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Updated: 11-10-20 08:38 AM
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Shadowlands pre-patch (9.0.1)
Updated:11-10-20 08:38 AM
Created:06-21-16 04:28 AM
Downloads:12,351
Favorites:42
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Categories:Graphic UI Mods, Miscellaneous

MoveTalkingHead  Popular! (More than 5000 hits)

Version: v1.3.3
by: Ketho [More]

Makes that message dialog movable with Shift-Left-Click

You can move it by shift-clicking and dragging
It can also be scaled with the mouse wheel (while pressing shift)

Note that the frame will be made click-through when not holding shift so it doesn't block quest givers or mobs underneath it, but if you want to right-click the frame away you need to hold shift as well.

This does not work with ElvUI, which already supports moving it with /moveui

Slash Commands

/th 0.8 ----- sets the scale to 0.80 (can be between 0.50 to 2.00)
/th reset -- resets the position and scale


MoveTalkingHead
v1.3.3 (2020-11-10)
Full Changelog Previous Releases
  • Shadowlands pre-patch update
  • Try to fix nil THF value
  • Disable self when ElvUI is loaded
  • Add sanity check for UICamera model
  • Bump TOC
  • Bump TOC
  • Bump TOC, added koKR locale
  • Bump TOC for 7.1
    Update deDE locale
  • Fixed the frame sometimes still being movable when not holding shift
  • Fixed the frame getting stuck on the mouse cursor
  • Made it click-through when not pressing a modifier key
  • Add Blizzard_TalkingHeadUI dependency for when loaded manually
  • Added '/th lock' for click-through functionality
  • Also remove anchor when moving for the first time and there is no saved point set
  • Properly remove alert frame anchor again
  • Make it LoadOnDemand, loads with Blizzard_TalkingHeadUI
  • Scroll in steps of 0.05 instead of 0.1; Maybe I should wait before tagging stuff =.=
  • oops, rounded to 1 instead of 2 decimals'
  • Added ctrl/shift/alt mouse wheel scaling (Thanks nebula)
    Added zhTW locale
  • Fixed alert frames being anchored to the TalkingHeadFrame (thanks RealUI); Added deDE locale
  • fixed an error with the slash command; removed the model camera distance fix
  • Initial release
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Unread 07-03-16, 09:41 AM  
ceylina
A Wyrmkin Dreamwalker

Forum posts: 50
File comments: 93
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So when scaling down the frame, the 3D portrait doesn't get scaled back in a way to prevent the model from getting "sliced" when it moves forward. It's like the z axis needs to be scaled back when scaling down the frame

This image should hopefully show what happens to a portrait when the frame is scaled down (0.90 in this case)

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Unread 06-28-16, 09:58 AM  
catbeef
A Kobold Labourer

Forum posts: 0
File comments: 25
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many thanks
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Unread 06-23-16, 12:01 AM  
Voxxel
A Chromatic Dragonspawn

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Thanks for this!
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Unread 06-21-16, 07:03 AM  
Ketho
A Pyroguard Emberseer
 
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Forum posts: 1026
File comments: 213
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Hey zork your posts helped me a lot, really

Is it possible to use SetUserPlaced() for LoadOnDemand frames? If yes, if it can be account wide instead of per character?

Would maybe be nice if it didn't have to use the savedvariables, but it still needs to remember the scale though

http://www.wowinterface.com/forums/s...ad.php?t=36637
http://www.wowinterface.com/forums/s...ad.php?t=38484
http://www.wowinterface.com/forums/s...ad.php?t=43131
http://www.wowinterface.com/forums/s...ad.php?t=50449
Last edited by Ketho : 06-21-16 at 07:29 AM.
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Unread 06-21-16, 06:04 AM  
zork
A Pyroguard Emberseer
 
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Last edited by zork : 06-21-16 at 06:04 AM.
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