DayNightCycle is a relatively lightweight addon designed to track the most important aspects of the Warlords of Draenor balance druid rotation while also providing a highly configurable options menu with SharedMedia support.
Design and eclipse timer based on the amazing WeakAuras Script by Lappee and Cyous: http://www.mmo-champion.com/threads/...ppee-amp-Cyous
If you'd rather use a WeakAuras scripts instead of another addon, definitely check it out!
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I've had to introduce some changes to v1.2c to fix bar width/height limits which will cause bar size and positioning to change! You can try to solve this with "/dnc convert" but I can't promise if this works for everybody.
The safer option is to adjust the bars yourself.
Sorry about that. ![Frown](//cdn-wow.mmoui.com/images/style_mmoi_wowi2/smilies/frown.gif)
If you did not use the addon prior to v1.2c, you should not be able to notice anything about that.
--- IMPORTANT ---
Currently supports:- A simple eclipse bar with a timer until next eclipse and Lunar/Solar energy values
- Bars for Celestial Alignment and Incarnation
- A bar for Starfall/Sunfall duration
- Display of Starsurge/Starfall Charges
- Debuff icons for Moonfire, Sunfire, and Stellar Flare
- Buff icons for Solar and Lunar Empowerment
Configuration:- Integrated into the Blizzard Interface Options (options can also be accessed via "/dnc" and can be reset to default via "/dnc reset")
- The addon can't be deactivated out of combat but there is an option to reduce its visibility out of combat
- Everything except the main eclipse bar can be activated/deactivated separately
- Almost everything should be customizable: Positioning, Size, Textures, Fonts etc.
- Full compatibility with LibSharedMedia for textures, fonts, borders, and backgrounds
To-Do:- Improve fading out of combat
- Add Force of Nature charges
Disclaimer:
This is my first real addon aside from a few small, personal projects so there will be bugs, errors, and probably even some CPU/RAM usage issues. Additionally I'm not a balance druid myself so I might have also missed some mechanical errors.
If you notice anything, please send a message - Bug reports, feedback and suggestions are always welcome!