you enabled lua errors and made sure there's none coming up? My computers down for abit but I should be able to take a look at both of these in a few days and give you an answer.
When I enabled LUA errors for classic this was the only one I was getting which does not appear to affect the exp bar (I could be wrong):
Code:
Message: Interface\FrameXML\MultiActionBars.lua:65: attempt to perform arithmetic on a nil value
Time: Thu Oct 10 19:47:54 2019
Count: 1
Stack: Interface\FrameXML\MultiActionBars.lua:65: attempt to perform arithmetic on a nil value
Interface\FrameXML\MultiActionBars.lua:65: in function `MultiActionBar_Update'
Interface\FrameXML\ActionBarController.lua:138: in function `ValidateActionBarTransition'
[string "*:OnFinished"]:4: in function <[string "*:OnFinished"]:1>

Locals: showLeft = nil
showRight = "1"
maxWidth = 84
topLimit = 851.999939
bottomLimit = 8
(*temporary) = nil
(*temporary) = MainMenuBarArtFrame {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = 1820.444336
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on a nil value"
UpdateMultiActionBar = <function> defined @Interface\FrameXML\MultiActionBars.lua:34
These are my settings for both the exp bar and the rep bar which both aren't showing. I also tried moving their placement manually in the config file and seeing if they popped up but they did not.

Code:
expbar = { --experience
        show = true,
          pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 9 },
          texture = (mediapath.."statusbar2"),
          scale = 1.1,
          color = {r = 0.8, g = 0, b = 0.8, },
          rested = {
            color = {r = 1, g = 0.7, b = 0, },
          },
      },
      repbar = { --reputation
        show = true,
          pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 20 },
          texture = (mediapath.."statusbar2"),
          scale = 1.1,
      },
Edit: For kicks I set both to false then reloaded and then back to true and reloaded but that didn't help
Last edited by Avyuir : 10-10-19 at 08:59 PM.
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Unread 10-10-19, 06:44 PM  
Joker119
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File comments: 504
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Originally Posted by Avyuir
Hi Galaxy! I finally got around to installing the addon for classic and I'm having trouble remembering the command to show the exp bar. Since I have the artactionbackground set to not show, my exp bar is missing!

Hopefully with the command I can get it back.

Also in regards to the play.lue file, is it possible change the Health and Mana display from showing 0.0k to a full number of 0000? Like for example I have 1.3k HP but would like it to show 1300 if possible.

Thanks again!
The exp bar shouldn't be tied to the background, have you enabled lua errors and made sure there's none coming up? My computers down for abit but I should be able to take a look at both of these in a few days and give you an answer.
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Unread 10-09-19, 11:01 PM  
Avyuir
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Hi Galaxy! I finally got around to installing the addon for classic and I'm having trouble remembering the command to show the exp bar. Since I have the artactionbackground set to not show, my exp bar is missing!

Hopefully with the command I can get it back.

Also in regards to the play.lue file, is it possible change the Health and Mana display from showing 0.0k to a full number of 0000? Like for example I have 1.3k HP but would like it to show 1300 if possible.

Thanks again!
Last edited by Avyuir : 10-09-19 at 11:05 PM.
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Unread 10-09-19, 03:49 PM  
Joker119
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Version 1.0.6

- Fixed rogue/Druid combo bar errors.

@scullz - You can re-enable the player castbar now without it bugging out.
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Unread 10-09-19, 03:42 PM  
Joker119
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Re: Re: Re: Orbs

Originally Posted by scullz
[
That castbar issue is caused by this error you gave me, it seems I missed something when going over the combo point setup. Excpect a fix soon.

As for the Raid UI, it's not really hard to just /roth unlockunits and move the raid groups to where you want them, but if you want to disable them, that process has already been detailed on the original plugin's comments recently, the process is the same.
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Unread 10-09-19, 02:10 PM  
scullz
A Kobold Labourer

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Re: Re: Orbs

Originally Posted by Galaxy119
Originally Posted by scullz
I installed it and everything seems to be working fine except there is a "UIplayercAst bar" on the middle of the screen which I will be removing somehow through he text file.

My issue is the Diablo orbs are not dynamically updating my current energy and health.. They are permanently just at 100 any ideas?
Also, I was looking under the embeds but I cant unlock player unit buffs to move them around.


Thanks you.
The castbar aswell as the health/energy updating is likely caused by a UI error somewhere, enable UI errors (type /console scriptErrors 1) and do a /reload and post any errors you see

----Update----
Ok here it is. Thanks for the help. By the way; I went into the text file and set the "castbar" value under player to FALSE - that got rid of it but it also got rid of any other cast bars I had such as herbalism and mounting etc... It just had this massive bar with a health bar tied to it etc..

Also, any tips on what to do for raiding in terms of the raid frames? 40 people with the diablo/roth frames is pretty unmanageable, worse case I just turn them off during raids if you can tell me the command. Thanks

Date: 2019-10-09 16:04:03
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\Roth_UI-Classic\embeds\oUF\events.lua line 94:
Attempt to register unknown event "PLAYER_TALENT_UPDATE"
Debug:
[C]: ?
...terface\AddOns\Roth_UI-Classic\embeds\oUF\events.lua:94: RegisterEvent()
...e\AddOns\Roth_UI-Classic\modules\oUF_ComboPoints.lua:82: enable()
Roth_UI-Classic\embeds\oUF\ouf.lua:124: EnableElement()
Roth_UI-Classic\embeds\oUF\ouf.lua:302:
Roth_UI-Classic\embeds\oUF\ouf.lua:222
(tail call): ?
Roth_UI-Classic\embeds\oUF\ouf.lua:656: Spawn()
Roth_UI-Classic\units\player.lua:793: in main chunk
Locals:
(*temporary) = Roth_UIPlayerFrame {
0 = <userdata>
Combat = <unnamed> {
}
__tags = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Roth_UI-Classic\embeds\oUF\ouf.lua:190
ComboBar = Roth_UIComboPoints {
}
unit = "player"
Resting = <unnamed> {
}
PvP = <unnamed> {
}
__elements = <table> {
}
UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\Roth_UI-Classic\modules\oUF_ComboPoints.lua:66
PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\Roth_UI-Classic\embeds\oUF\elements\resting.lua:52
DebuffHighlightAlpha = 1
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\Roth_UI-Classic\modules\oUF_ComboPoints.lua:66
Power = Roth_UIPowerOrbFill {
}
Reputation = Roth_UIRepBar {
}
dragframe = <unnamed> {
}
DebuffHighlightFilter = false
PLAYER_TALENT_UPDATE = <function> defined @Interface\AddOns\Roth_UI-Classic\modules\oUF_ComboPoints.lua:50
ComboPoints = <table> {
}
ArtifactPower = Roth_UIArtifactPower {
}
style = "diablolayer"
cfg = <table> {
}
defaultPosition = <table> {
}
Experience = Roth_UIExpBar {
}
Health = Roth_UIHealthOrbFill {
}
DebuffHighlight = Roth_UIHealthOrbGlow {
}
}
(*temporary) = "PLAYER_TALENT_UPDATE"

AddOns:
Swatter, v8.2.6377 (SwimmingSeadragon)
AdvancedInterfaceOptions, v1.3.3
Atlas, vv1.45.01.11302
AtlasClassicWoW, vv1.45.00.11302.05
AtlasLootClassic, vv1.2.3
AtlasLootClassicDungeonsAndRaids, vv1.2.3
AucAdvanced, v8.2.6430 (SwimmingSeadragon)
AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
AucStatHistogram, v8.2.6366 (SwimmingSeadragon)
AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
AucStatSimple, v8.2.6399 (SwimmingSeadragon)
AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.2.16
BeanCounter, v8.2.6422 (SwimmingSeadragon)
BiSTracker, v1.4
CharacterStatsClassic, v2.1
DBMCore, v1.13.14
DBMDefaultSkin, v
DBMStatusBarTimers, v
Details, v
DetailsTinyThreat, v
FasterLooting, v1.1.1
GatherMate2, v1.45.5
KuiMedia, v
KuiNameplates, v
KuiNameplatesCore, v
Mapster, v1.8.5
OmniCC, v8.2.5
Questie, v4.1.2 BETA 121 dff5a12
RothUIClassic, v
SlideBar, v8.2.6375 (SwimmingSeadragon)
Stubby, v8.2.6376 (SwimmingSeadragon)
BlizRuntimeLib_enUS v1.13.2.11302 <none>
(ck=471)
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Unread 10-08-19, 03:06 PM  
Joker119
A Flamescale Wyrmkin
 
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Forum posts: 113
File comments: 504
Uploads: 10
Re: Orbs

Originally Posted by scullz
I installed it and everything seems to be working fine except there is a "UIplayercAst bar" on the middle of the screen which I will be removing somehow through he text file.

My issue is the Diablo orbs are not dynamically updating my current energy and health.. They are permanently just at 100 any ideas?
Also, I was looking under the embeds but I cant unlock player unit buffs to move them around.


Thanks you.
The castbar aswell as the health/energy updating is likely caused by a UI error somewhere, enable UI errors (type /console scriptErrors 1) and do a /reload and post any errors you see
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